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Thread: Todo

  1. #26
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    Quote Originally Posted by Hobbit View Post
    I havent merged the pull yet (Just got home). A ton of docs got removed in some of the files (Anyone know why?) so what I'm going to do a bit of magic before I merge to save us work later.

    Edit: Nvm, I see in another thread Justin has already added them back in his fork.
    Did you pull them form my git? Gahhhhh @ myself >.< (And ty Justin!!!)

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    Quote Originally Posted by Le Jingle View Post
    Did you pull them form my git? Gahhhhh @ myself >.< (And ty Justin!!!)
    Naw I sent the changes we made to Justin for him to commit, but he's added documentation back

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    Quote Originally Posted by Ashaman88 View Post
    Naw I sent the changes we made to Justin for him to commit, but he's added documentation back
    Justin == one guy :]

    Also, made some progress on my ToDo, will hopefully add more to my To Do list come Saturday.

    Cheers,
    Lj

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    Quote Originally Posted by Hobbit View Post
    Ah nice, I think this is pertitent to specifically Randoms, I think?
    @J J

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    Quote Originally Posted by Le Jingle View Post
    Ah nice, I think this is pertitent to specifically Randoms, I think?
    @J J
    Yeah, hopefully will make random solvers much easier to do

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    (drunk atm sorry)
    just got a random event; this is the dtm of a mystery box or whatever it's called now
    DTM := DTMFromString('m1gAAAHic42JgYKhiY2AoBuIaIG4E4hYgrg fiCiAuBOJSIK4E4mhGBoZgKI4D4jAg9oXiCKgYCE9oa2PIz8gA YxAbhMMDAxniIyNRxFiBdhODGYnECAAA3/UWhw==');


    If someone could test and verifiy that it was detected that would be grand.

    once again, sorry for posting under the influence; ill now logoff the forums and wont return until sober

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  8. #33
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    Got to go out for a bit tonight so I can't do as much as I'd like, figured out git so I fixed a few random things and sent request's for them

    gametab should be working top to bottom for everything, except for the following which have some minor issues, if someone want's to ever take a look I'll leave here, but their kinda low prio:

    GameTab.simba
    [Flawed] function GetWeaponName: String; // Some chars sometimes overlap badly on X axis causes random misread text (e.g.Mithril longsword = MithrR longsword)
    [Flawed] function GetWeaponData(var WArr: array of TStringArray): Boolean; // Text now overlaps on Y axis, very badly, applied a quick fix that seems to work, but it's messy

    I even fixed up the old graphics settings options so we can easily change any settings we want :P
    Last edited by DannyRS; 03-01-2013 at 08:21 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    Got to go out for a bit tonight so I can't do as much as I'd like, figured out git so I fixed a few random things and sent request's for them

    gametab should be working top to bottom for everything, except for the following which have some minor issues, if someone want's to ever take a look I'll leave here, but their kinda low prio:

    GameTab.simba
    [Flawed] function GetWeaponName: String; // Some chars sometimes overlap badly on X axis causes random misread text (e.g.Mithril longsword = MithrR longsword)
    [Flawed] function GetWeaponData(var WArr: array of TStringArray): Boolean; // Text now overlaps on Y axis, very badly, applied a quick fix that seems to work, but it's messy

    I even fixed up the old graphics settings options so we can easily change any settings we want :P
    Very nice those bugs don't seem too bad!

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    Quote Originally Posted by Ashaman88 View Post
    Very nice those bugs don't seem too bad!
    Yea it's no biggy, there just kinda unavoidable because Of that weird cursive font jagex like for the roleplay effect

    I can't honestly see anybody but Narcle wanting to pick attack style based on weapon and attack style especially not the average scripter lol,

    Do the mob's in 07 even have weakness to certain attack styles? I was under the impression that was all hidden until like 09, guess we can leave it for now

    I look forward to using FixGraphics; really easily in every script so we don't get any "omg its not findin this for me" or atleast not from the brightness and stuff haha
    Last edited by DannyRS; 03-01-2013 at 08:58 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    Yea it's no biggy, there just kinda unavoidable because Of that weird cursive font jagex like for the roleplay effect

    I can't honestly see anybody but Narcle wanting to pick attack style based on weapon and attack style especially not the average scripter lol,

    Do the mob's in 07 even have weakness to certain attack styles? I was under the impression that was all hidden until like 09, guess we can leave it for now

    I look forward to using FixGraphics; really easily in every script so we don't get any "omg its not findin this for me" or atleast not from the brightness and stuff haha
    haha yeah it will be much easier to check for that

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    updated the outline constants in globals.simba
    updated depositing bank functions in bank.simba
    updated all inventory functions in inventory.simba

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    Quote Originally Posted by Ashaman88 View Post
    updated the outline constants in globals.simba
    updated depositing bank functions in bank.simba
    updated all inventory functions in inventory.simba
    FYI: https://github.com/SRLJustin/SRL-007...76d96d63eb5b45

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    Fixed the GetChooseOptions, should now work flawless w/o mistakes :]]
    https://github.com/SRL/SRL-007/pull/19

    Gonna sleep moar :]

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    Quote Originally Posted by Le Jingle View Post
    Fixed the GetChooseOptions, should now work flawless w/o mistakes :]]
    https://github.com/SRL/SRL-007/pull/19

    Gonna sleep moar :]
    Nice ! I'll check it out tomorrow. Just finished worldswitcher.simba should switch worlds like a charm now. now you can put worldinfo as a player parameter to select that world.


    i still need to put in a check for if the world is full though

    edit:

    put in check for full world. should now be completed
    Last edited by Ashaman88; 03-02-2013 at 08:26 AM.

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    With all our hard work, I think most of the import include files are working now, no?

