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Thread: System Update - 11/22/12

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    Default System Update - 11/22/12

    There was a System update about 3 hours ago, and they made some note-worthy changes, so here you go.
    http://services.runescape.com/m=foru...4106386,goto,1
    Minigames:
    -NPCs in the Fight Cave have been made tougher.
    -The Catapult room in the Warrior's Guild no longer hits the player 4 times per hit.
    -The Pest Control Void Knight is now tough enough to survive a game.

    Equipment:
    -The Boogie Bow now works as expected.
    -Deathtouched Darts now work as intended. Players can also no longer fire one at an NPC that has been "tagged" by another player.
    -Off-hand white claws have been added to Sir Vyvin's store.
    -Summoning skillcapes are no longer more powerful than other skillcapes.
    -Adamant and Rune claws now show the correct information in the Smithing interface.
    -Spined / Skeletal / Rockshell boots and gloves now have wield requirements.
    -The Greater Runic staff now works as intended.
    -The Illuminated book of law now works as intended.
    -Switching Dragonfire shields between the Melee, Ranged and Mage versions at the Dragonkin Forge (near Kuradal) now uses up a blast hammer per shield.

    Quests:
    -Goblin Transformation potions can once again be created.
    -The Elemental Workshop quests can once again be completed.
    -Elvarg no longer drains all of a player's Prayer in one hit.
    -It is once again possible to put Karambwan poison on spears for the Tai Bwo Wannai quest.
    -Family Crest can once again be completed.
    -It is once again possible to attack Jubbly birds.
    -Giant Bats once again drop the Giant bat wing for Rag and Bone Man.
    -Players can once again enter the Inadequecy part of Recipe for Disaster.

    Skills:
    -Dungeoneering non-boss monsters have been made tougher.
    -Bosses in Dungeoneering on Abandoned, Occult and Warped floors have been made tougher.
    -Smithing tracks in the Artisans' Workshop now requires the correct items.
    -Watering cans can now be filled.
    -Magic watering cans can now be used.
    -Warped Dungeoneering floors now use the correct altar.
    -It is once again possible to craft any version of the Titan's Constitution Summoning scroll.
    -Crafting uncut Topaz now opens a window about crafting Topaz instead of Jade.
    -Meat pies can once again be created.
    -Pickaxes now cost two bars to smith instead of one.

    Misc:
    -Weight has been re-added to the equip interface.
    -Prayer potions and Prayer flasks now restore the same amount of Prayer points per sip.
    -Ganodermic beasts have been given significantly more health. As such, the trash cabbage drops have been removed.
    -The difficulty of combat with Glacors has been modified.
    -A side stone has been added to point players towards the Combat Academy.
    -Several changes have been made to streamline the new opening sequence to the game.
    -An infobox warning is shown to players on entering the Wilderness about the PK skulling mechanic being removed, to ensure everyone realises that you will lose everything on death.
    -Mobilising Armies teleport now requires an air rune rather than an earth rune.
    -Fungal Magi now work correctly as Slayer Creatures, including giving the buffs from the Slayer Helm when on task.
    -Prayer tooltips now work on the actionbar when the actionbar is locked.
    -Chat options are now the correct way around when asking about Training sessions and Training dummies in the Combat Academy.
    -Swordchicks can once again be attacked.
    -The "Smite" ability has been renamed to "Decimate" to avoid confusion with the "Smite" prayer.
    -Attacking Shades now gives the correct amount of XP and hit harder.
    -Blue Dragonhide sets are now free-to-play.
    -Combat daily challenges can now be blocked at combat level 200.
    -Grotworms are now non-aggressive.
    -The Gaze auras are no longer deactivated upon equipping weapons or shields.
    -The "F" keys can once again be used to switch interfaces regardless of whether the player is attempting to chat.

    Apologies for the inconvenience,
    Mod Easty

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    Holy moly, that is a bunch of updates.... Just goes to show how broken the update was, but at least they are fixing it.

