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Thread: [EOC]Pali AIO Fighter

  1. #51
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    ////////////////////////////////////
    //////////Pali AIO Fighter//////////
    //**Time Running: 5 Hours, 7 Minutes and 50 Seconds**
    //[429025 Strength Xp] Gained
    //[83618 Xp/Hour]
    //[629 Kills]
    //[No Monkfish Eaten]
    //Used Rejuvenate [273 Times]
    ////////////////////////////////////
    Welcome to Runescape.
    BLOCKUSERNAMEBLOCKUSERNAME@Gmail.com
    'Game session expired.'
    SRL Compiled in 0 msec
    Loading SMART: http://world22.runescape.com/f723498299079915332
    Welcome to Runescape.
    BLOCKUSERNAMEBLOCKUSERNAME@Gmail.com
    Screenshot of: IP Log 5 Hours, 9 Minutes and 50 Seconds
    Current player: BLOCKUSERNAMEBLOCKUSERNAME@Gmail.Com
    We got logged out somehow and cant log in.
    Successfully executed.

    The script logged back in, but it just stood there after logging in and shut down. It is not recognizing the player is logged back in; and the XP bar must be re-opened upon login as well for future reference. Still going in strong favor of this script.



  2. #52
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    Thanks for the feedback.

    I'm going to fix the login procedure stuff when I add a breaksystem in a future update.

    What do people want to see next?

    Potions?
    Full action bar?
    Improved Monster Detection?

    Also, please update to 1.0.8.a if you have not already.

  3. #53
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    Quote Originally Posted by mr. pali View Post
    Thanks for the feedback.

    I'm going to fix the login procedure stuff when I add a breaksystem in a future update.

    What do people want to see next?

    Potions?
    Full action bar?
    Improved Monster Detection?

    Also, please update to 1.0.8.a if you have not already.
    Next would most likely be a charm detector and looter. It might seriously decrease xp/hr due to color searching for a small item though.

    Potion support could help for prayer flasks? Turn on autoprayer before starting, and then let it run with 28 prayer flasks. Rejuvenate got rid of the food problem, i went 6 hour run without eating one food.

    Full action bar: Could help make it more human-like, but since the cooldown of slice is only 3 seconds, i dont see any problems with it. Threshold abilities also reduce momentum and would lower rates of rejuvenation uses.

    Monster detection: Always a bonus for fighting scripts; however, I am not having any problems with it.

  4. #54
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    Improved monster detection + where do you guys train? I'm +80 in all of my combat skills, just no idea where to go.
    Code:
    0100011101110010011010010110010101100110001000000101001101100101011001010110010001110011

  5. #55
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    //////////Pali AIO Fighter//////////
    //**Time Running: 7 Hours, 46 Minutes and 40 Seconds**
    //[764917 Strength Xp] Gained
    //[98346 Xp/Hour]
    //[1297 Kills]
    //[No Monkfish Eaten]
    //Used Momentum [21 Times]
    ////////////////////////////////////

  6. #56
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    You had inspired me to learn how script man, thanks.
    gonna make my first script soon
    "The President of each country should be a Simba scripter." ~ahrak0

  7. #57
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    Thanks for the feedback guys. As for what monsters to kill, picking larger ones with colors unique to their environments will be a good start.

    Quote Originally Posted by Bwpz View Post
    //////////Pali AIO Fighter//////////
    //**Time Running: 7 Hours, 46 Minutes and 40 Seconds**
    //[764917 Strength Xp] Gained
    //[98346 Xp/Hour]
    //[1297 Kills]
    //[No Monkfish Eaten]
    //Used Momentum [21 Times]
    ////////////////////////////////////
    WOW ^^ NO MONKFISH EATEN
    Heres a preview of the constants of 1.0.9:

    Simba Code:
    UseThreshold1 = True;
    Threshold1Key = '3';
    Threshold1CoolDown ='15';//seconds
    UseThreshold2= True;
    Threshold2Key = '4';
    Threshold2CoolDown='20';//seconds
    UseUltimate = True;
    UltimateKey = '5';
    UltimateCoolDown = '60';//seconds
    SaveAdrenalineForRejuv = 4500 //What health should we use rejuv instead of ultimate?

  8. #58
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    what monsters are you guys killing? i tried deadly red spiders and it just stands there and it may click a few a minute to kill but doesnt really register the spiders themselves since i tried it in a few areas with deadly red spiders. doesnt really pick up skeletons either. i have it going pretty amazingly with giant rats.

  9. #59
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    and i am using smart 8 with.991 simba. so idk if i have to go back to 7.2 or not onsmart

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    Quote Originally Posted by muffinheadstatus View Post
    and i am using smart 8 with.991 simba. so idk if i have to go back to 7.2 or not onsmart
    i PMed you. To anyone else out there having similar issues, try editing midpoints to a lower amount, in the script, where it says

    midpoints := 100;

    try 50. idk. might help with smaller monsters.

    I'm moving midpoints to the top of the script so it can be more easily edited for the next version.

    Let me know if this helps, guys.

