Page 1 of 2 12 LastLast
Results 1 to 25 of 31

Thread: The following DTMs were not freed!

  1. #1
    Join Date
    May 2012
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default The following DTMs were not freed!

    The following DTMs were not freed: [0, 1, 2, 3]

    Got this with EssMiner 1.04

    ANy tutorial to fix, help please!

  2. #2
    Join Date
    Mar 2006
    Location
    Belgium
    Posts
    3,564
    Mentioned
    111 Post(s)
    Quoted
    1475 Post(s)

    Default

    Simba Code:
    procedure freethedtms;
    begin
       freedtms(['dtmnames1', 'dtmnames2', etc...])
    end;

    begin // mainloop
      DTMscalled;
      AddonTerminate('freethedtms')
    end.

    Creds to DannyRS for this wonderful sig!

  3. #3
    Join Date
    May 2012
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    Thanks!
    And where I but this?
    ANy link would be awesome too!


    Quote Originally Posted by Sjoekeloe View Post
    Simba Code:
    procedure freethedtms;
    begin
       freedtms(['dtmnames1', 'dtmnames2', etc...])
    end;

    begin // mainloop
      DTMscalled;
      AddonTerminate('freethedtms')
    end.
    Last edited by Mustakurmu; 02-28-2013 at 12:04 PM.

  4. #4
    Join Date
    Mar 2006
    Location
    Belgium
    Posts
    3,564
    Mentioned
    111 Post(s)
    Quoted
    1475 Post(s)

    Default

    Quote Originally Posted by Mustakurmu View Post
    Thanks!
    And where I but this?
    ANy link would be awesome too!
    read this http://villavu.com/forum/showthread.php?t=78418

    Creds to DannyRS for this wonderful sig!

  5. #5
    Join Date
    May 2012
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    Quote Originally Posted by Sjoekeloe View Post
    ANd I put the code into script, right?
    Last edited by Mustakurmu; 02-28-2013 at 12:23 PM.

  6. #6
    Join Date
    Feb 2012
    Location
    DON'T PM ME ASKING FOR STUFF
    Posts
    2,170
    Mentioned
    38 Post(s)
    Quoted
    423 Post(s)

    Default

    Quote Originally Posted by Mustakurmu View Post
    ANd I but the code into script, right?
    No you add 200g of flour and 3 eggs

  7. #7
    Join Date
    Mar 2006
    Location
    Belgium
    Posts
    3,564
    Mentioned
    111 Post(s)
    Quoted
    1475 Post(s)

    Default

    Quote Originally Posted by Mustakurmu View Post
    ANd I but the code into script, right?
    Don't butt the code, just put it into the script.

    Creds to DannyRS for this wonderful sig!

  8. #8
    Join Date
    Sep 2007
    Location
    Australia, NSW
    Posts
    934
    Mentioned
    6 Post(s)
    Quoted
    145 Post(s)

    Default

    Quote Originally Posted by xtrapsp View Post
    No you add 200g of flour and 3 eggs
    I always used 2 eggs, I've been doing it wrong this whole time.

    E:
    Quote Originally Posted by Sjoekeloe View Post
    Don't butt the code, just put it into the script.
    Holy crap, I lol'd!

    INACTIVE
    How-to: Make S.M.A.R.T. less laggy

    Sell me your Maple Shieldbows (u)! Up to 95gp ea!

    My Scripts:
    Ivy Chopper Ultra [RS3] | Fantastic Fletcher [RS3]
    99 x78 | 99 x10 | 99 x2 | 99 x12


    Use the REPORT tags when posting progress reports to make life easier (:
    [REPORT]Put progress report in here![/REPORT]

    Super Savvy Smither V1.06Cool Classy Cooker V1.02 [EoC]

  9. #9
    Join Date
    May 2012
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    Quote Originally Posted by Sjoekeloe View Post
    Don't butt the code, just put it into the script.
    Almost done?