    Fast too!
    ^Made by: DannyRS


    Check out my Tutorials: Miscellania Tutorial ~ 1 - 99 Smithing
    Avatar made by: Vinyl Scratch[/CENTER]

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    I know right!
    They made the bosses/npcs on the floors more 'tougher', which is def gonna affect xp rates.

    Also, there is much more to be fixed.

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    Blue D'hide is f2p now? Dang, I shoul've invested in that

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    Quote Originally Posted by vaporak10 View Post
    Blue D'hide is f2p now? Dang, I shoul've invested in that
    They said during beta/near the end that it would become f2p

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    Shit :/
    Dungeoneering update

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    Quote Originally Posted by vaporak10 View Post
    Blue D'hide is f2p now? Dang, I shoul've invested in that
    Yeah they rose 30k since the update and are still rising

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    Quote Originally Posted by US Marine View Post
    Holy moly, that is a bunch of updates.... Just goes to show how broken the update was, but at least they are fixing it.

    Fast too!
    yeah this^ :P
    you say it's fast but it shouldn't really happen in the first place (too be picky)
    and I bet theres still alot of stuff still broken.

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    thanks so much for all these updates jake i greatly appritiate it! makes it so i dont hav to load the runescape page
    CURRENT GOALS
    99/99 Mage! Thank You SRL!
    99/99 Smithing! Thank You SRL!
    99/99 Construction! Thank You SRL!
    99/99 Mining! Thank You SRL!

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    Wow nice you managed to do this for me!

    PS. WHY DON'T I GET RS NEWS REPORTER?

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    Dam. Dung is getting nerfed, and Blue D hide is now f2p
    Currently Working on:
    Mining:77/80
    Herblore:55/80

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    I wonder why the dragonfire shield mage/range is 22m whereas the melee is only 3m :S

    Cash in guys.. I got 99 smithing
    I am Ggzz..
    Hackintosher

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    fagex mananaged to screw up even this simple update, everytime you get the unholy cursebearer boss he has like 1mil hp

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    I was happily making Swamp titan pouches using only 1 shard/pouch yesterday...apparently they fixed it in this patch but didn't mention it (too embarrassed?)

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    1 Shart / Pouch???
    Damn I still have like 2k greens and banas from bxp weekend.
    Currently Working on:
    Mining:77/80
    Herblore:55/80

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    Quote Originally Posted by Jakee View Post
    Yes riwu, you are correct, and It was probably a hidden update.
    I think it was majorly abused there haha

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    Hell i would of abused it too if i knew about all these crazy glitches people find!!
    ^Made by: DannyRS


    Check out my Tutorials: Miscellania Tutorial ~ 1 - 99 Smithing
    Avatar made by: Vinyl Scratch[/CENTER]

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    Quote Originally Posted by US Marine View Post
    Hell i would of abused it too if i knew about all these crazy glitches people find!!
    I actually learned about the Rune pick glitch about 20ish minutes before the update.
    And guess what, my Smithing was too low.
    And the Dungeoneering nerf: I found out a few days ago, but the highest floor I've been to is about 16.
    day.

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    Quote Originally Posted by Jakee View Post
    Some monsters in duneoneering now hit pretty higher than they used to before eoc came out.
    is the xp rates still boosted by a lot?

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    Its boosted a significant amount, but I still liked it better before the system update.. 3 people in my team got 1 hit k0'ed by blinks special, at 8000 lp each of us. We were all praying, had full inv of food, primal, and still get ko'ed.. how is that possible..

    Also, the maps glitch whenever you or a team mate opens a door, they get mis placed on the minimap and it takes a few mins to go back in correct place.

    Accepting/denying party invite is bugged, rc is kinda bugged too.. So many bugs during floors now. Monsters are way too overpowered, even with the action bar/buffs.

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    Maybe they should have waited to release it, seems that no one looked through carefully for bugs

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    Im guessing it was more towards they didn't want to hold it back any further. Even though they were 2-3 months late with the release, they released it anyway thinking we'd be happy with it. Those who even tested the beta said it wasn't ready to be released, but does jagex really listen to us..

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