I need ideas for checking if a Ring of Kinship teleport to dung has been completed.
- There are no symbols at the location
- DTMs are slow
I need ideas for checking if a Ring of Kinship teleport to dung has been completed.
- There are no symbols at the location
- DTMs are slow
I was doing this for my Nature RC'er, and what I did was I counted the colors in the minimap.
Simba Code:function HasTeled(Color,x:Integer):Boolean;
begin
Result := CountColor(Color,MMX1,MMY1,MMX2,MMY2) > x
end;
procedure WriteColorCount;
var
TPA:TPointArray;
x,y:Integer;
begin
FindColorsSpiralTolerance(x,y,TPA,Color,MIX1,MIY1,MIX2,MIY2,Tolerance);
writeLn('Color Count: ' + Length(TPA));
end;
Run WriteColorCount; first to get the color count and then sub that into x.
You're going to have to use ACA/eyeball a color on the minimap which has a lot though.
There are 2 npc's on the minimap, they stay at the same pos, take advantage of that?
Sorry not on topic but, Shay... how did you get your rep. like that lol??
Pixelshift.
wth is with your rep too neb?
Guides:Lape Basics ---Multi-Dimensional Arrays --- Dung Guide , Scripts:Cooking guilder --- Enslaved Fletcher --- EnslavedHumidity
Can i join TEAM GREEN?
Look at my mem app script, TPA detection similar to what Shay did, and i even used that to walk to the bank. There is a great deal of whiteness there so it's extremely rare if it conflicts with your original teleport start point. And TPA walking is extremely reliable.
There are currently 1 users browsing this thread. (0 members and 1 guests)