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Thread: What language is this?

  1. #1
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    Default What language is this?

    Hey guys

    Could someone tell me what language this is?

    Code:
    106 MENU
    LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
    {
    POPUP "&Edit"
    {
    	MENUITEM "&Copy\tCtrl+C",  300
    	MENUITEM "&Paste\tCtrl+V",  301
    }
    POPUP "&View"
    {
    	MENUITEM "S&tandard",  305
    	MENUITEM "&Scientific",  304
    	MENUITEM SEPARATOR
    	MENUITEM "D&igit grouping",  303
    }
    POPUP "&Help"
    {
    	MENUITEM "&Help Topics ",  317
    	MENUITEM SEPARATOR
    	MENUITEM "&About Calculator",  302
    }
    }

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    Default

    Looks like something proprietary. Maybe a C variation used in combination with one of microsoft's code libraries.

    It's been a while... but I'm BACK!!!

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    Default

    Like C++? That's what Smartz told me, I just wanted to make sure

    Do you know much about C++? If you download a program called Resource Hacker, you can view what's behind certain programs. I used it with MS Calculator, (as well as several other Windows applications), and was looking over it. I couldn't seem to find what made ____ do ____

    Like,

    How clicking on "Scientific" makes the calculator switch to the Scientific dialog. Or how the Standard dialog is the first to come up when you click to start the program.

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    Default

    Yes, I've heard about resource hacker and I've used it extensively to mod my explorer.exe, ntoskrnl.exe and some other crap. You can't use it to see sourcecode though, you can just see uncompiled stuff from the application and data resources associated with the source.

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    Default

    Ah, alright.

    So why, then, when I modify something, then save it under a different name, it functions just like the regular program? Unless I'm actually saving more data than I think I am, it shouldn't.

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    Default

    You're just saving the 'include file' data. Its a piece of data that is being read by the actual program - i.e. pictures, icons, version numbers, dialogue boxes, etc. You're just editing peripheral data, not the actual program - that would require a disassembler.

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    Disassembler. Got it

    Thanks for your help, mate.

    *reps*

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