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Thread: walking method

  1. #1
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    Default walking method

    actually( idk if its just me) SPS is inacurate and fails often. so
    -What are the best SPS failsafes?
    -What is the best and most acurate walking method?

    thanks

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    DTM on MM can be a good failsafe, make a custom SPS map so it has shading, googles guide is good, radialwalk and TPAs can work well for some things, search for walking in the tutorial section


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    I find that SPS works best when you need your script to just move a short distance (preferably already visible on the minimap).
    Check out my scripts:
    FrostChopper

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    Quote Originally Posted by DannyRS View Post
    DTM on MM can be a good failsafe, make a custom SPS map so it has shading, googles guide is good, radialwalk and TPAs can work well for some things, search for walking in the tutorial section
    i tried custom map (using google's tuto) but i had problems, it didn't work well and idk why

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    How is SPS innacurate? I made a script that walked through Varrock, Falador, and then to Lumbridge with no problems. (It was a quester)
    Have you felt the whale lately?
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    Whale so hard.

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    Quote Originally Posted by ___ View Post
    How is SPS innacurate? I made a script that walked through Varrock, Falador, and then to Lumbridge with no problems. (It was a quester)
    Depends how many artifacts such as white dots and stuff are on the MM, SPS can have dead spots


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    i removed the npc/plaer dots, maybe i did something wrong (using photoshop)

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    Quote Originally Posted by ogustuce View Post
    i removed the npc/plaer dots, maybe i did something wrong (using photoshop)
    Your supposed to remove anything not static , can you upload a pic of the map you made?


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    i have problem with uploading on Photobucket. whats another website that does the same thing as photobucket? (upload then get the URL)

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    Quote Originally Posted by ogustuce View Post
    i have problem with uploading on Photobucket. whats another website that does the same thing as photobucket? (upload then get the URL)
    imgur.com is a good one, no questions ect. Also, if you want, I can make you a custom SPS map, no biggie

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    Quote Originally Posted by ogustuce View Post
    i have problem with uploading on Photobucket. whats another website that does the same thing as photobucket? (upload then get the URL)
    Imgur.com


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by ogustuce View Post
    i have problem with uploading on Photobucket. whats another website that does the same thing as photobucket? (upload then get the URL)
    Try Imgur.

    'd

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    [IMG][/IMG]

    i want to go from bank to pettery place

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    You'll need to get much more area than that

    Generally, you want to atleast make it so that there will never be any black getting near your MM, if theres black on the SPS map, and not on the ingame one, it will look like a completely different area to the SPS position algorithm,

    I would go around to the edges of what you have and add another circular grab to everywhere atleast,


    Also, no need for as much black area around what you have on the SPS map, the more unused black you use, the larger the bitmap you load for no reason
    Last edited by DannyRS; 12-16-2012 at 02:55 AM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by ogustuce View Post
    [IMG][/IMG]

    i want to go from bank to pettery place
    Quote Originally Posted by DannyRS View Post
    You'll need to get much more area than that
    ^ This, try making the area around it much larger, other than that, it looks good

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    ah, alright

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