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Thread: [EOC]Pali AIO Fighter

  1. #26
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    Bot works great, dropping enemies left and right.

    Amazing work.
    Last edited by Bwpz; 12-13-2012 at 02:19 AM.

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    Can someone help me in setting it up? As you can see im new.. I know how to compile the script and run it,but I'm not sure where to put the npc ids or anything.

  3. #28
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    Please add drop pickups!

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    Quote Originally Posted by shadeyyy View Post
    Can someone help me in setting it up? As you can see im new.. I know how to compile the script and run it,but I'm not sure where to put the npc ids or anything.
    Please excuse my ignorace, I've figured it out, but, is there any way to make it attack the next target faster? I find it taking forever. The skill bar just drains.

  5. #30
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    Add rejuvenate ability for healing. It would be very useful. Overall great script .
    Check out my scripts:
    FrostChopper

  6. #31
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    Quote Originally Posted by shadeyyy View Post
    Please excuse my ignorace, I've figured it out, but, is there any way to make it attack the next target faster? I find it taking forever. The skill bar just drains.
    Try increasing 'ColorSensitivity' in the script setup.


    This could also possibly be a processor-speed issue that is unique to your computer?


    Quote Originally Posted by Ubuntu View Post
    Add rejuvenate ability for healing. It would be very useful. Overall great script .
    Using rejuvenate cancels momentum. Maybe I will include this if I make this a full action-bar support script... (we'll see).
    And thanks Ubuntu!
    Let me know if you guys get errors!

    -Pali
    Last edited by mr. pali; 12-13-2012 at 04:02 AM.

  7. #32
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    ////////////////////////////////////
    //////////Pali AIO Fighter//////////
    //**Time Running: 8 Minutes and 34 Seconds**
    //[13266 Strength Xp] Gained
    //[92794 Xp/Hour]
    //[18 Kills]
    //[7 Monkfishs] Eaten.
    //Used Momentum [51 Times]
    ////////////////////////////////////

    Quick test run.

    Used ability in slot one.

  8. #33
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    Updated to 1.0.4. Fixed Ring of wealth issues.
    Last edited by mr. pali; 12-13-2012 at 04:41 AM.

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    //**Time Running: 23 Minutes and 5 Seconds**
    //[24941 Strength Xp] Gained
    //[64817 Xp/Hour]
    //[35 Kills]
    //[No Monkfish Eaten] <--------------
    //Used Momentum [9 Times]
    ////////////////////////////////////

    Equip a shield and use "rejuvinate" as the momentum ability. Negates the necessity of food or teleports away from combat.

  10. #35
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    Quote Originally Posted by MMOE View Post
    //**Time Running: 23 Minutes and 5 Seconds**
    //[24941 Strength Xp] Gained
    //[64817 Xp/Hour]
    //[35 Kills]
    //[No Monkfish Eaten] <--------------
    //Used Momentum [9 Times]
    ////////////////////////////////////

    Equip a shield and use "rejuvinate" as the momentum ability. Negates the necessity of food or teleports away from combat.

    Interesting idea. Keep in mind folks, that the script will attempt to use this ability if the adrenaline bar is full, regardless of if you're in combat or not. Rejuv needs to be out of combat. Would cause suspicious clicks. It eventually would work. I may add official ability support in the future.
    Last edited by mr. pali; 12-13-2012 at 05:10 AM.

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    Quote Originally Posted by mr. pali View Post
    Interesting idea. Keep in mind folks, that the script will attempt to use this ability if the adrenaline bar is full, regardless of if you're in combat or not. Rejuv needs to be out of combat. Would cause suspicious clicks. It eventually would work. I may add official ability support in the future.
    Rejuvenate does work during combat.
    Regenerate does not work during combat.

    Rejuvenate is under the defence ability book and restores 40% of maximum lifepoints; a shield is required; this ability DOES work during combat.

    http://runescape.wikia.com/wiki/Rejuvenate

    Regenerate is under the constitution ability book and restores up to 25% of maximum lifepoints; no shield is required; this ability DOES NOT work during combat.

    http://runescape.wikia.com/wiki/Regenerate

    The two are often confused. Clearing things up

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    Quote Originally Posted by MMOE View Post
    Rejuvenate is under the defence ability book and restores 40% of maximum lifepoints; a shield is required; this ability DOES work during combat.

    http://runescape.wikia.com/wiki/Rejuvenate

    Regenerate is under the constitution ability book and restores up to 25% of maximum lifepoints; no shield is required; this ability DOES NOT work during combat.

    http://runescape.wikia.com/wiki/Regenerate

    The two are often confused. Clearing things up

    Thank you! Excellent!

