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Thread: SuperUser's Irony

  1. #26
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    All the memory leaks from my script is now fixed. I basically had to dump using SmartGraphics functions, as they're leaking. For example, function SMART_DrawDotsEx never frees the TPA which is used by SMART_DrawText. So, via updater there is now SuperUser's Irony v1.107 available, which is leak-free (you can run VERY long periods now

  2. #27
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    Damm, thats a really nice paint !
    Ill be using this once i move onto getting my mining up.
    Currently Working on:
    Mining:77/80
    Herblore:55/80

  3. #28
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    Quote Originally Posted by Austin View Post
    Here's a proggy:



    Really great script so far . The covered up parts are working fine, if you were wondering. I love the xp/hour I'm getting atm. Do you think there will be changes that need to be made after the EoC? If so, do you think you will make the changes relatively quickly? I've been wanting to get my mining up for quite a while now

    PS: Wooot, finally got Junior mems
    Oncethe EoC hits, I'll update the script immediately.

  4. #29
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    Quote Originally Posted by superuser View Post
    All the memory leaks from my script is now fixed. I basically had to dump using SmartGraphics functions, as they're leaking. For example, function SMART_DrawDotsEx never frees the TPA which is used by SMART_DrawText. So, via updater there is now SuperUser's Irony v1.107 available, which is leak-free (you can run VERY long periods now
    ooo yay :P, mems runs out tonight -.- so heres me wondering how much difference the varrock armour 1 was making.

  5. #30
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    Quote Originally Posted by The Killer View Post
    ooo yay :P, mems runs out tonight -.- so heres me wondering how much difference the varrock armour 1 was making.
    It gives you about 10% more ore.

  6. #31
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    Script works with EoC.

  7. #32
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    Quote Originally Posted by superuser View Post
    Script works with EoC.
    I will be using this for the rest of the week if other bots don't update too fast.

  8. #33
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    Quote Originally Posted by superuser View Post
    Script works with EoC.
    Yep, I set it up this morning before I left for school. Lasted ~4hrs before stopping. Not sure what happened, but I'll check once I get home. My guess was that it was probably a quick update by Jagex.

    EDIT: Lol, nvm, it was actually still running. Here's the proggy :



    So yeah, it still works great with the EoC
    My First Build!, Selling Downloadable Games
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  9. #34
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    Nicely done, working flawless
    I'll see if I can get a proggy

  10. #35
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    Please add support for hotkey dropping

  11. #36
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    Quote Originally Posted by bobismyname View Post
    Please add support for hotkey dropping
    I have a better Idea. Make it drop or bank. (You get to choose)
    Here's a proggy:

    I had to stop it manually because I was going to go troll around with the new EOC.

  12. #37
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    Error: Exception: You are accessing an invalid point, (-2314,31) at bitmap[7] at line 1588
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4, 5, 6]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, 4, 5, 6, 7]

  13. #38
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    Quote Originally Posted by ilegend View Post
    Error: Exception: You are accessing an invalid point, (-2314,31) at bitmap[7] at line 1588
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4, 5, 6]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, 4, 5, 6, 7]
    That's because SRL's XPTillNextLevel occasionally fails. I'll rewrite it better for the script.

  14. #39
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    New version up, with hopefully corrected XPTillNextLevel.

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    Talking

    One of the best scripts I've used in general.
    Well done to you, you got skills, Been working Flawlessly for me since you uploaded it. Should add more features will be #1 Mining Script then

  16. #41
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    Should add multiple ore support and dropping support. That would make this the #1 mining script. Still a well written script .

  17. #42
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    Quote Originally Posted by tehmuhzlim View Post
    Should add multiple ore support and dropping support. That would make this the #1 mining script. Still a well written script .
    ok, i shall add then!

  18. #43
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    Quote Originally Posted by superuser View Post
    ok, i shall add then!
    Thank you . Would you mind if i use this to learn to script? I have tried all the tutorials and i still have issues. If i used any of your code i will credit you properly.
    Last edited by tehmuhzlim; 11-21-2012 at 03:04 PM.

  19. #44
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    Error: Exception: "" is an invalid integer at line 644
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4, 5, 6]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, 4]

  20. #45
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    Quote Originally Posted by ilegend View Post
    Error: Exception: "" is an invalid integer at line 644
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4, 5, 6]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, 4]
    ^^This is what you get when you stop the script. Atleast I do everytime I stop it.

  21. #46
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    Quote Originally Posted by ilegend View Post
    Error: Exception: "" is an invalid integer at line 644
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4, 5, 6]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, 4]
    Fixed. Reload the script to get latest update.

  22. #47
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    Occasionally it sometimes finds the mysterious entrance at the top of the screen, in the middle. But when it sets the compass at north again it'll find the entrance the right way.
    Last edited by largovich; 11-21-2012 at 05:18 PM. Reason: typo

  23. #48
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    Quote Originally Posted by largovich View Post
    Occasionally it sometimes finds the mysterious entrance at the top of the screen, in the middle. But when it sets the compass at north again it'll find the entrance the right way.
    Yeah I've noticed that as well, I think that it thinks the wooden support thing w/ the lantern is the door.
    My First Build!, Selling Downloadable Games
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  24. #49
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    Quote Originally Posted by Austin View Post
    Yeah I've noticed that as well, I think that it thinks the wooden support thing w/ the lantern is the door.
    Fixed. I want to thank you guys for reporting these issues. I'll add now the action bar drop method.

  25. #50
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    Don't know what happened but it couldn't bank..

    TryBoolFunc[WalkToDepositBox] died

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