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Thread: [SRL-6] AshamanHerblore

  1. #126
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    Quote Originally Posted by Ashaman88 View Post
    wow that is crazy nice!
    expect the next one "unf" to be over 2x longer... damn jagex making that also at least 2x slower :/

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    Quote Originally Posted by blinkblink View Post
    expect the next one "unf" to be over 2x longer... damn jagex making that also at least 2x slower :/
    Yeah that does stink...they made dropping way faster, but herby is now way slower

  3. #128
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    Thank you, Ashaman, got 99 Herblore today! Was averaging ~2k pots/h, mixing (unf) with secondaries.

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    Quote Originally Posted by Mr Magic View Post
    Thank you, Ashaman, got 99 Herblore today! Was averaging ~2k pots/h, mixing (unf) with secondaries.
    Very impressive! Glad it worked well and congrats on a great 99!

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    Thanks ashaman ive gotten six 99's with your scripts they rock! i am going to try and rework a summoning script to incorporate the new crafting interface and since i know you did that on all of your scripts i was wondering if you could tell me where in this script that code is so i can look at it for help. thanks again

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    Quote Originally Posted by nkd2009 View Post
    Thanks ashaman ive gotten six 99's with your scripts they rock! i am going to try and rework a summoning script to incorporate the new crafting interface and since i know you did that on all of your scripts i was wondering if you could tell me where in this script that code is so i can look at it for help. thanks again
    It is pretty much in the herbmenu and done button is what you are looking for, although there are probably a few other things that have changed with that method :/

  7. #132
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    Quote Originally Posted by Ashaman88 View Post
    It is pretty much in the herbmenu and done button is what you are looking for, although there are probably a few other things that have changed with that method :/
    Ok i only had a chance to skim over those parts of youre script but im going to try to work on it in depth tomorrow. Do those two functions just look for the color of the done button and the start button thing? all crafting interfaces have the same colors right so i should be able to use at least part of those functions? also when you say a few other things have changed what do you mean? changed with the interface or with summoning. I really appreciate your help man, thanks a lot

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    Quote Originally Posted by nkd2009 View Post
    Ok i only had a chance to skim over those parts of youre script but im going to try to work on it in depth tomorrow. Do those two functions just look for the color of the done button and the start button thing? all crafting interfaces have the same colors right so i should be able to use at least part of those functions? also when you say a few other things have changed what do you mean? changed with the interface or with summoning. I really appreciate your help man, thanks a lot
    Yeah those functions should detect any type of crafting/making menu since they are all the same. As for other things - it may have changed the boxes where you click which pouch to make - from what I remember JJ and I just used a set box to click in

  9. #134
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    lol having bad luck with my computer these past few days, leave it running then comeback it being turned off :P My room is having some electrical failures

    only proggy I managed to copy is from right now:
    Simba Code:
    ========AshamanHerblore=========
    ==========Version: 1.0==========
    Time Running: 37 Hours, 45 Minutes and 28 Seconds
    Items Made: 78876
    Experience Earned: 0
    Experience/Hour: 0
    Items/H: 2089
    ================================
    lucky to find the computer still running, but apparently there was no internet connection hehehee so buuu I won't have a longer proggy in unf, 24hrs left for the rest.

    For full potions I'm gonna setup my computer elsewhere, I want to reach at least a 70hr+ run

  10. #135
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    Wow I just realized that cleaning herbs and mixing unf's with the FPF suit is now pretty much nerfed unless I want to take 2 months for 99 herblore. What would you all suggest to make that gets decent xp/hour and minimal cost?

  11. #136
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    Quote Originally Posted by Mjordan View Post
    Wow I just realized that cleaning herbs and mixing unf's with the FPF suit is now pretty much nerfed unless I want to take 2 months for 99 herblore. What would you all suggest to make that gets decent xp/hour and minimal cost?
    Here's an up-to-date list from RS Wiki. I did strength pots a week ago when they were like -4.1gp/xp, but now they're about -7 . I got around 100k xp an hour.

    EDIT: http://runescape.wikia.com/wiki/Calculators/Potions
    Last edited by Austin; 01-17-2013 at 03:06 PM.
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  12. #137
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    Quote Originally Posted by blinkblink View Post
    lol having bad luck with my computer these past few days, leave it running then comeback it being turned off :P My room is having some electrical failures

    only proggy I managed to copy is from right now:
    Simba Code:
    ========AshamanHerblore=========
    ==========Version: 1.0==========
    Time Running: 37 Hours, 45 Minutes and 28 Seconds
    Items Made: 78876
    Experience Earned: 0
    Experience/Hour: 0
    Items/H: 2089
    ================================
    lucky to find the computer still running, but apparently there was no internet connection hehehee so buuu I won't have a longer proggy in unf, 24hrs left for the rest.

