|| XP/Hour: 25548
|| Total Xp: 17245
|| Time Running: 00:40:29
[0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[52, 0, 104, 448, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[138, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[38, 0, 0, 168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[191, 0, 0, 158, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[0, 0, 0, 276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[202, 0, 0, 292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
[0, 0, 0, 277, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
Suspected Exploding Rock detected, if false alarm -
please report on my thread with the latest debug (those numbers above)
Thank you!
Oh wow thank you... but i need to go to sleep nowI can't think straight, need a fresh mind to see how to approach this thing
You probably have 2 miners over there.
If you do get the false alarm the script waits 35 seconds and should resume itself, so you don't have to restart it.
Mean while, try to find an empty spot/world.
Last edited by speedster; 03-06-2013 at 04:24 AM.
Using 1.31, went great. First time running out of water.
![]()
W/ two minersCode:[580, 545, 500, 639, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [816, 738, 803, 766, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [818, 809, 728, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [872, 686, 862, 807, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [855, 735, 469, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 299, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [89, 0, 364, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 109, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 241, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] Suspected Exploding Rock detected, if false alarm - please report on my thread with the latest debug (those numbers above) Thank you! [629, 552, 688, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [820, 864, 731, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [762, 691, 785, 854, 802, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [744, 536, 680, 560, 648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [254, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [365, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [16, 159, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [137, 0, 0, 136, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [264, 127, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] Suspected Exploding Rock detected, if false alarm - please report on my thread with the latest debug (those numbers above) Thank you!
Pickaxe got blown up even after being detected
Code:[113, 192, 132, 49, 208, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [685, 873, 825, 832, 887, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [395, 448, 485, 773, 443, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 554, 116, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 509, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 183, 521, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 614, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] Suspected Exploding Rock detected, if false alarm - please report on my thread with the latest debug (those numbers above) Thank you!
Blew up after detected.Code:[246, 298, 313, 216, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [760, 648, 706, 696, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [742, 546, 618, 500, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 591, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 687, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 621, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] Suspected Exploding Rock detected, if false alarm - please report on my thread with the latest debug (those numbers above) Thank you!
Was alone and no exploding rock in sight.Code:[0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [660, 634, 590, 704, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [791, 691, 648, 744, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 285, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 264, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] Suspected Exploding Rock detected, if false alarm - please report on my thread with the latest debug (those numbers above) Thank you!
Last edited by dickymcgee; 03-06-2013 at 07:01 AM.
Going to test the new version now
ReReleased Version 1.33!
Later edit: Woohoo, I figured what was wrong with V1.33 my idea was good just didn't implement it right. Tested the script with 2 exploding rocks, the antirandom handling them without problems.
Seriously this anti random has taken so much time from me, I really hope it improves drastically now ^-^
Ok GuysSo i woke up with a fresh mind. I figured out why your pickaxes were still exploding even after detection. The script would click in the center of the minimap, and because you are probably near a rock it clicks a rock tile, but since the rock tile is taken you can't walk there and thus it doesn't cancel your mining action when clicked!
So from now on it will click right below you/your feet (twice to make sure it doesn't fail clicking lol...), which should do the trick and fix the bug.
Also Besides that quick fix, Version 1.33 has an added fix for false alarms that should drastically reduce the amount of false alarms you would be getting. I am not saying it is perfect, but it is a step forward. Again if you have any other problems with Version 1.33, please post the debug
Thank you all for reporting the debug, it has helped a lot!
Last edited by speedster; 03-06-2013 at 01:37 PM.
doesnt do randoms rest is allright
It does some randoms, Not all of themIf there is a random from this list and it fails it, let me know!
I plan on implementing a few more anti-randoms then I will look in to improving xp rates, so come and visit from time to time
- Mysterious Old Man Free gift
- Strange Plant
- Rick Turpentine
- Exploding Rock
- Genie
- Pirate
frogs
evil-chicken
Mysterious Old Man School
i got these and it didnt work
Well as I said, it only has the randoms stated above, those 3 you listed aren't yet added. Even tough I have written support for 6 randoms they should allow you to afk for longer periods of time, every random I add adds to the overall run time of the script!I am especially proud of the exploding rock detection system, has saved my pickaxe 4 out of 5 times already since my latest version
.
Last edited by speedster; 03-06-2013 at 05:33 PM.
I found where it occurred based off the XP gain. I can nearly guarantee I was alone, I left for 10 minutes no-one there. Came back and no-one was there.
Code:|| XP/Hour: 30294 || Total Xp: 6690 || Time Running: 00:13:14 [0, 0, 0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [807, 726, 732, 874, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [462, 391, 579, 483, 769, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 575, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 115, 585, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 94, 625, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 618, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 56, 610, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 243, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] || XP/Hour: 29843 || Total Xp: 6690 || Time Running: 00:13:26 [0, 0, 0, 0, 0, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
Oki !Had to know for sure . By the logic i created it it should have activated the detection, but something must have skipped it in this particular situation. Will probably release a next version within 1 or 2 days with further improvements to the xploding antirandom (I have to finish some projects for university 1st). I already implemented the dwarf anti-random, and will work on fleeing away from randoms attacking you. That would cover: Jackil/SecurityGuard/Swarm/Evil chicken/Golem = 6 More Randoms taken care of within the next version
. You guys will probably be able to get some decent progies with the next one
![]()
Yikes, that's strike two.
Code:|| XP/Hour: 32000 || Total Xp: 7760 || Time Running: 00:14:32 [0, 0, 0, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [820, 761, 687, 616, 671, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [821, 759, 821, 852, 802, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] || XP/Hour: 31990 || Total Xp: 7820 || Time Running: 00:14:39 [0, 0, 0, 0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [536, 750, 632, 653, 560, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [747, 562, 856, 649, 846, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 26, 430, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 594, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 11, 403, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 116, 0, 597, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 13, 698, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 6, 0, 0, 1, 609, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 10, 359, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] || XP/Hour: 31525 || Total Xp: 7820 || Time Running: 00:14:52 [0, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [518, 599, 517, 582, 650, 597, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [705, 690, 654, 783, 724, 667, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
Last edited by speedster; 03-06-2013 at 11:37 PM.
I tried to use it and I get this:
Object DTM Extension: Failed to grab remote extension.
ODTM Updater Enabled!
[Error] C:\Users\Pauline\Downloads\OpenGraniteV1.33.simba( 146:11): Unknown identifier 'P07_DidYellowClick' at line 145
Compiling failed.
Care to help me please?
There are currently 1 users browsing this thread. (0 members and 1 guests)