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Thread: [EOC] King'sWaterFiends

  1. #76
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    Quote Originally Posted by footballjds View Post
    I know it can be hard but refraining from double/triple posting is good

    does this thing keep accurate track of charms looted? What's your crims and blue charm rate(combined)?
    I'm trying on the double post thing, Im new to actual rules of the forum XD I will get it down! It's more out of habit :P

    It does not keep track of charms as of right now, however I'm putting that in the progress report, along with location tracking to keep it in the area, it attacks waterfiends by the dragons and gets slower kills over there. I can just make it mark it every time it picks one up(: It should be in tonight! I want on screen proggy, potions, and summoning, then Ill apply! Let me know if you have any suggestions :P

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    Quote Originally Posted by SRLKing View Post
    I'm trying on the double post thing, Im new to actual rules of the forum XD I will get it down! It's more out of habit :P

    It does not keep track of charms as of right now, however I'm putting that in the progress report, along with location tracking to keep it in the area, it attacks waterfiends by the dragons and gets slower kills over there. I can just make it mark it every time it picks one up(: It should be in tonight! I want on screen proggy, potions, and summoning, then Ill apply! Let me know if you have any suggestions :P
    i don't have suggestions because i have my own waterfiend script

    You can look at it but don't copy it, or else YoHoJo will find you

  3. #78
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    Lol I wont copy it(;

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    I know these posts are annoying, but....

    I have zero idea about fighting after EOC, I haven't even fought since it's been out. So what would be the optimal setup for this script? Action bar, armour, weapon, etc? I've heard that a black salamander is good for waterfiends?

    EDIT: Well I got it working pretty good. Just using royal dhide and a black salamander. It doesn't seem to be looting charms though? Only loots like once every 3-4 kills.

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    Quote Originally Posted by Mjordan View Post
    I know these posts are annoying, but....

    I have zero idea about fighting after EOC, I haven't even fought since it's been out. So what would be the optimal setup for this script? Action bar, armour, weapon, etc? I've heard that a black salamander is good for waterfiends?
    I would use armadyll, black Sally, haralander tar ect. Then setup the ability bar starting with basic ranging abilities to ultimate(: there are some really good EOC guides by jakee to look at!

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    @SRLKing Ok thanks for the equipment advice. Still having the problem with it not looting though. I've watched it for the last thirty minutes and it only gets maybe 2 out of 10 charms.

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    Quote Originally Posted by Mjordan View Post
    @SRLKing Ok thanks for the equipment advice. Still having the problem with it not looting though. I've watched it for the last thirty minutes and it only gets maybe 2 out of 10 charms.
    I will look into it! It looks fine for me, it could be an issue with the red bar Dtm

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    [Error] C:\Simba\Includes\SRL\SRL\MISC\Paintsmart.simba(44 :33): Unknown identifier 'SmartGetDebugDC' at line 43

    Help please.

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    Can't wait to try it out and post a good proggie
    Last edited by Crusade; 02-10-2013 at 09:41 PM.

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    Quote Originally Posted by Crusade View Post
    Can't wait to try it out and post a good proggie
    Post any issues I'm looking at looting tonight!

    Quote Originally Posted by Sotark View Post
    [Error] C:\Simba\Includes\SRL\SRL\MISC\Paintsmart.simba(44 :33): Unknown identifier 'SmartGetDebugDC' at line 43

    Help please.
    Do you have smart8? I'll edit the main post to include it.

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    Exception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from 'C:\Simba\Scripts\KingsWaterFiendsV.03Public.simba ' I get this error, and I think I'm running on Smart8 :s I always run updates before I start a script and there are no available updates

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    Quote Originally Posted by Crusade View Post
    Exception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from 'C:\Simba\Scripts\KingsWaterFiendsV.03Public.simba ' I get this error, and I think I'm running on Smart8 :s I always run updates before I start a script and there are no available updates
    Follow the guide to install them here

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    did that, now it open a new tab called smartparams and this error shows up; [Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(281:149): Invalid number of parameters at line 280
    Compiling failed.

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    Quote Originally Posted by Crusade View Post
    did that, now it open a new tab called smartparams and this error shows up; [Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(281:149): Invalid number of parameters at line 280
    Compiling failed.
    Either install smart8, or change {$ Define Smart 8$} to {$ define smart$}

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    @Crusade the website that those files are hosted on are down. Go to one of the last pages in that thread and somebody has posted the files and how to install them etc... Once you do that the script will run.

    You ever figure anything out with the looting King? Could it be caused by my computer lagging?