  13. #38
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    //////////Pali AIO Fighter//////////
    //**Time Running: 1 Hours, 10 Seconds**
    //[61821 Strength Xp] Gained
    //[61636 Xp/Hour]
    //[88 Kills]
    //[No Monkfish Eaten]
    //Used Momentum [24 Times]
    ////////////////////////////////////

    One hour progress report. I will hopefully post a 10 hour one in the morning; given the six hour fix function works properly.

    EDIT: Got crashed by someone -,- Script does not fight a monster already engaged by someone else.

    //////////Pali AIO Fighter//////////
    //**Time Running: 6 Hours, 47 Minutes and 14 Seconds**
    //[411938 Strength Xp] Gained
    //[60693 Xp/Hour]
    //[601 Kills]
    //[27 Monkfishs] Eaten.
    //Used Momentum [138 Times]
    ////////////////////////////////////
    Last edited by MasterXehanort; 12-13-2012 at 11:29 AM.

  14. #39
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    Quote Originally Posted by MMOE View Post
    //////////Pali AIO Fighter//////////
    //**Time Running: 1 Hours, 10 Seconds**
    //[61821 Strength Xp] Gained
    //[61636 Xp/Hour]
    //[88 Kills]
    //[No Monkfish Eaten]
    //Used Momentum [24 Times]
    ////////////////////////////////////

    One hour progress report. I will hopefully post a 10 hour one in the morning; given the six hour fix function works properly.

    EDIT: Got crashed by someone -,- Script does not fight a monster already engaged by someone else.

    //////////Pali AIO Fighter//////////
    //**Time Running: 6 Hours, 47 Minutes and 14 Seconds**
    //[411938 Strength Xp] Gained
    //[60693 Xp/Hour]
    //[601 Kills]
    //[27 Monkfishs] Eaten.
    //Used Momentum [138 Times]
    ////////////////////////////////////
    how do u pass the 6h limit?
    this script is awesome wow
    edit: takes like 30 seconds till attacks a monster, does many camera turns.
    Last edited by ahrak0; 12-13-2012 at 02:46 PM.
    "The President of each country should be a Simba scripter." ~ahrak0

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    Quote Originally Posted by ahrak0 View Post
    how do u pass the 6h limit?
    this script is awesome wow
    edit: takes like 30 seconds till attacks a monster, does many camera turns.
    Six hour fix should be done in the script itself [Six hour fix function]. Just setup the player information in the constants.

    If it takes too long to attack a monster: try getting different colors for the monster, assure you are typing the name correct in the script [If fighting Moss giants - the MonsterName = 'Mo'] the script looks for the uptext of the monster's name, if you enter the full name, it might be a while for the script to process it as opposed to the first few letters.
    Also, assure that there are no other players around. This does cause a stall in attacking.

  16. #41
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    Default aggro's everything

    For some reason no matter what monster i try it on, it will click and initiate the fight. Hit the monster once or twice then move on to the next monster without killing any of them unless it comes back to it in a minute. I was in the security stronghold testing it on spiders and skeletons and it was fighting the whole crowd lol. Then it just kind of stopped fighting at some point and logged me out due to the 90 second thing.

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    Quote Originally Posted by o0Matthius0o View Post
    For some reason no matter what monster i try it on, it will click and initiate the fight. Hit the monster once or twice then move on to the next monster without killing any of them unless it comes back to it in a minute. I was in the security stronghold testing it on spiders and skeletons and it was fighting the whole crowd lol. Then it just kind of stopped fighting at some point and logged me out due to the 90 second thing.
    What's your MonsterWait set to? Raise it to 5000 and see if that works. Update your SRL. Strange... strange indeed. Try reloading your client if none of this works.


    Quote Originally Posted by MMOE View Post
    If it takes too long to attack a monster: try getting different colors for the monster, assure you are typing the name correct in the script [If fighting Moss giants - the MonsterName = 'Mo'] the script looks for the uptext of the monster's name, if you enter the full name, it might be a while for the script to process it as opposed to the first few letters.
    Also, assure that there are no other players around. This does cause a stall in attacking.
    this is good advice. also, you can adjust settings like color tolerance as well. just read the beginning of the script carefully.

