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Thread: Trouble with walking

  1. #1
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    Default Trouble with walking

    Hi recently made a script to make urns at ardougne. everything works but walking...... I tried SPS, ObjDTM walking and it doesnt work and i don't understand why....... Here's the script if u want to take a look.

    thanks

    NVM,I GOT IT =D
    Last edited by ogustuce; 12-07-2012 at 01:53 AM.

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    The big problem is when its time to go back to bank.... From bank to furnace, its works well(with sps) but when its time to go back it does nothing and i dont understand why >.< like sps works the first time but why doesnt it work the second time?

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    Quote Originally Posted by ogustuce View Post
    Hi recently made a script to make urns at ardougne. everything works but walking...... I tried SPS, ObjDTM walking and it doesnt work and i don't understand why....... Here's the script if u want to take a look.

    thanks

    (i know its a bit messy =p but its in alpha stage)
    I guess sps maps, should
    be declared
    not one time in function. like you do.

    Simba Code:
    SPS_Setup(RUNESCAPE_SURFACE,['5_8']);

    but all maps in main procedure.

    Simba Code:
    Program poof;
    begin
      SetupSRL;
      DeclarePlayers;
      SPS_SETUP(RUNESCAPE_SURFACE, ['2_5', '3_10', '4_10']); //an example fill your maps.
    end;

    not 100% sure that it will help (at least with SPS, version) but I read somewhere that you should setup maps once.
    edit: also custom maps are FTW

    edit2: ObjDTM is not so good now, since after recent updates some of minimal content changes a bit randomly. like trees shift a bit sometimes lost brown part of three etc. so ObjDtm are not able found one or another spot of three. You should make.

    Suggestion: make two path's use 1st one, if not able to find path, search for second one (make sure they use not same objects if objdtm, and not same path if sps). Good luck

    going to sleep

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    i've tried that alrready =p doesnt change enything. thank for your concern tho

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    Quote Originally Posted by ogustuce View Post
    i've tried that alrready =p doesnt change enything. thank for your concern tho
    I edited post, re-read it

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    i just dont understand why SPS works only once and not twice
    like the 'walkingToPottery' procedure works but when i run the 'walkingToBank' it does nothing >.< (this is all sps)

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    Quote Originally Posted by ogustuce View Post
    i just dont understand why SPS works only once and not twice
    like the 'walkingToPottery' procedure works but when i run the 'walkingToBank' it does nothing >.< (this is all sps)
    I'd try using a custom SPS map, that usually fixes most SPS issues.

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    Quote Originally Posted by BMWxi View Post
    I'd try using a custom SPS map, that usually fixes most SPS issues.
    This. I've done my fair share of hair pulling while trying to figure SPS out, but once you get custom map making down, you're set.

    Always look for new ways to accomplish the same task. Chances are, your primary method will eventually mess up, and when that happens your failsafes are there to keep your script running.
    METAL HEAD FOR LIFE!!!

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    Simba Code:
    Repeat
      LeftFootBeforeRightFoot;
      RightFootBeforeLeftFoot;
    Until(Players[CurrentPlayer].Loc = Bank);

    But in all seriousness - Custom maps are the way to go! Or alternatively have a look at radialwalk/TPA walking
    Last edited by P1ng; 12-07-2012 at 03:54 AM.

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