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Thread: ShatterFighter

  1. #226
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    Looks like the script here is very popular shatterhand :]

    Took a scan through the script, I think closing your tpa/tia/etc arrays would cut down on building up the heap with useless simba objects.

    nonetheless, the proggy's here look amazing too :]
    Congrats,
    Lj

  2. #227
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    Jesus... someone (probably more than 1) is shredding the roaches... There were lvl 200 mages, all with similar equipment botting there on the 20+ worlds I attempted to use this on... Only found like 2 worlds that weren't occupied, and got a weird error (console flooding). I'll post it when I find a chance to try it again.

  3. #228
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    Quote Originally Posted by stayon View Post
    Adding in coins was simple enough for me for fire giants so I would imagine it would be the same. Scroll down to where it shows what the bot will pick up and add in the exact spelling/capitalization of the ortz. Should work fine, just make sure it's under the drops of the monster you're fighting.

    its not so much the picking it up as it is that it can't find it, because when ortz, bones, a charm, and an item all drop at once it doesnt show bones it shows ortz instead, so it cant find it.

    i think i'd just have to add the DTM to the part of the script that finds the bones and it should work?

  4. #229
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    Quote Originally Posted by Megaleech View Post
    anyway this could be edited to pick up anagogic ortz? when anagogic ortz drops it doesnt show the bones so the script skips over it. and at monsters some monsters ortz drops with every rare drop table drop so the script will not grab those rare drop table drops. i ran this script until my barrows needed repair and didnt even get enough in drops because of it to pay for my equipment repairs
    Hmm thats interesting! Didnt notice this before, thanks. I will have a look at it.

    Quote Originally Posted by Le Jingle View Post
    Looks like the script here is very popular shatterhand :]

    Took a scan through the script, I think closing your tpa/tia/etc arrays would cut down on building up the heap with useless simba objects.

    nonetheless, the proggy's here look amazing too :]
    Congrats,
    Lj
    Thanks. Not sure what you mean with the 'closing your...' sentence. Can you explain it?
    Last edited by Shatterhand; 02-09-2013 at 12:36 PM.

  5. #230
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    Quote Originally Posted by Shatterhand View Post
    Hmm thats interesting! Didnt notice this before, thanks. I will have a look at it.


    Thanks. Not sure what you mean with the 'closing your...' sentence. Can you explain it?
    Well when making objects in memory (ex arrays), when those stay floating around, instead of being closed, (ex because you make a new array to look at the screen and the old is just collecting dust on the heap), the heap builds up for simba (ex when you look at task manager and see 10x ram taken after 5 hours rather than about the same from when it started.

    Hmm hope that doesn't sound like a ramble, okay, to sum it up, I'd either set array's to 0 or just throw in this at the line after "program name;",
    Simba Code:
    {$IFDEF RAYMONDPOWNS}{wrappers} function FloodFillTPAWrap(const TPA: TPointArray): T2DPointArray; var tempATPA: T2DPointArray; begin tempATPA:= FloodFillTPA(TPA); Result:= tempATPA; SetLength(tempATPA, 0); end; function FindTPAEdges(const p: TPointArray): TPointArray; begin FindTPAEdgesWrap(p, result); end; Function RotatePoints(Const P: TPointArray; A, cx, cy: Extended): TPointArray; begin RotatePointsWrap(P, A, cx, cy, result); end; function TPAFromCircle(const CX, CY, Radius: Integer): TPointArray; begin TPAFromCircleWrap(CX, CY, Radius, result); end; function TPAFromEllipse(const CX, CY, XRadius, YRadius : Integer): TPointArray; begin TPAFromEllipseWrap(CX, CY, XRadius, YRadius, result); end; function TPAFromBox(const Box : TBox) : TPointArray; begin TPAFromBoxWrap(Box, result); end; Function ReturnPointsNotInTPA(Const TotalTPA: TPointArray; const Box: TBox): TPointArray; begin ReturnPointsNotInTPAWrap(TotalTPA, Box, result); end; function CombineIntArray(const Ar1, Ar2: TIntegerArray): TIntegerArray; begin CombineIntArrayWrap(Ar1, Ar2, result); end; function ReArrangeandShortenArray(const a: TPointArray; Dist: Integer): TPointArray; begin ReArrangeandShortenArrayWrap(a, Dist, result); end; function ReArrangeandShortenArrayEx(const a: TPointArray; w, h: Integer): TPointArray; begin ReArrangeandShortenArrayExWrap(a, w, h, result); end; function CombineTPA(const Ar1, Ar2: TPointArray): TPointArray; begin CombineTPAWrap(Ar1, Ar2, Result); end; function RemoveDistTPointArray(x, y, dist: Integer;const ThePoints: TPointArray; RemoveHigher: Boolean): TPointArray; begin RemoveDistTPointArrayWrap(x, y, dist, ThePoints, RemoveHigher, Result); end; function TPAFromText(const text, font: String; var w,h: Integer): TPointArray; begin TPAFromTextWrap(text, font, w, h, result); end; function GetColors(const Coords: TPointArray): TIntegerArray; begin GetColorsWrap(Coords, Result); end; function Explode(del, str: string): TStringArray; begin ExplodeWrap(del, str, Result); end; function MergeATPA(const ATPA : T2DPointArray): TPointArray; begin MergeATPAWrap(ATPA, Result); end; function SplitTPA(arr : TPointArray; dist : Integer) : T2DPointArray; begin SplitTPAWrap(arr, dist, result); end; function SplitTPAEx(arr : TPointArray; w, h : integer) : T2DPointArray; begin SplitTPAExWrap(Arr, w, h, result); end; function ClearTPAFromTPA(arP, ClearPoints : TPointArray) : TPointArray; begin ClearTPAFromTPAWrap(arP, ClearPoints, result); end; function TPAToATPAEx(arP : TPointArray; w, h : integer) : T2DPointArray; begin TPAtoATPAExWrap(arP, w, h, result); end; function TPAToATPA(arP : TPointArray; dist : Integer) : T2DPointArray; begin TPAtoATPAWrap(arP, dist, result); end; function FindGapsTPA(TPA : TPointArray; MinPixels : integer) : T2DPointArray; begin FindGapsTPAWrap(tpa, MinPixels, result); end; {$ENDIF}