    Quote Originally Posted by MMOE View Post
    //////////Pali AIO Fighter//////////
    //**Time Running: 6 Hours, 47 Minutes and 14 Seconds**
    //[411938 Strength Xp] Gained
    //[60693 Xp/Hour]
    //[601 Kills]
    //[27 Monkfishs] Eaten.
    //Used Momentum [138 Times]
    ////////////////////////////////////
    Great progress, here's my current report using 1.0.5. NEW RELEASE COMING TONIGHT. SELF-HEALINGSUPPORT.

    Code:
    //////////Pali AIO Fighter//////////
    //**Time Running: 1 Hours, 56 Minutes and 50 Seconds**
    //[233114 Strength Xp] Gained
    //[119704 Xp/Hour]
    //[432 Kills]
    //[24 Sharks] Eaten.
    //Used Momentum [6 Times]
    ////////////////////////////////////
    Last edited by mr. pali; 12-14-2012 at 12:54 AM.

  18. #43
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    I set the monster wait to 5000 and 10000. Still attacks before killing. I have fully updated srl. Simba version is 1.0.4.

    Edit: Also re-updated simba. Still no change. Nothing comes up in the debugger as well. It seems to be reading the monster colors just fine.
    Last edited by o0Matthius0o; 12-14-2012 at 01:22 AM.

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    Quote Originally Posted by o0Matthius0o View Post
    I set the monster wait to 5000 and 10000. Still attacks before killing. I have fully updated srl. Simba version is 1.0.4.

    Edit: Also re-updated simba. Still no change. Nothing comes up in the debugger as well. It seems to be reading the monster colors just fine.
    IDK. I'm using smart 7.2 and simba .991 i believe. What smart are you using?


    NEW RELEASE COMING NOW

  20. #45
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    1.0.5 released. Let me know, guys!

  21. #46
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    Using smart 7.2

    Edit: Upon further instruciton i found this in the debug box. " Warning! You passed a wrong ys to a finder function: -36. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed wrong values to a finder function: ys > ye (0,-36). Swapping the values for now."

  22. #47
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    Quote Originally Posted by o0Matthius0o View Post
    Using smart 7.2

    Edit: Upon further instruciton i found this in the debug box. " Warning! You passed a wrong ys to a finder function: -36. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed wrong values to a finder function: ys > ye (0,-36). Swapping the values for now."

    idk man. can anyone offer help?

    UPDATED to 1.0.6.

    new feature: you can turn the camera-angle high/low changing on/off. New failsafe also added. highly recommended that everyone updates from 1.0.5.

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    Quote Originally Posted by mr. pali View Post
    idk man. can anyone offer help?

    UPDATED to 1.0.6.

    new feature: you can turn the camera-angle high/low changing on/off. New failsafe also added. highly recommended that everyone updates from 1.0.5.
    Going to test out 1.0.6 for the night.

    As for the timing errors, try a different monster and see if the same result produces. I would have suggested the monster wait value is low; but since you tried that and updated srl. Last suggestions are test different monsters, re-download the script to make sure no coding was interfered with. Also, be aware of other players being around, as it does affect the script.

  24. #49
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    Quote Originally Posted by MMOE View Post
    Going to test out 1.0.6 for the night.

    As for the timing errors, try a different monster and see if the same result produces. I would have suggested the monster wait value is low; but since you tried that and updated srl. Last suggestions are test different monsters, re-download the script to make sure no coding was interfered with. Also, be aware of other players being around, as it does affect the script.
    Yea, trying a different monster might help. IDK how this script reacts with smaller creatures. I know it can see medium size monsters well.

    Post a proggy in the morning MMOE

    edit:
    Updated to 1.0.8
    Last edited by mr. pali; 12-14-2012 at 10:06 AM.

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    //////////Pali AIO Fighter//////////
    //**Time Running: 1 Hours, 39 Minutes and 15 Seconds**
    //[114168 Attack Xp] Gained
    //[69017 Xp/Hour]
    //[173 Kills]
    //[No Monkfish Eaten]
    //Used Rejuvenate [86 Times]
    ////////////////////////////////////

    Should be getting 110k/h, but I'm weak

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