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Thread: Advanced Autofighter

  1. #1
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    Default Advanced Autofighter

    Welcome!

    ... TO THE FULLY-WORKING ADVANCED AUTOFIGHTER!

    Tired of Runescape's EoC combat? This is YOUR SOLUTION RIGHT HERE! This is a next-gen C++ autofighter that will leave you laid-back on your seat while sipping on hot cocoa!


    If you enjoy autoing combat then YOU WILL LOVE THIS SCRIPT! 100% safe and working! The chances of you getting banned on Runescape for using this script are 0!


    ~Written in C++~

    This is a flawless script that will leave the fighting to your PC while you can sit back and enjoy the action!

    Code:
    // myRS.h
    #include <iostream>
    #include <string>
    using namespace std;
    #ifndef __MYRS_H__
    #define __MYRS_H__
    
    class Character {
    private:
      string race;
      int hp;
      int ap;
    public
      Character(string, int, int);
      void heal();
      void intoBattle(Character& );
      void getStatus() const;
      Character operator+(Character&);
    };
    #endif
    
    
    
    // myRS.cpp
    #include <iostream>
    #include <string>
    using namespace std;
    #include "myRS.h"
    
    Character::Character(string s, int h, int m) :
        race(s), hp(h), ap(m)  {
      cout << "A new hero has entered the game: ";
      getStatus();
      cout << endl;
    }
    
    void Character::heal()  {
      hp+=10
    }
    
    void Character::intoBattle(Character  &c1)  {
      while(1)  {
        this->getStatus();
        cout << " is attacking!\n";
        c1.hp-=this->ap;
        if (c1.hp <= 0)  {
          cout << c1.race << " has been defeated!\";
          break;
        }
        c1.getStatus();
        cout << " is attacking!\n";
        this->hp-=c1.mp;
        if (this->hp <=0 )  {
          cout << this->race << " has been defeated!\n";
          break;
        }
      }
    }
    
    void Character::getStatus()  {
      cout << race << " (HP:" << hp << "/AP:" << ap << ")";
    }
    
    Character Character::operator+Character& c)  {
      Character Alliance("Alliance",  this->hp+c.hp,
                                               this->ap+c.ap);
      cout << this->race << " and " << c.race
             << " have formed an alliance!\n";
      return Alliance;
    }
    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

    Now all you need to do is include this code in your int main() and then be prepared to see some really nice action:

    Code:
    Character oneHero("Goblin", 20, 5);
    Character goodWizard("Dumbledore", 10, 11);
    Character Alliance = oneHero + goodWizard;
    Character mostEvil("Morgana", 18, 15);
    Alliance.intoBattle(mostEvil);
    Happy autoing and enjoy!

  2. #2
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    Default

    This space is reserved for future debug-box reports.

    ~ Debug ~ Debug ~ Debug ~ Debug ~
    Progress Report:
    A new hero has entered the game: Goblin (HP:20/AP:5)
    A new hero has entered the game: Dumbledore (HP:10/AP:11)
    A new hero has entered the game: Alliance (HP:30/AP:16)
    Goblin and Dumbledore have formed an alliance!
    A new hero has entered the game: Morgana (HP:18/AP:15)
    Alliance (HP:30/AP:16) is attacking!
    Morgana (HP:2/AP:15) is attacking!
    Alliance (HP:15/AP:16) is attacking!
    Morgana has been defeated!
    
    A new hero has entered the game: Trolldad (HP:11/AP:8)
    A new hero has entered the game: Mermaid (HP:26/AP:9)
    A new hero has entered the game: Alliance (HP:37/AP:17)
    Goblin and Dumbledore have formed an alliance!
    A new hero has entered the game: Snakewhisperer (HP:20/AP:10)
    Alliance (HP:37/AP:17) is attacking!
    Snakewhisperer (HP:3/AP:10) is attacking!
    Alliance (HP:27/AP:17) is attacking!
    Snakewhisperer has been defeated!

  3. #3
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    Default

    I am confused
    What is this.




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  4. #4
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    Quote Originally Posted by [XoL] View Post
    I am confused
    What is this.
    This ^


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  5. #5
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    Default

    What is this for? Doesn't seem like RS.
    Current Project: Retired

  6. #6
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    Default

    Err is this a bot or a text based game?

  7. #7
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    Default

    I can vouch for 100% no bans.
    I've been using this for 5 minutes and I haven't been banned yet.
    Come at me, Jagex!

  8. #8
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    Many people complain about how the EoC has ruined Runescape so this is a great script for people who want to auto their combat and don't want to put up with fancy special effects.

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    Default

    This is a script for runescape auto fighter in c++ correct?

  10. #10
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    Quote Originally Posted by DeiJaiVui View Post
    This is a script for runescape auto fighter in c++ correct?
    I believe its meant to be a joke

    Couldent tell you what it is as i have limited C++ experience


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    I believe its meant to be a joke

    Couldent tell you what it is as i have limited C++ experience
    Oh I see now. Ahha.

    "Character goodWizard("Dumbledore", 10, 11);"

  12. #12
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    This script doesn't even require the RS client to load.

    Yes, it is that good.

    Fast and painless combat is just what everyone needs!

  13. #13
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    Default DJV's INVESTMENT BANK

    Lol wrong place.

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    Quote Originally Posted by DeiJaiVui View Post
    Lol wrong place.
    No?
    It's a C++ program with just a few operators and couts... it's not a script.
    It was meant to be a joke.

  15. #15
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    I've managed to run this a thousand times now without any problems. Looks like things are working smooth! Thanks for all the feedback so far and happy combat autoing.

  16. #16
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    Quote Originally Posted by NKN View Post
    No?
    It's a C++ program with just a few operators and couts... it's not a script.
    It was meant to be a joke.
    No I posted my Investment thread here. Mb. So I edited it.

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