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Thread: Update 5th Feb

  1. #1
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    Default Update 5th Feb

    Post it here please, at school :x

  2. #2
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    The following fixes and tweaks have now been implemented. As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game.

    Graphical:


    Player’s hands will no longer glow when crossing monkey bars with a Dragonfire shield equipped.
    Stiles' animation has been fixed so that his head isn't trapped in a lobster cage.
    A part of the roof in Sophanem is now removed when it is supposed to be.
    The scimitars on the table of Al Kharids scimitar shop have been updated.
    Some roof tiles have been fixed on the Exam Centre.
    You will no longer be forced away from map squares in the Chaos Dwarf Room of Taverley Dungeon.
    Some z-bias issues in the Chaos altar have been fixed.
    We've removed the old lava texture from the Troll Stronghold exit.
    Forgotten rangers now hold and fire their bows correctly.
    A stretching issue with Royal dragonhide chaps has been fixed.
    The animation has been changed for adding spider carcasses to sticks.
    Necromancers should no longer have their face stretch upon death.
    Tutorial island has been removed from the map in the Runecrafting Guild
    Ozan now has some extra details on his hands.
    The animation for planting seeds within the Troll Warzone area has been adjusted.
    A new rake animation has been added.
    Mieliki has been moved back from her counter slightly.



    Quests, Challenges & Achievements:


    The cutscene at the end of What's Mine is Yours no longer prevents you from using the XP counter.
    The sick Spirit Tree in the Path of Glouphrie now heals correctly.
    Eadgar will no longer return to the Troll's cell after completing Troll Stronghold.
    An incorrect message about the ancestral door in Spirits of the Elid has been fixed.
    A section of text has been changed to match the audio during Rune Memories.
    An issue with the exit portal during the battle against Bork has been fixed.
    Familiars will no longer interrupt the fight against the demon in Legends’ Quest
    The demon in Legends’ Quest can now be defeated.
    The Lost Tribe quest now filters correctly on the quest list when all requirements are met.
    The Fremennik Sagas: Thok Your Block Off secret challenge has been made a bit easier.
    Leaving a Fremennik Saga no longer deselects your combat XP preference resulting in no XP gains.
    A formatting error in the Elder Kiln quest journal has been fixed.
    The sundial interfaces in Diamond in the Rough should no longer suffer from inaccuracies.
    The cooking stove in the Troll Warzone area now appears correctly during Let Them Eat Pie.
    When a player uses a 'perfect' gold bar on a furnace, the text is now displayed correctly.
    Grüfeld Bach will give Silverlight back to players who have completed Shadow of the Storm.
    NPCs throughout the Clockwork Syringe quest are now aggressive again.
    Players may no longer undertake Black Knights' Fortress without the level needed to equip the required armour.
    The daily challenge 'Runes, Spice and Slice Stalls' will now update correctly when thieving from scimitar stalls.
    The Challenge to create Studded Armour now also accepts Studded chaps.



    Skills & Minigames:


    Players now receive a ‘Nothing Interesting Happens’ message if they use a unicorn horn on a 1, 2 or 4 dose restore potion.
    During the combat academy the momentum ability is now correctly described to last 20 minutes.
    A spelling error on a Slayer tip from Turael has been fixed.
    Dungeoneering parties can now only be formed within the walls of the castle.
    Some text has been changed to match the audio in The Whaler's 'The Misguide' cutscene.
    The Skill Advance Guide now has correct level requirements listed for Sacred and Volatile clay butterfly nets.
    Teleporting out of Trouble Brewing will no longer show the pirate clothing to still be on the player.
    Players can no longer try and create Serum 207 without being at the correct stage of the quest.
    Music now fades out when a story cutscene happens in Player Owned Ports.
    The miss-hit hits plats have been stopped from displaying over familiars, when their special attacks miss hitting on a target NPC.
    Prayer icons will now be disabled when exiting a Castle Wars game.
    Superior tetsu leggings are no longer providing more XP than they should when crafted
    An issue with the Kalphite King and his freedom ability has been fixed.
    A typo on the examine text for the evil symbols in Demon Flash Mobs has been fixed.
    A couple of errors with 'trait' stats for crew members have been fixed in Player Owned Ports.
    Followers will not be visible when viewing your ship with the customisation interface hidden in Player Owned Ports.
    We've updated the adversity bar in Player Owned Ports for players with more than 3 special voyages.
    Trying to do damage via auto attacks (i.e. left clicking) to the very first troll in the Troll Warzone does nothing until you use an ability.
    Player will now automatically crush abominations when thy have low health as long as they have the spiked gauntlets equipped
    The Make-X interface now shows the correct amount of XP for attaching feathers to bane bolts.
    It is now conveyed more clearly that the "Leather Coif" is only able to be crafted by members.
    Mages in the Mage Training Arena now animate correctly whilst attacking.
    The Strength Skill Advance Guide now lists the granite mace as part of "granite weaponry".
    Trimmed versions of the blue and green dragonhide armours now have the correct Dragon Slayer requirement.
    The Skill Advance Guide has been updated in places to reflect more armour and weapon changes due to the Evolution of Combat.
    Sawmill planks can no longer be taken out of the sawmill.



    Other:


    All Hellhounds (and normal dogs) now utilize the latest sound effects (thanks go to Rooh for pointing this out).
    Minnie tells players what armour she is actually wearing.
    Isold no longer mentions Major Corothers.
    The Bronze claw and Off-hand bronze claw have been changed to require level 1 attack.
    Entering your bank PIN at a shop no longer interrupts the flow of the purchase.
    Bakriminel bolts now correctly state on the Grand Exchange that they require Chaotic crossbows to use.
    The Scarecrow mask and Lightning staff will only be in Diango's Promotional items list, not his Holiday items selection.
    A labelling issue with Saradomin's Whisper has been fixed.
    An issue with the values of the Adamant defender has been fixed.
    A prayer bonus has been added back to the Armadyl helmet.
    The Fire cape is now removed from the players back while in the Fight Kiln
    Some grammatical errors with Chieftain Brundt have been fixed.
    Musicians no longer mention disease.
    Players can no longer place flags and standards within the Runecrafting Guild.
    Batwings are now dropped after a bat has died.
    The Mud Pie is now a ranged weapon.
    Grand Exchange pre-purchase information has been corrected for armour.
    Guthix, Saradomin and Zamorak fruit now restore 100 prayer points instead of 10.
    An issue with the binding shot not damaging stun immune enemies has been fixed.
    Ganodermic beasts now use magic auto attacks when being attacked by melee.
    An issue with implings getting overly aggressive at magic-using players has been fixed.
    Blood reavers can no longer deal damage through the big door in the God Wars Dungeon.
    An issue that allowed players to wield off-hand weapons with the Keenblade has been fixed.
    The Bloodpouncer pet now has the correct icon when stored in a menagerie.
    The new pets have been given some extra training on keeping up with their masters.
    The quest cape and hood no longer appear greyed out on the customisation interface when used with a Dragon keepsake key.
    A script crash when selecting a recolour in the customisation interface has been fixed.
    Some tweaks to the task side panels have been made for numbering and formatting.
    The armour value of the mercenary gloves in the Daemonheim reward shop have been updated.
    The stats for the Lucky Saradomin Sword should now match the stats of the normal Saradomin Sword
    Battleaxes now play a sound effect when the fury ability is used

    Also sinkholes:

    Sinkholes (members only)
    RuneScape Sinkholes

    Across Gielinor, sinkholes are opening up, revealing lost treasure caches once stored by Bilrach. The Gorajo hoardstalkers within have no love for their old master, and are more than happy for you to raid his vaults. It won't be an easy job, though - you'll be pitted against the clock to unlock the treasure room in time, and you'll need to ensure you're ahead of your team-mates to get the best rewards!

