Poll: What to work on next?

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Thread: Next Script Project? (Poll)

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    Post Next Script Project? (Poll)

    sitting in college bored browsing forums,

    wondering what to do next, so i figure the best way to decide is ask you guys, i have a few ideas, but they would all involve alot of effort and time, so i'd like to add them in order of demand / interest

    sorry if its in the wrong section but idk where you would really put a poll like this? if it belongs somewhere in particular can a mod / admin move it there asap, much appreciated

    Edit - feel free to suggest something not on the list if you would rather see something else
    Last edited by DannyRS; 12-10-2012 at 11:52 AM.


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    Make something special to stun us with when you apply to members

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    Quote Originally Posted by Sirenia View Post
    Make something special to stun us with when you apply to members
    i almost started a Dung script, dont temp me

    but i think i'll leave that till after i achieve members, because i dont want to go into the basement to make that and fall out of the other stuff going on
    Last edited by DannyRS; 12-10-2012 at 12:07 PM.


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    The new account tutorial solver would basically be impossible (as it is veryyy long now) and it would be unneeded as you can just turn the tutorial off now
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    Quote Originally Posted by Austin View Post
    The new account tutorial solver would basically be impossible (as it is veryyy long now) and it would be unneeded as you can just turn the tutorial off now
    the best projects are the ones that are "basically impossible", thats what i wondered, can you make a new acc now and do absolutely nothing to get into the main world?


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    Quote Originally Posted by DannyRS View Post
    the best projects are the ones that are "basically impossible", thats what i wondered, can you make a new acc now and do absolutely nothing to get into the world main?
    Yup
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    Quote Originally Posted by Austin View Post
    Yup
    ok well scratch that then ,

    shows how much I've played RS lately


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    If you want to do a script that's harder to make, why not a c2 dung fisher or a jadinko hunter? They provide the best xp/hour in their respective skills. Like 120k fish and 135k hunt per hour. It would be nice to have more scripts in the hunter section too.
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    Quote Originally Posted by Austin View Post
    If you want to do a script that's harder to make, why not a c2 dung fisher or a jadinko hunter? They provide the best xp/hour in their respective skills. Like 120k fish and 135k hunt per hour. It would be nice to have more scripts in the hunter section too.
    yea i agree the hunter section is somewhat lacking currently, main problem is, i have 0 idea how to actually achieve best xp / hour, and i tend to avoid things that i dont actually know how to legit properly, because i cant make a good script without knowing what to make it do,

    i'll have a read around, see if theres some logic my brain can spew out as to how the hunter could work effectively


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    Here's a quote from RS Wiki if you want more info about them :

    Fast experience
    80-85 (with 75 agility)

    The best XP can be provided by Igneous Jadinkos at a rate of 135k/hour, however this is debated by many players since igneous are spread out and blocked by obstacles. To achieve this rate equip full Witchdoctor gear and summon an Arctic Bear. Another way to train hunter at Herblore Habitat at this level is to trap Carrion jadinkos. They can be about 109k xp/h with a larupia hunter boost, and up to around 120k xp/h with an Arctic Bear and a scentless potion. This can go even higher: check the Carrion jadinko article for more information.
    and a link to the Herblore Habitat article:

    http://runescape.wikia.com/wiki/Herblore_Habitat
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    Awesome thanks for the links, not sure how i feel about the large traveling distances, but anythings possible!


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    Mhmm, here's also a quote for c2 dung fishing:

    Dungeoneering fishing
    At level 80 and 90 fishing players can fish blue crabs and cave morays respectively. The best known method for finding the most fish is to make complexity 2 dungeons. Oftentimes this is done in pairs; one person doing the floor, while the other person fishes on shared experience. This is a great way to do rush floors if you want fishing experience.
    The exp you gain is not completely dependent on the tier of the fishing spot - there is a number of different exp rates for each tier of fish, and a randomly allocated exp rate is assigned to each separate fishing spot. It was changed to this due to people earning exp at too high a rate.

    Testing has found that you can gain around 75k exp an hour on average at 88 fishing, soloing floors post nerf.

    Since the update to dungeoneering that made raw materials stackable , this method of fishing yields over 100k exp an hour at level 90 or higher fishing.
    Really great xp at high fishing levels.
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    Dont think i can really go for the fishing as i dont do dung, and my fishing is in the 50~s, so unless i could get my hands on a test acc, unlikely to pursue that direction,

    Also thanks for making a suggestion and actually supplying information, its much better than "catch this" "GO script"


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    Quote Originally Posted by DannyRS View Post
    Dont think i can really go for the fishing as i dont do dung, and my fishing is in the 50~s, so unless i could get my hands on a test acc, unlikely to pursue that direction,

    Also thanks for making a suggestion and actually supplying information, its much better than "catch this" "GO script"
    Yep, no problem
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    Quote Originally Posted by DannyRS View Post
    Dont think i can really go for the fishing as i dont do dung, and my fishing is in the 50~s, so unless i could get my hands on a test acc, unlikely to pursue that direction,

    Also thanks for making a suggestion and actually supplying information, its much better than "catch this" "GO script"
    Do you mind a F2P acc to test on?

