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Thread: SPS custom accuraty

  1. #1
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    Default SPS custom accuraty



    How can i make that image more accurate? cuz its so so accurate atm =/

  2. #2
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    Removing symbols can help I think

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    Make sure you Remove all red dots, yellow dots that move around(keep bank npcs).

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    The map you have should be fine, however I'm going to assume that you are trying to click an exact MS tile on the MM, SPS doesent work like that, it has included randomness for antiban, I'm guessing you are trying to walk to the log then click it, you need to focus more on finding the log than making your SPS more accurate if that is the case

    Also if you really want it more accurate, make all the walls perfectly straight manually and remove symbols covering walls and move them to the back of the rooms, theres also no need for so much black around the image, crop it down a tad for faster results
    Last edited by DannyRS; 01-04-2013 at 02:56 AM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    The map you have should be fine, however I'm going to assume that you are trying to click an exact MS tile on the MM, SPS doesent work like that, it has included randomness for antiban, I'm guessing you are trying to walk to the log then click it, you need to focus more on finding the log than making your SPS more accurate if that is the case
    you are almost guessing right. im not trying to click a precise tile, and yes i want to get to the log. the problem is it cliks pretty far from it lol. on the PAth Creator the point should be just beside the log but when it clicks, it clicks as far as the 'white fence' on the mini map. SPS cant have That much randomness =o?

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    Try making the last point right on the waters edge, or use a PollPos and get the Map Point and blindwalk to it

    SPS walkpath will stop walking once you are within a few tiles of your last point in the path


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    So what i want to do is:
    repeat
    A->B
    crosslog
    C->D
    make urns
    D->C
    crossLog
    B->A
    Bank
    until False
    (to give you an idea of my script)

    But SPS makes it unstable =/ cant run it more than 1 hour

  8. #8
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    All my scripts use worse SPS maps and run indefinetly :S

    What happens, where does it break/what cant it find


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  9. #9
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    ill pm u the script =p so u can check it up
    (if eny1 else want to check the script, just ask ill pm it to u)

  10. #10
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    If the problem is right at the bridge, I'd try taking out the symbol that is right next to it.

  11. #11
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    From his PM it looks as if his code is to fault not the map PMed him how to fix, lets see if that helps


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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