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Thread: Speed's OpenGranite [Yes it mines granite]

  1. #251
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    Ffs, first time it didn't solved this sht..
    blew.png

  2. #252
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    Quote Originally Posted by Kuriamas View Post
    Ffs, first time it didn't solved this sht..
    blew.png
    Yeah, my pickaxe broke not too long ago too. I forgot to get the debug output :/

  3. #253
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    How many waterskins should be in inv?

  4. #254
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    @Kuriamas & @Orpheus I need the debug ... and more screenshots of gases to make it better.

  5. #255
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    Bomb: 0 BombCount: 0

    3
    2
    1


    BOMB

    Boooom



    BABUSKA!

  6. #256
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    < currently running without breaks or my attention
    @Dreadzone I never had a problem with gases so far... If you guys experience problems i need whole debug and if you happen to encounter gases -- Please post a screenshot.

  7. #257
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    Quote Originally Posted by speedster View Post
    < currently running without breaks or my attention
    @Dreadzone I never had a problem with gases so far... If you guys experience problems i need whole debug and if you happen to encounter gases -- Please post a screenshot.
    Don't mind my first post x) Honestly, this is a pretty flawless script. Good job on this, your last update was through the roof! I'm obviously not the first one saying this but you'd be a god if you could add some more support for randoms such as the Prince/Frog thingy and solving Mysterious boxes.


    Edit: Pickaxe exploded after 20 mins of mining :/
    Last edited by Dreadzone; 03-28-2013 at 12:50 PM.

  8. #258
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    Broke my axe after 10 minutes. Debug output: http://pastebin.com/i5uYbCPh
    There's nothing saying it detected the gas but my character was away from the rocks, so I'm guessing it did attempt to click away.
    Unless that was part of the anti-combat kicking in since I took damage. I haven't looked at the script to see how it handles things yet.

    I'll mine myself and see if I can get a screenshot tomorrow.

    Using v2.1 with my own Simba installation.

  9. #259
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    Quote Originally Posted by Orpheus View Post
    Broke my axe after 10 minutes. Debug output: http://pastebin.com/i5uYbCPh
    There's nothing saying it detected the gas but my character was away from the rocks, so I'm guessing it did attempt to click away.
    Unless that was part of the anti-combat kicking in since I took damage. I haven't looked at the script to see how it handles things yet.

    I'll mine myself and see if I can get a screenshot tomorrow.

    Using v2.1 with my own Simba installation.
    @Dreadzone & @Orpheus
    It failed to detect that particular tone of color (rs changes colors quite often) - I need as many gas pictures as possible to get a color tone that will work with any color changes rs throws at us. The one that is in use atm is from 3 different gas leaks, it obviously wasn't enough.

  10. #260
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    Quote Originally Posted by speedster View Post
    Script Has been updated, check the change log for changes.

    This update took a lot out of my own time so I hope you guys will enjoy the release! - Also post here for feedback if bad or good - POST IT!.
    The Simba Installation folder is there to make your life easier, if you don't trust me don't download it.

    Anyhow besides that I doubt I will release any other updates soon without your support...

    *The SRL AntiRandoms screw up a lot, they are not stable and they break the script, thus I shall be still using my own anti randoms which are far more reliable*

    REMEMBER FEEDBACK - Good or bad it is always welcome! -
    Program exception!
    Stacktrace:

    Exception class: EAccessViolation
    Message: Access violation
    $005CEC70
    $00427B3F
    $0042B325
    $005064E8
    $004436C2
    $004F623D
    $00526231
    $005248C0
    $004F55C0
    $004F6025
    $0040C37A
    $004F4508
    $004EA822
    $004EBAA9
    $00568BE7
    $0050E94E
    $74CE62FA
    Simba Version: 992

    The bug file thing

  11. #261
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    Quote Originally Posted by SNSDLOVER View Post
    Program exception!
    Stacktrace:

    Exception class: EAccessViolation
    Message: Access violation
    $005CEC70
    $00427B3F
    $0042B325
    $005064E8
    $004436C2
    $004F623D
    $00526231
    $005248C0
    $004F55C0
    $004F6025
    $0040C37A
    $004F4508
    $004EA822
    $004EBAA9
    $00568BE7
    $0050E94E
    $74CE62FA
    Simba Version: 992

    The bug file thing
    I have no clue where that came from, did you use the Simba installation I provided?

  12. #262
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    Quote Originally Posted by speedster View Post
    I have no clue where that came from, did you use the Simba installation I provided?

    Yes i did the 101 one u said 2 DL @_@

  13. #263
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    Quote Originally Posted by SNSDLOVER View Post
    Yes i did the 101 one u said 2 DL @_@
    Do you get that issue often ? Do you open the Script with the executable file from c:\Simba101\Simba.exe ? (make sure you don't have c:\simba101\simba101\simba.exe ...

