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Thread: Speed's OpenGranite [Yes it mines granite]

  1. #51
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    Quote Originally Posted by samowen1992 View Post
    yeah has been working really good for me also, first script i havent had a problem with and its solved a few of the above randoms also. Thanks so much

    edit: heres another one not sure if helps put ill post in anyway


    || XP/Hour: 26366
    || Total Xp: 15915
    || Time Running: 00:36:12
    [0, 0, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [77, 109, 78, 302, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [712, 653, 667, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [618, 568, 699, 642, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 259, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 22, 0, 218, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [73, 0, 156, 295, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm -
    please report on my thread with the latest debug (those numbers above)
    Okay I slightly edited the function, let me know if you get more false alarms

  2. #52
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    || XP/Hour: 25548
    || Total Xp: 17245
    || Time Running: 00:40:29
    [0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [52, 0, 104, 448, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [138, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [38, 0, 0, 168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [191, 0, 0, 158, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [202, 0, 0, 292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 277, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm -
    please report on my thread with the latest debug (those numbers above)
    Thank you!

  3. #53
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    Quote Originally Posted by hi own View Post
    || XP/Hour: 25548
    || Total Xp: 17245
    || Time Running: 00:40:29
    [0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [52, 0, 104, 448, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [138, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [38, 0, 0, 168, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [191, 0, 0, 158, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [202, 0, 0, 292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 277, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm -
    please report on my thread with the latest debug (those numbers above)
    Thank you!


    Oh wow thank you... but i need to go to sleep now I can't think straight, need a fresh mind to see how to approach this thing You probably have 2 miners over there.

    If you do get the false alarm the script waits 35 seconds and should resume itself, so you don't have to restart it.

    Mean while, try to find an empty spot/world.
    Last edited by speedster; 03-06-2013 at 04:24 AM.

  4. #54
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    Using 1.31, went great. First time running out of water.
    Attached Images Attached Images

  5. #55
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    Code:
    [580, 545, 500, 639, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [816, 738, 803, 766, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [818, 809, 728, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [872, 686, 862, 807, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [855, 735, 469, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 299, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [89, 0, 364, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 109, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 241, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm - 
    please report on my thread with the latest debug (those numbers above)
    Thank you!
    
    [629, 552, 688, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [820, 864, 731, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [762, 691, 785, 854, 802, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [744, 536, 680, 560, 648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [254, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [365, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [16, 159, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [137, 0, 0, 136, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [264, 127, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm - 
    please report on my thread with the latest debug (those numbers above)
    Thank you!
    W/ two miners

  6. #56
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    Pickaxe got blown up even after being detected

    Code:
    [113, 192, 132, 49, 208, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [685, 873, 825, 832, 887, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [395, 448, 485, 773, 443, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 554, 116, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 509, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 183, 521, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 614, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm - 
    please report on my thread with the latest debug (those numbers above)
    Thank you!

  7. #57
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    Code:
    [246, 298, 313, 216, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [760, 648, 706, 696, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [742, 546, 618, 500, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 591, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 687, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 621, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm - 
    please report on my thread with the latest debug (those numbers above)
    Thank you!
    Blew up after detected.

    Code:
    [0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [660, 634, 590, 704, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [791, 691, 648, 744, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 285, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 264, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm - 
    please report on my thread with the latest debug (those numbers above)
    Thank you!
    Was alone and no exploding rock in sight.
    Last edited by dickymcgee; 03-06-2013 at 07:01 AM.

