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Thread: ACA Colorfinding- Same as s\Simba?

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    Default ACA Colorfinding- Same as s\Simba?

    Is the ACA Color finding the same as simba? I have tried using it a few times in scripts but it hasn't been too reliable yet..

    EDIT: It has worked better for me when I lower the color tolerance.
    Last edited by Sawyer; 02-16-2013 at 01:10 AM.

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    Did u see yohojo's video on how to use it?
    Found here: http://villavu.com/forum/showthread.php?t=71074

    (It's MUCH more accurate)

    Creds to DannyRS for this wonderful sig!

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    Quote Originally Posted by Sjoekeloe View Post
    Did u see yohojo's video on how to use it?
    Found here: http://villavu.com/forum/showthread.php?t=71074

    (It's MUCH more accurate)
    lol, what a coincidence that I was just looking for this. I'm on my way to making my 1st set of scripts.

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    Quote Originally Posted by Silentcore View Post
    lol, what a coincidence that I was just looking for this. I'm on my way to making my 1st set of scripts.
    Good luck!

    Creds to DannyRS for this wonderful sig!

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    it's working a bit better, and yes, I have. I still have a lot to learn.

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    Quote Originally Posted by Sawyer View Post
    it's working a bit better, and yes, I have. I still have a lot to learn.
    Trial and error, play with tolerance. Get unique colors (important)
    Switch worlds, see that your colors always match.

    Creds to DannyRS for this wonderful sig!

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    ACA is more for finding many pixels of the same color shade near each other, not just one pixel, but it should be the same as Simba, just has more options and is faster to use


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Well, so far it's working for my script. I'm lucky that particular tree is a very weird color

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    Nah. It gets much more interesting when the thing you want to click on is the exact same colour as everything else on the screen. Until you come up with a few tricks, you might pull a few of your hair off, but it's quite rewarding once you get it working.

    Good luck on your scripts everyone!

    EDIT: As an effort to make my post somewhat worthwhile... The simba colour picker works with CTS 1 I believe (please correct me if I'm wrong) while you can use CTS 0 to 2 with ACA. CTS 2 is particularly useful for precise colour finding. I suggest you to read masterBB's CTS tutorial to get a better idea of how all of this works: http://villavu.com/forum/showthread.php?t=74908.

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    Quote Originally Posted by Sjoekeloe View Post
    Good luck!
    And I've watched and messed around with ACA and I now have my colors for my script, I'm making a chop n' burn script and got the whole chopping part done. What would be good to use to recognize the logs in my into to burn them. Is it that DTM thing??

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    Quote Originally Posted by Silentcore View Post
    And I've watched and messed around with ACA and I now have my colors for my script, I'm making a chop n' burn script and got the whole chopping part done. What would be good to use to recognize the logs in my into to burn them. Is it that DTM thing??
    Dtm is probably the most reliable easiest Inv object locating way

    Put a point in the middle of the log, make tolerance high,

    Then put some points around to the black edges of the log, black outline color never changes as far as I know


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by Silentcore View Post
    And I've watched and messed around with ACA and I now have my colors for my script, I'm making a chop n' burn script and got the whole chopping part done. What would be good to use to recognize the logs in my into to burn them. Is it that DTM thing??
    What Danny said There's a DTM vid by yohojo

    Creds to DannyRS for this wonderful sig!

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    You could use bitmaps, but DTM is faster and easier.

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    Quote Originally Posted by DannyRS View Post
    Dtm is probably the most reliable easiest Inv object locating way

    Put a point in the middle of the log, make tolerance high,

    Then put some points around to the black edges of the log, black outline color never changes as far as I know
    Yeah I know exactly what you mean.
    Quote Originally Posted by Sjoekeloe View Post
    What Danny said There's a DTM vid by yohojo
    I'll take a look as this DTM video later on when I get a chance, thanks..

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