    Anywho, again nice script, looks like you put a lot of effort into it
    -Lj

  6. #231
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    Thanks for 99 str! Great script

  7. #232
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    Here's my latest progress (And first one I remembered to post :P)

    Code:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ShatterFighter v3.0
     * Monster: CorpseSpider
     * Time Running: 10 Hours, 23 Minutes and 38 Seconds
     * ATK XP Gained: 200981 (19336)
     * ATK Level: 58, XP till next: 20768
     * Hops: 0 Food: 0
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  8. #233
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    What location gives the most crimson charms? I'm guessing dust devils right?

  9. #234
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    Could u add Crimsom Charms at Cockroaches? they drop other things at P2P.
    And the chrimsom rate is pretty good

    Creds to DannyRS for this wonderful sig!

  10. #235
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    Quote Originally Posted by Mjordan View Post
    What location gives the most crimson charms? I'm guessing dust devils right?
    Yep.

    Quote Originally Posted by Sjoekeloe View Post
    Could u add Crimsom Charms at Cockroaches? they drop other things at P2P.
    And the chrimsom rate is pretty good
    I might look into it sometimes. Last time I visited them in p2p, it was full of java bots.
    The spider hide sthey drop are very profitable, you could craft items from them (30 crafting lvls) and alch them for a lot of money. F2P loots are extra.
    Last edited by Shatterhand; 02-11-2013 at 06:01 PM.

  11. #236
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    Quote Originally Posted by Shatterhand View Post
    I might look into it sometimes. Last time I visited them in p2p, it was full of java bots.
    The spider hide sthey drop are very profitable, you could craft items from them (30 crafting lvls) and alch them for a lot of money. F2P loots are extra.
    Alrite would be awesome I've been there yesterday p2p and there were a lot of empty worlds for me.

    Creds to DannyRS for this wonderful sig!

  12. #237
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    Ill be posting a proggy once Im done with my first test run. So far I've found absolutely no issues with the cockroach portion of your script. I'm looking forward to future test.

  13. #238
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    Warning! You passed wrong values to a finder function: ys > ye (415,262). Swapping the values for now.
    Warning! You passed wrong values to a finder function: ys > ye (415,262). Swapping the values for now.
    Warning! You passed wrong values to a finder function: ys > ye (415,262). Swapping the values for now.
    Warning! You passed wrong values to a finder function: ys > ye (415,262). Swapping the values for now.
    Warning! You passed wrong values to a finder function: ys > ye (415,262). Swapping the values for now.

    getting this message quite a lot in SIMBA while the script is running. Usually when fighting a monster. It has gave a few different number sets other than the ones shown here. Will keep this updated...

