View Poll Results: Should I add bar smelting to non-gold?

Voters
9. This poll is closed
  • Yes

    7 77.78%
  • No

    2 22.22%
  • Yes, but in a different script

    3 33.33%
  • Add some entirely different feature (comment to let me know)

    1 11.11%
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Thread: Kevin's Edgeville Crafter

  1. #101
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    Quote Originally Posted by sam3255 View Post
    Edit: At some random time i got a banking error it seen pretty random got one after 13 trips and another after 89 here my best progy for making gold bar

    ** Warning in OpenBankQuiet: Unknown bank: Edgeville Bank **

    Dont know if this come from the dtm i will do a run with the debug to get more information

    Edit 2: the debug dont give much info he only thing i can tell is that the error come at the ''openbank Temp method''
    I fixed this bug and made banking even more accurate now, as well as a few other updates.

  2. #102
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    Ok thanks alot i will try it. I give you news after a run!

  3. #103
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    Quote Originally Posted by sam3255 View Post
    Ok thanks alot i will try it. I give you news after a run!
    Looks like the updater is still affecting some people (maybe you, maybe not), uploading a new one with the version on 1.91. Sorry about the updater, I'm gonna look to get some more advanced help on what appears to be wrong as I can't recreate it on my own machine.

  4. #104
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    second proggy , about the same duration
    Code:
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    *Kevin's Edgeville Crafter.
    *Time elapsed: 1 Hours, 13 Minutes and 25 Seconds
    *We have enchanted 1944 pieces of jewlery! (1593 per hour)
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Couldn't find the bank. Exiting
    Well it had a bug, couldn't find the bank. Mouse hovering around various TPA's till it found a matching color on the deposit box. and then the script terminated. This happened twice , didn't have that Wear bug anymore though.
    That's my helpful feedback lol. The rest is good

    Creds to DannyRS for this wonderful sig!

  5. #105
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    SO I got the script to compile, but it won't let me run without updating, and updating doesn't work. What to do?
    Code:
    <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
    <html><head>
    <title>404 Not Found</title>
    </head><body>
    <h1>Not Found</h1>
    <p>The requested URL /svn/trunk/EdgevilleCrafter.simba was not found on this server.</p>
    </body></html>

  6. #106
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    Are you using version 1.91? While it also has an update bug I didn't fix (but think I recently discovered why, need someone to test for me), it should have a safety check to avoid the update in that version.

  7. #107
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    I tried using 1.6, which is in the OP.
    Oh, I didn't try the 1.91, thought the one without version was the latest like before

    1.91 won't compile,
    [Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(281:149): Invalid number of parameters at line 280
    Last edited by psyno; 02-11-2013 at 05:34 PM.

  8. #108
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    Quote Originally Posted by psyno View Post
    I tried using 1.6, which is in the OP.
    Oh, I didn't try the 1.91, thought the one without version was the latest like before

    1.91 won't compile,
    [Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(281:149): Invalid number of parameters at line 280
    In the OP, I mention that 1.91 is the newest version, and that the new error (Invalid number of parameters at line 280) is due to the upgrade to Smart8. If you do not have SMART8 (and get that error because of it), you need to change {Define SMART8} to {Define SMART}

  9. #109
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    Quote Originally Posted by nivek1989 View Post
    In the OP, I mention that 1.91 is the newest version, and that the new error (Invalid number of parameters at line 280) is due to the upgrade to Smart8. If you do not have SMART8 (and get that error because of it), you need to change {Define SMART8} to {Define SMART}
    Yeah, I figured.
    I would be a lot less painful looking into your anti leech without having the update freezing up simba every time I run it :/.
    Maybe I should just remove it overall.

  10. #110
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    Quote Originally Posted by psyno View Post
    Yeah, I figured.
    I would be a lot less painful looking into your anti leech without having the update freezing up simba every time I run it :/.
    Maybe I should just remove it overall.
    I think it would be fine to remove the updater in that version as I doubt the updater will work for most users of this as it depends on specific ssl libraries I think most non-developers (and even some developers) lack. I haven't figured a way around that and I only recently discovered that as the issue for it.

    As for my anti-leech, there's 1 that causes a compiling error and another that should have nothing to do with running the script and doesn't affect functionality at all.

  11. #111
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    Quote Originally Posted by nivek1989 View Post
    I think it would be fine to remove the updater in that version as I doubt the updater will work for most users of this as it depends on specific ssl libraries I think most non-developers (and even some developers) lack. I haven't figured a way around that and I only recently discovered that as the issue for it.

    As for my anti-leech, there's 1 that causes a compiling error and another that should have nothing to do with running the script and doesn't affect functionality at all.
    Oh, then why am I making only one bracelet at time and then banking a bracelet and 27 bars if it wasn't for anti-leech?

  12. #112
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    Quote Originally Posted by psyno View Post
    Oh, then why am I making only one bracelet at time and then banking a bracelet and 27 bars if it wasn't for anti-leech?
    I assume you're having a similar issue as Destined2BGreat with color settings.

    Quote Originally Posted by nivek1989 View Post
    Either your settings aren't set to typical SIMBA standards (even a little off could affect this screen since it's not a solid color) or something else is pushing it slightly off for you.

    I assume your visual settings don't match exactly what is detailed here. If they do match EXACTLY, then it's possible to either try changing line 827 to:
    Simba Code:
    if((CountColorTolerance(855309, ABX1, ABY1, ABX2, ABY2, 25) + CountColorTolerance(3750201, ABX1, ABY1, ABX2, ABY2, 25)) > 6000) then
    or turn it into a solid wait(55000) instead of the check for the on screen box.

