Hey,
I need to activate a lodestone but sometimes it goes wrong, since this is a vital part of the script I need some kind of verification if the activation was successful for a failsafe.
Trouble is I can't figure out how to check that. Before the lodestone is activated there is an uptext saying "activate lodestone", but there is no uptext at all after activation, so the method I used at several other points doesn't work here.
Any ideas? The only thing I came up with would be to manually open he lodestone menu and then color check if the symbol for the lodestone in question looks as it should.


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