That stinks - I'm still out of the country for another week so won't be able to take a look until I get back at the earliest
That stinks - I'm still out of the country for another week so won't be able to take a look until I get back at the earliest
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
ye i know gunner, but i see the script still work, but there is a delay of x seconds after each withdraw from the bank and the following action, he always first close invent, w8 x seconds and reopens the invent and do his thing![]()
| AshamanHerblore v2.3 |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
| Running For: 5 Hours, 2 Minutes and 14 Seconds |
| Tarromin's Cleaned: 16,072 Cleaned/H: 3,191 |
| Exp Earned: 65,861 Exp/Hour: 13,075 |
|_________________________________________________ __________|
|_________________________________________________ __________|
nice!THX
Used this script for 70 Herb. I'll probably go for the 99 on the double exp weekend.
Thank you for sharing Ashaman!![]()
When making potions after exiting from bank bot always click on backpack twice.
Most profitable potion?
To expand on what he said, the prices/profits change super rapidly. A specific potion can be "very profitable" for a couple hours and then become complete crap, the herblore market is pretty volatile. Frequent price checking can be helpful to stay up to date with profits.
EDIT: Didn't even see Gunners first post, well damn, I guess I just reinforced his point.![]()
Thanks for the reply guys, I'll do my best to investigate further!
I'm guessing it's pretty straight forward
- Buy herbs low cost
- Sell finished pot at higher
Is there a G.E database? shouildn't you be able to script an hourly report of potions?
If @Ashaman88 is busy, I'll create my own overload script for the public (once I get to 96 herblore).
Scroll of life support can be modded at line 704:
Simba Code:T.Reset;
T.Start;
Time:=GaussRangeInt(25000, 45000);
Repeat
Wait(GaussRangeInt(0, 900));
AntiBan;
If (Not IsLoggedIn) Or (T.GetTime>Time) Then
Exit;
Until Not TabBackpack.WaitForShift(RandomRange(1500, 2000));
This waits for inventory items to stop changing, rather than waiting for ingredients to all be used up. Therefore, it won't matter if the scroll randomly saves 1 or 5 ingredients. This removes a failsafe, however, so be mindful.
Scripts: ClarityNex | ClaritySlayer | ClarityElfThief | ClarityBurialArmour | ClarityMudRunes | ClarityWells | ClarityProTables | ClarityArmadyl | ClarityHarps
ClarityDominonTower | ClarityAltar | ClarityCitadel | ClarityBarrows | ClarityEsswraith | ChampionScrollCamperTools & Extensions: OpenGL ID Highlight Tool | SRL-6 Messaging System | SRL Companion | Item DTM Generator | BBCode Converter
Scroll of life should already be adapted for in the script... I thought @Gunner; helped me with that, but I can't remember. But it does depend on the order of pots vs herbs you withdraw.
And yeah life right now no permit overload support![]()
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
I'm just now logging on since the Elf City update, so I haven't tried the script since then, but yes the scroll of cleansing has been supported for quite a while. You just have to make sure to withdrawal herbs first, then vials. Or secondaries first, then pots if making finished potions.
As the script is now, it waits for slot 28 to change, which should always change on time so long as the ingredients are withdrawn in the correct order.
Do note that if the script runs an antiban, it will wait until the antiban is finished before starting the final timer before opening the bank again. So there will always be a delay between inventories if the script decides to run antiban.
Scripts: ClarityNex | ClaritySlayer | ClarityElfThief | ClarityBurialArmour | ClarityMudRunes | ClarityWells | ClarityProTables | ClarityArmadyl | ClarityHarps
ClarityDominonTower | ClarityAltar | ClarityCitadel | ClarityBarrows | ClarityEsswraith | ChampionScrollCamperTools & Extensions: OpenGL ID Highlight Tool | SRL-6 Messaging System | SRL Companion | Item DTM Generator | BBCode Converter
How is the overload maker coming along![]()
Hey bro, what was the update today? And is it only for the new Simba? Mine was immediately broken because of the GetXP on line 1337, which must be in the include. I had to revert back and disable the autoupdate function. I still havent moved to the new Simba yet, just too many bugs so if V2.4 is only for the new Simba I'll just keep running the way I am now. Thx bro.
What Mayor said, just update srl
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Ok so, I updated SRL and everything was working great. Then later I had the bright idea to migrate my entire farm to the new Simba. As I feared, this was a huge mistake.I'm really only listing these 2 issues here because, while it's not your script that's the problem, it's the one I'm running, and you're a dev.
These issues require some real explaining, so pull up a chair...
Problem 1: When starting the script, it has about a 50% chance of just standing there derping. It can't find the banker. If I open the bank it will take it from there and complete the entire loop flawlessly, but once it starts looking for the banker again, it just derps. I can usually (nearly 100% of the time) correct this problem by switching graphics mode to OGL, then back to DX and it runs just fine from then on. So perhaps this is simply a color tolerance issue somewhere in the banking include? This isn't a huge problem, but it gets real time consuming when trying to set up 20 bots in a row.
Problem 2: The player manager. I open Simba 1, add a player to the playerfile, and run the script, it works fine. I open Simba 2 and hit play and it tells me the playerfile doesn't exist. I now have to recreate the same playerfile for Simba 2. I run the script again, and it works fine. Simba 3, same problem. Playerfile doesn't exist. Recreate, run, works fine. And so on down the line for all 16 bots on that PC, each instance of Simba needs me to create it's own playerfile. The odd thing is when the script crashes at the end of the run, assuming I didn't close that instance of Simba, it will find the playerfile fine and it runs flawlessly.
Ive got temporary workarounds for both of these issues so they're not dire emergencies, but maybe you can tell me what I'm doing wrong. Thanks bro.
Hey ashaman! Your script works great! But just one thing. When banking sometimes it will prematurely click the backpack slot. (This happened when making unf potions) This would sometimes happen 3 - 4 times in a row with nothing being made.
So i modified it myself to wait 600 to 900 ms after withdrawing ingredients from the bank and now it no longer does that. Just thought you might want to know in case you wanted to update it yourself.
Thanks for the script!
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