Page 1 of 5 123 ... LastLast
Results 1 to 25 of 108

Thread: DannyRS - Wilderness Course

  1. #1
    Join Date
    Nov 2012
    Posts
    2,351
    Mentioned
    55 Post(s)
    Quoted
    603 Post(s)

    Default DannyRS - Wilderness Course


    IF YOU DIE IN THE WILDERNESS YOU WILL LOSE ALL YOUR ITEMS

    About

    So people asked me to do agility stuff,

    So here we are If you need it it's here


    SetUp

    Use My Graphics Setup:
    Found Here

    Preferably Start Standing At The Start, can be any spot you would normally be in before a click tho


    Known Bugs
    Code:
    • danger makes this not too viable?
    Versions
    Code:
    V1.0 - Initial Release
    V1.1 - Added Food Support
    V1.2 - Pipe and Log detection changes

    Progress Reports
    Code:
    
    

    Credit

    Flight - the mouse stuff
    Ashaman88 - too much stuff to list


    Attached Files Attached Files
    Last edited by DannyRS; 02-07-2013 at 10:34 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  2. #2
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

  3. #3
    Join Date
    Nov 2012
    Posts
    2,351
    Mentioned
    55 Post(s)
    Quoted
    603 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    Nice you can steal my eating procedures if you want
    Might look into it to save me the time thanks, just couldn't be bothered tonight to add several food DTM's/Colors :P

    People can now easily get the levels for AshamanApeAtoll?


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  4. #4
    Join Date
    Jan 2012
    Location
    Calgary, AB, Canada
    Posts
    1,819
    Mentioned
    5 Post(s)
    Quoted
    120 Post(s)

    Default

    Haven't used it but looked through the code, pretty good job DannyRS
    Current Project: Retired

  5. #5
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by DannyRS View Post
    Might look into it to save me the time thanks, just couldn't be bothered tonight to add several food DTM's/Colors :P

    People can now easily get the levels for AshamanApeAtoll?
    I just used a cheap method for anything with an 'eat' uptext But yeah this was another project I always had on the backburners - nice job!

  6. #6
    Join Date
    Jan 2012
    Location
    In A Farm
    Posts
    3,301
    Mentioned
    30 Post(s)
    Quoted
    444 Post(s)

    Default

    Nice Job, anyone who uses this script and has good wealth on, please pm me with details on the world you are going to be. lol

  7. #7
    Join Date
    Jan 2012
    Posts
    1,104
    Mentioned
    18 Post(s)
    Quoted
    211 Post(s)

    Default

    Looked into the code. Main loop looks great. Just a tip: you could make the script shorter by making an object finder function which can take the colors/uptexts as parameters so you dont need all those ClickSomething functions. Anyways another nice release.

  8. #8
    Join Date
    Nov 2012
    Posts
    2,351
    Mentioned
    55 Post(s)
    Quoted
    603 Post(s)

    Default

    Quote Originally Posted by Shatterhand View Post
    Looked into the code. Main loop looks great. Just a tip: you could make the script shorter by making an object finder function which can take the colors/uptexts as parameters so you dont need all those ClickSomething functions. Anyways another nice release.
    Yea i know just the passed in values end up being like 3 pages of my simba long and maintaining this is easier


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  9. #9
    Join Date
    Nov 2012
    Posts
    2,351
    Mentioned
    55 Post(s)
    Quoted
    603 Post(s)

    Default

    Very sorry for the double post, could a mod delete above post if its a big deal, but wanted to let you guys know,

    UPDATED
    to V1.1 - added effective simple food support, just use color picker

    What else do you guys want to see? maybe Asham would let me steal world hop for other players from his sally hunter (if it would work here)
    Last edited by DannyRS; 01-14-2013 at 10:08 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  10. #10
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by DannyRS View Post
    Very sorry for the double post, could a mod delete above post if its a big deal, but wanted to let you guys know,

    UPDATED
    to V1.1 - added effective simple food support, just use color picker

    What else do you guys want to see? maybe Asham would let me steal world hop for other players from his sally hunter (if it would work here)
    Yeah it would, you would just need to make it search the whole MM - I only have it search right around my player. And yes of course you can use