  10. #10
    Join Date
    Feb 2012
    Location
    DON'T PM ME ASKING FOR STUFF
    Posts
    2,170
    Mentioned
    38 Post(s)
    Quoted
    423 Post(s)

    Default

    Quote Originally Posted by Mustakurmu View Post
    Almost done?
    Yea, Can you not see it working? You'l have 99 in no time

  11. #11
    Join Date
    May 2012
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    Quote Originally Posted by xtrapsp View Post
    Yea, Can you not see it working? You'l have 99 in no time
    Lol, but what I have to do with line 47?

  12. #12
    Join Date
    Mar 2006
    Location
    Belgium
    Posts
    3,564
    Mentioned
    111 Post(s)
    Quoted
    1475 Post(s)

    Default

    Quote Originally Posted by Mustakurmu View Post
    Almost done?
    facepalm , I LOL'd when I saw this

    EDIT: someone else help me, I'm out.

    Creds to DannyRS for this wonderful sig!

  13. #13
    Join Date
    May 2012
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    Lol, I just LOL`d over my bad english... but---->put

  14. #14
    Join Date
    Mar 2006
    Location
    Belgium
    Posts
    3,564
    Mentioned
    111 Post(s)
    Quoted
    1475 Post(s)

    Default

    So do u know what the mainloop is of the script? It's the last begin end. at the bottom.

    U NAMED THE DTMS WRONG IN FREEDTMS, check the scripts for the dtms

    U remove
    Simba Code:
    begin // mainloop
      DTMscalled;
      AddonTerminate('freethedtms')
    end.

    and u put
    AddonTerminate('freethedtms')
    after the dtms been called in the mainloop.

    Creds to DannyRS for this wonderful sig!

  15. #15
    Join Date
    May 2012
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    Quote Originally Posted by Sjoekeloe View Post
    So do u know what the mainloop is of the script? It's the last begin end. at the bottom.

    U NAMED THE DTMS WRONG IN FREEDTMS, check the scripts for the dtms

    U remove
    Simba Code:
    begin // mainloop
      DTMscalled;
      AddonTerminate('freethedtms')
    end.

    and u put
    AddonTerminate('freethedtms')
    after the dtms been called in the mainloop.
    ... man,... :S

  16. #16
    Join Date
    Mar 2006
    Location
    Belgium
    Posts
    3,564
    Mentioned
    111 Post(s)
    Quoted
    1475 Post(s)

    Default

    Quote Originally Posted by Mustakurmu View Post
    ... man,... :S
    Yeah I'll just fix it for you. -.-

    Creds to DannyRS for this wonderful sig!

  17. #17
    Join Date
    May 2012
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    Quote Originally Posted by Sjoekeloe View Post
    Yeah I'll just fix it for you. -.-
    Okay, I will wait.

  18. #18
    Join Date
    Mar 2006
    Location
    Belgium
    Posts
    3,564
    Mentioned
    111 Post(s)
    Quoted
    1475 Post(s)

    Default

    Quote Originally Posted by Mustakurmu View Post
    Okay, I will wait.
    U had no clue what you were doing ...
    It was funny in the beginning Now it's a little sad lol

    put this after P07_DeclarePlayers;
    Simba Code:
    procedure FreetheDTMS;
    begin
      FreeDtms(['StrangeboxDTM', 'AugDTM', 'BankDTM', 'TeleDTM'])
    end;

    and this after P07_LogInPlayer; in the mainloop.
    If u don't know what the mainloop is.
    I suggest u search it on the forums.

    Simba Code:
    AddonTerminate('FreeTheDTMs')
    I will NOT fix the anti-leeches for u.

    Creds to DannyRS for this wonderful sig!

  19. #19
    Join Date
    May 2012
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    Quote Originally Posted by Sjoekeloe View Post
    U had no clue what you were doing ...
    It was funny in the beginning Now it's a little sad lol

    put this after P07_DeclarePlayers;
    Simba Code:
    procedure FreetheDTMS;
    begin
      FreeDtms(['StrangeboxDTM', 'AugDTM', 'BankDTM', 'TeleDTM'])
    end;

    and this after P07_LogInPlayer; in the mainloop.
    If u don't know what the mainloop is.
    I suggest u search it on the forums.