  8. #58
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    Going to test the new version now

  9. #59
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    Quote Originally Posted by Mant View Post
    Many thanks for all help! This thing works great
    Quote Originally Posted by Neodymium View Post
    Definitely trying this out.
    Thanks, bud.
    Quote Originally Posted by LunarEss View Post
    Using v1.3 atm and it's been working great so far for about 45 minutes!
    Quote Originally Posted by samowen1992 View Post
    hey the debug, told me to report this to you if it was a false alarm, so here you go
    Quote Originally Posted by djspunz View Post
    I just downloaded/started the script 1 minute before you released 1.3 and now my pick is broken
    looking forward to it though
    Quote Originally Posted by Sh4d0wf0x View Post
    It's just standing still for me..
    Quote Originally Posted by tigerfreak View Post
    Going to test the new version now
    Quote Originally Posted by dickymcgee View Post
    Using 1.31, went great. First time running out of water.
    Quote Originally Posted by hi own View Post
    || XP/Hour: 25548
    || Total Xp: 17245
    || Time Running: 00:40:29

    ReReleased Version 1.33!

    Later edit: Woohoo, I figured what was wrong with V1.33 my idea was good just didn't implement it right. Tested the script with 2 exploding rocks, the antirandom handling them without problems .
    Seriously this anti random has taken so much time from me, I really hope it improves drastically now ^-^



    Ok Guys So i woke up with a fresh mind. I figured out why your pickaxes were still exploding even after detection. The script would click in the center of the minimap, and because you are probably near a rock it clicks a rock tile, but since the rock tile is taken you can't walk there and thus it doesn't cancel your mining action when clicked!
    So from now on it will click right below you/your feet (twice to make sure it doesn't fail clicking lol...), which should do the trick and fix the bug.

    Also Besides that quick fix, Version 1.33 has an added fix for false alarms that should drastically reduce the amount of false alarms you would be getting. I am not saying it is perfect, but it is a step forward. Again if you have any other problems with Version 1.33, please post the debug

    Thank you all for reporting the debug, it has helped a lot!
    Last edited by speedster; 03-06-2013 at 01:37 PM.

  10. #60
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    doesnt do randoms rest is allright

  11. #61
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    Quote Originally Posted by burakkazci10 View Post
    doesnt do randoms rest is allright
    It does some randoms, Not all of them If there is a random from this list and it fails it, let me know! I plan on implementing a few more anti-randoms then I will look in to improving xp rates, so come and visit from time to time

    - Mysterious Old Man Free gift
    - Strange Plant
    - Rick Turpentine
    - Exploding Rock
    - Genie
    - Pirate

  12. #62
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    frogs
    evil-chicken
    Mysterious Old Man School

    i got these and it didnt work

  13. #63
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    Quote Originally Posted by burakkazci10 View Post
    frogs
    evil-chicken
    Mysterious Old Man School

    i got these and it didnt work
    Well as I said, it only has the randoms stated above, those 3 you listed aren't yet added. Even tough I have written support for 6 randoms they should allow you to afk for longer periods of time, every random I add adds to the overall run time of the script! I am especially proud of the exploding rock detection system, has saved my pickaxe 4 out of 5 times already since my latest version .
    Last edited by speedster; 03-06-2013 at 05:33 PM.

  14. #64
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    Quote Originally Posted by speedster View Post
    Well as I said, it only has the randoms stated above, those 3 you listed aren't yet added. Even tough I have written support for 6 randoms they should allow you to afk for longer periods of time, every random I add adds to the overall run time of the script! I am especially proud of the exploding rock detection system, has saved my pickaxe 4 out of 5 times already since my latest version .
    Didn't detect exploding rock. It said nothing about it but I came back from 15ish minutes and my pick was blown up.

  15. #65
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    I found where it occurred based off the XP gain. I can nearly guarantee I was alone, I left for 10 minutes no-one there. Came back and no-one was there.

    Code:
    || XP/Hour: 30294
    || Total Xp: 6690
    || Time Running: 00:13:14
    [0, 0, 0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [807, 726, 732, 874, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [462, 391, 579, 483, 769, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 575, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 115, 585, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 94, 625, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 618, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 56, 610, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 243, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    || XP/Hour: 29843
    || Total Xp: 6690
    || Time Running: 00:13:26
    [0, 0, 0, 0, 0, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]

  16. #66
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    Quote Originally Posted by hi own View Post
    I found where it occurred based off the XP gain. I can nearly guarantee I was alone, I left for 10 minutes no-one there. Came back and no-one was there.
    Thank you, will look in to it tomorrow It fails very rarely now, as I said, not perfect just yet

  17. #67
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    Quote Originally Posted by speedster View Post
    Thank you, will look in to it tomorrow It fails very rarely now, as I said, not perfect just yet
    Guess I must have been unlucky, first one I get and it explodes it.

