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Thread: [Action Bar] iBuryBones [Fast / Safe / Stable]

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    Default [Action Bar] iBuryBones [Fast / Safe / Stable]



    iScripts & KeepBotting Presents:

    iBuryBones

    STABLE
    -----------------
    |= Version: 1.2 =|
    -----------------
    Status: Flawless
    Last Updated: 28 Jan 2013

    Description
    Your basic bank-n-bury script.

    How to Use
    1) Fill out the setup.

    Simba Code:
    ///////////////////////////////////Start setting up the script here. Refer to the comments if you don't know what you're doing.
    ///////////////////////////////////
    /////       Start Setup     ///////
    ///////////////////////////////////
    ///////////////////////////////////Start setting up the script here. Refer to the comments if you don't know what you're doing.

    procedure DeclarePlayers;
    begin
    HowManyPlayers := 1;
    NumberOfPlayers(HowManyPlayers);
    CurrentPlayer := 0;

    Players[0].Name := 'Your_Username'; //Your Runescape username here.
    Players[0].Pass := 'Your_Password'; //Your Runescape password here.
    Players[0].Active := True; //Set to True if you want to use this player. Set to False to disable this player.
    Players[0].Pin := 'Your_Bank_PIN'; //Put your Bank PIN here. Leave alone if you don't have a Bank PIN.
    end;

    ///////////////////////////////////Don't modify the script ANY FURTHER unless you know what you're doing. You could break stuff!
    ///////////////////////////////////
    /////       Stop Setup      ///////
    ///////////////////////////////////
    ///////////////////////////////////Don't modify the script ANY FURTHER unless you know what you're doing. You could break stuff!

    2) Place your character next to a bank booth in Varrock West Bank.
    3) Place your bones in the first slot of your bank.
    4) Bind your bones to action bar slot 1.
    5) Maximize your action bar, make sure you're in action mode.
    6) Press F9!

    Requirements
    1) Nothing!

    Additional Info
    -> This script doesn't have to be used with bones! You can substitute things such as different bones, ashes, or any other such consumable item!

    Current Bugs
    -> Nope.

    Future Updates
    (Please make suggestions!)
    -> Progress reports.
    -> Fixes for a few potential infinite loops.
    -> Making current procedures/functions more efficient.

    Update Log
    Code:
    v1.2
    - Fixed the issue with accidentally going into chat mode.
    v1.1
    - Fixed some timing errors.
    v1.0
    - Initial release.
    Last edited by Justin; 04-05-2017 at 06:54 AM.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Default

    Title: iBuryBones
    Attachment: AutoSlayer Pro v0.1.simba
    What?

    Simba Code:
    program AutoSlayerPro;
    {$DEFINE SMART}
    {$i SRL/SRL.simba}
    {$i SPS/SPS.simba}
    //{$i KeepBotting/slayer.simba} These includes will come later.

    Forum account issues? Please send me a PM

  3. #3
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    Quote Originally Posted by Justin View Post
    Title: iBuryBones
    Attachment: AutoSlayer Pro v0.1.simba
    What?

    Simba Code:
    program AutoSlayerPro;
    {$DEFINE SMART}
    {$i SRL/SRL.simba}
    {$i SPS/SPS.simba}
    //{$i KeepBotting/slayer.simba} These includes will come later.
    Well, there goes my secret project hang on, I'll upload the real script lol.

    Why do I do these things...?

    EDIT: k done
    Last edited by KeepBotting; 01-28-2013 at 02:40 PM.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Default

    Gratz on release, looked over a it a bit, a few points to consider:
    Simba Code:
    WriteLn('Checking to see if successfully entered.');
    wait(1500+random(100));
    WriteLn('Successfully entered!');
    It doesn't actually check anything so what's the point? if you wanted to check, use
    Simba Code:
    if bankscreen then
      result := True;
    obv turn igetbank into a function aswell


    Simba Code:
    repeat
    TypeSendEx('1', False);
    Wait(RandomRange(350, 525));
    until InvCount = 0;
    Is an infinite loop, what if u get a spin ticket or w/e. You also need to check that the chat isn't active and the eoc bar is up.
    So i'd recommend doing something along the lines of:
    Simba Code:
    procedure iBuryBones;
    var
      b: Integer;
    begin
      if not IsActionBarOpen then ToggleActionBar(True);
      if PlayerChatActive then
      begin
        PressKey(13);
        Wait(150+random(200));
        PressKey(13);
      end;  
      Marktime(b);                
      repeat
        TypeSendEx('1', False);
        Wait(RandomRange(350, 525));
        FindSpinTicket();
      until InvCount = 0 or TimeFromMark(b) > 30000;
    end;

    You also don't have any checks what so ever for actually having bones. You should add checks in bank for making sure they have bones to withdraw before you do so and you need to makesure you have withdraw bones.

    Also theres nothing wrong with doing a little work on standards, check out this.

    Anyway once again gz on release.

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    Post

    Quote Originally Posted by The Killer View Post
    Gratz on release, looked over a it a bit, a few points to consider:
    Simba Code:
    WriteLn('Checking to see if successfully entered.');
    wait(1500+random(100));
    WriteLn('Successfully entered!');
    It doesn't actually check anything so what's the point? if you wanted to check, use
    Simba Code:
    if bankscreen then
      result := True;
    obv turn igetbank into a function aswell


    Simba Code:
    repeat
    TypeSendEx('1', False);
    Wait(RandomRange(350, 525));
    until InvCount = 0;
    Is an infinite loop, what if u get a spin ticket or w/e. You also need to check that the chat isn't active and the eoc bar is up.
    So i'd recommend doing something along the lines of:
    Simba Code:
    procedure iBuryBones;
    var
      b: Integer;
    begin
      if not IsActionBarOpen then ToggleActionBar(True);
      if PlayerChatActive then
      begin
        PressKey(13);
        Wait(150+random(200));
        PressKey(13);
      end;  
      Marktime(b);                
      repeat
        TypeSendEx('1', False);
        Wait(RandomRange(350, 525));
        FindSpinTicket();
      until InvCount = 0 or TimeFromMark(b) > 30000;
    end;
    I see your point on the first bit, I wrote that procedure (should be a function) about a year ago and it needs improvement.

    What is PlayerChatActive?

    I just wrote this, is it okay?

    Simba Code:
    procedure iWaitActionBar;
    begin
    MouseBox(503, 267, 512, 271, mouse_Move);
    if WaitUpText('inimise', 5000) then
    exit;
    end;

    Just makes sure the action bar is up before it starts burying.

    Reason is, when you close the BankScreen there's a short delay before the action bar pops back up and you go into action mode.

    I tried to do the if is not ActionBarOpen then ToggleActionBar thing but I think that would be bad because when exiting the BankScreen, the action bar toggles itself open. It just takes a bit, and the script might mess that up.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Quote Originally Posted by KeepBotting View Post
    I see your point on the first bit, I wrote that procedure (should be a function) about a year ago and it needs improvement.

    What is PlayerChatActive?

    I just wrote this, is it okay?

    Simba Code:
    procedure iWaitActionBar;
    begin
    MouseBox(503, 267, 512, 271, mouse_Move);
    if WaitUpText('inimise', 5000) then
    exit;
    end;

    Just makes sure the action bar is up before it starts burying.

    Reason is, when you close the BankScreen there's a short delay before the action bar pops back up and you go into action mode.

    I tried to do the if is not ActionBarOpen then ToggleActionBar thing but I think that would be bad because when exiting the BankScreen, the action bar toggles itself open. It just takes a bit, and the script might mess that up.
    hmm, I use it on my superheater, works fine for me. though yes you do need a wait. And it works better than what you wrote as it checks for colours instead of static clicking and looking at uptext.
    PlayerChatActive basically searches for the "press enter to chat" iirc. Should stop your issue of having it press 0 before its ready with the combination of both.

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    Quote Originally Posted by The Killer View Post
    hmm, I use it on my superheater, works fine for me. though yes you do need a wait. And it works better than what you wrote as it checks for colours instead of static clicking and looking at uptext.
    PlayerChatActive basically searches for the "press enter to chat" iirc. Should stop your issue of having it press 0 before its ready with the combination of both.
    Alright thanks, I'll add that.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Gz on the release.

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    Quote Originally Posted by BMWxi View Post
    Gz on the release.
    Thanks
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Nice release Keep it up

    Creds to DannyRS for this wonderful sig!

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    Quote Originally Posted by Sjoekeloe View Post
    Nice release Keep it up
    Shank you.

    I mean thank you.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Nice release KB might use this on my secondary soon
    Current Project: Retired

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    Quote Originally Posted by Gucci View Post
    Nice release KB might use this on my secondary soon
    Thanks probably going to implement a progress report in 1.3.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    So, any feedback? o_O
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    First time using Simba and not exactly a scripter or anything but works well. Thanks for upload!

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    Quote Originally Posted by belowzero12 View Post
    First time using Simba and not exactly a scripter or anything but works well. Thanks for upload!
    Quite welcome
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Nice script works good

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    Just one bug, this script dont do the progress

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    cant get script to work

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    Quote Originally Posted by schmidt1818 View Post
    cant get script to work
    Outdated because of RS3.

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