  11. #11
    Join Date
    Nov 2012
    Posts
    2,351
    Mentioned
    55 Post(s)
    Quoted
    603 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    Yeah it would, you would just need to make it search the whole MM - I only have it search right around my player. And yes of course you can use
    Awesome TY <3 will add when i can be bothered


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  12. #12
    Join Date
    Feb 2012
    Location
    Wonderland
    Posts
    1,988
    Mentioned
    41 Post(s)
    Quoted
    272 Post(s)

    Default

    Interesting, will review the logic; seems like a nifty release

  13. #13
    Join Date
    Nov 2012
    Posts
    2,351
    Mentioned
    55 Post(s)
    Quoted
    603 Post(s)

    Default

    Quote Originally Posted by Le Jingle View Post
    Interesting, will review the logic; seems like a nifty release
    Seems a really good way to make a script reliable, but if SPS goes down due to an update, then its screwed

    Thanks for taking a look Hope the standards are acceptable, yes it could be shorter but i don't want hundreds of long variables in my main loop function calls lol


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  14. #14
    Join Date
    Feb 2012
    Location
    Wonderland
    Posts
    1,988
    Mentioned
    41 Post(s)
    Quoted
    272 Post(s)

    Default

    Quote Originally Posted by DannyRS View Post
    Seems a really good way to make a script reliable, but if SPS goes down due to an update, then its screwed

    Thanks for taking a look Hope the standards are acceptable, yes it could be shorter but i don't want hundreds of long variables in my main loop function calls lol
    Skimmed it quickly, yes it seems like a great script; and I agree on the SPS comment, however I don't see SPS falling off the map (any ''pun'' points there? ) anytime soon.

    -Lj

  15. #15
    Join Date
    Nov 2012
    Posts
    2,351
    Mentioned
    55 Post(s)
    Quoted
    603 Post(s)

    Default

    Quote Originally Posted by Le Jingle View Post
    Skimmed it quickly, yes it seems like a great script; and I agree on the SPS comment, however I don't see SPS falling off the map (any ''pun'' points there? ) anytime soon.
    Yea unless they take the MM away completely we can always use some kind of Map, so it will just be a case of keeping maps up to date and such it can be obviously not pixel perfect, but if you use large margins of error in the TBox's then it will always know where you are

    Theres plenty of other ways to do it, For example I used the most rediculous positioning method in my Lumby Bowstring maker using the lamps and flags (first ever script right out of tutorials) but if it aint broke dont fix it , and SPS is working perfectly for all my scripts and I love this method for ease and reliability
    Last edited by DannyRS; 01-15-2013 at 04:00 AM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  16. #16
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by DannyRS View Post
    Yea unless they take the MM away completely we can always use some kind of Map, so it will just be a case of keeping maps up to date and such it can be obviously not pixel perfect, but if you use large margins of error in the TBox's then it will always know where you are
    You should make a whereami function so your mainloop looks like this :

    Simba Code:
    Procedure Mainloop;
    Begin
      If Debug Then
        FunctionStop:= 'MainLoop: Entered';

      CheckStuff;

      If Not WaitLoggedIn(1000) Then
      Begin
        LoginPlayer;
        Wait(RandomRange(4000,6000));
        ClickNorth(SRL_ANGLE_HIGH);
        MarkTime(Timeout);
      End;

      Case WhereAmI Of
        0: WaitFunc(@SteppingStone,10,RandomRange(4000,5000));
        1: WaitFunc(@UpTree,10,RandomRange(4000,5000));
        2: WaitFunc(@MonkeyBars,10,RandomRange(4000,5000));
        3: WaitFunc(@Skulls,10,RandomRange(4000,5000));
        4: WaitFunc(@WalkToRope,10,RandomRange(4000,5000));
        5: WaitFunc(@SwingRope,10,RandomRange(4000,5000));
        6: WaitFunc(@DownTree,10,RandomRange(4000,5000));
        7: WaitFunc(@WalkToStart,10,RandomRange(4000,5000));
      End;

