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Thread: [SRL-6] AshamanHerblore

  1. #51
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    ========AshamanHerblore=========
    ==========Version: 1.0==========
    Time Running: 4 Hours, 34 Minutes and 49 Seconds
    Items Made: 8792
    Experience Earned: 1045251
    Experience/Hour: 228200
    Items/H: 1919
    ================================
    Time until break: 05:21:49
    Failed withdrawing, shutting down
    Successfully executed.

    I had 4 SoF tickets so had to stop it, yeah the SoF tickets are unbankable so they just stay there in inventory

  2. #52
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    Quote Originally Posted by Mr[S] View Post
    ========AshamanHerblore=========
    ==========Version: 1.0==========
    Time Running: 4 Hours, 34 Minutes and 49 Seconds
    Items Made: 8792
    Experience Earned: 1045251
    Experience/Hour: 228200
    Items/H: 1919
    ================================
    Time until break: 05:21:49
    Failed withdrawing, shutting down
    Successfully executed.

    I had 4 SoF tickets so had to stop it, yeah the SoF tickets are unbankable so they just stay there in inventory
    Oops then I guess I missed putting it in there! Will do. Also I'm working on upgrading the banking in the include so it will hopefully be more reliable at other locations

  3. #53
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    Perhaps a nice implentation was to have a ge/buying-selling function so it can loop forever? Perhaps we can make something together?

  4. #54
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    Quote Originally Posted by Eduard View Post
    Perhaps a nice implentation was to have a ge/buying-selling function so it can loop forever? Perhaps we can make something together?
    not a good idea to ever touch the GE, if you wanted something like that to use for personal use, maybe, but in a public release, i doubt it, you also have to consider, how much you are willing to over-pay for the mats to keep looping, how long to wait for the items to but, etc, etc,

    wouldent be hard to implement, just a bad idea


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  5. #55
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    Yeah would be for public scripts, making my own implentation right now.

  6. #56
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    ========AshamanHerblore=========
    ==========Version: 1.0==========
    Time Running: 6 Hours, 15 Minutes and 40 Seconds
    Items Made: 11620
    Experience Earned: 2495126
    Experience/Hour: 398497
    Items/H: 1856
    ================================
    Time until break: 03:55:03
    Out of materials, top right slot. Shutting down
    Successfully executed.

    82-89 ran out of kwuarm and limpwurts going to restock

  7. #57
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    Quote Originally Posted by Mr[S] View Post
    ========AshamanHerblore=========
    ==========Version: 1.0==========
    Time Running: 6 Hours, 15 Minutes and 40 Seconds
    Items Made: 11620
    Experience Earned: 2495126
    Experience/Hour: 398497
    Items/H: 1856
    ================================
    Time until break: 03:55:03
    Out of materials, top right slot. Shutting down
    Successfully executed.

    82-89 ran out of kwuarm and limpwurts going to restock
    Very impressive, going to be adding some to OP!

  8. #58
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    Quote Originally Posted by DannyRS View Post
    not a good idea to ever touch the GE, if you wanted something like that to use for personal use, maybe, but in a public release, i doubt it, you also have to consider, how much you are willing to over-pay for the mats to keep looping, how long to wait for the items to but, etc, etc,

    wouldent be hard to implement, just a bad idea
    Just mass buy supplies the day before, use Ashaman's other scripts while waiting no brainer!

  9. #59
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    I find it hard to sell my potions even without a script imagine how hard it is to sell with one you could easily mess everything up and lose a lot of money

  10. #60
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    Quote Originally Posted by Mr[S] View Post
    I find it hard to sell my potions even without a script imagine how hard it is to sell with one you could easily mess everything up and lose a lot of money
    Since the buy limit of potion is 1000 per 4 hour, it is not surprise that the potion is hard to sell.

  11. #61
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    Quote Originally Posted by freezeyp View Post
    Since the buy limit of potion is 1000 per 4 hour, it is not surprise that the potion is hard to sell.
    You just have to be making the right ones

  12. #62
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    Quote Originally Posted by SRLKing View Post
    You just have to be making the right ones
    Like....energy potion? So I can dump the final product to general store without losing too much money.

  13. #63
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    ========Version: 1.0==========
    Time Running: 4 Hours, 58 Minutes and 40 Seconds
    Items Made: 8638
    Experience Earned: 0
    Experience/Hour: 0
    Items/H: 1735
    ================================
    Failed withdrawing, shutting down
    Successfully executed.

