View Poll Results: Should I add bar smelting to non-gold?

Voters
9. This poll is closed
  • Yes

    7 77.78%
  • No

    2 22.22%
  • Yes, but in a different script

    3 33.33%
  • Add some entirely different feature (comment to let me know)

    1 11.11%
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Thread: Kevin's Edgeville Crafter

  1. #76
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    There is a variable shift throughout all portions of the code as a type of ban-prevention. By having stuff happen randomly (slightly) in timing and pixel selection, it helps ensure that Jagex can't recognize our work as being different from a normal human.

    I believe that each bar takes 1.8 seconds to complete, and each time the Varrock armour improves the speed, it subtracts 1.8 from the total. (saving on average 5.2 seconds from the total time per trip). (1000 in the code = 1s real time)

  2. #77
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    [Error] C:\Simba\Includes\SRL\SRL\MISC\Paintsmart.simba(44 :33): Unknown identifier 'SmartGetDebugDC' at line 43
    Compiling failed.

  3. #78
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    Quote Originally Posted by psyno View Post
    [Error] C:\Simba\Includes\SRL\SRL\MISC\Paintsmart.simba(44 :33): Unknown identifier 'SmartGetDebugDC' at line 43
    Compiling failed.
    This script doesn't use Paintsmart at all, are you sure you're getting this error from this script?

  4. #79
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    Quote Originally Posted by nivek1989 View Post
    This script doesn't use Paintsmart at all, are you sure you're getting this error from this script?
    I'm positive!

    Is this the antileech you implemented, if so, I'm clueless.

  5. #80
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    On the helpful recommendation of @NKN, try adding
    Simba Code:
    {$i SRL/SRL/Misc/SMARTGraphics.simba}
    to line 5.

  6. #81
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    Quote Originally Posted by nivek1989 View Post
    On the helpful recommendation of @NKN, try adding
    Simba Code:
    {$i SRL/SRL/Misc/SMARTGraphics.simba}
    to line 5.
    Didn't help at all, I think I tried that already anyway.
    [Error] C:\Simba\Includes\SRL\SRL\MISC\Paintsmart.simba(44 :33): Unknown identifier 'SmartGetDebugDC' at line 43
    Compiling failed.

  7. #82
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    Quote Originally Posted by psyno View Post
    Didn't help at all, I think I tried that already anyway.
    [Error] C:\Simba\Includes\SRL\SRL\MISC\Paintsmart.simba(44 :33): Unknown identifier 'SmartGetDebugDC' at line 43
    Compiling failed.
    Could you post the first 5 lines of the version you're using?

  8. #83
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    Well that's a silly question, but here goes.
    Code:
    program EdgevilleCrafter;
    {$DEFINE SMART}
    {$i SRL/srl.simba}
    {$i ObjectDTM/ObjDTMInclude.simba}
    In case you're still wondering, I did try to add that line you posted before, and it still gave the same error. I've searched the forum and google but in vain, I just don't get it.
    Last edited by psyno; 01-31-2013 at 05:31 PM.

  9. #84
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    Quote Originally Posted by psyno View Post
    Well that's a silly question, but here goes.
    Code:
    program EdgevilleCrafter;
    {$DEFINE SMART}
    {$i SRL/srl.simba}
    {$i ObjectDTM/ObjDTMInclude.simba}
    In case you're still wondering, I did try to add that line you posted before, and it still gave the same error. I've searched the forum and google but in vain, I just don't get it.
    I was hoping to see some sort of issue wherein you were somhow lacking your {$DEFINE SMART} declaration, as that should be including most paint related actions. I really have no idea why this is happening for you either, noone else has had this issue, and I can't seem to find an answer from anyone else I know on your specific issue. Is there any chance your SIMBA isn't fully updated? Have you installed SMART8? Are you having any issues with other scripts that use
    Simba Code:
    {$DEFINE SMART}

    If this is entirely unique, while this isn't a true fix and it will remove drawing the debug options, try deleting lines 459-463:
    Simba Code:
    SMART_DrawTextEx(True, 0, 0, LoginChars, '', 13158600);//This will clear the debug screen.
        for i:=0 to (numDebugMessages-1) do//Draw the list of debug order newest at top.
        begin
          SMART_DrawTextEx(False, 12, (120 + (15 * i)), LoginChars, DebugMessages[i], 13158600);
        end;

  10. #85
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    My simba is up to date and I can run several scripts that use smart just fine. :/

    Well, maybe it's just FUBAR.

  11. #86
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    Quote Originally Posted by psyno View Post
    My simba is up to date and I can run several scripts that use smart just fine. :/

    Well, maybe it's just FUBAR.
    That's a possibility... But I continue to use it as do several other people. Did you try removing my suggestion?

  12. #87
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    Yes, I did....

  13. #88
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    After talking with the skype group... the only thing we can come up with is to make you force update your SRL.

  14. #89
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    Quote Originally Posted by psyno View Post
    Yes, I did....
    re-install simba or force update it. Easiest way out.

    Creds to DannyRS for this wonderful sig!

  15. #90
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    If this did other bars that'd be awesome

  16. #91
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    I keep getting this box asking if i would like to update to edgeville crafter v. If I update, i get a blank script. If I cancel it, the window just pops up again when I hit run. Any help?

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    Quote Originally Posted by epi View Post
    I keep getting this box asking if i would like to update to edgeville crafter v. If I update, i get a blank script. If I cancel it, the window just pops up again when I hit run. Any help?
    Line 149 is currently:
    Simba Code:
    WriteFileString(fh, GetPage('https://edgeville-aio-crafter.googlecode.com/svn/trunk/EdgevilleCrafter.simba'));
    It should be changed to:
    Simba Code:
    WriteFileString(fh, GetPage('https://edgeville-aio-crafter.googlecode.com/svn/trunk/EdgevilleCrafter.SIMBA'));

    A bug occurred in GoogleCode and it automatically updated the extension. I'll put in a fix soon, or you can make that change yourself and it should be fine.

