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Thread: RS06 Eating

  1. #1
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    Default RS06 Eating

    I am quite new to the pascal language but Ive been messing around with the code and I was wondering if there was anything included in the RS06 include that I could use to add eating to some of these multifighter scripts and if so how could i integrate it like defining the variables etc. Thanks! I hope to get some feed back soon (:

  2. #2
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    Default

    The best way to add eating would be to make a DTM of the food you want to eat and then search the inventory for it. As for adjusting the script for it, put the food checking and eating in the loop that it goes into while fighting. This will be slightly different for each script.

  3. #3
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    Default

    Thanks ill try it tonight!

  4. #4
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    Default

    Here is the code I am adding to


    Code:
    Program AutoFighter;
    {$I SRL/SRL.Simba}
    {$I SRL/SRL/Misc/Debug.Simba}
    {$I P06Include/P06Include.Simba}
    {$DEFINE SMART}
    var
      Col_Monster, Tol_Monster,C_Color,C_Tol,XpKill,XpGained,MonsterKilled, EatFood, x ,y:Integer;
      Uptext_1, Uptext_2, Uptext_3, Status,MonsterKill,Message_1,Message_2:String;
      C_Uptext_1, C_Uptext_2, C_Uptext_3, TalkRand,Message_3,Message_4:String;
      Seconds,StartTime,C_XpKill,XpPerHour,KillsPerHour,TimeOut:Integer;
      Hue_Monster,Sat_Monster,C_Hue,C_Sat:Extended;
      Message_5:String;
    
    
    Procedure DeclareVariables;
    Begin
    
    
      {*****************************************************************}
      {****************Declare the monster you want to kill.************}
      {*********************Valid options are:**************************}
      {**********spider,globin,cow,darkwizzard,guard,custom.************}
      {Choose defualt timeout if bot detects you in combatwhen your not*}
      {*****************************************************************}
    
                           MonsterKill := 'guard';
                               TimeOut := 15;
    
    
      {****************************************************************}
      {********************Type yes to Talk randomly*******************}
      {****************************************************************}
    
                              TalkRand := 'Yes';
    
    
      {****************************************************************}
      {*****************Fill in random messages here*******************}
      {****************************************************************}
    
                              Message_1 := '';
                              Message_2 := '';
                              Message_3 := '';
                              Message_4 := '';
                              Message_5 := '';
    
    
      {****************************************************************}
      {****If the monster you want to kill is not listed use custom****}
      {************Fill in the info using ACA(Auto Color Aid)**********}
      {****************************************************************}
    
                              C_Color := 0;
                              C_Hue := 0;
                              C_Sat := 0;
                              C_Tol := 0;
                              C_XpKill := 0;
                              C_Uptext_1 := '';
                              C_Uptext_2 := '';
                              C_Uptext_3 := '';
    
      {****************************************************************}
      {*********End of User setup, Don't touch below this line*********}
      {****************************************************************}
    
    
    End;
    Procedure WriteProgress;
    Begin
      Seconds := (1 + ((Getsystemtime - StartTime) / 1000));
      XpPerHour := (3600 * XPGained) / (Seconds);
      KillsPerHour := (3600 * MonsterKilled) / Seconds;
    