    Few more of those Number Sets:
    ys > ye (377,262)
    ys > ye (527,215)
    ys > ye (453,262)
    ys > ye (553,262)
    ys > ye (428,262)


    Sadly, I'm completely lost as to finding a solution to SIMBA spamming these value errors, but the script seems to run fine. Just a bit slow and walks around like....well, like he's rather indecisive on where he wants to stand before attacking a Monster. I thought it was a little funny myself. ( " Wait. I have to be in just the right spot before I kill this thing.....just a few steps more. No, maybe right here....or perhaps here? Nah, the first spot was better. " ) I have too much of an imagination xD
    Last edited by waderose; 02-16-2013 at 07:07 AM.

  14. #239
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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ShatterFighter v3.0
    * Monster: CockRoach
    * Time Running: 1 Hours, 42 Minutes and 27 Seconds
    * ATK XP Gained: 16727 (9795)
    * ATK Level: 62, XP till next: 19138
    * Hops: 0 Food: 2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Good small run. Never had to bank so I didn't get to see whether it teles to bank or not. Will give a more accurate report after the next run.

    Have a nice day

  15. #240
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    Quote Originally Posted by waderose View Post

    Sadly, I'm completely lost as to finding a solution to SIMBA spamming these value errors, but the script seems to run fine. Just a bit slow and walks around like....well, like he's rather indecisive on where he wants to stand before attacking a Monster. I thought it was a little funny myself. ( " Wait. I have to be in just the right spot before I kill this thing.....just a few steps more. No, maybe right here....or perhaps here? Nah, the first spot was better. " ) I have too much of an imagination xD
    That made me laugh

  16. #241
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    Simba Code:
    if not (TrainedSkill = 'Shared') then
          if (GetXPBar(XPCounter) > (NextLevelAt-1000)) and not (TrainedLevel = 99) then
          begin
            StatusP('Close to next level, waiting for xp.',true);
            Wait(3000);
          end;

    do you see?

  17. #242
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    Quote Originally Posted by Ashaman88 View Post
    Simba Code:
    if not (TrainedSkill = 'Shared') then
          if (GetXPBar(XPCounter) > (NextLevelAt-1000)) and not (TrainedLevel = 99) then
          begin
            StatusP('Close to next level, waiting for xp.',true);
            Wait(3000);
          end;

    do you see?
    See what?

  18. #243
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  19. #244
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    It's a very good script, but can you explain why every time it starts up and reloads after 6 hours it sends the fps bar in smart all the way up? For some reason, whenever the fps bar is all the way up, the bandwidth on our wi-fi is completely used up and the rest of my family cannot do anything on the internet.
    Can it be changed? Or can you explain how I can change it since the script works fine way below half of the fps bar?
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ShatterFighter v3.0
    * Monster: FireGiant
    * Time Running: 8 Hours, 30 Minutes and 25 Seconds
    * DEF XP Gained: 518938 (61001)
    * DEF Level: 97, XP till next: 489434
    * Hops: 0 Food: 0
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  20. #245
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    Quote Originally Posted by Sawyer View Post
    It's a very good script, but can you explain why every time it starts up and reloads after 6 hours it sends the fps bar in smart all the way up? For some reason, whenever the fps bar is all the way up, the bandwidth on our wi-fi is completely used up and the rest of my family cannot do anything on the internet.
    Can it be changed? Or can you explain how I can change it since the script works fine way below half of the fps bar?
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ShatterFighter v3.0
    * Monster: FireGiant
    * Time Running: 8 Hours, 30 Minutes and 25 Seconds
    * DEF XP Gained: 518938 (61001)
    * DEF Level: 97, XP till next: 489434
    * Hops: 0 Food: 0
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    comment out smartsetrefresh lines

  21. #246
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    Okay. thanks! +Rep for solving my problem

  22. #247
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    Quote Originally Posted by Ashaman88 View Post
    line added!
    Ahh I see that now, thanks.
    Also for helping Sawyer out.

  23. #248
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    Progress Report:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ShatterFighter v3.0
     * Monster: CorpseSpider
     * Time Running: 3 Hours, 40 Minutes and 10 Seconds
     * STR XP Gained: 125710 (34257)
     * STR Level: 86, XP till next: 374496
     * Hops: 0 Food: 0
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  24. #249
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    Almost 99 defense in about 10 more hours!!!

    It will be my 5th 99

  25. #250
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    Progress Report:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ShatterFighter v3.0
     * Monster: CorpseSpider
     * Time Running: 8 Hours, 1 Minutes and 5 Seconds
     * STR XP Gained: 297820 (37144)
     * STR Level: 86, XP till next: 75186
     * Hops: 1 Food: 0
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thanks for using ShatterFighter! Uploaded 07:57:43 time and 295728 xp.
    Successfully executed.




    EDIT: I just got members and I'm running this at Fire Giants, It's beautiful! Awesome script!
    Last edited by dinnook; 02-20-2013 at 02:42 PM.

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