  14. #264
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    Quote Originally Posted by speedster View Post
    Do you get that issue often ? Do you open the Script with the executable file from c:\Simba101\Simba.exe ? (make sure you don't have c:\simba101\simba101\simba.exe ...
    Yup im running as Admin for Simba.exe it opens and i do it with any script and it give that error

  15. #265
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    Quote Originally Posted by SNSDLOVER View Post
    Yup im running as Admin for Simba.exe it opens and i do it with any script and it give that error
    I have no clue what causes nor how to solve that thing your getting, your best bet is trying to install SRL OSRS SIMBA yourself...

  16. #266
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    Quote Originally Posted by speedster View Post
    I have no clue what causes nor how to solve that thing your getting, your best bet is trying to install SRL OSRS SIMBA yourself...
    otay will do thank you ~

  17. #267
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    Where can I find the SRL OSR file i need to add? Sry 2 b a noob and ask

  18. #268
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    Quote Originally Posted by SNSDLOVER View Post
    Where can I find the SRL OSR file i need to add? Sry 2 b a noob and ask
    .

    https://github.com/SRL/SRL-OSR/archive/master.zip

  19. #269
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    To those getting an exception with speedster's simba configuration (the folder he has available to download), make sure your simba folder is called Simba101 in your C:// directory. I initially had mine as just 'Simba' which threw exceptions. Alternatively you can change all the Simba101 references to Simba in the settings.xml file.

  20. #270
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    @speedster

    I've noticed that one of the rocks in that spot (shown in your first post) causes the new drop method to wait a whole 10 seconds before dropping the rock and continuing. All other rocks work perfectly fine. Not sure what the issue is with this. I've attached an image to show which rock is causing this, and it is always that particular rock that causes this delay.

    In more specific description: After the script tells my character to mine that rock, it mines the rock. After mining the rock it will have right clicked and hovered over the 'drop granite', but instead of clicking it right away to drop it, it will wait about 10 seconds before clicking it to drop it. This drastically slows down the xp/hr rate. Any idea what this might be? I couldn't find it.

    slowgranitedrop1.png

    Edit: After more observation it appears that after it mines that rock in the image above, the script takes a long time to find the next rock to mine. When I had nothing to drop in my inventory, the script would mine the above rock, then wait 10 seconds before clicking another rock to mine.
    Last edited by Lyter; 03-29-2013 at 01:08 AM.

  21. #271
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    Quote Originally Posted by Lyter View Post
    @speedster

    I've noticed that one of the rocks in that spot (shown in your first post) causes the new drop method to wait a whole 10 seconds before dropping the rock and continuing. All other rocks work perfectly fine. Not sure what the issue is with this. I've attached an image to show which rock is causing this, and it is always that particular rock that causes this delay.

    In more specific description: After the script tells my character to mine that rock, it mines the rock. After mining the rock it will have right clicked and hovered over the 'drop granite', but instead of clicking it right away to drop it, it will wait about 10 seconds before clicking it to drop it. This drastically slows down the xp/hr rate. Any idea what this might be? I couldn't find it.

    slowgranitedrop1.png
    Yea i noticed that too myself today I will have to look in to it when I have more time to spare, this is a new rock detection system, so it could use more polishing .

    Thanks for notifying me ! <3

  22. #272
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    Quote Originally Posted by speedster View Post
    Yea i noticed that too myself today I will have to look in to it when I have more time to spare, this is a new rock detection system, so it could use more polishing .

    Thanks for notifying me ! <3
    For now i've made a small tweak in your repeat-until loop (inside the FindGraniteRock proc) and changed the 'until TimeFromMark(timer) > 10000;' to 'until TimeFromMark(timer) > 4500;'. That seems to have improved my xp rate slightly (from 29k/h to 37k/h). Although it might not be good for someone with low mining (im 80+ mining) since it will click on a new rock in ~5 secs whether the current rock is mined or not.

  23. #273
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    Heheeheh Finally got it working Just had 2 stop being lazy i'm testing it now Ill tell u how it goes ~

    Test 1
    || XP/Hour: 28825
    || Total Xp: 28145
    || Time Running: 00:58:34
    =could not solve the box thing so it sat there for like 4mins or so also some times just sits there before dropping ore and moving on=
    Last edited by SNSDLOVER; 03-29-2013 at 06:39 AM.

  24. #274
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    Here's two pictures of two different smoking/gas rocks:
    SmokingRock.pngSmokingRock2.png

  25. #275
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    finally a decent script that works good job

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