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Thread: DannyRS SoulWars - AutoZealer

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    Thumbs up DannyRS SoulWars - AutoZealer


    Current Status:Nearly Flawless V3.0 Released! Needs Tester's

    About

    Plays SoulWars, bear with me as i iron out the bugs, SW is a color tornado making this very hard

    This script is working for me mostly, so if you have problems, turn Debug to true in the settings and post whats going wrong for you and ill try to help fix.

    If you spot any bugs please post em and I'll work on a fix ASAP, Thanks, screenshot and or detailed description appreciated


    Feature's

    • Anti-Ban

    • Fail Safe's (Should Recover From a Miss-Click)

    • Basic Progress Report

    • De Bugging Mode's



    Credits And Thanks

    • Ashaman88 - Read through alot of his work to learn / hopefully working map grabbing

    • Benland100 - S.M.A.R.T and his mouse script

    • Flight - Mouse scripting and Paint


    Please follow setup before starting.


    SetUp

    Required Graphics Setup Pic :

    Found Here

    Supported By Default EoC Abilities:

    Simba Code:
    .
        'slice'
        'punish'
        'fury'
        'sever'
        'cleave'
        'dismember'
        'backhand'
        'kick'
        'smash'
        'decimate'
        'havok'
        'piercing shot'
        'fragmentation shot'
        'ricochet'
        'wrack'
        'dragon breath'
        'impact'
        'combust'
        'surge'
        'chain'



    • 1. Graphic's setup as Simba recommends, RS zoomed out to max, max brightness

    • 2. Make sure you have Auto Retaliate ON

    • 3. Start script near green guthix portal

    • 4. Requires using S.M.A.R.T v8.0+ (WONT COMPILE ON 7.2)

    • 5. I Recommend using World 44 as it requires a lot of people



    Known Bugs
    Code:
    • - Occasional Miss-Clicks - Barricades in some places can cause you to go to a spot you may afk till kick

    Things to Do
    • More Anti-Ban (can never have enough )

    • Bring The Standard of Coding Up

    • Skiller Support



    Versions
    Code:
    V1.0 - Initial BETA Release
    V1.1b - EXPERIMENTAL Walk-Loop BETA Fix - RedTeamOnly Release
    V2.0 - Near Complete Re-Write - RedTeamOnly BETA Release
    V2.1 - Added new Objective Handler, 2.0 with new SPS map will be more stable
    V3.0 - EoC Combat, No More Endless WalkLoops
    Attached Files Attached Files
    Last edited by DannyRS; 02-11-2013 at 12:19 AM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Proggies!


    me - testing(note paint removed from 3.0+)


    @Ohno4u
    ***************DannyRS-AutoZealer*******************
    * Version: V3.0
    * Time Running: 26 Hours, 53 Minutes and 36 Seconds
    * Zeals Earned: 136
    * Zeals / Hour: 5
    * GamesPlayed : 64
    * Bot Status : Trying To Log-In
    ************************************************** **

    Last edited by DannyRS; 02-18-2013 at 01:04 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Looking forward to it! Goodluck!

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    Once i find a way of interrupting the SPS walk path if you die before you reach a point, i think i can make it almost perfect , thanks for the support


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    This looks promising, good luck for now!
    ~Rez

    For the basics of the basics of pascal, try my TuT. ||Photoshop Editing ||MapleResourceDung Script || Book a flight! BuySellTrip

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    Quote Originally Posted by Jakee View Post
    Not home at the moment, but you should make sure your account details aren't in the script. Just check in case
    It doesent support log in atm so my details would never have been entered, but thanks for the tip

    Quote Originally Posted by Rezozo View Post
    This looks promising, good luck for now!
    ~Rez
    Thanks for the support rez

    I'm really new to Simba and Pascal, so if anyone can spot any noob mistakes please point them out , I'm aware of the non grouped integers etc, that's just for easier debugging while in BETA
    Last edited by DannyRS; 11-24-2012 at 06:40 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    What world were you running it at because Im at soulwars world and they look empty.

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    Quote Originally Posted by Silentcore View Post
    What world were you running it at because Im at soulwars world and they look empty.
    W44 the main SoulWars World


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by dannyrs View Post
    W44 the main SoulWars World
    Please add that to the OP because there's like 3 soulwars worlds and people might not know that W44 is the main one.

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    Quote Originally Posted by dannyrs View Post
    Once i find a way of interrupting the SPS walk path if you die before you reach a point, i think i can make it almost perfect , thanks for the support
    Blindwalk between points.
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

    Working on: Nothing

    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

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    Quote Originally Posted by litoris View Post
    Blindwalk between points.
    Could you explain a method as to how, i've been trying that

    Code:
    for i:=0 to High(FromBlueToObilisk) do
      begin
        repeat
          begin
            Wait(100+Random(50));
            if (CheckIfDead) then begin LeaveBlueStartRoom; Exit; end;
          end;
        until(SPS_BlindWalk(FromBlueToObilisk[i])) or (CheckIfDead);
        Inc(i);
      end;
    cant figure it out
    Last edited by DannyRS; 11-24-2012 at 07:14 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Works good but sometimes when you are trying to exit from the grave portal, it click on wall instead of portal.

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    Quote Originally Posted by Silentcore View Post
    Works good but sometimes when you are trying to exit from the grave portal, it click on wall instead of portal.
    if your running red, thats a map error, should auto fix itself after 2 tries?


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Can't try for you but this looks really nice! Grats!

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    Thanks BMWxi!


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by Silentcore View Post
    What world were you running it at because Im at soulwars world and they look empty.
    W79 used to be the place for serious SW but after EOC it died

    OT: Seems like a hard project but good luck!

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    I am VERY Impressed, Part of me thinks you should keep this private or till members xD But oh well.

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    Will you eventually add Skiller support? such as bandages?





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    Nice Release ! I was a bit confused as to what the word next to Auto was, but once i read the OP, i understood
    Currently Working on:
    Mining:77/80
    Herblore:55/80

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    Quote Originally Posted by xtrapsp View Post
    I am VERY Impressed, Part of me thinks you should keep this private or till members xD But oh well.
    I'm all about the community bro and with that mentality i wont improve enough to apply for members lol, I'm making scripts for you guys not myself

    Quote Originally Posted by Soviet Union View Post
    Will you eventually add Skiller support? such as bandages?
    once this is perfected I'll add bones / bandages etc

    Quote Originally Posted by Lord View Post
    Nice Release ! I was a bit confused as to what the word next to Auto was, but once i read the OP, i understood
    But I like my swirly Z font
    Last edited by DannyRS; 01-16-2013 at 12:04 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Gonna test this out and post a proggy soon

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    Nice release and thanks for the shout-out! I'll check it out soon and let you know what I think. Congrats

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    Quote Originally Posted by [PRO]metheus View Post
    Gonna test this out and post a proggy soon
    doesent really have a proggy system fully yet, but if u can let me know how it works for you, thats just as good

    Quote Originally Posted by Ashaman88 View Post
    Nice release and thanks for the shout-out! I'll check it out soon and let you know what I think. Congrats
    Credit and shout-outs well deserved sham your scripts are too awesome,

    and Thanks A lot for the support everyone, makes the work worthwhile
    Last edited by DannyRS; 01-16-2013 at 12:05 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Updated to Version 1.1b - Uses DTM instead of SPS, to try and make the walking much faster and stop endless looping,

    only had time to add Red Sides DTM's today, I'll finish blue tomorrow hopefully, should work alright for now though, probably not AFK'able for long yet, however much as i may try

    I'm going to be having nightmares about the damn colors in this place for weeks haha
    Last edited by DannyRS; 11-25-2012 at 02:40 AM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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