    I was dc'd

  14. #64
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    Quote Originally Posted by MMOE View Post
    ========Version: 1.0==========
    Time Running: 4 Hours, 58 Minutes and 40 Seconds
    Items Made: 8638
    Experience Earned: 0
    Experience/Hour: 0
    Items/H: 1735
    ================================
    Failed withdrawing, shutting down
    Successfully executed.

    I was dc'd
    Sad day but still nice length!

  15. #65
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    ========AshamanHerblore=========
    ==========Version: 1.0==========
    Time Running: 4 Hours, 47 Minutes and 1 Seconds
    Items Made: 9996
    Experience Earned: 1249500
    Experience/Hour: 261202
    Items/H: 2090
    ================================

    Random proggy : ) Great script yet again, thanks Asha!

    -Brow

  16. #66
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    Quote Originally Posted by Brow View Post
    ========AshamanHerblore=========
    ==========Version: 1.0==========
    Time Running: 4 Hours, 47 Minutes and 1 Seconds
    Items Made: 9996
    Experience Earned: 1249500
    Experience/Hour: 261202
    Items/H: 2090
    ================================

    Random proggy : ) Great script yet again, thanks Asha!

    -Brow
    Nice xp! Making pots?

  17. #67
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    Well made script (I think all of yours are) Only beef is it doesnt support extreme range potions, or grind mud runes =).
    Current progress of skills!
    99/99 Firemaking/ Mining / Fletching/Runescrafting/Divination
    Strength/Attack/Defense/Constitution/Wood cutting.

  18. #68
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    Quote Originally Posted by alphazero View Post
    Well made script (I think all of yours are) Only beef is it doesnt support extreme range potions, or grind mud runes =).
    Mud runes have a 'Grind X' option I'm sure?

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    Quote Originally Posted by alphazero View Post
    Well made script (I think all of yours are) Only beef is it doesnt support extreme range potions, or grind mud runes =).
    beef it up!! lol but yeah I wanted to at least get a herby script out there working with EOC - we shall see about future updates

  20. #70
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    To actually beef it up, I would have to change the code to run a detection on the dtm used for the secondary (the grenwall spikes) then withdraw the correct amount of spikes/potions for that batch, change the location of which the creation process happens from 13,17 to 1,2. Or I could just redo it all together and have the spikes all in my inventory (they are stack-able) and just make the withdraw bank support for that number...

    Or I could just do them manually, as its only 3k...

    And for the mud runes, it does have a grind 60 feature... but your inventory can only hold 28 at a time... Unless they made a item which holds more (exclude BoB). It is possible as I have been underway for almost a year, and a lot has changed in that time frame.

    I had a progy but my computer didn't like Simba at the time, so I lost it... went about 5~ hours for the super str's. Worked quite well!
    Current progress of skills!
    99/99 Firemaking/ Mining / Fletching/Runescrafting/Divination
    Strength/Attack/Defense/Constitution/Wood cutting.

  21. #71
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    Quote Originally Posted by alphazero View Post
    To actually beef it up, I would have to change the code to run a detection on the dtm used for the secondary (the grenwall spikes) then withdraw the correct amount of spikes/potions for that batch, change the location of which the creation process happens from 13,17 to 1,2. Or I could just redo it all together and have the spikes all in my inventory (they are stack-able) and just make the withdraw bank support for that number...

    Or I could just do them manually, as its only 3k...

    And for the mud runes, it does have a grind 60 feature... but your inventory can only hold 28 at a time... Unless they made a item which holds more (exclude BoB). It is possible as I have been underway for almost a year, and a lot has changed in that time frame.

    I had a progy but my computer didn't like Simba at the time, so I lost it... went about 5~ hours for the super str's. Worked quite well!
    Oh yeah the actual implementation wouldn't be that hard - I just gotta do it :P

  22. #72
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    Quote Originally Posted by Ashaman88 View Post
    Nice xp! Making pots?
    Yeah & that's only making super strength pots : ) ...Not had a single problem with this script. Well done & thanks once again ^^

    - Brow

  23. #73
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    Should only take 15-30 mins to grind 3k mud runes legit anyway, then overloads baby

  24. #74
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    Just wanted to give you some more props to add to your pile of compliments,
    great script havent been able to post proggy as i have been stopping scripts every hour or so to go start voyages at PoP but soon as i get a proggy over a hour or so i will post thx for the great script on average 130k hour making energy pots

  25. #75
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    Quote Originally Posted by unknownrpg View Post
    Just wanted to give you some more props to add to your pile of compliments,
    great script havent been able to post proggy as i have been stopping scripts every hour or so to go start voyages at PoP but soon as i get a proggy over a hour or so i will post thx for the great script on average 130k hour making energy pots
    Nice good to hear!

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