    Enter a sinkhole, and you'll be sent to a lobby where you'll be placed into a group of five like-minded adventurers. You'll then be placed into a large, open-plan dungeon filled with monsters and resources. Your team will have seven minutes to complete up to three objectives, which will involve gathering resources, collecting totems from monster drops, and collecting exploration totems by discovering areas of the dungeon. While completion of these is a team-wide goal, each player's contribution will be tracked separately. The better your score, the more likely you'll place first, which will give you the best shot at the richest rewards.

    To contribute to the goals, you'll need to deposit the resources or totems that you've gathered into chutes near the dungeon's entrance. Once each goal is met, you can no longer contribute to it (and - as such - be further credited for your contribution). Dumping in a big batch of resources or totems might bump up your score, but it'll do you no good if other players got there first. Winning first place is a balancing act of risk and reward!

    Complete one or more of the objectives as a team, and you'll gain access to the sinkhole's treasure room. The more objectives complete, the better the rewards overall. Each player will be assigned a chest containing a reward. The highest-ranked player's chest will contain a huge Dungeoneering XP lamp, but the others will each be assigned a different prize from the following list at random:


    A small Dungeoneering XP lamp.

    A medium Dungeoneering XP lamp.

    A large Dungeoneering XP lamp.

    A huge stash of Dungeoneering tokens.


    Once the chests have been assigned, each player has the opportunity to play a card, in order of last place to first place. These are picked up through activity within the dungeon, and the highest-ranked player gets an extra card to choose from. These cards - themed after summoned familiars - have a number of effects which will be played out in order of last to first. For example: the thieving locust card will swap your chest with that of the lowest ranked player; the protection titan card will block one attempt to move your chest; and the reversing phoenix card will cancel the effect of the previous player's card. You can see which cards are used by other players, so the higher you rank, the bigger your advantage. Once the round of cards is over, each player will be given their final prize.

    As well as a healthy hoard of Dungeoneering XP and tokens, you can also obtain pieces of the Gorajo hoardstalker set - cosmetic versions of the gear you'll wear within the sinkhole dungeons. If you're collecting this outfit, look out for the preening ibis card, which will guarantee a piece of the set in your current chest.

    Delve deeply, fight bravely and plan carefully - and may the fates favour you, naabe!

    Mod Daze



    How to start Sinkholes:

    Speak to Talsar in the Fremennik camp on Daemonheim Peninsula for details, as well as a free teleport to open or emerging sinkholes. New sinkholes appear on a two-hourly basis. Note that you can re-enter a sinkhole that you have recently left.

    Speak to the Gorajo hoardstalker within a sinkhole for a demonstration of how the D&D works.

    Requirements:

    You must be a RuneScape member.



    Behind the Scenes Video

    Take a tour of Sinkholes in our latest Behind the Scenes video:




    In Other News


    Tame yourself a ferocious Dragon Wolf premium pet - and perhaps even pick up a matching outfit - in Solomon's General Store now.

    Solomon's General Store is now offering all RuneScape members a free +50 bank booster as a "thank you".

    There's a Ramokee cosmetic outfit and D&D reset tokens coming to the Squeal of Fortune later this week. Keep an eye on the news for details!
    Last edited by Soviet Union; 02-05-2013 at 04:38 PM.





  3. #3
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    Thanks for the updates, I liked the video, it's really clever..

  4. #4
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    Interesting thanks!

    Free bank booster yay!

  5. #5
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    A dungeoneering minigame. Intersting..
    Check out my scripts:
    FrostChopper

  6. #6
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    I think they got the message about existing members never getting anything free... And gave us a bank booster. Cool.

    <3
    ^Made by: DannyRS


    Check out my Tutorials: Miscellania Tutorial ~ 1 - 99 Smithing
    Avatar made by: Vinyl Scratch[/CENTER]

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