Hi,
my script has a procedure that makes the character walk from the starting area where you get after skipping the tutorial to a gate.
I used wolygon's path creator to make the path:
Apart from other problems there is a bug that occurs really often: A few feet before the targeted location is reached the script lets the character walk in a loop: It has placed the flag in the right location and the character has almost reached its goal, then the script places another flag far away. As soon as the character has almost reached it it places another flag at the right location.... and so on.Code:SPS_Setup(RUNESCAPE_SURFACE,['8_6','8_7']);//SPS Areas myPath := [Point(3426, 2514), Point(3437, 2561), Point(3428, 2605), Point(3470, 2618), Point(3497, 2652), Point(3518, 2686), Point(3523, 2727), Point(3530, 2776), Point(3530, 2827), Point(3570, 2824), Point(3584, 2849), Point(3584, 2893)]; SPS_WalkPath(myPath); Wait(2000);
Ideas?


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