Page 32 of 40 FirstFirst ... 223031323334 ... LastLast
Results 776 to 800 of 997

Thread: [SRL-6] AshamanHerblore

  1. #776
    Join Date
    Jul 2012
    Location
    Australia
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    57 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    You setup your presets wrong. It goes by slot so you need to have withdrawn 14 of one then 14 of the other. Show us a pic of your inventory b/c it has to be wrong



    Do you even have mouseovertext on? You need to double check your graphics settings. Follow the guides very carefully
    I had 14 of each... It's too late now as I am not training Herblore anymore. I would say I made a small error in my interface set-up somehow.

  2. #777
    Join Date
    Jun 2007
    Location
    Michigan
    Posts
    269
    Mentioned
    2 Post(s)
    Quoted
    141 Post(s)

    Default

    I have found a failsafe that might need to be added. Sometimes with lag it will only click one of the two items to make a potion and then it will hover over the bank or banker trying to find the bank, but it doesn't recognize the text "Use Marrentil Potion (Unf) -> Bank Booth". This will cause the mouse to jump between colors of the bank booth to try and find the correct text. I assume actions like those would be a red flag for Jagex and result in a ban.

  3. #778
    Join Date
    Sep 2014
    Posts
    112
    Mentioned
    5 Post(s)
    Quoted
    55 Post(s)

    Default

    AFter it finishes an inventory of adding 14 herbs to vials, there is a decently long pause before it banks (10 seconds or so). Anyway to make this a bit quicker?

  4. #779
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by cbrems View Post
    AFter it finishes an inventory of adding 14 herbs to vials, there is a decently long pause before it banks (10 seconds or so). Anyway to make this a bit quicker?
    Make sure you have correct settings and graphic settings. There is no reason for it to do that unless you setup something incorrectly. What banker are you using? Show me a pic of it just sitting there after a load

  5. #780
    Join Date
    Sep 2014
    Posts
    112
    Mentioned
    5 Post(s)
    Quoted
    55 Post(s)

    Default

    I'm not sure what I changed, I went into the script actually and lowered some numbers but it's goin good now!

  6. #781
    Join Date
    Aug 2014
    Posts
    278
    Mentioned
    10 Post(s)
    Quoted
    113 Post(s)

    Default

    Progress Report:
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    |                  AshamanHerblore v2.5                     |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 37 Minutes and 58 Seconds                    |
    | Snapdragon potion (unf)'s Made: 994   Made/H: 1,571       |
    | Exp Earned: 2,230                     Exp/Hour: 3,524     |
    |___________________________________________________________|
    |___________________________________________________________|


    sometimes its misses the use herb on vial because of lag. if you are experiencing this
    just adjust the wait times.

  7. #782
    Join Date
    Feb 2007
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    You setup your presets wrong. It goes by slot so you need to have withdrawn 14 of one then 14 of the other. Show us a pic of your inventory b/c it has to be wrong



    Do you even have mouseovertext on? You need to double check your graphics settings. Follow the guides very carefully
    It made the trick, so foolish of me! Thanks alot - and nice script; works smooth

  8. #783
    Join Date
    Apr 2013
    Posts
    55
    Mentioned
    0 Post(s)
    Quoted
    27 Post(s)

    Default

    Found a tiny error with an easy fix:

    When using the break handler, after the break finishes and it logs back in, it resets the angle/camera direction, but doesn't call exit treasure. If you have any keys (or got any by skilling) it won't close the interface. It will then open the bank, but because the treasure icon is on the main screen, even though the bank is open, bankscreen.isopen will return false. And it will keep trying to find the bank-colors until it times out @ 5minutes.

    Thesimple fix is to just add ExitTreasure; to the breakhandler procedure.

  9. #784
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by Simbanoobie View Post
    Found a tiny error with an easy fix:

    When using the break handler, after the break finishes and it logs back in, it resets the angle/camera direction, but doesn't call exit treasure. If you have any keys (or got any by skilling) it won't close the interface. It will then open the bank, but because the treasure icon is on the main screen, even though the bank is open, bankscreen.isopen will return false. And it will keep trying to find the bank-colors until it times out @ 5minutes.

    Thesimple fix is to just add ExitTreasure; to the breakhandler procedure.
    Ah you are right - good call on that one!

  10. #785
    Join Date
    Jul 2013
    Posts
    21
    Mentioned
    0 Post(s)
    Quoted
    6 Post(s)

    Default

    Quote Originally Posted by cbrems View Post
    AFter it finishes an inventory of adding 14 herbs to vials, there is a decently long pause before it banks (10 seconds or so). Anyway to make this a bit quicker?
    I had this problem too. Make sure you withdraw your herbs BEFORE the vials.

  11. #786
    Join Date
    Mar 2012
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    Did not work well when making Prayer Renewals.

    The script would withdraw and make the potions correctly but for some reason there was a huge pause between the final potion being made and the bank being accessed again.

    I'm not sure if it makes a difference, but could it be affected by the Daemonheim scroll to save ingredients?

  12. #787
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by rudeboy99999 View Post
    Did not work well when making Prayer Renewals.

    The script would withdraw and make the potions correctly but for some reason there was a huge pause between the final potion being made and the bank being accessed again.

