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Thread: Talking Simple F2P Requests

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    Default Talking Simple F2P Requests

    Title. As in simple, I mean something that is repetative.

    Edit: I derped on the title. "TAKING Simple F2P Requests"

    Requests so far:
    1-99 Woodcutter
    Beefy Bill cow killer
    Rimmington Miner + Banker

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    Make a script that does this

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    As in an AIO woodcutter? :P

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    Yeah but make it check levels when it levels up, so then when it knows it is say, level 10, it moves from normal to oak, and so on. If that seems too complicated, you could just make a powerchopper that supports those log types.

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    Quote Originally Posted by BMWxi View Post
    Yeah but make it check levels when it levels up, so then when it knows it is say, level 10, it moves from normal to oak, and so on. If that seems too complicated, you could just make a powerchopper that supports those log types.
    Gonna try my guide
    Also, I hate gates. Stopped the wheat picker lol

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    Quote Originally Posted by [PRO]metheus View Post
    Gonna try my guide
    Also, I hate gates. Stopped the wheat picker lol
    Yeah, it would be cool to get a cape on a F2P

    Gates are a pain, I might try to make a gate function for you

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    Quote Originally Posted by BMWxi View Post
    Yeah, it would be cool to get a cape on a F2P

    Gates are a pain, I might try to make a gate function for you
    Thanks, but I'm gonna avoid gates from now on

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    Quote Originally Posted by [PRO]metheus View Post
    Thanks, but I'm gonna avoid gates from now on
    but.. but..

    Simba Code:
    program GateForWheatFieldOboveCookingCuildOpener;

    {$DEFINE SMART}
    {$i srl/srl.simba}

    function OpenGate:Boolean;
    var
      tmpCTS, i, N, r, Counter:Integer;
      GateTPA:TPointArray;
    begin
      tmpCTS := GetToleranceSpeed;
      SetColorToleranceSpeed(2);
      SetToleranceSpeed2Modifiers(0.06, 0.11);
      FindColorsTolerance(GateTPA, 5077901, MSX1, MSY1, MSX2, 180, 5);

      SetColorToleranceSpeed(tmpCTS);
      SetToleranceSpeed2Modifiers(0.02, 0.02);

      N := High(GateTPA);
      if (N < 1) then
      begin
        WriteLn('Cannot Find Gate!');
        Logout;
        TerminateScript;
      end;
      MarkTime(Counter);
      for i := 0 to N do
      begin
        r := random(N);
        Wait(RandomRange(100, 250));
        MMouse(GateTPA[r].x, GateTPA[r].y, 0, 5);
        Wait(RandomRange(100, 175));
        if WaitUpText('en G', 500) then
        begin
          Break;
        end;
        if WaitUpText('se G', 500) then
        begin
          WriteLn('Gate is already open');
          Result := True;
          Exit;
        end;
        if (TimeFromMark(Counter) > 3000) then
        begin
          WriteLn('Failed to find the Gate!');
          Logout;
          TerminateScript;
        end;
      end;
      ClickMouse2(True);
      Flag;
      Result := True;
    end;




    begin
      SetupSRL;
      if OpenGate then
        WriteLn('Wohoo, opened the gate!');
    end.

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    Quote Originally Posted by BMWxi View Post
    but.. but..
    Dang, thanks for this! Gonna save this for when I'm stuck at a gate and change the colors

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    A Rimmington miner that uses the Ring of kinship to teleport to Daemonheim where it banks, and then uses the a weilded clan vexillum to return to the clan camp just above the mine.

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    Quote Originally Posted by THE MAYOR View Post
    A Rimmington miner that uses the Ring of kinship to teleport to Daemonheim where it banks, and then uses the a weilded clan vexillum to return to the clan camp just above the mine.
    Runaway made a script that does exactly this. I'll see if I can find it for you.

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    Quote Originally Posted by THE MAYOR View Post
    Thanks!
    http://villavu.com/forum/showthread.php?t=75469

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    Quote Originally Posted by THE MAYOR View Post
    A Rimmington miner that uses the Ring of kinship to teleport to Daemonheim where it banks, and then uses the a weilded clan vexillum to return to the clan camp just above the mine.
    Actually was a project I was making, but I didn't get to banking yet lol...
    Might scratch that off since Runaway has one already

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    Cow killer that collects hides and banks via beefy bill?

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    If you wanted to mix it up you could lodestone to Port Sarim and bank in the deposit box on the wharf and then run or vex telle back?

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    Quote Originally Posted by stayon View Post
    Cow killer that collects hides and banks via beefy bill?
    I'll try this out if my 1-99 woodcutting script doesn't work out

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    Quote Originally Posted by [PRO]metheus View Post
    I'll try this out if my 1-99 woodcutting script doesn't work out
    That'd be awesome! Would be good for us non rich folk looking to level crafting

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    Forgot to mention, but it's gonna be powerdropping from 1-99 f2p.

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