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Thread: [ProjectRS06] AwesomeRuneEssence

  1. #1
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    Post [ProjectRS06] AwesomeRuneEssence

    Joulaha here presenting my third script, rune essence miner and banker.

    Start at varrock small bank...


    NO GUI.

    If you have bug report do it correct form:
    Bug:
    Where?:
    Doing what?:

    example:
    Bug: Doesn't walk to bank.
    Where?: Stuck at aubury.
    Doing what?: Moves mouse to minimap but doesnt click
    Attached Files Attached Files
    Last edited by joulaha; 01-19-2013 at 01:52 PM.

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    im going to try it out tomorrow, ill let you know, thanks for filling my req

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    nice release really like your scripts

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    testing Now.

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    Added 1 failsafe to make sure that it finds the way to aubury, not tested but method is same as going to bank, so i except it to work...

    edit: reuploaded, typo fixed.
    Last edited by joulaha; 01-17-2013 at 08:13 PM.

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    Bug: doesnt mine
    Where?:as soon as you tele
    Doing what?: as soon as it teleports it just sits there

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    Oh thank you so much, been needing one of these for a while now. I will get testing it and offer any suggestions if needed.

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    Quote Originally Posted by Edin View Post
    Bug: doesnt mine
    Where?:as soon as you tele
    Doing what?: as soon as it teleports it just sits there
    this for me aswell

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    Bug: Doesn't teleport back
    Where?: Essence mine teleport
    Doing what?: It clicks in the minimap to go near the teleport however it doesn't actually click the teleport afterwards

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    I got so many errors and bugs with this, mainly when teleporting out when a load is full, not repeating again after the bank, and a few missing sleep commands which send the script into overdrive and lag out my client. I have gone through it and modified a few bits and it seems to be working fine for me now.. I will post the code when i've tested it a little bit more.

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    Doesn't move after full inventory.

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    Im going rework on this now since i got fishing fixed finally

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    For me it doesn't walk to the Mage icon it walkes to the bar.

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    Quote Originally Posted by Rs06tester View Post
    For me it doesn't walk to the Mage icon it walkes to the bar.
    wtf, ill do hotfix for that now!

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    Quote Originally Posted by Rs06tester View Post
    For me it doesn't walk to the Mage icon it walkes to the bar.


    When the gate is open it goes to the bar.

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    Found a fix to that, testing soon as update completes so i can test run it.

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    perhaps you should see this:
    http://villavu.com/forum/showthread....private+server

    To make the paths, it's simple and easy. That way you'll have time to polish this script in other aspects

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    I have the thing downloaded but what program do I use to open it?

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    Quote Originally Posted by Janus View Post
    I got so many errors and bugs with this, mainly when teleporting out when a load is full, not repeating again after the bank, and a few missing sleep commands which send the script into overdrive and lag out my client. I have gone through it and modified a few bits and it seems to be working fine for me now.. I will post the code when i've tested it a little bit more.
    do you think maybe you could post the code as my client also laggs out when i try to run the script.

  22. #22
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    Quote Originally Posted by hellothere View Post
    do you think maybe you could post the code as my client also laggs out when i try to run the script.
    This is this script with a few tweaks, hope the original guy doesn't mind! Most of the credit goes to him.

    Simba Code:
    program AwesomeRuneEssence;
    {$i srl/srl.simba}

    var
    EnoughOfThis,TultaFound,AuburyFound,InventoryFull,PortalFound,Teleportilla,Enough,PuskaFound,KivetFound,PankkiFound:Boolean;
    X,Y,Tulta,TeleportThere,Portal,Teleportti,Pankki,Puska,Kivet:Integer;

    procedure BitmapsHere;
    begin
      Tulta := BitmapFromString(4, 4, 'meJyTK/qrrvlNruivwNJ/EAaEDWfA' +
            'xSFsAEhKGOA=');
      TeleportThere := BitmapFromString(37, 4, 'meJxzD4l1x43+gwEDAwMeNeSh/0g' +
            'Al3VY1ZAtzgAGyLLI1hFUQ6Q4LmNpwQYApr3tGQ==');
      Portal :=   BitmapFromString(8, 8, 'meJxjZGDYjwoYGRgYUQWl0+9AEJpK' +
            'oEhqsTOmFJDrE2UIl0JGQHGIFIQBR5giaEhNSwsZwcUBqDxShQ==');
      Teleportti :=  BitmapFromString(11, 11, 'meJx90N8KgjAchuH7vwzbapQHaU' +
            'PG5kjLw0mgdeaJl9JHX45VErz8Tvawf8q0ZT/KynPGNtqxnWmQm+Y' +
            'vEI0yDRLarxjt0N5ekL49wDiB5ZJYAPdh8gN4gm11ZnaaizCK15JY' +
            'A0UYcDHON3BXpEwbO/V34mMYMtzhB6RvgTnUXV53KUg/DQflf0FW2' +
            'idscAIH');
      Pankki :=  BitmapFromString(16, 3, 'meJxj+vOH4etXhrt3hf/9YyLEZmR' +
            'gALHfvmU4cwbIIMjOyCgA6gIygBqBiCAbqB4AOYxIFA==');
      Puska :=  BitmapFromString(10, 10, 'meJxdjjEKgDAMRTu5ODq7ujkKns' +
            'LrqtVCURRP0zP48EMIwuPT5CWhMZ7xY1kPY16yoF/1o2wzTLI8fpa' +
            'OLCXIpnTXXUtu+4UlUZayQInVorfC+lLe2k1DYzk/oC9xn1RHlFLs' +
            'LWsDqBCCH/BbqBexrp83');
      Kivet :=  BitmapFromString(11, 9, 'meJxzsLNzAKOp0xYCkQOMGx4RAWF' +
            'oaGjAZYFo1uxlEBEIWrhw7YQJc4AiyAogaiAAqABZO1wBBAFlIQqA' +
            '1kEQUHD+/NUQhCyOjIBScDfgUoBVFiIItALZm3BxCIJbjRYOAPW+c1U=');
    end;
    procedure FreebitmapsNow;
    begin
      FreeBitmap(Tulta);
      FreeBitmap(TeleportThere);
      FreeBitmap(Portal);
      FreeBitmap(Teleportti);
      FreeBitmap(Pankki);
      FreeBitmap(Puska);
      FreeBitmap(Kivet);
    end;

    procedure StartBotting; forward;

    procedure GoToBank;
    begin
    writeln('Walking to bank')
    mMouse(666+7,20,1,1);
    sleep(500);
    ClickMouse(X,Y,Mouse_Left)
    sleep(9500);

    PankkiFound := false;

    repeat
        if FindBitmapToleranceIn(Pankki, X, Y, 520, 0, 760, 210, 20)then
        begin
        writeln('Found Bank')
        PankkiFound := true;
        mMouse(X+10,Y-5,1,1)
        sleep(500);
        ClickMouse(X,Y,Mouse_Left)
        sleep(10500+Random(1000));
        end;
    until PankkiFound

    mMouse(255,195,1,1);
    sleep(500);
    ClickMouse(X,Y,Mouse_Right)
    sleep(750);
    mMouse(255,230,1,1);
    sleep(500);
    ClickMouse(X,Y,Mouse_Left)
    sleep(1500);

    mMouse(710,390,1,1);
    sleep(500);
    writeln('Banking Essence');
    ClickMouse(X,Y,Mouse_Right)
    sleep(250);
    ClickMouse(X,Y,Mouse_Left)
    writeln('Run Done');
    StartBotting;

    end;

    procedure GoToAubury;
    begin
    TultaFound := false;
        repeat
            if FindBitmapToleranceIn(Tulta, X, Y, 520, 0, 760, 210, 20)then
            begin
            writeln('Walking to Aubury');
            mMouse(X,Y+7,1,1);
            sleep(1000);
            ClickMouse(X,Y,Mouse_Left)
            TultaFound := true;
            end else
            begin
            mMouse(666,100,1,1);
            sleep(500);
            ClickMouse(X,Y,Mouse_Left)
            end;
        until TultaFound
    end;
    procedure TalkToAubury;
    begin
    AuburyFound := false;
        repeat
            if (TultaFound = true) then
            begin
                repeat
                    mMouse(255,130,1,1);
                    ClickMouse(X,Y,Mouse_Right)
                    sleep(750);
                    if FindBitmapToleranceIn(TeleportThere, X, Y, 0, 0, 520, 340, 20)then
                    begin
                    sleep(500);
                    mMouse(X,Y,1,1);
                    sleep(500);
                    ClickMouse(X,Y,Mouse_Left)
                    AuburyFound := true;
                    end else
                    mMouse(100,100,15,15);
                    sleep(1000);
                    mMouse(300,130,1,1);
                    ClickMouse(X,Y,Mouse_Right)
                    sleep(750);

                    if FindBitmapToleranceIn(TeleportThere, X, Y, 0, 0, 520, 340, 20)then
                    begin
                    sleep(500);
                    mMouse(X,Y,1,1);
                    sleep(500);
                    ClickMouse(X,Y,Mouse_Left)
                    AuburyFound := true;
                    end else
                    mMouse(100,100,15,15);
                    sleep(1000);
                    mMouse(255,170,1,1)
                    ClickMouse(X,Y,Mouse_Right)

                    if FindBitmapToleranceIn(TeleportThere, X, Y, 0, 0, 520, 340, 20)then
                    begin
                    sleep(500);
                    mMouse(X,Y,1,1);
                    sleep(500);
                    ClickMouse(X,Y,Mouse_Left)
                    AuburyFound := true;
                    end else
                    mMouse(100,100,15,15);
                    sleep(1000);
                    mMouse(300,170,1,1)
                    ClickMouse(X,Y,Mouse_Right)
                    sleep(750);

                    if FindBitmapToleranceIn(TeleportThere, X, Y, 0, 0, 520, 340, 20)then
                    begin
                    sleep(500);
                    mMouse(X,Y,1,1);
                    sleep(500);
                    ClickMouse(X,Y,Mouse_Left)
                    AuburyFound := true;
                    end else
                    mMouse(100,100,15,15);
                    sleep(1000);
                    mMouse(295,130,1,1);
                    ClickMouse(X,Y,Mouse_Right)
                    sleep(750);

                    if FindBitmapToleranceIn(TeleportThere, X, Y, 0, 0, 520, 340, 20)then
                    begin
                    sleep(500);
                    mMouse(X,Y,1,1);
                    sleep(500);
                    ClickMouse(X,Y,Mouse_Left)
                    AuburyFound := true;
                    end else
                    mMouse(100,100,15,15);
                    sleep(1000);
                    mMouse(285,130,1,1);
                    ClickMouse(X,Y,Mouse_Right)
                    sleep(750);

                    if FindBitmapToleranceIn(TeleportThere, X, Y, 0, 0, 520, 340, 20)then
                    begin
                    sleep(500);
                    mMouse(X,Y,1,1);
                    sleep(500);
                    ClickMouse(X,Y,Mouse_Left)
                    AuburyFound := true;
                    end;

                until AuburyFound
            end;
        until AuburyFound
    end;
    procedure GoToKivet;
    begin
        mMouse(680,23,1,1);
        sleep(500);
        ClickMouse(X,Y,Mouse_left)
        sleep(5500);
        mMouse(368,100,10,10);
        sleep(500);
        ClickMouse(X,Y,Mouse_Left)
    end;
    procedure GoToPuska;
    begin
    PuskaFound := false;
    repeat
        if FindBitmapToleranceIn(Puska, X, Y, 520, 0, 760, 210, 20)then
        begin
        PuskaFound := True;
        mMouse(X,Y,1,1);
        sleep(500);
        ClickMouse(X,Y,Mouse_left);
        sleep(3500);
        end;
    until PuskaFound
    end;
    procedure GoToPortal;
    begin
    PortalFound := false;
    Teleportilla := false;
        repeat
            if FindBitmapToleranceIn(Portal, X, Y, 520, 0, 760, 210, 20)then
            begin
            PortalFound := true;
            mMouse(X,Y+12,1,1);
            sleep(500);
            ClickMouse(X,Y,Mouse_Left)
            sleep(5500);
                Repeat
                sleep(1000)
                    if FindColortolerance(x, y, 12909307, 0, 0, 520, 340, 20)then
                    begin
                    mMouse(X,Y,1,1);
                    sleep(500);
                    ClickMouse(X,Y,Mouse_Left)
                    sleep(2000);
                    GoToBank;
                    end;
                until Teleportilla
            end;
        until PortalFound
    end;
    procedure CheckInventory;
    begin
    InventoryFull := false;
        repeat
        sleep(3000);
            if FindColorSpiralTolerance(x, y, 7500667, 690, 425, 735, 470, 3) then
            begin
            WriteLn('Invy full');
            InventoryFull := true;
            GoToPortal;
            end;
        until InventoryFull
    end;
    procedure StartBotting;
    begin

      repeat
      writeln('starting');
      GoToAubury;
      sleep(17000);
      TalkToAubury;
      sleep(3000);
      GoToPuska;
      GoToKivet;
      sleep(3000);
      sleep(500);
      CheckInventory;
       until (false)
    end;


    begin
      ClearDebug;
      MouseSpeed := 15;
      SetUpSRL;

      BitmapsHere;

      StartBotting;

      FreebitmapsNow;
    end.

  23. #23
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    Quote Originally Posted by Janus View Post
    This is this script with a few tweaks, hope the original guy doesn't mind! Most of the credit goes to him.

    [/SIMBA]
    Clap clap clap!
    Goodjob

  24. #24
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    when it goes to mine it clicks that little bush like thing thats in the essence room then clicks a random rock (not the essence one) anyway to fix it?

  25. #25
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    Quote Originally Posted by Hexless View Post
    when it goes to mine it clicks that little bush like thing thats in the essence room then clicks a random rock (not the essence one) anyway to fix it?
    Take a picture and point where it clicks?

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