  18. #68
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    Quote Originally Posted by hi own View Post
    Guess I must have been unlucky, first one I get and it explodes it.
    Yeh >.< . You are using v1.33 right ? (just making sure )

  19. #69
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    Quote Originally Posted by speedster View Post
    Yeh >.< . You are using v1.33 right ? (just making sure )
    Yup. I always check the thread to see the version before I run the script.

  20. #70
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    Quote Originally Posted by hi own View Post
    Yup. I always check the thread to see the version before I run the script.
    Oki ! Had to know for sure . By the logic i created it it should have activated the detection, but something must have skipped it in this particular situation. Will probably release a next version within 1 or 2 days with further improvements to the xploding antirandom (I have to finish some projects for university 1st). I already implemented the dwarf anti-random, and will work on fleeing away from randoms attacking you. That would cover: Jackil/SecurityGuard/Swarm/Evil chicken/Golem = 6 More Randoms taken care of within the next version . You guys will probably be able to get some decent progies with the next one

  21. #71
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    Quote Originally Posted by speedster View Post
    Oki ! Had to know for sure . By the logic i created it it should have activated the detection, but something must have skipped it in this particular situation.
    Yikes, that's strike two.

    Code:
    || XP/Hour: 32000
    || Total Xp: 7760
    || Time Running: 00:14:32
    [0, 0, 0, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [820, 761, 687, 616, 671, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [821, 759, 821, 852, 802, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    || XP/Hour: 31990
    || Total Xp: 7820
    || Time Running: 00:14:39
    [0, 0, 0, 0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [536, 750, 632, 653, 560, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [747, 562, 856, 649, 846, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 26, 430, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 594, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 11, 403, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 116, 0, 597, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 13, 698, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 6, 0, 0, 1, 609, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 10, 359, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    || XP/Hour: 31525
    || Total Xp: 7820
    || Time Running: 00:14:52
    [0, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [518, 599, 517, 582, 650, 597, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [705, 690, 654, 783, 724, 667, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]

  22. #72
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    Quote Originally Posted by hi own View Post
    Yikes, that's strike two.
    OH wow Lol - that makes me sad lol... can you post a screeny of the spot you are using or at least try changing your spot until i get this case fixed as well.

    I think I know why it is failing in this case, will do more testing tomorrow
    Last edited by speedster; 03-06-2013 at 11:37 PM.

  23. #73
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    Quote Originally Posted by speedster View Post
    OH wow Lol - that makes me sad lol... can you post a screeny of the spot you are using or at least try changing your spot until i get this case fixed as well.

    I think I know why it is failing in this case, will do more testing tomorrow
    I use the suggest spot. The exact same one in the picture on your first post.
    Edit: Could it have anything to do with clothing?

  24. #74
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    Quote Originally Posted by hi own View Post
    I use the suggest spot. The exact same one in the picture on your first post.
    Edit: Could it have anything to do with clothing?
    I just figured it out, i put a 0 where it should have been a 1 (stupid mistake from my part that ruined my algorithm ), will upload V1.34 in a second
    Last edited by speedster; 03-07-2013 at 12:07 AM.

  25. #75
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    I tried to use it and I get this:

    Object DTM Extension: Failed to grab remote extension.
    ODTM Updater Enabled!
    [Error] C:\Users\Pauline\Downloads\OpenGraniteV1.33.simba( 146:11): Unknown identifier 'P07_DidYellowClick' at line 145
    Compiling failed.

    Care to help me please?

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