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    the new account tutorial can be turned off by opening the notice board--> achievements tab--> options

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    Quote Originally Posted by DannyRS View Post
    yea i agree the hunter section is somewhat lacking currently, main problem is, i have 0 idea how to actually achieve best xp / hour, and i tend to avoid things that i dont actually know how to legit properly, because i cant make a good script without knowing what to make it do,

    i'll have a read around, see if theres some logic my brain can spew out as to how the hunter could work effectively
    Do a bird trap thing? which has cooking & WC etc :3

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    Quote Originally Posted by xtrapsp View Post
    Do you mind a F2P acc to test on?
    if the blue crabs were F2P, i can't see why not?

    wouldent it require like 90 dung and 90 fishing though?

    litterally spent half an hour doing dung when it was released and hated it lol, but if its going to offer best XP/PH then i have to get with the times!


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    Quote Originally Posted by DannyRS View Post
    if the blue crabs were F2P, i can't see why not?

    wouldent it require like 90 dung and 90 fishing though?

    litterally spent half an hour doing dung when it was released and hated it lol, but if its going to offer best XP/PH then i have to get with the times!
    ahh that is a bit high for stats :P My main is only just 80 fishing...

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    Quote Originally Posted by xtrapsp View Post
    Do a bird trap thing? which has cooking & WC etc :3
    Saw there was a bird trap based kinda script in there, i assume its outdated though, would maybe be a fun little project sometime to have an AIO hunt / WC / Cook type script that was kinda self aware


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    Quote Originally Posted by DannyRS View Post
    if the blue crabs were F2P, i can't see why not?

    wouldent it require like 90 dung and 90 fishing though?

    litterally spent half an hour doing dung when it was released and hated it lol, but if its going to offer best XP/PH then i have to get with the times!
    You can have lvl 10 dung and still get good amounts of xp c2 fishing. Your fishing lvl is what spawns the good fish. So you would just need a high fishing lvl. Only thing that would benefit from having high dung would be being able to go longer without exiting the dungeon and making a party/joining the dungeon again (because you would have access to more floors). But I think it would be easier to not finish each floor and just restart after the fish are gone on the floor. Not sure how much xp/hour you could get then though.
    Last edited by Austin; 12-10-2012 at 02:24 PM.
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    Quote Originally Posted by xtrapsp View Post
    ahh that is a bit high for stats :P My main is only just 80 fishing...
    Code:
    Raw blue crabs can be fished by members with level 80 Fishing inside Daemonheim.
    These can either be caught at certain fishing spots giving either 153 or 76.5 Fishing experience,
    or they can be purchased from the Smuggler for 5,500 coins each.
    Cooking them into blue crabs requires level 80 Cooking and gives 191 Cooking experience.
    Blue crabs have a chance of burning at all Cooking levels,
    but using logs of higher tier or a cooking range lowers the burning rate.
    if they are that good xp and people wanted a script, i'll just write a method and skip the actual fishing bit and find someone who has the stats to test run that part sometime, but for now i think i'll consider the other non dung related things


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    Quote Originally Posted by Austin View Post
    You can have lvl 10 dung and still get good amounts of xp c2 fishing. Your fishing lvl is what spawns the good fish. So you would just need a high fishing lvl. Only thing that would benefit from having high dung would be being able to go longer without exiting the dungeon and making a party/joining the dungeon again (because you would have access to more floors). But I think it would be easier to not finish each floor and just restart after the fish arr gone on the floor. Not sure how much xp/hour you could get then though.
    do the rooms with the fishing pools in them eventually stop spawning new pools to fish? would it require the script to do dung rooms to find a new room with a fishing spot or could the user find a room and run it for example? imo logic for finding a pool room would be bordering on writing a complexity 1 dung script


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    Quote Originally Posted by DannyRS View Post
    do the rooms with the fishing pools in them eventually stop spawning new pools to fish? would it require the script to do dung rooms to find a new room with a fishing spot or could the user find a room and run it for example? imo logic for finding a pool room would be bordering on writing a complexity 1 dung script
    The fishing spots aren't like normal spots. They disappear after they're used up. You then have to go to a different room or start a new dungeon/floor. There's probably on average about 5 spots for each floor and each spot gives about 12 fish. So around 9k fishing xp per floor.
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    jadinko hunting sounds good to me!

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