^^ Title
^^ Title
procedure Mouse(mousex, mousey, ranx, rany: Integer; button: variant);
Works the best for me atleast
or a combination of MMouse and ClickMouse2, so you can check uptext inbetween![]()
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MoveMouse(x,y)
Miner & Urn Crafter & 07 Chicken Killer
SPS BlindWalk Tutorial
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teacher in every art, brought the fire that hath proved to mortals a means to mighty ends
Flights mouse stuff, looks like it's in srl6
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TBH, Mouse is more then human enough, you don't need to worry about being banned because of mouse movements.
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I've experienced a strange bug about the mouse function. Sometimes it will move around a small region near the destination extremely rapidly before coming to a stop at the destination.
It happens rarely and i'm not able to replicate it though so i didn't report the error.
The only true authority stems from knowledge, not from position.
You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.
Thx Euphemism and Vinyl for the awesome siggy and avatar!
From experience, that only happens when
A) Mouse goes through a TPA with no waits, making it go to each point one after another
B) Script calls for Getmousepos and moves mouse there over and over again(something stupid happens in the loop), but because getmousepos isn't 100% accurate, the mouse moves rapidly.
Miner & Urn Crafter & 07 Chicken Killer
SPS BlindWalk Tutorial
Working on: Nothing
teacher in every art, brought the fire that hath proved to mortals a means to mighty ends
Last edited by Nexz; 11-24-2012 at 04:30 PM.
--- NexzAuto ---
--- Simplicity is the ultimate sophistication. - Leonardo Da Vinci ---
GetMousePos is not 100% accurate? Can you able to replicate the situation where it isn't 100% accurate?
I'm not sure if the 'wild' mouse happens to Flight's mouse or the SRL include's, but i don't remember it happening when i use the include's, so i'll look into Flight's mouse first.
I personally like BrakeMMouse as it resembles the majority of my mouse movements in-game.
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