    That will check for the colors of the screen within a tolerance instead of the flat standards it is currently set to.
    If that doesn't work, I can TV in later to check your settings, if you'd like.

  13. #113
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    Quote Originally Posted by nivek1989 View Post
    I assume you're having a similar issue as Destined2BGreat with color settings.



    If that doesn't work, I can TV in later to check your settings, if you'd like.
    Hmm okay, so what's that line 827 in the new version?

  14. #114
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    Quote Originally Posted by psyno View Post
    Hmm okay, so what's that line 827 in the new version?
    Following the reference, it's line 1075 in the newest version.

    It's also possible to do the flat wait changing
    Simba Code:
    repeat
        wait(randomrange(25,50));
        Inc(x);
      until(IsWorking) or (x >= 100);
      if (IsWorking)then
      begin
        repeat
        begin
          Stuck := 0;
          AntiBan;
          Wait(2500 + random(1000));
        end;
        until (IsWorking = False);
      end else
    to a simple
    Simba Code:
    wait(randomrange(50000, 55000));

  15. #115
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    Following what reference?

  16. #116
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    I just mean I read what line it was, downloaded that version and looked for it in the new version. My last post gave information based on the newest release.

  17. #117
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    I tried this for a little while but even after removing the anti-leech, it still paused for a little while and moved the cursor around before clicking on the furnace. I also noticed that it went behind the furnace several times. Otherwise, it's a great script that has very little start-up preparation and I think I would have used it longer if it weren't for those issues.

  18. #118
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    Quote Originally Posted by Alerion View Post
    I tried this for a little while but even after removing the anti-leech, it still paused for a little while and moved the cursor around before clicking on the furnace. I also noticed that it went behind the furnace several times. Otherwise, it's a great script that has very little start-up preparation and I think I would have used it longer if it weren't for those issues.
    It actually occasionally goes behind the furnace as a part of antiban. It isn't always that players will click correctly the first time (and the symbol on the MM has some offset to where it is located in reference to the actual furnace).

    Did you solve both small portions of the anti-leech? If not, then that will add a delay on purpose. If yes, then the delay is due to SPS being a slow technique and occasionally it does have to be fallen back to as a backup on busy worlds.

  19. #119
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    Quote Originally Posted by nivek1989 View Post
    It actually occasionally goes behind the furnace as a part of antiban. It isn't always that players will click correctly the first time (and the symbol on the MM has some offset to where it is located in reference to the actual furnace).

    Did you solve both small portions of the anti-leech? If not, then that will add a delay on purpose. If yes, then the delay is due to SPS being a slow technique and occasionally it does have to be fallen back to as a backup on busy worlds.
    Yes, I solved both of the anti-leeches and it moves the cursor in random spots a few times before finally clicking the Furnace. I'm guessing it's either trying to locate it or this is another anti-ban measure. In my opinion, I think that the furnace minimap misclicking counteracts how a human would behave and may raise suspicion among the other players using the Furnace. I have never nor have I seen anyone click behind it, but again this is just my opinion.

  20. #120
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    It works really well sometimes, but other times it opens up a bank deposit box and get stuck on the interface. Not sure what's causing it :S

  21. #121
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    Quote Originally Posted by pure_thief View Post
    It works really well sometimes, but other times it opens up a bank deposit box and get stuck on the interface. Not sure what's causing it :S
    Opening the deposit screen has to do with a bug in one of SRL's built in functions I use as a backup. I'm trying to write a new backup to replace even that, but it's taking a while with some other projects I've been working on. I'll post after my next update.

  22. #122
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    add pottery crafting. urns, bowls, pie dish etc...

  23. #123
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    i edited your script to support dragonstone. works pretty good except the random mouse offset you have mentioned near the furnace.
    thanks for script

    update: i edited your furnaceDTM to avoid going outside of the furnace too regularly, removed the bankbooth banking since its not needed, used DTM to find furnace instead. its pretty much stable now.
    all credits go to you since your the creator of the script :P

    *Kevin's Edgeville Crafter.
    *Time elapsed: 1 Hours, 2 Seconds
    *We have gained 108878 Craft Experience! (109766 per hour)
    *We have crafted 980 Dragonstone Bracelets! (988 per hour)
    Last edited by dzpliu; 03-07-2013 at 01:51 PM.

  24. #124
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    A fix for all the "1 bar craft, then runs to bank" issues. After reading through the thread, I noticed one key clue from the developer of this script. He mentions that you should make sure the colour of the window telling you how many you have left to craft is correct (black). If it does not already pop up for you, right click your xp counter icon, and click on "toggle production dialog". This will make a window pop up during your crafting and the script should work.

    *** THIS SHOULD BE ADDED TO THE OP SO PEOPLE KNOW*** (many of the other scripts on the forum for other skills require you to disable this window. I had forgotten about it, and so never thought to turn it on.
    SRL has given me many 99s now, and many more to come. I hope to enhance the quality of the community here with feedback, progress reports, and testing scripts (and maybe learn a little along the way)

  25. #125
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    Quote Originally Posted by Benson View Post
    A fix for all the "1 bar craft, then runs to bank" issues. After reading through the thread, I noticed one key clue from the developer of this script. He mentions that you should make sure the colour of the window telling you how many you have left to craft is correct (black). If it does not already pop up for you, right click your xp counter icon, and click on "toggle production dialog". This will make a window pop up during your crafting and the script should work.

    *** THIS SHOULD BE ADDED TO THE OP SO PEOPLE KNOW*** (many of the other scripts on the forum for other skills require you to disable this window. I had forgotten about it, and so never thought to turn it on.
    Wow, I had no idea that could even be turned off. That explains a lot actually! I'll work on coding something up to turn that on for automatically alongside my shortcoming update.

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