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Thread: best method of walking?

  1. #1
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    Default best method of walking?

    hey, im just starting up scripting, i've got a power fisher working for myself right now. but im wondering which method of walking would be the easiest to do at barb village? (all the colors are basically the same)

    im on the old school servers btw.



    program SPSTut;
    {$i srl/srl.simba}
    {$i sps/sps.simba}
    var
    MyPath:TPointArray;
    begin
    SPS_Setup(RUNESCAPE_SURFACE,['10_7','10_6','11_7','11_6']);
    myPath := [Point(4218, 2870), Point(4199, 2860),
    Point(4181, 2848), Point(4167, 2836), Point(4157, 2820),
    Point(4156, 2799), Point(4156, 2780), Point(4150, 2764),
    Point(4143, 2746), Point(4127, 2737), Point(4113, 2719),
    Point(4115, 2678), Point(4120, 2660), Point(4138, 2649),
    Point(4154, 2641), Point(4167, 2640)]; //Path
    SPS_WalkPath(myPath);
    end.





    -----------------

    ^made that via sps walking tool. but im getting this error

    Error: Exception: The bitmap[0] does not exist at line 664




    ONTOPIC OF DTM - here is where i get stuck



    procedure SetRoadDTM(Time: Integer);
    var
    RMainPoint: TDTMPointDef; //The main point
    DTMRSubPoints: Array of TDTMPointsDef; //The subpoints
    RTDTM: TDTM; //The DDTM type
    begin
    if (Time = 1) then
    SetArrayLength(DTMRSubPoints, 6)
    else
    SetArrayLength(DTMRSubPoints, 5);


    function SetDDTM: Integer;
    var
    dtmMainPoint: TDTMPointDef;
    dtmSubPoints: Array [0..4] of TDTMPointDef;
    TempTDTM: TDTM;
    begin
    dtmMainPoint.x := 68;
    dtmMainPoint.y := 69;
    dtmMainPoint.AreaSize := 1;
    dtmMainPoint.AreaShape := 0;
    dtmMainPoint.Color := 1454414;
    dtmMainPoint.Tolerance := 25;

    dtmSubPoints[0].x := 68;
    dtmSubPoints[0].y := 69;
    dtmSubPoints[0].AreaSize := 1;
    dtmSubPoints[0].AreaShape := 0;
    dtmSubPoints[0].Color := 1454414;
    dtmSubPoints[0].Tolerance := 25;

    dtmSubPoints[1].x := 65;
    dtmSubPoints[1].y := 61;
    dtmSubPoints[1].AreaSize := 1;
    dtmSubPoints[1].AreaShape := 0;
    dtmSubPoints[1].Color := 1533023;
    dtmSubPoints[1].Tolerance := 10;

    dtmSubPoints[2].x := 59;
    dtmSubPoints[2].y := 70;
    dtmSubPoints[2].AreaSize := 1;
    dtmSubPoints[2].AreaShape := 0;
    dtmSubPoints[2].Color := 1730659;
    dtmSubPoints[2].Tolerance := 10;

    dtmSubPoints[3].x := 71;
    dtmSubPoints[3].y := 75;
    dtmSubPoints[3].AreaSize := 1;
    dtmSubPoints[3].AreaShape := 0;
    dtmSubPoints[3].Color := 1533023;
    dtmSubPoints[3].Tolerance := 10;

    dtmSubPoints[4].x := 78;
    dtmSubPoints[4].y := 68;
    dtmSubPoints[4].AreaSize := 1;
    dtmSubPoints[4].AreaShape := 0;
    dtmSubPoints[4].Color := 1533023;
    dtmSubPoints[4].Tolerance := 10;
    end;

    RTDTM.MainPoint := RMainPoint;
    RTDTM.SubPoints := DTMRSubPoints;
    RoadDTM := AddDTM(RTDTM);
    end;




    [Error] (4:15): Unknown type 'TDTMPointDef' at line 3


    any help/tips are appreciated.
    Last edited by sureshot12345; 03-01-2013 at 10:00 PM.

  2. #2
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    Default

    You walking up to the bank or are you walking just between fishing nodes?

    For nodes, there is a function to click on the map icon(s) so you can find the fishing spot

    but for that area imo DTM type walking always worked decently, you can check out:
    http://villavu.com/forum/showthread.php?t=19162
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

  3. #3
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    DTM walking is good.
    ATPA walking is what i mainly use in every situation that i can use them.
    Symbol walking is ok. not the most reliable, but still decent.
    RW/RRW dont work correct in rs07 afaik. but they would be good if you altered them for rs07.

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    i've looked into this over a few hours now, tryed a few methods out, can't get anything working. oh well... ill try again tomorrow i suppose

  5. #5
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    program SPSTut;
    {$i srl/srl.simba}
    {$i sps/sps.simba}
    var
    MyPath:TPointArray;
    begin
    SPS_Setup(RUNESCAPE_SURFACE,['10_7','10_6','11_7','11_6']);
    myPath := [Point(4218, 2870), Point(4199, 2860),
    Point(4181, 2848), Point(4167, 2836), Point(4157, 2820),
    Point(4156, 2799), Point(4156, 2780), Point(4150, 2764),
    Point(4143, 2746), Point(4127, 2737), Point(4113, 2719),
    Point(4115, 2678), Point(4120, 2660), Point(4138, 2649),
    Point(4154, 2641), Point(4167, 2640)]; //Path
    SPS_WalkPath(myPath);
    end.





    -----------------

    ^made that via sps walking tool. but im getting this error

    Error: Exception: The bitmap[0] does not exist at line 664


    how do i fix this :s
    Last edited by sureshot12345; 03-01-2013 at 09:23 PM.

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    Quote Originally Posted by nivek1989 View Post
    A good starting question is: Are you trying to do this for 07, or EOC?
    He's on oldschool l2read newb <3

    Creds to DannyRS for this wonderful sig!

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    Quote Originally Posted by Sjoekeloe View Post
    He's on oldschool l2read newb <3
    My bad didn't see the edit. Sps doesn't work on the oldschool server right now, sorry.

    After that, I follow Warrior's recommendations, Dtm (or DDTM) is the best IMO for staying in a small area, TPA is pretty good and Symbolwalking is normally a last, but I hear it's not bad on the 07 servers and it's extremely easy to learn.

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    Quote Originally Posted by nivek1989 View Post
    My bad didn't see the edit. Sps doesn't work on the oldschool server right now, sorry.

    After that, I follow Warrior's recommendations, Dtm (or DDTM) is the best IMO for staying in a small area, TPA is pretty good and Symbolwalking is normally a last, but I hear it's not bad on the 07 servers and it's extremely easy to learn.
    Gonna follow up on this, there's an 07 SPS in the unofficial development section.

    Creds to DannyRS for this wonderful sig!

  10. #10
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    AH, i thought i read somewhere that SPS was updated for 07 or something.

    well.. DTM i have attempted and it has not went so well, im not really sure what do with with big chunks of code in my script (how to apply what i've made in the DTM editor)


    i may look into symbol walking.... but theres not many symbols around where im trying to go atm.

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