      Healing;

      If TakeBreaks Then
        BreakHandler(BreakIn,BreakFor,Bir,Bfr);

      If Debug Then
        FunctionStop:= 'MainLoop: Finished';
    End;


    Just makes it look pretty hehe. You don't really have to do this - your way works just as well

  17. #17
    Join Date
    Nov 2012
    Posts
    2,351
    Mentioned
    55 Post(s)
    Quoted
    603 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    You should make a whereami function so your mainloop looks like this :

    Just makes it look pretty hehe. You don't really have to do this - your way works just as well
    Yeh it does look much prettier, but it just means the checks are in the whereami as aposed to the loop ,

    Maybe as a final release or something, but I like to keep what I'm doing on a Line by Line basis, so i can fix issues easily and as quickly as possible because it just means following the trail as aposed to function hopping about lol, for example trying to fine tune the waits after the clicks is much easier this way for now


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  18. #18
    Join Date
    Sep 2012
    Location
    Australia.
    Posts
    839
    Mentioned
    16 Post(s)
    Quoted
    225 Post(s)

    Default

    Nice script!

    On the topic of world hopping: How would this work? Like, you have no way of knowing if another player is a PKer or not, because most hide armour/weapons until they get you. Happened to me so often -.-. Or by world hopping, do you mean just after breaks does it hop?

  19. #19
    Join Date
    Nov 2012
    Posts
    2,351
    Mentioned
    55 Post(s)
    Quoted
    603 Post(s)

    Default

    Quote Originally Posted by Chris! View Post
    Nice script!

    On the topic of world hopping: How would this work? Like, you have no way of knowing if another player is a PKer or not, because most hide armour/weapons until they get you. Happened to me so often -.-. Or by world hopping, do you mean just after breaks does it hop?
    I would be more inclined to just Hop if possible before death if theres ever another player there, helps with antiban also lol as your not going to talk back,

    Obviously option to "HopIfOtherPlayer" so its optional


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  20. #20
    Join Date
    Apr 2012
    Posts
    365
    Mentioned
    0 Post(s)
    Quoted
    30 Post(s)

    Default

    Quote Originally Posted by DannyRS View Post
    I would be more inclined to just Hop if possible before death if theres ever another player there, helps with antiban also lol as your not going to talk back,

    Obviously option to "HopIfOtherPlayer" so its optional
    Agree, some player will kill you for food no matter you are botting or legit.

  21. #21
    Join Date
    Jul 2012
    Location
    London
    Posts
    1,549
    Mentioned
    0 Post(s)
    Quoted
    86 Post(s)

    Default

    What level is required to do this course?

  22. #22
    Join Date
    Sep 2012
    Location
    Australia.
    Posts
    839
    Mentioned
    16 Post(s)
    Quoted
    225 Post(s)

  23. #23
    Join Date
    Jul 2012
    Location
    London
    Posts
    1,549
    Mentioned
    0 Post(s)
    Quoted
    86 Post(s)

    Default

    I need to get 80-85 agility to use one of the advanced courses I think

  24. #24
    Join Date
    Mar 2007
    Posts
    5,125
    Mentioned
    275 Post(s)
    Quoted
    901 Post(s)

    Default

    @DannyRS

    Ran this script for 10 minutes, nice failsafes, working as of 3/02/2013

    Output

    Code:
    =========Version: V1.1=======================
    Time Running: 10 Minutes and 40 Seconds
    Experience Earned: 5215
    Experience / Hour: 29329
    Laps Complete: 12
    Laps / Hour: 67
    =============================================
    Successfully executed.

  25. #25
    Join Date
    Nov 2012
    Posts
    2,351
    Mentioned
    55 Post(s)
    Quoted
    603 Post(s)

    Default

    Quote Originally Posted by Justin View Post
    @DannyRS

    Ran this script for 10 minutes, nice failsafes, working as of 3/02/2013
    Thanks for checking my agility scripts good to know they still work if anyone should ever need em


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

Page 1 of 5 123 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •