General To-Do List
- Change folder structure to SRL-6 style
- Randoms
- GameTab
I dont have much time ATM so I havent really thought about this list yet. Please post any action items you think of.
General To-Do List
- Change folder structure to SRL-6 style
- Randoms
- GameTab
I dont have much time ATM so I havent really thought about this list yet. Please post any action items you think of.
Last edited by Hobbit; 02-28-2013 at 04:33 AM.
STOP PM'ING ME
Need to update all the includes :P
bank.simba
inventory
globals
etc (i'll pull globals fix now)
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Many of the files indeed need tweaks, extending quite a good sum of the simba files in the SRL/SRL/core/ folder.
I see you noted to shape towards SRL 6; I think that would be very good too.
Couple quick links so I can lazily hop to check / others might too :]
https://github.com/SRL/srl-5
https://github.com/SRL/srl-6
https://github.com/SRL/SRL-007
As for the shaping to SRL 6, anything specific to look out for? i.e. should we just follow format of the already setup (lape formatted iirc) srl-6 files? And should we use pascalscript format for this current project and worry about lape later?
cheers,
Lj
login.simba -
TODO: Make the include log the player out (GameTab needs updating too)Simba Code:function Logout: Boolean;
-----------------------------------------------------------------------------------
TODO: Make this function check for "Error Messages" (Acc Disabled/Error connecting)Simba Code:function LoginPlayerToLob: Boolean;
-----------------------------------------------------------------------------------
TODO: Make this function check for "Error Messages" (Acc Disabled/Error connecting) - Failsafes?Simba Code:function LoginPlayer : boolean;
-----------------------------------------------------------------------------------
bank.simba:
function BankScreen: Boolean; - Working 28/02/2013.
function DepositScreen: Boolean; - Updated 28/02/2013
function PinPending : Boolean; - Added 28/02/2013
function ConfirmPin : Boolean; - Added 28/02/2013
function GetBankIndexItemAmount(const Index: Integer): Integer; - Broken 28/02/2013
function GetBankItemAmount(const Row, Col: Integer): Integer; - Broken 28/02/2013
function GetMSBankItemAmount(const x, y: Integer): Integer; - Broken 28/02/2013
function DepositItemBox(Item: Integer): TBox; - Broken 28/02/2013
procedure FixBank; - Broken 28/02/2013
function FixBankTab: Boolean; - Removed (No bank tabs in 07) 28/02/2013
function CurrentBankTab: Integer; - Removed (No bank tabs in 07) 28/02/2013
function ExistsBankTab(T: Integer): Boolean; - Removed (No bank tabs in 07) 28/02/2013
function BankTab(T: Integer): Boolean; - Removed (No bank tabs in 07) 28/02/2013
procedure SearchBank(Item: string); - Removed (No search function in 07) 28/02/2013
procedure MouseBankSlot(BankSlot, Action: integer); - Broken 28/02/2013 eg: (BankSlot 9)
procedure QuickDeposit(Which: Integer); - Removed (No longer have the buttons) 28/02/2013
function DepositAll: Boolean; - Broken 28/02/2013
procedure Deposit(SlotFrom, SlotTo: Integer; vType: Variant); - Broken (Coords) 28/02/2013
function WithdrawEx(Col, Row, Amount: Integer; Uptexts: TStringArray): Boolean; - Broken (Coords) 28/02/2013
function Withdraw(col, row, Amount: Integer): Boolean; - Unstable (Withdraw(8, 3, 3);
function WithdrawItemEx(Ident: integer; IdentType: string; var Index: integer; Amount: integer; UpText: string; Tol: TIntegerArray): Boolean; - Broken, see above
maze.simba
function Maze_Detect(): boolean; - Updated 28/02/2013 (Detects)
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Need new tab number constant's in globals.simba, using placeholders (1-14) for now
Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling
Just for everyone's info, seems Jagex have shifted the most random tiny things by a few pixels,
e.g.
combat stance selection boxes,
and used different text/font in random stuff, - Function GetWeaponName: String; - was upchars is now NPC ChatText (maybe was before some 2008 update?) lol
0 in StatChars has no line through it - will need fixed in Fonts - probably other random chars in Fonts different
Last edited by DannyRS; 02-28-2013 at 02:01 PM.
Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Are they the same as the ones from this post?
http://villavu.com/forum/showthread....08#post1174908
That's where I got them from
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Yup using same ones, jagex messed some chars about
http://villavu.com/forum/showthread....56#post1179656
Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling
Thanks for the link , think I might been told about that link earlier, but I forgot
Looking through it now, comparing stuffs, still kinda clueless to my current task tho suppose I could pan through the differences in antirandoms.simba and antirrandoms.scar for now until told otherwise
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
I think you can grab all the text from a game file, wouldn't know where to start on that though.
Last edited by DannyRS; 02-28-2013 at 04:14 PM.
Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Players[CurrentPlayer].Level Contains dung and summ, needs shortened (player.simba I'm guessing?) also all globals need un-EoC'd should probably edit hob's post and add stuff to be done under what files
Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling
I havent merged the pull yet (Just got home). A ton of docs got removed in some of the files (Anyone know why?) so what I'm going to do a bit of magic before I merge to save us work later.
Edit: Nvm, I see in another thread Justin has already added them back in his fork.
Last edited by Hobbit; 03-01-2013 at 01:13 AM.
STOP PM'ING ME
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