Page 2 of 4 FirstFirst 1234 LastLast
Results 26 to 50 of 79

Thread: The path maker for SPS[2.0]

  1. #26
    Join Date
    May 2012
    Location
    Moscow, Russia
    Posts
    661
    Mentioned
    35 Post(s)
    Quoted
    102 Post(s)

    Default

    Quote Originally Posted by Google View Post
    I noticed you removed your auto code generator in the new one?
    Nop, he stayed. You just need to select the menu, what type of code you need to generate.
    Per aspera ad Astra!
    ----------------------------------------
    Slow and steady wins the race.

  2. #27
    Join Date
    Jun 2012
    Location
    Howell, Michigan
    Posts
    1,585
    Mentioned
    34 Post(s)
    Quoted
    553 Post(s)

    Default

    Love it! I'll be testing it in my waterfiend script over break :P

  3. #28
    Join Date
    May 2012
    Location
    Moscow, Russia
    Posts
    661
    Mentioned
    35 Post(s)
    Quoted
    102 Post(s)

    Default

    Ty!-)
    Per aspera ad Astra!
    ----------------------------------------
    Slow and steady wins the race.

  4. #29
    Join Date
    Dec 2012
    Posts
    73
    Mentioned
    0 Post(s)
    Quoted
    10 Post(s)

    Default

    Hey,

    the code the code generator gives out doesn't compile for me, and I don't really get how to implement it in my script.

    Which of both procedures should include in my main loop, or is it both... ?

  5. #30
    Join Date
    May 2012
    Location
    Moscow, Russia
    Posts
    661
    Mentioned
    35 Post(s)
    Quoted
    102 Post(s)

    Default

    The program generates a snippet. He is able to work. But mainloop not generated, you need wrote that by yourself.
    Per aspera ad Astra!
    ----------------------------------------
    Slow and steady wins the race.

  6. #31
    Join Date
    May 2012
    Location
    Moscow, Russia
    Posts
    661
    Mentioned
    35 Post(s)
    Quoted
    102 Post(s)

    Default

    Version 2.5.1 has been released now, transferred to the new version of the graphics library.

    Also few small changes in the GUI. Enjoy.
    PS: Coming soon version 2.6 - more faster, more better with updated coden
    Last edited by CynicRus; 01-16-2013 at 11:17 AM.
    Per aspera ad Astra!
    ----------------------------------------
    Slow and steady wins the race.

  7. #32
    Join Date
    May 2012
    Location
    Moscow, Russia
    Posts
    661
    Mentioned
    35 Post(s)
    Quoted
    102 Post(s)

    Default

    Version 2.5.2 has been released now.

    Fixes:
    - Memory leaks
    - Bug with the map open
    - minor fixes

    Changes: a few code optimisations.

    Enjoy!
    Per aspera ad Astra!
    ----------------------------------------
    Slow and steady wins the race.

  8. #33
    Join Date
    Nov 2011
    Location
    England
    Posts
    3,072
    Mentioned
    296 Post(s)
    Quoted
    1094 Post(s)

    Default

    Should speak to Coh3n to try and get something like this included with SPS.

  9. #34
    Join Date
    May 2012
    Location
    Moscow, Russia
    Posts
    661
    Mentioned
    35 Post(s)
    Quoted
    102 Post(s)

    Default

    Quote Originally Posted by Ollybest View Post
    Should speak to Coh3n to try and get something like this included with SPS.
    I wrote him a private message.
    Per aspera ad Astra!
    ----------------------------------------
    Slow and steady wins the race.

  10. #35
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Just took a quick look at it before I go. I have a couple suggestions:
    • Have hints appear when you hover the shortcut buttons.
    • Make the window expandable so users can have a larger map area.
    • Make the map "draggable" so the user doesn't always have to use the arrows.
    • Show me how to make the city list you have in the first post appear.

    I haven't tested the actual path making/saving/loading/etc. due to lack of time, but I will as soon as I can. I haven't added any other path makers to the SPS repo. because everyone goes inactive before they finish it!

    Whether you finish it or not, I'll add a link to this thread in the SPS thread. From what I've used so far, it has potential, keep it going.

  11. #36
    Join Date
    Jan 2012
    Posts
    1,596
    Mentioned
    78 Post(s)
    Quoted
    826 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    • Show me how to make the city list you have in the first post appear.
    Right click the map area and it shows up. I didnt realize this had that feature until i saw the updated screenshot.
    Instead of right clicking to get the location list open, i think a dropdown list would be easier for people to realize its there.

    Btw Cynic, what is this coded in? Wasnt it originally java? now it looks like a visual studio... perhaps c#?

  12. #37
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by Turpinator View Post
    Right click the map area and it shows up. I didnt realize this had that feature until i saw the updated screenshot.
    Instead of right clicking to get the location list open, i think a dropdown list would be easier for people to realize its there.

    Btw Cynic, what is this coded in? Wasnt it originally java? now it looks like a visual studio... perhaps c#?
    Right clicking was the first thing I tried. Doesn't seem to work for me.

    This is written in Pascal using Lazarus I believe (only glanced at the source files).

  13. #38
    Join Date
    May 2012
    Location
    Moscow, Russia
    Posts
    661
    Mentioned
    35 Post(s)
    Quoted
    102 Post(s)

    Default

    @Coh3n: The city list activated only if you load runescape_surface.png to the app. After loading runescape_surface - just right click on the drawing map Thaks work fine, I tested this now.

    * Draggable - will be added in the next update
    * In version 1.0, this was done, I just forgot to add it here)))
    * Hints - will be added on the nex update
    * "Make the window expandable so users can have a larger map area." - I'll think about it. Not sure that it is easy to do crossplatform-(

    @Turpinator:
    thats app written in Lazarus + FPC
    Last edited by CynicRus; 01-19-2013 at 01:42 PM.
    Per aspera ad Astra!
    ----------------------------------------
    Slow and steady wins the race.

