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Thread: Patch Notes 28/01/13

  1. #1
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    Default Patch Notes 28/01/13

    Here's a big one:

    28th January 2013


    Graphical:

    The click area on the shortcut in the Scorpion Mine near Al Kharid has been reduced to prevent players using the shortcut instead of mining ore.
    Players can no longer walk on water in the desert.
    The statues that King Awowogei awards the Desert Monkey Colony for bringing him chimp ices now all appear correctly.
    A graphical glitch in the Grim Tales quest has now been fixed.
    Ali the Hag's arms no longer dislocate from her body.
    Emir Ali Mirza no longer clips into the platform that he's standing on.
    Forgotten rangers now hold and fire their bows correctly.
    The Ornate dragon full helm model has been adjusted.
    Miss Schism no longer stretches wildly when animating.
    Nardah's bankers no longer have missing polys around their necks.
    Added some force camera to the east of the Agility Pyramid to prevent the camera clipping through the cliff face.
    Players can no longer walk into a tree near West Ardougne.
    Made some minor tweaks to the chocatrice cape emote to prevent the player's head from poking out of the top.
    Angry bears have had their attack and defend animations restored.
    A a labelling issue with the Sailor's head in Port Sarim has been fixed.
    It is no longer possible to walk through the statue of a giant head in the desert.
    Some labelling issues with Osman which were causing him to stretch and bend wildly have been fixed.
    The baby and adolescent Skypouncer's eyes will now change colour to match the body.
    Ozan's hairstyle no longer causes the neck of female characters to stretch.
    Players feet no longer clip into the stairs found in Player Owned Ports.


    Quests, Challenges & Achievements:

    The Quiet Before the Storm quest journal has been updated to be a little more helpful.
    A minor grammatical error in the Defender of Varrock quest journal has been corrected.
    Ga'al Xox will now appear in the correct position in a cutscene when first entering the Elder Kiln tunnel during The Elder Kiln quest.
    Multiple gems can no longer be repeatedly collected from the Kalphite Nursery during Diamond in the Rough.
    During Rune Memories, when pinned at the top of the Wizard's Tower, Ariane will struggle a little less frequently.


    Skills & Minigames:

    A new "pocket" rule set has been added to Duel Arena.
    Flowers can now be used as fun weapons in the Duel Arena again.
    Simon should now correctly accept noted items for Pyramid Plunder.
    The tribesman that attacks you during Tai Bwo Wannai Cleanup now has the correct amount of life points.
    The Dominion Tower Decaying Avatar will now spawn roots to heal with at the correct times.
    Players no longer get stuck beneath 'The Inadequacy' when it re-spawns on top of them in Dominion Tower.
    We've adjusted some text in clue scrolls from "longbows" to "shieldbows".


    Other:

    An issue with Kalphite King instancing and group sizes has been fixed.
    Some changes to the Kalphite Kings behaviour have been made to prevent him being unable to reach a target.
    Some changes to the Kalphite Kings behaviour have been made to prevent manipulation of his attack cycle in order to avoid more powerful attacks.
    Some citizens of Varrock were still celebrating Christmas. This has been stopped.
    Clan Admin+ ranks can now only kick a maximum of two clan members per day to prevent rogue admins from kicking an entire clan. The owner may still kick as many as they like.
    Added further Clan keywords to account for the higher maximum combat level of 200.
    Anti-fire potions now work on negating some fire breath damage.
    Fire magic now does more damage against Glacors.
    The Steel titan melee special attack power has been increased.
    The Character Creation screen sounds have been updated.
    Scroll interfaces have had a graphical overhaul.
    The requirements to equip Glacor boots have been amended.
    Players should find it easier to speak to Nanuq near the God Wars beacon.
    A warning has been added about potentially losing items on entry to the Player Owned Ports.
    Casting Tune Bane Ore on a mounted head in your POH no longer requires the heads in your inventory, and the spell now additionally works on KBD heads.
    The 'Open Store' button has been replaced with something more appropriate for items in the customisation interface that cannot be bought in the store.
    The Maple shieldbow (focused) is no longer incorrectly listed as a members item on the skill guide.
    Bakriminel bolts should now list the correct crossbow to use them in the Ranged Skill Advance Guide.
    An issue where certain options were transferred to other items when using them inside a bank, such as a pouch "fill" option appearing on the wrong item after closing the bank interface, has been fixed.
    Objects with dynamic switching options (such as a pouch's Fill / Empty options) will now work correctly on an actionbar.
    An outdated reference to Longbows in the Fletching Skill Advance Guide has been fixed.
    Players can no longer heal to max health whilst Dungeoneering by logging out and back in again.
    Cornelius has received a lesson in customer service and now stands behind his bank booth facing the customer.
    Hand cannons have had their ammo type corrected in the Grand Exchange.
    Vannaka should now correctly give hints on how to take down Otherworldly beings.
    Mummies, once set on fire, will give xp.
    An unreachable copper ore node north of Al Kharid can now be mined.
    A Level 40 Defence requirement to the Guthix, Saradomin and Zamorak Mitres, in line with the Armadyl, Bandos and Ancient Mitres, has been added.
    You can no longer sell XP pendants and Keepsake Keys to the Dungeoneering Smuggler.
    Solomon's Store customisations are no longer overridden when the Old Crone enchants the Ghostspeak amulet in Ghosts Ahoy.
    Fixed an issue where exiting the Clan battlefield would teleport you to the exit portal.
    Clan Avatar buff icons from recently dismissed avatars will no longer appear in the Choose Buff interface for the next summon.
    Fixed an issue with inconsistent life point values on some versions of the Unholy cursebearer Dungeoneering boss.
    The Law talisman staff can now be taken on to Entrana.
    The Halloween 2012 quick chat options have been removed.
    The description for Barbarian Teleport has been updated.
    Killing Black demons whilst Dungeoneering will now count towards a Slayer assignment.
    An issue where tooltips for inventory objects were displaying too far away from the object has been fixed.
    A change to the Loyalty Shop which should allow players who've been unable to claim their Master Invigorate auras has been made.
    Players will now continuously attack Chompy birds and will no longer be told that the bird they were attacking is not their target.
    Combat with Har'Lakk the Riftsplitter now works as intended.
    The Crescent Isle has been added to the Archipelago Map in Player Owned Ports.
    The Crescent Island has been changed to the Crescent Isle for consistency in Player Owned Ports.
    The Judge of Dice now appears in the correct interface with the correct island in Player Owned Ports.
    A confirmation has been added when equipping tradable Player Owned Ports armour.
    Players are no longer guaranteed a Player Owned Ports random event reward if they have the maximum amount of a certain type of reward.
    Solomon Store overrides now work with bound Catalytic staffs.
    The Auspicious katana stats have been updated.
    The Enhanced ancient staves should now have the correct stats applied.
    The stats of one kind of dark wizard whose life points were abnormally low has been adjusted.
    The level of Iron dragons has been adjusted to make them weaker than Steel dragons again.
    Last edited by Benny; 01-29-2013 at 02:22 PM.

  2. #2
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    Geez that's a lot a screwup fixes... They shouldn't be proud to have fixed so many bugs, they should be ashamed there were so many to begin with.

    Current projects:
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    Wait, what does the player owned ports warning mean?

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    Quote Originally Posted by Silentcore View Post
    Wait, what does the player owned ports warning mean?
    If you drop items in PoP you lose them if you leave.
    My First Build!, Selling Downloadable Games
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    Quote Originally Posted by Austin View Post
    If you drop items in PoP you lose them if you leave.
    oh ok, I thought it has something to do with fighting..

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    Quote Originally Posted by Flight View Post
    Geez that's a lot a screwup fixes... They shouldn't be proud to have fixed so many bugs, they should be ashamed there were so many to begin with.
    It's rather embarrassing but I guess it's a result of them pushing updates faster than they can think them through.

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    Quote Originally Posted by -Benny View Post
    It's rather embarrassing but I guess it's a result of them pushing updates faster than they can think them through.
    I believe you're right about that.

    Current projects:
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    "I won't fall in your gravity. Open your eyes,
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    Back in the prime of RS all the patch notes used to be were very minor graphical glitches, now its game changing updates :s

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    Well better late then never with the game updates I guess

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    Quote Originally Posted by Sirenia View Post
    Well better late then never with the game updates I guess
    That's true. Better than leaving the game with errors but there's no need to release them in the first place.

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