Well finally got a good run without randoms fucking me over.
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Well finally got a good run without randoms fucking me over.
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Thanks, thought i did that before, but now it's working!
It's just standing still for me..
Well not much actually, i log on, using SMART8 ( dunno if that is the problem ), and my character isnt moving
p.S: i changed this {$DEFINE SMART} to {$DEFINE SMART8}
Yep and Yep! With smart i get an error in SmartParams dunno why ;s
edit!
I got it to work now bro! i changed this:
{$IFDEF SMART8}
{$IFDEF SIMBAMAJOR980}
Smart_Server := 72;
Smart_Members := True;
Smart_Signed := True;
Smart_SuperDetail := False;
{$ELSE}
SRL_SixHourFix := False;
Smart_FixSpeed := False;
{$ENDIF}
{$ENDIF}
also to smart8 ( guess i forgot and now it's running smoothly
u'r awesome, thanks for your help!
Last edited by Sh4d0wf0x; 03-05-2013 at 09:07 AM.
Haha awesome! Good jobDon't forget if you disable smart for randoms you will have to restart the script in order to work properly again
I think i fixed the issue with Restarting the script everytime you disable SMART. Next version will include it.
Working on a new exploding rock detection method.
Last edited by speedster; 03-05-2013 at 09:17 AM.
That will be fixed soon, I have been working hard on implementing a different approach to checking for exploding rocksI will require your feedback once it is released to see if it detects exploding rocks successfully
|| Time Running: 00:20:56 - And no exploding rock yet *sigh*
Last edited by speedster; 03-05-2013 at 05:53 PM.
How do i make it so that it doesnt select the waterskin ever using Smart?
That bug will be fixed within the next version a long with other things. I just haven't gotten the exploding smoke too often in order to test... If anyone has any test account I can use > testing on 2 accounts will speed things up(haven't gotted the smoke in a very long time) ... ...
Last edited by speedster; 03-06-2013 at 12:38 AM.
testing now, really hope the rock random works.
I only managed to get it onceand it worked, (I was alone when I tested it, Don't know how the script will react when there's another player mining next to you) I hope it works for you guys too but if it doesn't pm me all the debug so i can tweak it for more reliability.
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Didn't work, kaboom! Somewhere in the following is where it happened. Also I was alone as well.
Code:|| XP/Hour: 31877 || Total Xp: 6340 || Time Running: 00:11:55 [0, 0, 0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [677, 759, 738, 806, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [471, 464, 597, 594, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] || XP/Hour: 32075 || Total Xp: 6415 || Time Running: 00:11:59 [0, 0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [723, 810, 718, 827, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [860, 798, 879, 859, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 603, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 699, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 619, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 656, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 560, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 601, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 636, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 678, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] || XP/Hour: 31506 || Total Xp: 6415 || Time Running: 00:12:12 [0, 0, 0, 0, 0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] Successfully executed.
It's ok, I've had to repair my rune pic like 10 times while testing this the past couple days. Money isn't the issue its just so time consuming to go and get it repaired and then come back.
hey the debug, told me to report this to you if it was a false alarm, so here you go
|| XP/Hour: 30028
|| Total Xp: 7065
|| Time Running: 00:14:06
[148, 96, 166, 95, 123, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[783, 734, 702, 727, 690, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[533, 431, 533, 431, 557, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[0, 0, 0, 0, 281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[0, 0, 0, 0, 247, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[0, 0, 77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[0, 0, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[0, 0, 149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[0, 0, 88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[0, 0, 0, 0, 137, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
Suspected Exploding Rock detected, if false alarm -
please report on my thread with the latest debug (those numbers above)
Thank you!
Last edited by speedster; 03-06-2013 at 02:32 AM.
Using v1.3 atm and it's been working great so far for about 45 minutes!
yeah has been working really good for me also, first script i havent had a problem with and its solved a few of the above randoms also. Thanks so much
edit: heres another one not sure if helps put ill post in anyway
|| XP/Hour: 26366
|| Total Xp: 15915
|| Time Running: 00:36:12
[0, 0, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[77, 109, 78, 302, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[712, 653, 667, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[618, 568, 699, 642, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[0, 0, 0, 259, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[0, 0, 22, 0, 218, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[73, 0, 156, 295, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
Suspected Exploding Rock detected, if false alarm -
please report on my thread with the latest debug (those numbers above)
Last edited by samowen1992; 03-06-2013 at 02:49 AM.
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