    For full potions I'm gonna setup my computer elsewhere, I want to reach at least a 70hr+ run
    Still pretty dang epic! Glad it's so stable for ya

    Quote Originally Posted by Mjordan View Post
    Wow I just realized that cleaning herbs and mixing unf's with the FPF suit is now pretty much nerfed unless I want to take 2 months for 99 herblore. What would you all suggest to make that gets decent xp/hour and minimal cost?
    Yeah it is pretty lame how they nerfed it. But the wiki has some good options

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    Ok thanks guys, I'll check it out and let you know how it goes.

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    Oh, here's the link, for some reason it didn't post before:

    http://runescape.wikia.com/wiki/Calculators/Potions
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  15. #140
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    a bit odd, finished potions seems to be a tiny bit faster than unf pots
    Simba Code:
    ========AshamanHerblore=========
    ==========Version: 1.0==========
    Time Running: 9 Hours, 52 Minutes and 11 Seconds
    Items Made: 20790
    Experience Earned: 544803
    Experience/Hour: 55199
    Items/H: 2106
    ================================

  16. #141
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    Quote Originally Posted by blinkblink View Post
    a bit odd, finished potions seems to be a tiny bit faster than unf pots
    Simba Code:
    ========AshamanHerblore=========
    ==========Version: 1.0==========
    Time Running: 9 Hours, 52 Minutes and 11 Seconds
    Items Made: 20790
    Experience Earned: 544803
    Experience/Hour: 55199
    Items/H: 2106
    ================================
    hmm weren't they slower before?

  17. #142
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    Quote Originally Posted by Ashaman88 View Post
    Yeah those functions should detect any type of crafting/making menu since they are all the same. As for other things - it may have changed the boxes where you click which pouch to make - from what I remember JJ and I just used a set box to click in
    So I cannot figure out how to implement your new crafting interface functions into JJ's script. Been trying for a couple days now but the way he wrote his obelisk open function and a couple others is making it impossible for me I looked at a couple tutorials but cant seem to figure it out. is there any way you could add them yourself? it would be greatly appreciated and would fix a broken script.

  18. #143
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    Quote Originally Posted by nkd2009 View Post
    So I cannot figure out how to implement your new crafting interface functions into JJ's script. Been trying for a couple days now but the way he wrote his obelisk open function and a couple others is making it impossible for me I looked at a couple tutorials but cant seem to figure it out. is there any way you could add them yourself? it would be greatly appreciated and would fix a broken script.
    Yeah I can, but I'm not sure when I will have the time. Maybe tomorrow but we shall see

  19. #144
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    Quote Originally Posted by Ashaman88 View Post
    Yeah I can, but I'm not sure when I will have the time. Maybe tomorrow but we shall see
    you are awesome man, thanks! hopefully i can learn from your changes what i was doing wrong. btw i have another question about another fighting script script im trying to fix. I'll pm you my question and if you think u can help let me know.
    Last edited by nkd2009; 01-21-2013 at 12:42 AM.

  20. #145
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    well couldn't do a 70hr proggy(simba crashed suddenly).. max I could do was 43.5hrs
    Simba Code:
    ========AshamanHerblore=========
    ==========Version: 1.0==========
    Time Running: 43 Hours, 39 Minutes and 27 Seconds
    Items Made: 91826
    Experience Earned: 2407308
    Experience/Hour: 55141
    Items/H: 2103
    ================================

    Put it on the Main Thread post in Proggies :P

    I'll be getting the 99 in a few hours

  21. #146
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    Quote Originally Posted by blinkblink View Post
    well couldn't do a 70hr proggy(simba crashed suddenly).. max I could do was 43.5hrs
    Simba Code:
    ========AshamanHerblore=========
    ==========Version: 1.0==========
    Time Running: 43 Hours, 39 Minutes and 27 Seconds
    Items Made: 91826
    Experience Earned: 2407308
    Experience/Hour: 55141
    Items/H: 2103
    ================================

    Put it on the Main Thread post in Proggies :P

    I'll be getting the 99 in a few hours
    Very nice man Yeah i will add it once i stop being lazy :P

  22. #147
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    Solid script! using it for my level 1 herblore lol, 28 atm

    Creds to DannyRS for this wonderful sig!

  23. #148
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    Quote Originally Posted by Sjoekeloe View Post
    Solid script! using it for my level 1 herblore lol, 28 atm
    haha nice, herby goes up pretty quick!

  24. #149
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    is there a setting for this to work with making tars? like harralander tar.

  25. #150
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    Quote Originally Posted by dzpliu View Post
    is there a setting for this to work with making tars? like harralander tar.
    nope doesn't work with stackables yet

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