    Simba Code:
    AddonTerminate('FreeTheDTMs')
    I will NOT fix the anti-leeches for u.
    1) P07_DeclarePlayers- which one, both, first or second?

  20. #20
    Join Date
    Feb 2013
    Posts
    26
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Im adding them after the p07 declare players and login plater but i still get the error:S

  21. #21
    Join Date
    Mar 2006
    Location
    Belgium
    Posts
    3,564
    Mentioned
    111 Post(s)
    Quoted
    1475 Post(s)

    Default

    Quote Originally Posted by Mustakurmu View Post
    1) P07_DeclarePlayers- which one, both, first or second?
    use common sense. http://villavu.com/forum/showthread.php?t=78418

    Creds to DannyRS for this wonderful sig!

  22. #22
    Join Date
    Feb 2013
    Posts
    4
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by Sjoekeloe View Post
    Not sure if you realize this, because you come off to me as a bit of a dick, but this isn't common sense for anyone that doesn't have any coding background. Most of your tutorials are vague and don't even match up with what you're saying. You say we're supposed to "learn" and not "leech", but there are people that aren't self learners. They need to be shown how. And like i said, your tutorials are very vague.

    This isn't our profession, this is our gaming. We bot so we can have fun later down the line. Making us have to "learn" something we don't want to because you guys are pretty stuck up is dumb.

  23. #23
    Join Date
    Feb 2013
    Posts
    14
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Its not too difficult... Read up on it on the forums...

  24. #24
    Join Date
    Aug 2009
    Posts
    4
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    What he's saying is that you can explain something all you want in coding, but some people require a visual example in order for them to learn how a piece of code works and affects other parts of the script and how it interacts with other parts. You can say look at a tutorial, but when someone is doing this for the first time, the tutorial may only provide a theoretical example that is not very helpful at all in trying to solve the problem they're using the tutorial to solve or even provide an example of how they can implement a solution even if it's thrown right before them.

    Coding is not common sense and is an arbitrarily designed system that one is not born to understand. I see that you want people to learn some coding, but the anti-leech included in this script is going a bit into the realm of being a dick. It would be better if the author pointed out what parts of the code that need to be fixed so that those who don't have to knowledge to fix it can specifically find the knowledge needed to fix THAT EXACT PROBLEM rather than telling them to search. Sure, the compiler might show errors on certain lines, but someone brand new to this isn't going to be able to find the problem if the solution for it is elsewhere in the code. Hold their hand a little bit much like someone teaching this material if you want to promote a better fundamental reason to include anti-leech in your scripts.


    Want a better community that wants to learn scripting? Take baby steps and show them the light rather than getting frustrated and losing patience. Arrogance from those trying to explain code at a higher level of understanding than those seeking the knowledge is not helpful.

  25. #25
    Join Date
    Feb 2013
    Posts
    4
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by stevarius View Post
    What he's saying is that you can explain something all you want in coding, but some people require a visual example in order for them to learn how a piece of code works and affects other parts of the script and how it interacts with other parts. You can say look at a tutorial, but when someone is doing this for the first time, the tutorial may only provide a theoretical example that is not very helpful at all in trying to solve the problem they're using the tutorial to solve or even provide an example of how they can implement a solution even if it's thrown right before them.

    Coding is not common sense and is an arbitrarily designed system that one is not born to understand. I see that you want people to learn some coding, but the anti-leech included in this script is going a bit into the realm of being a dick. It would be better if the author pointed out what parts of the code that need to be fixed so that those who don't have to knowledge to fix it can specifically find the knowledge needed to fix THAT EXACT PROBLEM rather than telling them to search. Sure, the compiler might show errors on certain lines, but someone brand new to this isn't going to be able to find the problem if the solution for it is elsewhere in the code. Hold their hand a little bit much like someone teaching this material if you want to promote a better fundamental reason to include anti-leech in your scripts.


    Want a better community that wants to learn scripting? Take baby steps and show them the light rather than getting frustrated and losing patience. Arrogance from those trying to explain code at a higher level of understanding than those seeking the knowledge is not helpful.
    Summed it up perfectly.

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •