Page 2 of 4 FirstFirst 1234 LastLast
Results 26 to 50 of 89

Thread: [2007 RS] M1D1 Powerminer [Failsafes/accuracy]

  1. #26
    Join Date
    Feb 2013
    Posts
    52
    Mentioned
    1 Post(s)
    Quoted
    14 Post(s)

    Default

    Yeah, I am getting the same problem as him.

  2. #27
    Join Date
    May 2012
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by Frito View Post
    Yeah, I am getting the same problem as him.
    Simba Code:
    program new;

    {$i srl/srl.simba}
    {$i P07Include.simba}

    begin
    SetupP07Include;
    ActivateClient;
    SetupSRL;
    P07_DropAll;
    end.

    Put this into simba, compile, use crosshair on client and play. This is the function from the include - it should just drop all.

  3. #28
    Join Date
    May 2012
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    I could try using bitmaps, will read about it now.

  4. #29
    Join Date
    Jan 2012
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    Quote Originally Posted by Word View Post
    Well, 'dropOre3;' is just a function (P07_DropAll) straight out of the include, without me doing anything to it, so if it doesn't work, ther'es not much I can do. What resolution are you using/maximum brightness/latest version - everything up to date and correct?
    I'm using the maximum brightness and everything is updated. What should I use to play it? I've been using swiftkit

  5. #30
    Join Date
    May 2012
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by Huggies View Post
    I'm using the maximum brightness and everything is updated. What should I use to play it? I've been using swiftkit
    Ah, not sure if this will affect you in anyway, but try using chrome. It's what I use when writing scripts, so maybe you'll have similar results?

    Doubt it will magically fix everything, but it might make it work at least.

  6. #31
    Join Date
    Jan 2012
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    Quote Originally Posted by Word View Post
    Ah, not sure if this will affect you in anyway, but try using chrome. It's what I use when writing scripts, so maybe you'll have similar results?

    Doubt it will magically fix everything, but it might make it work at least.
    I don't know man, this has seriously just mindfucked me like crazy. I set the DTM and tried to run that drop method, didnt work. I tried to set the color selection method, didnt work, then i tried to set the P07 drop method, doesnt work... I am just confused as hell right now.

  7. #32
    Join Date
    Oct 2007
    Posts
    42
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    My drop methods work but having troubles finding my iron rocks? suggestions?
    Manage your bots from your smart phone!
    http://villavu.com/forum/showthread.php?t=79384

  8. #33
    Join Date
    May 2012
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by adam101 View Post
    My drop methods work but having troubles finding my iron rocks? suggestions?
    Try it now! V2.1 just worked for me flawlessly - I made it directly for iron, so nothing needs changing.

  9. #34
    Join Date
    May 2012
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by Huggies View Post
    I don't know man, this has seriously just mindfucked me like crazy. I set the DTM and tried to run that drop method, didnt work. I tried to set the color selection method, didnt work, then i tried to set the P07 drop method, doesnt work... I am just confused as hell right now.
    Try 2.1V. If you're doing iron, you don't even need to change DTMs/colour or anything - just run.

  10. #35
    Join Date
    Oct 2007
    Posts
    42
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Still having trouble finding the rocks to mine. What iron rocks are you at?
    Manage your bots from your smart phone!
    http://villavu.com/forum/showthread.php?t=79384

  11. #36
    Join Date
    Jan 2012
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    Quote Originally Posted by Word View Post
    Try 2.1V. If you're doing iron, you don't even need to change DTMs/colour or anything - just run.
    Which kind of rocks have you been mining? Like the older style looking ones that are completely colored, or the ones that only have a little bit of the color on the rock?

  12. #37
    Join Date
    May 2012
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by adam101 View Post
    Still having trouble finding the rocks to mine. What iron rocks are you at?
    Quote Originally Posted by Huggies View Post
    Which kind of rocks have you been mining? Like the older style looking ones that are completely colored, or the ones that only have a little bit of the color on the rock?
    I'll post a gif of me running the script.

  13. #38
    Join Date
    May 2012
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default



    It's all about colour and DTM selection. I'll post a guide tomorrrow showing how to do it for the best results.
    Last edited by Word; 03-01-2013 at 04:29 AM.

  14. #39
    Join Date
    Oct 2007
    Posts
    42
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    That is why I am trying older style rocks.
    Manage your bots from your smart phone!
    http://villavu.com/forum/showthread.php?t=79384

  15. #40
    Join Date
    Oct 2007
    Posts
    42
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Moved locations still nothing, just randomly is moving mouse to side of screen and right clicking.
    Manage your bots from your smart phone!
    http://villavu.com/forum/showthread.php?t=79384

  16. #41
    Join Date
    Feb 2013
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    nice job, works nice

  17. #42
    Join Date
    May 2012
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by spreak41 View Post
    nice job, works nice
    Thank you - which rocks, if I may ask?

  18. #43
    Join Date
    Jan 2012
    Posts
    369
    Mentioned
    6 Post(s)
    Quoted
    91 Post(s)

    Default

    Hey Word , thanks for using the antirandom, hope it helps, but will need one thing to get it to to work correctly and not break your pickaxe, you have to run it while it is mining - constantly within a Repeat ... Until . The exploding rocks only go on when they are being mined, not before

    Also I have placed length at 70 for more reliability
    Code:
    if Length(tpa) > 70 then
    This is a code snippet from my own script :
    Code:
    repeat // Loop that waits for the rock to get empty.
              FindRockBomb;
              if FindEmptyRock(p) then exit;
              if TimeFromMark(timer) > 8000 then exit;
              wait(350);
    until False;
    Last edited by speedster; 03-01-2013 at 08:12 AM.

  19. #44
    Join Date
    Dec 2008
    Posts
    1
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    gonna check this one out will update my post for results.

    right now starting at 12 mining.

  20. #45
    Join Date
    May 2012
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by speedster View Post
    Hey Word , thanks for using the antirandom, hope it helps, but will need one thing to get it to to work correctly and not break your pickaxe, you have to run it while it is mining - constantly within a Repeat ... Until . The exploding rocks only go on when they are being mined, not before

    Also I have placed length at 70 for more reliability
    Code:
    if Length(tpa) > 70 then
    This is a code snippet from my own script :
    Code:
    repeat // Loop that waits for the rock to get empty.
              FindRockBomb;
              if FindEmptyRock(p) then exit;
              if TimeFromMark(timer) > 8000 then exit;
              wait(350);
    until False;
    Ah, thank you, will update the script when I get home. Also adding my combat ones to to prevent dying, so should actually work a lot better and for slightly longer (will also add a GUI).

    Once again, cheers for the help. Also, what do you use to find an empty rock? DTMs/TPA/ACA? If you could link me to a guide, would be wonderful (still learning after all, and my method isn't flawless yet).

  21. #46
    Join Date
    Feb 2013
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    I managed it that the bot works first.. but after 20 rocks ~ he stops and klick random

  22. #47
    Join Date
    May 2012
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by earthline View Post
    I managed it that the bot works first.. but after 20 rocks ~ he stops and klick random
    Did you change the anti-leech?

  23. #48
    Join Date
    Feb 2013
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Quote Originally Posted by Word View Post
    Did you change the anti-leech?
    think so... i changed the colour of the rock and changed the max limit of rocks

  24. #49
    Join Date
    May 2012
    Posts
    70
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by earthline View Post
    think so... i changed the colour of the rock and changed the max limit of rocks
    Max limit? Did you alter the mainloop, where the counter will cause the script to stop?

  25. #50
    Join Date
    Feb 2013
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Yes if you mean this line
    until xz = 100;
    ehm should i change the variables iron ore etc.?

Page 2 of 4 FirstFirst 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •