To actually beef it up, I would have to change the code to run a detection on the dtm used for the secondary (the grenwall spikes) then withdraw the correct amount of spikes/potions for that batch, change the location of which the creation process happens from 13,17 to 1,2. Or I could just redo it all together and have the spikes all in my inventory (they are stack-able) and just make the withdraw bank support for that number...
Or I could just do them manually, as its only 3k...
And for the mud runes, it does have a grind 60 feature... but your inventory can only hold 28 at a time... Unless they made a item which holds more (exclude BoB). It is possible as I have been underway for almost a year, and a lot has changed in that time frame.
I had a progy but my computer didn't like Simba at the time, so I lost it... went about 5~ hours for the super str's. Worked quite well!