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Thread: SPS: Character gets stuck in a circle

  1. #1
    Join Date
    Dec 2012
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    Default SPS: Character gets stuck in a circle

    Hi,

    my script has a procedure that makes the character walk from the starting area where you get after skipping the tutorial to a gate.

    I used wolygon's path creator to make the path:

    Code:
    SPS_Setup(RUNESCAPE_SURFACE,['8_6','8_7']);//SPS Areas
      myPath := [Point(3426, 2514), Point(3437, 2561), Point(3428, 2605), Point(3470, 2618), Point(3497, 2652), Point(3518, 2686), Point(3523, 2727), Point(3530, 2776), Point(3530, 2827), Point(3570, 2824), Point(3584, 2849), Point(3584, 2893)];
      SPS_WalkPath(myPath);
      Wait(2000);
    Apart from other problems there is a bug that occurs really often: A few feet before the targeted location is reached the script lets the character walk in a loop: It has placed the flag in the right location and the character has almost reached its goal, then the script places another flag far away. As soon as the character has almost reached it it places another flag at the right location.... and so on.

    Ideas?

  2. #2
    Join Date
    Dec 2011
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    Default

    The path creator might be outdated because SPS got updated a few days ago. I believe some maps have changed aswell.

    Try using http://villavu.com/forum/showpost.ph...77&postcount=1 or http://villavu.com/vb/showthread.php...18&postcount=1

    Make sure your SPS is updated.

    Script source code available here: Github

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