  14. #39
    Join Date
    May 2012
    Location
    Moscow, Russia
    Posts
    661
    Mentioned
    35 Post(s)
    Quoted
    102 Post(s)

    Default

    * Make the map "draggable" so the user doesn't always have to use the arrows. - implemented in version 2.5.3(Work if you click left mouse button with pressed ctrl)
    * Have hints appear when you hover the shortcut buttons. - implemented in version 2.5.3

    Version 2.5.3 has been released now.
    Per aspera ad Astra!
    ----------------------------------------
    Slow and steady wins the race.

  15. #40
    Join Date
    Nov 2011
    Location
    England
    Posts
    3,072
    Mentioned
    296 Post(s)
    Quoted
    1094 Post(s)

    Default

    Could you add an "area creator" in? where you can draw a box on the map and it will output it as a tbox? area := inttobox(100,100,200,200);

    just another suggestion

  16. #41
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by CynicRus View Post
    @Coh3n: The city list activated only if you load runescape_surface.png to the app. After loading runescape_surface - just right click on the drawing map Thaks work fine, I tested this now.

    * Draggable - will be added in the next update
    * In version 1.0, this was done, I just forgot to add it here)))
    * Hints - will be added on the nex update
    * "Make the window expandable so users can have a larger map area." - I'll think about it. Not sure that it is easy to do crossplatform-(

    @Turpinator:
    thats app written in Lazarus + FPC
    The city list doesn't work for me, and yes I loaded runescape_surface.png. I'm using Windows 7 64-bit if that makes any difference. If making the window only works on one kind of OS, just have that feature for that OS, and mention it doesn't work in others.

    E: On the new version, the dragging is a "glitchy" for me. When I drag it a different speeds, it kind of skips. It's hard to explain. Also, the city menu still doesn't work for me.
    Last edited by Coh3n; 01-19-2013 at 09:04 PM.

  17. #42
    Join Date
    May 2012
    Location
    Moscow, Russia
    Posts
    661
    Mentioned
    35 Post(s)
    Quoted
    102 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    The city list doesn't work for me, and yes I loaded runescape_surface.png. I'm using Windows 7 64-bit if that makes any difference. If making the window only works on one kind of OS, just have that feature for that OS, and mention it doesn't work in others.

    E: On the new version, the dragging is a "glitchy" for me. When I drag it a different speeds, it kind of skips. It's hard to explain. Also, the city menu still doesn't work for me.
    I develop this app in Win7 x64(and tested that feature in Win XP SP2 and Ubuntu 12.10), lol. And city list forks fine for me. I have only 1 explain for this. You right mouse button really is not right mouse button in Win. Maybe you have brand mouse or laptop?

    E: I will look at it this evening.
    Per aspera ad Astra!
    ----------------------------------------
    Slow and steady wins the race.

  18. #43
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    I just have a standard wireless mouse, nothing special. It doesn't work using my laptop's track pad either. I'm only making a big deal because if it doesn't work for me, there's a good chance it won't work for someone else. Maybe another option is have a drop down menu or combo box that lists the cities.

  19. #44
    Join Date
    May 2012
    Location
    Moscow, Russia
    Posts
    661
    Mentioned
    35 Post(s)
    Quoted
    102 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    I just have a standard wireless mouse, nothing special. It doesn't work using my laptop's track pad either. I'm only making a big deal because if it doesn't work for me, there's a good chance it won't work for someone else. Maybe another option is have a drop down menu or combo box that lists the cities.
    Try to call city list with this key: http://en.wikipedia.org/wiki/Menu_key , because the program uses the standard mechanisms of the context menu LCL. But I will try to fix it in evening.
    Per aspera ad Astra!
    ----------------------------------------
    Slow and steady wins the race.

  20. #45
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    That didn't work either. Helped me to find out that the right click menu on the point list on the left works just fine. That may help you.

  21. #46
    Join Date
    May 2012
    Location
    Moscow, Russia
    Posts
    661
    Mentioned
    35 Post(s)
    Quoted
    102 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    That didn't work either. Helped me to find out that the right click menu on the point list on the left works just fine. That may help you.
    Hm. Weird. Ok, I will fix it to evening.
    Per aspera ad Astra!
    ----------------------------------------
    Slow and steady wins the race.

  22. #47
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Also just noticed it's not just the right clicking that's not working, it's all clicking on the map. I can't pick any points because nothing happens when I click the map. Very weird.

  23. #48
    Join Date
    May 2012
    Location
    Moscow, Russia
    Posts
    661
    Mentioned
    35 Post(s)
    Quoted
    102 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    Also just noticed it's not just the right clicking that's not working, it's all clicking on the map. I can't pick any points because nothing happens when I click the map. Very weird.
    Ah! Just create a path with create path button, and you can pick point.
    Per aspera ad Astra!
    ----------------------------------------
    Slow and steady wins the race.

  24. #49
    Join Date
    May 2012
    Location
    Moscow, Russia
    Posts
    661
    Mentioned
    35 Post(s)
    Quoted
    102 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    Also just noticed it's not just the right clicking that's not working, it's all clicking on the map. I can't pick any points because nothing happens when I click the map. Very weird.
    Well, version 2.5.4 has been released now. A lot of errors fixed now Also duplicated City list to main menu.

    Sources also updated.
    Per aspera ad Astra!
    ----------------------------------------
    Slow and steady wins the race.

  25. #50
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Whoops! In that case I would have a default path name set when the application starts (like path1 or something) so the user can immediately click the points.

    Now I can pick points, but the city list still doesn't work.

Page 2 of 4 FirstFirst 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •