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Thread: [SRL #16] Draynor Netter!

  1. #376
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    what do to with this error
    [Runtime Error] : Exception: in line 58 in script C:\Program Files\SCAR 3.15\includes\SRL/SRL/Core/Math.scar
    line 58 says
    Result := CreateTPAFromBMP( GetBitmapDC(TempBMP));
    what am i supposed to write?

  2. #377
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    sweet manually stoped it got me 21 fishing lvls
    -----------------------
    Wizzup Draynor Netter.

    Worked for 2 Hours, 48 Minutes and 13 Seconds
    Banked 39 times.
    Shrimps caught: 659.
    Anchovies caught: 393.
    Small Nets picked up 2.

    ----------------------------
    0 : skate = T; Loc: Bank; B: 39 F lvl: 35; T: 0
    1 : = T; Loc: Bank; B: 0 F lvl: 0; T: 0
    2 : = T; Loc: Bank; B: 0 F lvl: 0; T: 0
    3 : = T; Loc: Bank; B: 0 F lvl: 0; T: 0
    4 : = T; Loc: Bank; B: 0 F lvl: 0; T: 0
    5 : = T; Loc: Bank; B: 0 F lvl: 0; T: 0

    ----------------------------

  3. #378
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    ----------------------------

    Wizzup Draynor Netter.

    Worked for 3 Hours, 9 Minutes and 23 Seconds
    Banked 40 times.
    Shrimps caught: 637.
    Anchovies caught: 331.
    Small Nets picked up 2.

    ----------------------------
    0 : = T; Loc: Bank; B: 40 F lvl: 34; T: 0

    unsolvable stopped this one, turning it back on.

    ----------------------------

    Wizzup Draynor Netter.

    Worked for 4 Hours, 11 Minutes and 36 Seconds
    Banked 65 times.
    Shrimps caught: 961.
    Anchovies caught: 650.

    ----------------------------
    unsolvable again, i'm not turning it back on for a while.

  4. #379
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    Yeah this script works great. But i am only going to log into 1 player and c how far it goes with that and i will post another comment when it has a error on it.

  5. #380
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    Ok i tested it and it ran for 3 runs. But that was cus i forgot to chagne the loads so testingit again

  6. #381
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    So is this updated for 14 or 15?

  7. #382
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    Quote Originally Posted by Billy Bobby8 View Post
    So is this updated for 14 or 15?
    Well, since it says it's updated for 14, i'd say 14...

  8. #383
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    Updated for #15.



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
    Documentation | Source | Simba Bug Tracker on Github and Villavu )


    My (Blog | Website)

  9. #384
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    Quote Originally Posted by Wizzup? View Post
    Updated for #15.
    Yay.

    Feel like updating your Edge one too? .

  10. #385
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    Worked for 3 Hours, 9 Minutes and 17 Seconds
    Banked 41 times.
    Shrimps caught: 625.
    Anchovies caught: 471.


    love the script, working perfect.
    you are the best scripter here, keep up the good job !

  11. #386
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    Thank you.



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
    Documentation | Source | Simba Bug Tracker on Github and Villavu )


    My (Blog | Website)

  12. #387
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    I posted here almsot a year ago lol -
    Quote Originally Posted by Iced_Liquid View Post
    Um, works great til it tries to bank..
    second page =) anyways were do i enter username and password Script looks like this -
    Code:
    //-----------------------------------------------------------------//
    //--               Scar Standard Resource Library                --//
    //--               » Math Routines                               --//
    //-----------------------------------------------------------------//
    // * procedure rs_OnMinimap(x, y: Integer): Boolean;                                                       // * by Raymond
    // * procedure LoadCoSineArrays;                                                                           // * by Mutant Squirrle
    // * function CreateTPAFromText(Txt : String; Chars : Integer) : TPointArray;                              // * by Raymond
    // * function GetSplinePt(Points: TPointArray; Theta: Extended): TPoint;                                   // * by BenLand100
    // * function MakeSplinePath(Points: TPointArray; ThetaInc: Extended): TPointArray;                        // * by BenLand100
    // * function MidPoints(Path: TPointArray; MaxDist: Integer): TPointArray;                                 // * by BenLand100
    // * function InAbstractBox(x1, y1, x2, y2, x3, y3, x4, y4: Integer; x, y: Integer): Boolean;              // * by BenLand100
    // * function inAngle(Origin: TPoint; Angle1, Angle2, Radius1, Radius2: Extended; X, Y: Integer): Boolean; // * by BenLand100
    // * function Sine(degrees: Integer): Extended;                                                            // * by ?
    // * function Cose(degrees: Integer): Extended;                                                            // * by ?
    
    Var
       SineArray, Cosearray: Array[0..360] Of Extended;
       
    {*******************************************************************************
    procedure rs_OnMinimap(x, y: Integer): Boolean;
    By: Raymond
    Description: Checks wether the specified point is on the minimap.
    *******************************************************************************}
    
    Function rs_OnMinimap(x, y: Integer): Boolean;
    Begin
      Result := InCircle(x, y, MMCX, MMCY, 76);
    End;
    
    {*******************************************************************************
    procedure LoadCoSineArrays;
    By: Mutant Squirrle
    Description: Loads arrays for use with Radial- and LinearWalk.
    *******************************************************************************}
    
    procedure LoadCoSineArrays;
    var
      i: Integer;
    begin
      for i := 0 to 360 do
      begin
        Sinearray[i] := Sin(i * Pi / 180);
        Cosearray[i] := Cos(i * Pi / 180);
      end;
    end;
    
    {*******************************************************************************
    Function CreateTPAFromText(Txt : String; Chars : Integer) : TPointArray;
    By: MastaRaymond
    Description: Returns the TPointArray of the inputted Text. Needs Wizzyplugin
    *******************************************************************************}
    
    Function CreateTPAFromText(Txt : String; Chars : Integer) : TPointArray;
    var
      TempBMP : integer;
    begin;
      TempBMP := CreateBitmapMaskFromText(Txt,Chars);
      Result := CreateTPAFromBMP( GetBitmapDC(TempBMP));
      FreeBitmap(TempBMP);
    end;
    
    
    {*******************************************************************************
    function GetSplinePt(Points: TPointArray; Theta: Extended): TPoint;
    By: BenLand100
    Description: Returns the point on a spline, defined by control points Points, at Theta
    *******************************************************************************}
    
    function GetSplinePt(Points: TPointArray; Theta: Extended): TPoint;
    var
      i, n: Integer;
      XTemp, YTemp: Extended;
    begin
      n := GetArrayLength(Points) - 1;
      for i := 0 to n do
      begin
        XTemp := XTemp + (BinCoe(n, i) * Points[i].x * Pow((1 - Theta), n - i) *
          Pow(Theta, i));
        YTemp := YTemp + (BinCoe(n, i) * Points[i].y * Pow((1 - Theta), n - i) *
          Pow(Theta, i));
      end;
      Result.x := Round(XTemp);
      Result.y := Round(YTemp);
    end;
    
    {*******************************************************************************
    function MakeSplinePath(Points: TPointArray; ThetaInc: Extended): TPointArray;
    By: BenLand100
    Description: Returns a spline, defined by control points Points, incrementing theta by ThetaInc
    *******************************************************************************}
    
    function MakeSplinePath(Points: TPointArray; ThetaInc: Extended): TPointArray;
    var
      i: Integer;
      t: Extended;
      temp, last: TPoint;
      done: Boolean;
    begin
      repeat
        if t >= 1 then
        begin
          t := 1;
          done := True;
        end;
        temp := GetSplinePt(Points, t);
        if ((temp.x <> last.x) and (temp.y <> last.y)) then
        begin
          i := i + 1;
          SetArrayLength(Result, i);
          Result[i - 1] := temp;
          last := temp;
        end;
        t := t + ThetaInc;
      until (done)
    end;
    
    {*******************************************************************************
    function MidPoints(Path: TPointArray; MaxDist: Integer): TPointArray;
    By: BenLand100
    Description: Adds midpoints to Path so no distance on it is greater than MaxDist
    *******************************************************************************}
    
    function MidPoints(Path: TPointArray; MaxDist: Integer): TPointArray;
    var
      i, c: Integer;
      last: TPoint;
      done: Boolean;
    begin
      if (getarraylength(path) > 0) then
      begin
        repeat
          last := Path[0];
          done := True;
          for i := 1 to GetArrayLength(Path) - 1 do
          begin
            if Sqrt(Pow((Path[i].x - last.x), 2) + Pow((Path[i].y - last.y), 2)) >
              MaxDist then
            begin
              done := False;
              SetArrayLength(Path, GetArrayLength(Path) + 1);
              for c := GetArrayLength(Path) - 1 downto i + 1 do
              begin
                Path[c] := Path[c - 1];
              end;
              Path[i].x := Round((last.x + Path[i + 1].x) / 2);
              Path[i].y := Round((last.y + Path[i + 1].y) / 2);
            end;
            last := Path[i];
          end;
        until (done);
      end;
      Result := Path;
    end;
    
    {*******************************************************************************
    function InAbstractBox(x1, y1, x2, y2, x3, y3, x4, y4: Integer; x, y: Integer): Boolean;
    By: BenLand100
    Description: Returns true if point x, y is in an abstract box defined by x1, y1, x2, y2, x3, y3, x4, y4
    An abstract box example:
    
    x1, y1     x2, y2
       +--------+
        \         /
         \       /
          +--+
    x4, y4    x3, y3
    *******************************************************************************}
    
    function InAbstractBox(x1, y1, x2, y2, x3, y3, x4, y4: Integer; x, y: Integer):
      Boolean;
    var
      U, D, R, L: Boolean;
      UB, DB, LB, RB, UM, DM, LM, RM: Extended;
    begin
      UM := (-y1 - -y2) div (x1 - x2);
      DM := (-y4 - -y3) div (x4 - x3);
      if x1 - x4 <> 0 then
      begin
        LM := (-y1 - -y4) div (x1 - x4);
      end else
      begin
        LM := Pi;
      end;
      if x2 - x3 <> 0 then
      begin
        RM := (-y2 - -y3) div (x2 - x3);
      end else
      begin
        RM := Pi;
      end;
      UB := -(UM * x1) + -y1
        RB := -(RM * x2) + -y2;
      DB := -(DM * x3) + -y3;
      LB := -(LM * x4) + -y4;
      if (UM * x + UB >= -y) then U := True;
      if (DM * x + DB <= -y) then D := True;
      if (RM <> Pi) and (RM >= 0) and (RM * x + RB <= -y) then R := True;
      if (RM <> Pi) and (RM < 0) and (RM * x + RB >= -y) then R := True;
      if (RM = Pi) and (x < x2) then R := True;
      if (LM <> Pi) and (LM >= 0) and (LM * x + LB >= -y) then L := True;
      if (LM <> Pi) and (LM < 0) and (LM * x + LB <= -y) then L := True;
      if (LM = Pi) and (x > x1) then L := True;
      if U and D and L and R then Result := True;
    end;
    
    {*******************************************************************************
    function inAngle(Origin: TPoint; Angle1, Angle2, Radius1, Radius2: Extended; X, Y: Integer): Boolean;
    By: BenLand100
    Description: Returns True if X and Y fall within Radius1 to Radius2 and Angle1 to Angle2
    Note1: EVERYTHING IS RELATIVE TO ORIGIN!!!
    Note2: This checks in the smallest segment of the circle formed by Angle1 and Angle 2
    Example: (Assume the origin is 0,0)
     inAngle(0, 90, 5, 10, origin, 5, 5) = true;
     inAngle(0, 90, 0, 5, origin, 5, 5) = false;
     inAngle(90, 0, 5, 10, origin, 5, 5) = false;
    *******************************************************************************}
    
    function inAngle(Origin: TPoint; Angle1, Angle2, Radius1, Radius2: Extended; x,
      y: Integer): Boolean;
    var
      PTemp: PPoint;
      OTemp: TPoint;
      MinAngle, MaxAngle, MinRadius, MaxRadius: Extended;
    begin
      Angle1 := FixD(Angle1);
      Angle2 := FixD(Angle2);
      MinAngle := Angle1;
      if Angle1 > Angle2 then MinAngle := Angle2;
      MaxAngle := Angle1;
      if Angle1 < Angle2 then MaxAngle := Angle2;
      MinRadius := Radius1;
      if Radius1 > Radius2 then MinRadius := Radius2;
      MaxRadius := Radius1;
      if Radius1 < Radius2 then MaxRadius := Radius2;
      OTemp.x := x;
      OTemp.y := y;
      PTemp := ToPolarOffset(OTemp, Origin);
      if (PTemp.R >= MinRadius) and (PTemp.R <= MaxRadius) then
        if (PTemp.T >= MinAngle) and (PTemp.T <= MaxAngle) then
          Result := True;
    end;
    
    {*******************************************************************************
    function Sine(degrees: Integer): Extended;
    By:
    Description:
    *******************************************************************************}
    
    function Sine(Degrees: Integer): Extended;
    begin
      Result := sinearray[Trunc(FixD(Degrees))];
    end;
    
    {*******************************************************************************
    function Cose(degrees: Integer): Extended;
    By:
    Description:
    *******************************************************************************}
    
    function Cose(Degrees: Integer): Extended;
    begin
      Result := cosearray[Trunc(FixD(Degrees))];
    end;

  13. #388
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    love this works flawlessly even with 1 char. will get proggie soon
    W00T Timer is awesome!!! He's teaching me to script!
    http://www.stats.srl-forums.com/sigs/4572.png

  14. #389
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    is this using smart??

  15. #390
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    yay!
    Worked great, got all me new noobs up to 20+ fishing so now I will fly-fish.
    Here is the proggie
    Wizzup Draynor Netter.

    Worked for 7 Hours, 27 Minutes and 13 Seconds
    Banked 56 times.
    Shrimps caught: 1169.
    Anchovies caught: 318.
    Small Nets picked up 3.
    (this is the longest solid run i think)
    Proud owner of "Efferator" my totally boted main account!
    "You see, sometimes, science is not a guess" -Xiaobing Zhou (my past physics professor, with heavy Chinese accent)

  16. #391
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    Wizzup Draynor Netter.

    Worked for 9 Hours, 5 Minutes and 34 Seconds
    Banked 147 times.
    Shrimps caught: 1642.
    Anchovies caught: 1107.

    ----------------------------
    0 : * = T; Loc: Bank; B: 52 F lvl: 57; T: 217
    1 : alad = T; Loc: Bank; B: 49 F lvl: 11; T: 89
    2 : otal = F; Loc: NoNet; B: 46 F lvl: 43; T: 213

    ----------------------------
    No Fishing Spot
    Successfully executed

    My last toon ended up getting lost in Lumbridge so I stopped it this morning. Other than that I'd say it ran wonderful.
    http://s150.photobucket.com/albums/s...reiendedup.jpg

  17. #392
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    Nice report!



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
    Documentation | Source | Simba Bug Tracker on Github and Villavu )


    My (Blog | Website)

  18. #393
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    I'm having problem with this script and timothegreats ess miner as i can't even get your miner working. Lately it's been having warnings saying; Deposit, 2 now means 2 instead of all. And sure enough it presses bank x then types in 2 until the entire load is gone, worse enough it's doing it extremely fast and unhuman like. Any1 else had this problem and if so could they lend some advice as to how to get it back to banking all?

  19. #394
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    I also noticed the deposit 2 thing as well. I was going to check it out after work today to see if I could change that at all.

    Anyone have any idea about the Lumbridge situation?

    I'll also have another progress report tonight after work, hopefully another 9 hour one with the addition of an extra character added along.

  20. #395
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    Smart?

  21. #396
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    ----------------------------

    Wizzup Draynor Netter.

    Worked for 7 Hours, 47 Minutes and 50 Seconds
    Banked 91 times.
    Shrimps caught: 1399.
    Anchovies caught: 880.

    ----------------------------
    0 : hock = F; Loc: NoNet; B: 33 F lvl: 58; T: 131
    1 : alad = T; Loc: Bank; B: 44 F lvl: 35; T: 233
    2 : otal = F; Loc: Fishing; B: 11 F lvl: 45; T: 49
    3 : anar = F; Loc: Fishing; B: 3 F lvl: 7; T: 37

    ----------------------------

    No Follow Spot:0
    FollowSpot(x, y)
    FishCount
    FishCount
    FishCount
    FollowSpot(x, y)
    ** Warning in GameTab: 4 does not exist**
    NextPlayer

    It stopped working after this error popped up. Any idea of the fix?