      ClearDebug;
      Writeln('*************************');
      Writeln('Time Running:' + TimeRunning + '');
      Writeln('Status:' + Status + '');
      Writeln('Monsters killed:' + IntToStr(MonsterKilled) + '' );
      writeLn('Kills Per Hour: ' + IntToStr(KillsPerHour) + '');
      Writeln('XP Gained:' + IntToStr(XpGained) + '');
      writeLn('Combat XP/H: ' + IntToStr(XpPerHour) + '');
      Writeln('*************************');
    End;
    Procedure EatFood;
          begin;
         EatFood:= DTMFromString('mLgAAAHicY2JgYChlYmAIB+KnQPYdIN6dLMpgoKDAwMUAAYxQzMAAAIIZBEM=');
         SetupSRL;
         FindDTM(EatFood, x, y, MIX1, MIY1, MIX2, MIY2);
         MMouse(x, y, 0, 0);
         FreeDTM(EatFood);
         end;
    end;
    Procedure RandomTalk;
    Begin
      if TalkRand = 'Yes' then
        Begin
          case random(1000) of
          1:  TypeSend(''+ Message_1 + '');
          2:  TypeSend(''+ Message_2 + '');
          3:  TypeSend(''+ Message_3 + '');
          4:  TypeSend(''+ Message_4 + '');
          5:  TypeSend(''+ Message_5 + '');
          End;
        End;
    End;
    Function CheckHP(SearchArea: TBox): TPointArray;
    var
      T: TPoint;
      H, I: integer;
      Colors: TIntegerArray;
      ATPA: T2DPointArray;
    begin
      Colors := [HP_BAR_COLOR1, HP_BAR_COLOR2];
      H := High(Colors);
      SetArrayLength(ATPA, H+1);
      T := point((MFBox.x2+MFBox.x1) div 2,(MFBox.y2+MFBox.y1) div 2);
      for i := 0 to H do
        with SearchArea do
          FindColorsSpiralTolerance(T.x, T.y, ATPA[i], Colors[i], X1, Y1, X2, Y2, 2);
      Result := MergeATPA(ATPA);
    end;
    Function srl_IsFighting: Boolean;
    begin
      Result := InRange(Length(CheckHP(MFBox)), 30, 240);
    end;
    Function IsFighting: Boolean;
    var
      PBox: TBox;
    Begin
      PBox := IntToBox(238, 169, 279, 217);
      Result := (AveragePixelShift(PBox, 250, 350) > 15);
      //Writeln(IntToStr(AveragePixelShift(PBox, 500, 650)));
         Begin
         CheckHP(MFBox);
         EatFood;
         end;
    
    End;
    Function Attack: Boolean;
    Var
      tmpCTS,i, L,Counter,Fighter: Integer;
      ObjTPA: TPointArray;
      ObjATPA: T2DPointArray;
      X,Y,DMCount,Moves: Integer;
    Begin
      Moves:=0;
      DMCount:=0;
    
      tmpCTS := GetToleranceSpeed;
      SetColorToleranceSpeed(2);
    
      SetToleranceSpeed2Modifiers(Hue_Monster, Sat_Monster);
      FindColorsTolerance(ObjTPA, Col_Monster, 1, 1, 514, 338, Tol_Monster);
      SplitTPAWrap(ObjTPA, 10, ObjATPA);
    
      SortATPASize(ObjATPA,True);
      SetColorToleranceSpeed(tmpCTS);
      SetToleranceSpeed2Modifiers(0.02, 0.02);
    
      DMCount:=RandomRange(3,5);
      L := High(ObjATPA)
      MarkTime(Counter);
      For i := 0 To L Do
        Begin
          MiddleTPAEx(ObjATPA[i], X, Y);
          Repeat Begin
            Moves:=Moves+1;
            mmouse(x, y, 1, 1);
            Status := ('Looking for ' + MonsterKill + 's')
            WriteProgress;
            Wait(RandomRange(400, 500));
            If (P06_IsUpTextMultiCustom([''+Uptext_1,''+Uptext_2,''+ Uptext_3])) Then
            Begin
              clickmouse2(mouse_Left);
              Wait(RandomRange(800, 1200));
              Status := ('Fighting ' + MonsterKill +'s')
              WriteProgress;
              While IsFighting do
              Wait(RandomRange(400, 800));
              MarkTime(Fighter);
              If not IsFighting then
              Begin
                if (TimeFromMark(Fighter) > 1000) then
                Begin
                  if not IsFighting then
                  Begin
                    Break;
                  End;
                End;
               if (TimeFromMark(Fighter) > TimeOut) then
               Begin
                 Break;
               End;
              End;
              IncEx(XPGained, XpKill);
              IncEx(MonsterKilled, 1);
              Exit;
            End;
          End; Until (Moves > DMCount)
          If (TimeFromMark(Counter) > 5000) Then
          Begin
            Break;
          End;
        End;
      Result:=False;
    End;
    Procedure SetKill;
    Begin
      Case LowerCase(MonsterKill) Of
        'goblin':
        Begin
          Col_Monster := 7186324;
          Hue_Monster := 0.03;
          Sat_Monster := 0.72;
          Tol_Monster := 9;
          XpKill := 10;
          Uptext_1 := 'Attack Go';
          Uptext_2 := 'ttack Gob';
          Uptext_3 := 'ack Globin';
        end;
        'spider':
        Begin
          Col_Monster := 345172;
          Hue_Monster := 0.02;
          Sat_Monster := 1.63;
          Tol_Monster := 7;
          XpKill := 10;
          Uptext_1 := 'Attack Sp';
          Uptext_2 := 'ttack Spi';
          Uptext_3 := 'ack Spider';
        End;
        'cow':
        Begin
          Col_Monster := 2246755;
          Hue_Monster := 0.09;
          Sat_Monster := 0.55;
          Tol_Monster := 7;
          XpKill := 10;
          Uptext_1 := 'Attack Cow';
          Uptext_2 := 'ttack Cow';
          Uptext_3 := 'ack Cow';
        End;
        'darkwizzard':
        Begin
          Col_Monster := 2505017;
          Hue_Monster := 0.00;
          Sat_Monster := 0.48;
          Tol_Monster := 3;
          XpKill := 10;
          Uptext_1 := 'Attack Da';
          Uptext_2 := 'ttack Dark';
          Uptext_3 := 'ack Dark';
        End;
        'guard':
        Begin
          Col_Monster := 990868;
          Hue_Monster := 0.05;
          Sat_Monster := 0.62;
          Tol_Monster := 3;
          XpKill := 10;
          Uptext_1 := 'Attack Gu';
          Uptext_2 := 'ttack Gua';
          Uptext_3 := 'ack Guard';
        End;
        'custom':
        Begin
          Col_Monster := C_COLOR;
          Hue_Monster := C_HUE;
          Sat_Monster := C_SAT;
          Tol_Monster := C_TOL;
          XpKill := C_XpKill;
          Uptext_1 := C_UPTEXT_1;
          Uptext_2 := C_UPTEXT_2;
          Uptext_3 := C_UPTEXT_3;
        End;
      End;
    End;
    Begin
      SetupSRL;
      SetupP06Include;
      MouseSpeed := 20;
      ActivateClient;
      DeclareVariables;
      StartTime := GetSystemTime;
      SetKill;
      Attack;
    Repeat
      Attack;
        Until False;
    End.
    {
    MR HYDE
    COL 5337207
    TOL 3
    HUE MOD 0.20
    SAT MOD 0.21
    }
    {
    Drunken Dwarf
    Col - 1547472
    Tol - 0
    hue  0.00
    Sat  0.00
    }
    When I compile It says Duplicate Identifier on this procedure

    Code:
    Procedure EatFood;
          begin
         EatFood:= DTMFromString('mLgAAAHicY2JgYChlYmAIB+KnQPYdIN6dLMpgoKDAwMUAAYxQzMAAAIIZBEM=');
         SetupSRL;
         FindDTM(EatFood, x, y, MIX1, MIY1, MIX2, MIY2);
         MMouse(x, y, 0, 0);
         FreeDTM(EatFood);
         end;

  5. #5
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    Default

    You can remove the SetupSRL; from the eating procedure, because it was already called at the beginning of the script.

    Your procedure is called "EatFood", but you also declared your DTM as "EatFood". They need to be different because Simba already recognizes the procedure as EatFood. I'd recommend naming the DTM "SalmonDTM" or "TunaDTM" because then you remember that:
    A)It's a DTM
    B)It's a DTM for Salmon (or whatever food it is)

    You should also declare these as local variables, unless you need to use SalmonDTM elsewhere in the script.

    You can declare local variables like this example (I also added some things which I'll explain):

    Simba Code:
    procedure EatFood;
    var                          // This tells the script that the following line is variables.
      SalmonDTM, x, y:Integer;  //DTMs and coordinates are stored as Integers.
    begin
      SalmonDTM := kvokdsjkojwoif0i2b; //I just hit the keyboard, this isn't an actual DTM
      WriteLn('Looking for Food');//Add these throughout the script to help you pinpoint problems
      if FindDTM(...) then        //Put your DTM info in the "..."
      begin
        MMouse(x, y, 0, 0);
        WriteLn('Found the Food'); //More problem pinpointing stuff
      end;
      FreeDTM(SalmonDTM);  //Frees the DTM
    end;

  6. #6
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    Default

    Thanks Mate! It now compiles just fine. Although I'm having an issue with it clicking the guards to attack them

    heres the updated code:
    Code:
    Program AutoFighter;
    {$I SRL/SRL.Simba}
    {$I SRL/SRL/Misc/Debug.Simba}
    {$I P06Include/P06Include.Simba}
    {$DEFINE SMART}
    var
      Col_Monster, Tol_Monster,C_Color,C_Tol,XpKill,XpGained,MonsterKilled:Integer;
      Uptext_1, Uptext_2, Uptext_3, Status,MonsterKill,Message_1,Message_2:String;
      C_Uptext_1, C_Uptext_2, C_Uptext_3, TalkRand,Message_3,Message_4:String;
      Seconds,StartTime,C_XpKill,XpPerHour,KillsPerHour,TimeOut:Integer;
      Hue_Monster,Sat_Monster,C_Hue,C_Sat:Extended;
      Message_5:String;
    Procedure DeclareVariables;
    Begin
    
    
      {*****************************************************************}
      {****************Declare the monster you want to kill.************}
      {*********************Valid options are:**************************}
      {**********spider,globin,cow,darkwizzard,guard,custom.************}
      {Choose defualt timeout if bot detects you in combatwhen your not*}
      {*****************************************************************}
    
                           MonsterKill := 'guard';
                               TimeOut := 15;
    
    
      {****************************************************************}
      {********************Type yes to Talk randomly*******************}
      {****************************************************************}
    
                              TalkRand := 'Yes';
    
    
      {****************************************************************}
      {*****************Fill in random messages here*******************}
      {****************************************************************}
    
                              Message_1 := '';
                              Message_2 := '';
                              Message_3 := '';
                              Message_4 := '';
                              Message_5 := '';
    
    
      {****************************************************************}
      {****If the monster you want to kill is not listed use custom****}
      {************Fill in the info using ACA(Auto Color Aid)**********}
      {****************************************************************}
    
                              C_Color := 0;
                              C_Hue := 0;
                              C_Sat := 0;
                              C_Tol := 0;
                              C_XpKill := 0;
                              C_Uptext_1 := '';
                              C_Uptext_2 := '';
                              C_Uptext_3 := '';
    
      {****************************************************************}
      {*********End of User setup, Don't touch below this line*********}
      {****************************************************************}
    End;
    Procedure WriteProgress;
    Begin
      Seconds := (1 + ((Getsystemtime - StartTime) / 1000));
      XpPerHour := (3600 * XPGained) / (Seconds);
      KillsPerHour := (3600 * MonsterKilled) / Seconds;
    
      ClearDebug;
      Writeln('*************************');
      Writeln('Time Running:' + TimeRunning + '');
      Writeln('Status:' + Status + '');
      Writeln('Monsters killed:' + IntToStr(MonsterKilled) + '' );
      writeLn('Kills Per Hour: ' + IntToStr(KillsPerHour) + '');
      Writeln('XP Gained:' + IntToStr(XpGained) + '');
      writeLn('Combat XP/H: ' + IntToStr(XpPerHour) + '');
      Writeln('*************************');
    End;
    Procedure EatFood;
    var                          // This tells the script that the following line is variables.
      LobbyDTM, x, y:Integer;  //DTMs and coordinates are stored as Integers.
    begin
      LobbyDTM :=DTMFromString('mQwAAAHicY2ZgYPBkYmDwg+InQP4NIL4DxJviRYEkI4OokBADFwMCMCJhIAAA5WUE9A==');  //I just hit the keyboard, this isn't an actual DTM
      WriteLn('Looking for Food');//Add these throughout the script to help you pinpoint problems
      if FindDTM(LobbyDTM,x, y,1, 1, 200, 200) then        //Put your DTM info in the "..."
      begin
        MMouse(x, y, 0, 0);
        WriteLn('Found the Food'); //More problem pinpointing stuff
      end;
      FreeDTM(LobbyDTM);  //Frees the DTM
    end;
    