    I'm not sure if it makes a difference, but could it be affected by the Daemonheim scroll to save ingredients?
    Yes if you don't have it withdraw in the correct order (see OP)

  13. #788
    Join Date
    Mar 2012
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    Yes if you don't have it withdraw in the correct order (see OP)
    I had the Morchella Mushrooms in the top right slow and the Unfinished Potions in the top left slot as the OP stated. Still no luck tho.

  14. #789
    Join Date
    Jul 2014
    Posts
    86
    Mentioned
    3 Post(s)
    Quoted
    37 Post(s)

    Default

    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | AshamanHerblore v2.5 |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 7 Minutes and 10 Seconds |
    | Super attack (3)'s Made: 168 Made/H: 1,406 |
    | Exp Earned: 33,600 Exp/Hour: 281,128 |
    |_________________________________________________ __________|
    |_________________________________________________ __________|
    Time until break: 01:29:10

  15. #790
    Join Date
    Oct 2014
    Posts
    63
    Mentioned
    1 Post(s)
    Quoted
    28 Post(s)

    Default

    this bot is a beast

  16. #791
    Join Date
    Dec 2011
    Posts
    266
    Mentioned
    16 Post(s)
    Quoted
    185 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    snip
    Hey bro, long time no issue...but found one today after the update. The new "Examine" option on other players is causing the bot some problems. During the antiban procedure it sometimes examines other players, and that opens that new stat window and the bot obviously gets all derpy. It's not very common, so it's not a huge issue atm, and I'm gonna see if there's a way to turn the option off like you can with "Report Player". If I can just turn the option off I'll report that as that will be a much easier fix. Thanks bro!

  17. #792
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by Gunner View Post
    Hey bro, long time no issue...but found one today after the update. The new "Examine" option on other players is causing the bot some problems. During the antiban procedure it sometimes examines other players, and that opens that new stat window and the bot obviously gets all derpy. It's not very common, so it's not a huge issue atm, and I'm gonna see if there's a way to turn the option off like you can with "Report Player". If I can just turn the option off I'll report that as that will be a much easier fix. Thanks bro!
    ah so that's why that popped up. i was confused when i came back to that haha. it's most likely an issue with mousemoving object - you can remove that for now from the antiban section

  18. #793
    Join Date
    Dec 2011
    Posts
    266
    Mentioned
    16 Post(s)
    Quoted
    185 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    ah so that's why that popped up. i was confused when i came back to that haha. it's most likely an issue with mousemoving object - you can remove that for now from the antiban section
    Ok cool, thanks Ash.

    Everyone else: As there is no option in the game to remove the "Examine" feature, it will need to be fixed within the script and/or the include. So for those looking for the quick fix for this issue, comment out line 289 in the script.

  19. #794
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by Gunner View Post
    Ok cool, thanks Ash.

    Everyone else: As there is no option in the game to remove the "Examine" feature, it will need to be fixed within the script and/or the include. So for those looking for the quick fix for this issue, comment out line 289 in the script.
    Fixed with latest srl update. Will take a few hours to go out, but if you want it sooner:

    https://github.com/SRL/SRL-6/commit/...9e6ed28855e9d3

  20. #795
    Join Date
    Jul 2014
    Posts
    204
    Mentioned
    4 Post(s)
    Quoted
    125 Post(s)

    Default

    Sometimes is to fast and clicks when backpack is still locked.
    I'll try to add some tabBackpack.waitWhileLocked(); myself.
    Or I'm just gonna code my own version, this script is nice but a bit to complicated for what I need

  21. #796
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by lanadekat View Post
    Sometimes is to fast and clicks when backpack is still locked.
    I'll try to add some tabBackpack.waitWhileLocked(); myself.
    Or I'm just gonna code my own version, this script is nice but a bit to complicated for what I need
    Never seen that issue for me, but if you want to add it in you just add it above line 665 TabBackpack.MouseSlot(Slot, Mouse_Left);

  22. #797
    Join Date
    Dec 2011
    Posts
    32
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    i started it sw ,, it just bring mouse on chest and freezes , it doesnt even click,, any ideas?

  23. #798
    Join Date
    Dec 2011
    Posts
    266
    Mentioned
    16 Post(s)
    Quoted
    185 Post(s)

    Default

    Quote Originally Posted by Holako View Post
    i started it sw ,, it just bring mouse on chest and freezes , it doesnt even click,, any ideas?
    Do you have mouseover text on? Have you double checked your graphics settings? Are all your interfaces correct? There is a multitude of things that could cause this issue, double check everything I mentioned and report back.

  24. #799
    Join Date
    Dec 2011
    Posts
    32
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    Quote Originally Posted by Gunner View Post
    Do you have mouseover text on? Have you double checked your graphics settings? Are all your interfaces correct? There is a multitude of things that could cause this issue, double check everything I mentioned and report back.
    what is mouseover text? ,, gfx and interface are good

  25. #800
    Join Date
    Dec 2011
    Posts
    266
    Mentioned
    16 Post(s)
    Quoted
    185 Post(s)

    Default

    Quote Originally Posted by Holako View Post
    what is mouseover text? ,, gfx and interface are good
    It's exactly what it says on the tin. Does text pop up when you hover your mouse over something?

Page 32 of 40 FirstFirst ... 223031323334 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •