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Thread: Failsafes for checking if a teleport was completed

  1. #1
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    Default Failsafes for checking if a teleport was completed

    I need ideas for checking if a Ring of Kinship teleport to dung has been completed.
    • There are no symbols at the location
    • DTMs are slow

  2. #2
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    I was doing this for my Nature RC'er, and what I did was I counted the colors in the minimap.
    Simba Code:
    function HasTeled(Color,x:Integer):Boolean;
    begin
      Result := CountColor(Color,MMX1,MMY1,MMX2,MMY2) > x
    end;    
    procedure WriteColorCount;
    var
      TPA:TPointArray;
      x,y:Integer;
    begin
      FindColorsSpiralTolerance(x,y,TPA,Color,MIX1,MIY1,MIX2,MIY2,Tolerance);
      writeLn('Color Count: ' + Length(TPA));
    end;

    Run WriteColorCount; first to get the color count and then sub that into x.
    You're going to have to use ACA/eyeball a color on the minimap which has a lot though.

  3. #3
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    There are 2 npc's on the minimap, they stay at the same pos, take advantage of that?

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    Sorry not on topic but, Shay... how did you get your rep. like that lol??
    My First Build!, Selling Downloadable Games
    -------------------------------------

  5. #5
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    Pixelshift.

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    wth is with your rep too neb?

  7. #7
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    Quote Originally Posted by Enslaved View Post
    wth is with your rep too neb?
    They were being... Misbehaved.

    OT: Try Object DTMs? You could use pixel shift too or wait until a certain color appears. I personally use ODTMs they work quite well.

  8. #8
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    Can i join TEAM GREEN?

    Look at my mem app script, TPA detection similar to what Shay did, and i even used that to walk to the bank. There is a great deal of whiteness there so it's extremely rare if it conflicts with your original teleport start point. And TPA walking is extremely reliable.

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