    Procedure RandomTalk;
    Begin
      if TalkRand = 'Yes' then
        Begin
          case random(1000) of
          1:  TypeSend(''+ Message_1 + '');
          2:  TypeSend(''+ Message_2 + '');
          3:  TypeSend(''+ Message_3 + '');
          4:  TypeSend(''+ Message_4 + '');
          5:  TypeSend(''+ Message_5 + '');
          End;
        End;
    End;
    Function CheckHP(SearchArea: TBox): TPointArray;
    var
      T: TPoint;
      H, I: integer;
      Colors: TIntegerArray;
      ATPA: T2DPointArray;
    begin
      Colors := [HP_BAR_COLOR1, HP_BAR_COLOR2];
      H := High(Colors);
      SetArrayLength(ATPA, H+1);
      T := point((MFBox.x2+MFBox.x1) div 2,(MFBox.y2+MFBox.y1) div 2);
      for i := 0 to H do
        with SearchArea do
          FindColorsSpiralTolerance(T.x, T.y, ATPA[i], Colors[i], X1, Y1, X2, Y2, 2);
      Result := MergeATPA(ATPA);
    end;
    Function IsFighting: Boolean;
    var
      PBox: TBox;
    Begin
      PBox := IntToBox(238, 169, 279, 217);
      Result := (AveragePixelShift(PBox, 250, 350) > 15);
      //Writeln(IntToStr(AveragePixelShift(PBox, 500, 650)));
         Begin
         CheckHP(MFBox);
         EatFood;
         end;
    
    End;
    Function Attack: Boolean;
    Var
      tmpCTS,i, L,Counter,Fighter: Integer;
      ObjTPA: TPointArray;
      ObjATPA: T2DPointArray;
      X,Y,DMCount,Moves: Integer;
    Begin
      Moves:=0;
      DMCount:=0;
    
      tmpCTS := GetToleranceSpeed;
      SetColorToleranceSpeed(2);
    
      SetToleranceSpeed2Modifiers(Hue_Monster, Sat_Monster);
      FindColorsTolerance(ObjTPA, Col_Monster, 1, 1, 514, 338, Tol_Monster);
      SplitTPAWrap(ObjTPA, 10, ObjATPA);
    
      SortATPASize(ObjATPA,True);
      SetColorToleranceSpeed(tmpCTS);
      SetToleranceSpeed2Modifiers(0.02, 0.02);
    
      DMCount:=RandomRange(3,5);
      L := High(ObjATPA)
      MarkTime(Counter);
      For i := 0 To L Do
        Begin
          MiddleTPAEx(ObjATPA[i], X, Y);
          Repeat Begin
            Moves:=Moves+1;
            mmouse(x, y, 1, 1);
            Status := ('Looking for ' + MonsterKill + 's')
            WriteProgress;
            Wait(RandomRange(400, 500));
            If (P06_IsUpTextMultiCustom([''+Uptext_1,''+Uptext_2,''+ Uptext_3])) Then
            Begin
              clickmouse2(mouse_Left);
              Wait(RandomRange(800, 1200));
              Status := ('Fighting ' + MonsterKill +'s')
              WriteProgress;
              While IsFighting do
              Wait(RandomRange(400, 800));
              MarkTime(Fighter);
              If not IsFighting then
              Begin
                if (TimeFromMark(Fighter) > 1000) then
                Begin
                  if not IsFighting then
                  Begin
                    Break;
                  End;
                End;
               if (TimeFromMark(Fighter) > TimeOut) then
               Begin
                 Break;
               End;
              End;
              IncEx(XPGained, XpKill);
              IncEx(MonsterKilled, 1);
              Exit;
            End;
          End; Until (Moves > DMCount)
          If (TimeFromMark(Counter) > 5000) Then
          Begin
            Break;
          End;
        End;
      Result:=False;
    End;
    Procedure SetKill;
    Begin
      Case LowerCase(MonsterKill) Of
        'goblin':
        Begin
          Col_Monster := 7186324;
          Hue_Monster := 0.03;
          Sat_Monster := 0.72;
          Tol_Monster := 9;
          XpKill := 10;
          Uptext_1 := 'Attack Go';
          Uptext_2 := 'ttack Gob';
          Uptext_3 := 'ack Globin';
        end;
        'spider':
        Begin
          Col_Monster := 345172;
          Hue_Monster := 0.02;
          Sat_Monster := 1.63;
          Tol_Monster := 7;
          XpKill := 10;
          Uptext_1 := 'Attack Sp';
          Uptext_2 := 'ttack Spi';
          Uptext_3 := 'ack Spider';
        End;
        'cow':
        Begin
          Col_Monster := 2246755;
          Hue_Monster := 0.09;
          Sat_Monster := 0.55;
          Tol_Monster := 7;
          XpKill := 10;
          Uptext_1 := 'Attack Cow';
          Uptext_2 := 'ttack Cow';
          Uptext_3 := 'ack Cow';
        End;
        'darkwizzard':
        Begin
          Col_Monster := 2505017;
          Hue_Monster := 0.00;
          Sat_Monster := 0.48;
          Tol_Monster := 3;
          XpKill := 10;
          Uptext_1 := 'Attack Da';
          Uptext_2 := 'ttack Dark';
          Uptext_3 := 'ack Dark';
        End;
        'guard':
        Begin
          Col_Monster := 990868;
          Hue_Monster := 0.05;
          Sat_Monster := 0.62;
          Tol_Monster := 3;
          XpKill := 10;
          Uptext_1 := 'Attack Gu';
          Uptext_2 := 'ttack Gua';
          Uptext_3 := 'ack Guard';
        End;
        'custom':
        Begin
          Col_Monster := C_COLOR;
          Hue_Monster := C_HUE;
          Sat_Monster := C_SAT;
          Tol_Monster := C_TOL;
          XpKill := C_XpKill;
          Uptext_1 := C_UPTEXT_1;
          Uptext_2 := C_UPTEXT_2;
          Uptext_3 := C_UPTEXT_3;
        End;
      End;
    End;
    Begin
      SetupSRL;
      SetupP06Include;
      MouseSpeed := 20;
      ActivateClient;
      DeclareVariables;
      StartTime := GetSystemTime;
      SetKill;
      Attack;
      CheckHP(MFBox);
      EatFood;
    Repeat
      Attack;
      CheckHP(MFBox);
      EatFood;
        Until False;
    End.
    {
    MR HYDE
    COL 5337207
    TOL 3
    HUE MOD 0.20
    SAT MOD 0.21
    }
    {
    Drunken Dwarf
    Col - 1547472
    Tol - 0
    hue  0.00
    Sat  0.00
    }

  7. #7
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    Default

    This shouldn't be in the programming section...

  8. #8
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    Quote Originally Posted by 1xp View Post
    Thanks Mate! It now compiles just fine. Although I'm having an issue with it clicking the guards to attack them
    Make sure you chose the right colors,the right tolerances, the right hues, the right saturation ect. I'm sure Rjj would have said how in the script thread.
    You'll need to ask Rjj about that one, he knows more about how the attacking works because he made the script

    And like Echo_ said, for future reference, scripting help questions should be placed in the Scripting Help Section

  9. #9
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    Default

    ok thanks!

  10. #10
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    Default

    I'm updating this ATM to eat to make it much easrier to use with a Tform, thanks to chris filling out the bot info will look something like this:


  11. #11
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    Quote Originally Posted by rjj95 View Post
    I'm updating this ATM to eat to make it much easrier to use with a Tform, thanks to chris filling out the bot info will look something like this:

    Eww comic sans

    I'd suggest making the boxes line up it would look nicer

  12. #12
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    Quote Originally Posted by BMWxi View Post
    Eww comic sans

    I'd suggest making the boxes line up it would look nicer
    Doing atm, also adding custom DTM options, and option of a cord to click incase out of food

    EDIT: Unless there is a different form designer.. this probably won't happen:


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