  11. #61
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    Quote Originally Posted by muffinheadstatus View Post
    what monsters are you guys killing? i tried deadly red spiders and it just stands there and it may click a few a minute to kill but doesnt really register the spiders themselves since i tried it in a few areas with deadly red spiders. doesnt really pick up skeletons either. i have it going pretty amazingly with giant rats.
    Lol same; however, I don't think giant rats give good xp?
    Code:
    0100011101110010011010010110010101100110001000000101001101100101011001010110010001110011

  12. #62
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    I am having some issues with the red spiders as well. Plus my guy isnt using slice. i have everything set up correctly. Also i think i see the reason why it aggros everything now.

    For some reason it counts my first or second hit as a kill in the killcount box. So then it moves on to something else even though the other target is not dead.

    I hope im not the only one with this bug. Something else came up as well "Object DTM Extension: Failed to grab remote extension."

    Not sure if that has anything to do with it. I have updated the dtms a few times. Going to try to completely redownload simba.

    The monsters that i have tried so far are: Gnomes in the gnome village, red spiders, skeletons, giant spiders.

  13. #63
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    Quote Originally Posted by o0Matthius0o View Post
    I am having some issues with the red spiders as well. Plus my guy isnt using slice. i have everything set up correctly. Also i think i see the reason why it aggros everything now.

    For some reason it counts my first or second hit as a kill in the killcount box. So then it moves on to something else even though the other target is not dead.

    I hope im not the only one with this bug. Something else came up as well "Object DTM Extension: Failed to grab remote extension."

    Not sure if that has anything to do with it. I have updated the dtms a few times. Going to try to completely redownload simba.

    The monsters that i have tried so far are: Gnomes in the gnome village, red spiders, skeletons, giant spiders.
    I developed this script using simba .991 and smart 7.2 make sure your brightness is on high and you are zoomed out and you have updated srl.

  14. #64
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    Ok i think i figured it out. I redownloaded simba. But the first 2 attempts to run it were bad. then all of a sudden it starts working great lol.

    Great script though! Sorry for all the trouble i gave ya!

  15. #65
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    Quote Originally Posted by o0Matthius0o View Post
    Ok i think i figured it out. I redownloaded simba. But the first 2 attempts to run it were bad. then all of a sudden it starts working great lol.

    Great script though! Sorry for all the trouble i gave ya!
    its okay have fun

  16. #66
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    Full actionbarsupport coming within 24 hrs. hang tight.

  17. #67
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    Quote Originally Posted by mr. pali View Post
    Full actionbarsupport coming within 24 hrs. hang tight.
    oooo, intresting. Want to see how you have done it already

  18. #68
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    updated. full ability bar support.

  19. #69
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    what ablilities can weput on bar?
    created my mr[s]

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    Quote Originally Posted by print View Post
    what ablilities can weput on bar?
    it says in the script setup.
    Simba Code:
    /Slice needs to be keybind '2', Rejuv needs to be set to keybind '1' in slot 1.

  21. #71
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    Quote Originally Posted by print View Post
    what ablilities can weput on bar?

    You can put any abilities on the bar. Either Momentum or Rejuvenate needs to be @ slot one, bound to key '1'.

    Slice/Wrack/Piercing-Shot needs to be bound to '2'

    And then you can select 2 threshold (50%) abilities, for 3 and 4. and then an ultimate ability for 5.

    Set UseMomentum = False if you want to use abilities. Have a shield equipped if you want to rejuvenate, of course.


    edit:

    everyone please make sure they are now using 2.0.1.d

    edit again:

    everyone update to 2.0.1.e, just some minor bugs ironed out. working like a true champion now.

    edit:
    2.0.1.f released, update is crucial!
    Last edited by mr. pali; 12-15-2012 at 10:03 PM.

  22. #72
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    do you keep updateing it every hour? iv seen a,b,c,d,e,f, lol
    created my mr[s]

  23. #73
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    Quote Originally Posted by print View Post
    do you keep updateing it every hour? iv seen a,b,c,d,e,f, lol

    Yea, i'm actively testing it. I'll be working on it today. How's .f working for you?

  24. #74
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    //////////Pali AIO Fighter//////////
    //**Time Running: 5 Hours, 24 Minutes and 38 Seconds**
    //[410710 Attack Xp] Gained
    //[75906 Xp/Hour]
    //[620 Kills]
    //[1 Monkfish] Eaten.
    //Used Rejuvenate [242 Times]
    ////////////////////////////////////

    I got crashed before 6 hours D:

  25. #75
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    Updated to 2.0.2.

    Heres my current proggy, running 2.0.2:
    Simba Code:
    ///////Pali AIO Fighter v2.0.2///////
    //**Time Running: 13 Minutes and 39 Seconds**
    //[32718 Strength Xp] Gained
    //[143811 Xp/Hour]
    //[69 Kills]
    //[No Shark Eaten]
    //////////////////////////////////////

    Using 2 hander, Slice, Slaughter (Threshold1), Assault (Threshold2) and Overpower (ultimate).
    Last edited by mr. pali; 12-16-2012 at 12:00 AM.

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