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    I got it to run. Seems like I got v7,2.. and I did the guide on the last page too on that DTM guide, however it seems to get fucked up after one kill, I get an error like this;

    Using Basic Ability
    We still have a target
    Error: Exception: The Points you passed to FastGetPixels exceed the bitmap's bounds at line 431
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap]


    in gametab..
    In does that after the log says using Basic ability, but I put all abilities on 0 so it wouldn't use EOC.. can that be the problem?

    however, great work with the script so far that I can test it, such as walking, searching in bank etc

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    Quote Originally Posted by Mjordan View Post
    @Crusade the website that those files are hosted on are down. Go to one of the last pages in that thread and somebody has posted the files and how to install them etc... Once you do that the script will run.

    You ever figure anything out with the looting King? Could it be caused by my computer lagging?
    Yes, lag will cause it not to detect the red bar after the monster dies, go into the looting procedure and change the wait times around In it after findDTM(redbar1) ect and see what works for you, I can't test without seeing how your computer runs and adding longer waits significantly lowers its speed be asus of how often it is repeated. You can also alter the main fighting procedure, FightFiends to include the looting procedure a few more times if it is lagging badly(:

    E* when I get home I can upload a version to work with lagg if you rather not play around with it, you'll just have to let me know if it works(:

    Quote Originally Posted by Crusade View Post
    I got it to run. Seems like I got v7,2.. and I did the guide on the last page too on that DTM guide, however it seems to get fucked up after one kill, I get an error like this;

    Using Basic Ability
    We still have a target
    Error: Exception: The Points you passed to FastGetPixels exceed the bitmap's bounds at line 431
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap]


    in gametab..
    In does that after the log says using Basic ability, but I put all abilities on 0 so it wouldn't use EOC.. can that be the problem?

    however, great work with the script so far that I can test it, such as walking, searching in bank etc
    Yes, it has to use abilities

  18. #93
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    Oh okay, I added abilities and it workied

    But at the end of low hp, about 2k and thats what I but the setting to, it didnt eat but logged out after this message;
    Trying to open the bank
    Failed to find and open the bank
    Trying to open the bank
    Failed to find and open the bank
    Player is not Active...
    All players not active!
    NextPlayer(False)

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    Quote Originally Posted by Crusade View Post
    Oh okay, I added abilities and it workied

    But at the end of low hp, about 2k and thats what I but the setting to, it didnt eat but logged out after this message;
    Trying to open the bank
    Failed to find and open the bank
    Trying to open the bank
    Failed to find and open the bank
    Player is not Active...
    All players not active!
    NextPlayer(False)
    Hmmm...It should have teleported to castle wars, Ill look at it(: The logging out was a failsafe :P

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    Quote Originally Posted by SRLKing View Post
    Yes, lag will cause it not to detect the red bar after the monster dies, go into the looting procedure and change the wait times around In it after findDTM(redbar1) ect and see what works for you, I can't test without seeing how your computer runs and adding longer waits significantly lowers its speed be asus of how often it is repeated. You can also alter the main fighting procedure, FightFiends to include the looting procedure a few more times if it is lagging badly(:

    E* when I get home I can upload a version to work with lagg if you rather not play around with it, you'll just have to let me know if it works(:
    Ok I'll play around with the wait times and see what I can get to work. If you feel like uploading one for slower computers feel free to though please.

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    Quote Originally Posted by Mjordan View Post
    Ok I'll play around with the wait times and see what I can get to work. If you feel like uploading one for slower computers feel free to though please.
    Just got home, Ill tinker tomorrow(:

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    Quote Originally Posted by SRLKing View Post
    Post any issues I'm looking at looting tonight!



    Do you have smart8? I'll edit the main post to include it.
    I've updated to SMART8.
    I now get this error,
    '[Error] C:\Simba\Includes\SRL\SRL\MISC\Paintsmart.simba(44 :33): Unknown identifier 'SmartGetDebugDC' at line 43'
    If I remove the 8 I get,
    '[Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(282:145): Invalid number of parameters at line 281'

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    Quote Originally Posted by Sotark View Post
    I've updated to SMART8.
    I now get this error,
    '[Error] C:\Simba\Includes\SRL\SRL\MISC\Paintsmart.simba(44 :33): Unknown identifier 'SmartGetDebugDC' at line 43'
    If I remove the 8 I get,
    '[Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(282:145): Invalid number of parameters at line 281'
    Re-install simba or force update it.
    And keep the 8, it's used for smart8

    Creds to DannyRS for this wonderful sig!

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    Quote Originally Posted by Sjoekeloe View Post
    Re-install simba or force update it.
    And keep the 8, it's used for smart8
    'd me too it sorry mate, was asleep

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    It doesn't eat :s When it's supposed to eat, it tries to search for bank.

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