    Furthermore, what steps are left to pushing these files, and what should we look to update or do now?

    I ask because I feel idle, and I've moved to browsing/figuring out what to update in the misc folder (ex. buysell, bitmaps, etc)

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    Quote Originally Posted by Le Jingle View Post
    With all our hard work, I think most of the import include files are working now, no?

    Furthermore, what steps are left to pushing these files, and what should we look to update or do now?

    I ask because I feel idle, and I've moved to browsing/figuring out what to update in the misc folder (ex. buysell, bitmaps, etc)
    I'm doing buysell now


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    I'm doing buysell now
    Ah, okay, let me know if you need anything, I've previously updated the SRL-5 one so I have some reference to those functions.

    Edit: Also, has anyone had problems with the getChooseOptions? Afaik, it's completely functional but I was limited to my own testing experiences.

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    Quote Originally Posted by Le Jingle View Post
    Ah, okay, let me know if you need anything, I've previously updated the SRL-5 one so I have some reference to those functions.

    Edit: Also, has anyone had problems with the getChooseOptions? Afaik, it's completely functional but I was limited to my own testing experiences.
    Almost Everything in core is functional now I think GJ guys


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Have anyone done system testing (as in running a script) or just individual component testing. Some people have been downloading the repo and messaging me saying SMART is loading EOC still?

    Yes, good job on all the hard word everyone
    STOP PM'ING ME

  23. #48
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    Quote Originally Posted by Hobbit View Post
    Have anyone done system testing (as in running a script) or just individual component testing. Some people have been downloading the repo and messaging me saying SMART is loading EOC still?

    Yes, good job on all the hard word everyone
    What I had for gametab, probably Incomplete now

    Simba Code:
    program new;

    {$DEFINE SMART8}
    {$I SRL-007/SRL.simba}
    //{$I SRL-007/SRL/misc/SmartGraphics.simba}

    var
      x,y:integer;
      WArrTest: array of TStringArray;

    Procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
      Players[0].Name :='';
      Players[0].Pass :='';
      Players[0].Nick :='';
      Players[0].Active := True;
    end;

    begin
      DeclarePlayers;
      SetupSRL;
      LoginPlayer;

      {Working / Updated}
      //for x:=1 to 14 do
      //begin
        //GameTab(x);
      //end;
      //for x:=1 to 4 do
      //begin
        //SetFightMode(x);
      //end;
      //SetFightMode(1);
      //WriteLn(tostr(GetCombatLevel));
      //Retaliate(True);
      //WriteLn(tostr(SkillCoords(1, 1)));
      //WriteLn(tostr(GetSkillInfo('hp', False)));
      //if IsRunOn(true) then WriteLn('run on');
      //WriteLn(tostr(GetXP('attk')));
      //WriteLn(tostr(XPTillNextLevel('strength')));
      //WriteLn(tostr(HPPercent(false)));
      //TakeOffAllExcept([]);
      //WriteLn(tostr(CurrentWorld));
      //SetRun(true);
      //WriteLn(tostr(GetRunEnergy));
      //WriteLn(tostr(CountColorTolerance(2369440,570,360,600,360,20)));
      //WriteLn(GetMusic);
      //DoEmote(36);
      //HoverOnlineFriend;
      //for x := TAB_COMBAT to TAB_MUSIC do
        //if (gametab(x)) then
          //WriteLn('saw tab: '+tostr(x));
      //mmouse(mscx,mscy+20,5,5);
      //writeln(tostr(((MSY2-MSY1)/2)+MSY1));
      //CastSpellByNumber(63);
      //FixGraphics;
      //HoverSkill('herb',false);
      //SetGraphics(4,1,1,1,True,True,True,False);
      //for x := TAB_COMBAT to TAB_MUSIC do
        //if (tabExists(x)) then
          //WriteLn('saw tab: '+tostr(x));
      //WriteLn(tostr(GetSkillLevel('mining')));
      //HoverOnlineFriend;
      { Flawed }
      //GetWeaponData(WArrTest);
      //for x:=0 to high(WArrTest) do
        //for y:=0 to high(WArrTest[x]) do
          //WriteLn(WArrTest[x]);
    end.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by Hobbit View Post
    Have anyone done system testing (as in running a script) or just individual component testing. Some people have been downloading the repo and messaging me saying SMART is loading EOC still?

    Yes, good job on all the hard word everyone
    It loads fine for me, I think the most confusing part is the directories, they seem out of sort (in terms of making the includes flow properly).

    I think there's also quite a bit of clutter files from EoC RS that could be removed too, but for now, it loads the old school client ok for me. (Haven't looked either, but is there a world specifier for which old school world to load up? or is random every time?)

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    Quote Originally Posted by Le Jingle View Post
    It loads fine for me, I think the most confusing part is the directories, they seem out of sort (in terms of making the includes flow properly).

    I think there's also quite a bit of clutter files from EoC RS that could be removed too, but for now, it loads the old school client ok for me. (Haven't looked either, but is there a world specifier for which old school world to load up? or is random every time?)
    I think justin just pulled a request to add that world option back in. Also worldswitcher is down so you can just put something in the worldinfo parameter and it will do that world.

    Also last I check eph hadn't sent a pull request for the flag and map stuff, is that still pending or did I miss something?


    And to Hobbit, it loads up oldschool fine if they dl it correctly.

    I'm also about 75% done with symbols.simba

    All of the open bank functions need to be updated with new colors and what not, I only got around to updating lumbridge.


    Haven't had a chance to test the new chooseoptions yet, but I will

    Is there any major core functions we are missing? I think we might have all of them. Just the sweet stuff like opening different banks aren't done.

    I guess we can start focusing on randoms if there isn't anything else

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