    Edit: Or you can remove the line that says
    Simba Code:
    Updater;
    near the bottom, but that will remove updates after I fix it as well.
    Last edited by Kevin; 02-04-2013 at 10:00 PM.

  18. #93
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    New update released - 1.7. Fixes several bugs and improves Furnace finding.

    In the next week will likely add improved path finding between bank and furnace with more fail-safes and add more smelting options. This is not a guarantee you will see this in 7 days from now, but it is saying I'm starting it as soon as I finish other necessary fixes in other scripts.

  19. #94
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    Hi there!

    I just got your script it seen very nice! I will try it tomorow! Nice anti-leech by the ways lol.

    Just to inform the new user you will need to ''update'' your DTM manually by downloading the ObjectDTM.sex and the ObjectDTMinclude.simba. I searched a little bit just before i readed the last page of the Object DTM thread where Sjoekeloe uploaded the files! thanks to you it helped me to make the script work . The auto-update doesnt work anymore because the host is kind of ''dead''

    Here the link http://villavu.com/forum/showthread.php?t=68112&page=13

    I will try it more tomorow many thanks for the time you put in that script!

    Just to be sure how do i get the proggy to work? If someone can pm me or tell me here it would be apreciated.

    Edit: tryed the versin 1.7 but it keep telling me it need to be updated when i just updated it right before! i reopened it after same thing. If someone else can confirm it please

    Thanks and have a good days!
    Last edited by sam3255; 02-05-2013 at 04:17 AM.

  20. #95
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    Quote Originally Posted by sam3255 View Post
    Hi there!

    I just got your script it seen very nice! I will try it tomorow! Nice anti-leech by the ways lol.

    Just to inform the new user you will need to ''update'' your DTM manually by downloading the ObjectDTM.sex and the ObjectDTMinclude.simba. I searched a little bit just before i readed the last page of the Object DTM thread where Sjoekeloe uploaded the files! thanks to you it helped me to make the script work . The auto-update doesnt work anymore because the host is kind of ''dead''

    Here the link http://villavu.com/forum/showthread.php?t=68112&page=13

    I will try it more tomorow many thanks for the time you put in that script!

    Just to be sure how do i get the proggy to work? If someone can pm me or tell me here it would be apreciated.

    Edit: tryed the versin 1.7 but it keep telling me it need to be updated when i just updated it right before! i reopened it after same thing. If someone else can confirm it please

    Thanks and have a good days!
    As for the progress report, I pmed you a fair hint. As for the updating, I can't recreate that currently, however I'm going over a possible issue that may be related to checking the version number.

    Edit: I have just replaced 1.7 with 1.8 in case that possible issue is the one at large. Furthermore, I would like to point out there is a chance that since my last major update, some DTMs have become outdated. I haven't had the time to thoroughly test it in a while and nobody has made any comments one way or the other (which I suppose is a good thing). However, if they are outdated, I do not have a backup in place as of now to handle that.
    Last edited by Kevin; 02-05-2013 at 04:54 AM.

  21. #96
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    The 1.8 work like a charm from what i see! no more update error and the combinaison smelt ore and craft jewelry is working too. For the DTM i cant tell you much since i dont know a lot of them beside that a localisation method, however all is working very well. I will post a proggy in a couple of hours!

    Thanks for the good work and advice

    Edit: At some random time i got a banking error it seen pretty random got one after 13 trips and another after 89 here my best progy for making gold bar

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
    *Kevin's Edgeville Crafter.
    *Time elapsed: 2 Hours, 26 Minutes and 56 Seconds
    *We have gained 140050 Smithing Experience! (57241 per hour)
    *We have smelted 2492 gold bars! (1018 per hour)
    *We have spent 261660 gold on smelting!
    *We have gone: 89 trips of a total of 535 goal trips!
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
    ** Warning in OpenBankQuiet: Unknown bank: Edgeville Bank **

    Dont know if this come from the dtm i will do a run with the debug to get more information

    Edit 2: the debug dont give much info he only thing i can tell is that the error come at the ''openbank Temp method''
    Last edited by sam3255; 02-06-2013 at 05:00 AM.

  22. #97
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    That came from a failure to find the bank and me passing a bad variable to the "OpenBankQuiet" function.

    About 20 or so hours from now I'll have a huge update out on this script that should not only improve the standards on it, but should make it more efficient and more reliable. I've got a lot of work done now, but I want it all in at once.

  23. #98
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    You're becoming the next Ashaman , DannyRS bro lol

    Creds to DannyRS for this wonderful sig!

  24. #99
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    Quote Originally Posted by Sjoekeloe View Post
    You're becoming the next Ashaman , DannyRS bro lol
    I wish! I'll consider myself (closer to) Ashaman's par when I do something like a complex fighter or a something with complex interlaced actions. I still see a ton of issues with this script that need some updating for decent standards - but this was the first script I started on I guess

    When I write Simba's first QBD bot, then we can talk some more about me reaching that potential!

  25. #100
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    Quote Originally Posted by nivek1989 View Post
    I wish! I'll consider myself (closer to) Ashaman's par when I do something like a complex fighter or a something with complex interlaced actions. I still see a ton of issues with this script that need some updating for decent standards - but this was the first script I started on I guess

    When I write Simba's first QBD bot, then we can talk some more about me reaching that potential!
    Hahaha, I'll look forward to that day

    Creds to DannyRS for this wonderful sig!

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