    Another proggy

    ----------------------------

    Wizzup Draynor Netter.

    Worked for 3 Hours, 56 Minutes and 21 Seconds
    Banked 48 times.
    Shrimps caught: 766.
    Anchovies caught: 470.

    ----------------------------
    0 : hock = T; Loc: Bank; B: 27 F lvl: 59; T: 109
    1 : alad = F; Loc: Fishing; B: 0 F lvl: 35; T: 0
    2 : otal = F; Loc: Fishing; B: 16 F lvl: 46; T: 72
    3 : anar = F; Loc: Fishing; B: 5 F lvl: 14; T: 41

    ----------------------------

    NextPlayer
    Successfully executed

  22. #397
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    ----------------------------

    Wizzup Draynor Netter.

    Worked for 53 Minutes and 24 Seconds
    Banked 6 times.
    Shrimps caught: 162.

    ----------------------------
    0 : hake = T; Loc: Bank; B: 6 F lvl: 13; T: 0
    1 : miba = T; Loc: Bank; B: 0 F lvl: 0; T: 0
    2 : aska = T; Loc: Bank; B: 0 F lvl: 0; T: 0
    3 : imme = T; Loc: Bank; B: 0 F lvl: 0; T: 0

    ----------------------------

    Gonna give it a longer go someday Works perfectly btw

    Another proggy:

    ----------------------------

    Wizzup Draynor Netter.

    Worked for 3 Hours, 21 Minutes and 16 Seconds
    Banked 27 times.
    Shrimps caught: 594.
    Anchovies caught: 89.

    ----------------------------
    0 : hake = T; Loc: Bank; B: 10 F lvl: 24; T: 61
    1 : miba = F; Loc: Fishing; B: 4 F lvl: 12; T: 44
    2 : aska = F; Loc: Fishing; B: 7 F lvl: 14; T: 47
    3 : imme = F; Loc: Fishing; B: 6 F lvl: 12; T: 56

    ----------------------------

  23. #398
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    Hey i need help?
    the script works..
    IT will fish 27 fishes then it will bank the "net" and log out and i get this very loooong error.

  24. #399
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    Quote Originally Posted by Whakey View Post
    Smart?
    add it yourself
    Quote Originally Posted by Darkmage View Post
    I got 2 questions'
    #1. When i run the script will it automatically pick up the mouse and move?

  25. #400
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    here is simple fix for the banking...instead of banking 2 each time on line 508
    Procedure Bank;

    Var
    x, y, Tries: Integer;
    Begin
    If Not LoggedIn Then Exit;
    Repeat
    OpenBankFast('db');
    Tries := Tries + 1;
    Until ((BankScreen) Or (Tries > 4));
    If NoNet Then
    WriteLn('No NET');
    If BankScreen Then
    Begin
    If Not BankScreen Then Exit;
    Shrimps := Shrimps + CountItemsBmp('inv', Shrimp, 35);
    Anchovies := Anchovies + CountItemsBmp('inv', Anchovy, 35);

    ReportVars[0] := CountItemsBmp('inv', Shrimp, 35);
    ReportVars[1] := CountItemsBmp('inv', Anchovy, 35);
    Deposit(10, 28, 10);
    If Not NoNet Then
    NoNet := Not IsFishNet;
    If NoNet Then
    Begin
    FixBank;
    Wait(1000);
    If FindBitmapToleranceIn(FishingNet, x, y, MSX1, MSY1, MSX2, MSY2, 25) Then
    Begin
    MMouse(x, y, 2, 2);
    GetMousePos(x, y);
    Wait(100);
    If IsUpText('mall') Then
    Begin
    Mouse(x, y, 0, 0, True);
    End;
    NoNet := False;
    Wait(1000);
    End;
    End;
    End;
    CloseBank;
    Players[CurrentPlayer].Banked := Players[CurrentPlayer].Banked + 1;
    Banks := Banks + 1;
    ReportVars[3] := ReportVars[3] + 1;
    End;

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