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Thread: Speed's OpenGranite [Yes it mines granite]

  1. #76
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    Quote Originally Posted by Minipo View Post
    I tried to use it and I get this:

    Object DTM Extension: Failed to grab remote extension.
    ODTM Updater Enabled!
    [Error] C:\Users\Pauline\Downloads\OpenGraniteV1.33.simba( 146:11): Unknown identifier 'P07_DidYellowClick' at line 145
    Compiling failed.

    Care to help me please?
    Of course, do you have skype ? Pm me your ID if you do, if not we can try it on the forum but it would get spammy .
    You probably don't have the P07 Include installed properly.

  2. #77
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    It doesnot drop the granite, is it because I have too many waterskins wit me? It just keeps telling: inventory is full and nothing happends..

  3. #78
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    Quote Originally Posted by Jase View Post
    It doesnot drop the granite, is it because I have too many waterskins wit me? It just keeps telling: inventory is full and nothing happends..
    Make sure your brightness is all the way up.

    The exploding function still needs tweaking ... But with every update it should work even better.

    I am off to sleep, good night all!

  4. #79
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    Yup it worked! Works very good thanks

  5. #80
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    I just woke up again and had an amazing idea how to track the rock the character picks for mining!

    If it works, this will make your char fight other players when they attempt to mine your rock, you being able to react super fast and it will also improve the exploding rock detection.
    With this I can later on work on a new method to mine that should get you up to 50k xp per hour. More details to follow.

    Let's call it another prototype in detecting exploding rocks, the 3rd one

  6. #81
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    Quote Originally Posted by speedster View Post
    I just woke up again and had an amazing idea how to track the rock the character picks for mining!

    If it works, this will make your char fight other players when they attempt to mine your rock, you being able to react super fast and it will also improve the exploding rock detection.
    With this I can later on work on a new method to mine that should get you up to 50k xp per hour. More details to follow.

    Let's call it another prototype in detecting exploding rocks, the 3rd one
    Detecting the rocks works great. 1 1/2 hours ran without a single blown up pick. Unfortunately only having 14 hp I did die from the only combat random I got, so that is a big issue because I have to be pretty quick on the timing in order to live. Also got 2 randoms that weren't on the list (I don't think) and I had to complete those myself. But other than that the script is working great.

  7. #82
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    Quote Originally Posted by hi own View Post
    Detecting the rocks works great. 1 1/2 hours ran without a single blown up pick. Unfortunately only having 14 hp I did die from the only combat random I got, so that is a big issue because I have to be pretty quick on the timing in order to live. Also got 2 randoms that weren't on the list (I don't think) and I had to complete those myself. But other than that the script is working great.
    hahah awesome bro! Glad it worked ^-^.
    So should I focus on running away from randoms, or trying to improve exploding rocks ?
    Last edited by speedster; 03-07-2013 at 05:45 AM.

  8. #83
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    Quote Originally Posted by speedster View Post
    hahah awesome bro! Glad it worked ^-^.
    So should I focus on running away from randoms, or trying to improve exploding rocks ?
    Running away from Randoms. I'll post any errors that are with the exploding rock, but as of now I haven't had any. I'll do more testing tomorrow.

  9. #84
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    Been using 3.4 for most of the day, every time an exploding rock happened, it was never detected. Went through 7 broken pickaxes testing. Unfortunately the debug window updates so fast I didn't get the info. Think I'll go back to a previous version that at least detected them and sometimes moved out of the way.

  10. #85
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    Quote Originally Posted by dickymcgee View Post
    Been using 3.4 for most of the day, every time an exploding rock happened, it was never detected. Went through 7 broken pickaxes testing. Unfortunately the debug window updates so fast I didn't get the info. Think I'll go back to a previous version that at least detected them and sometimes moved out of the way.
    Oh sorry to hear that! I rarely had problems detecting with the previous version, but anyway I will release 1.35 soon, if you can test it out, it has an added condition to the whole detection

    I added a few lines to help me debug everything.

    Please paste the whole debug here : http://paste.villavu.com/ - if you don't know what to select and pass me the link.
    Last edited by speedster; 03-07-2013 at 08:05 AM.

  11. #86
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    Currently using your script so far so good thanks.

  12. #87
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    Guys I need feedback, any more false alarms or broken pickaxes ? :?

  13. #88
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    Hi, get false alarms all the time atm:

    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 744, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 446, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm -
    please report on my thread with the latest debug (those numbers above)
    Thank you!
    [414, 436, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [674, 641, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [480, 507, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm -
    please report on my thread with the latest debug (those numbers above)
    Thank you!
    [0, 0, 0, 761, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 811, 684, 655, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 836, 747, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 848, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 589, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm -
    please report on my thread with the latest debug (those numbers above)
    Thank you!
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 805, 855, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 883, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 734, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 428, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm -
    please report on my thread with the latest debug (those numbers above)
    Thank you!
    [0, 559, 568, 520, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 771, 793, 640, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 560, 537, 615, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 377, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 422, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 360, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm -
    please report on my thread with the latest debug (those numbers above)
    Thank you!
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 807, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 874, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 840, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 318, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm -
    please report on my thread with the latest debug (those numbers above)
    Thank you!
    [0, 0, 562, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 885, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 891, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm -
    please report on my thread with the latest debug (those numbers above)
    Thank you!
    [0, 0, 612, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 890, 891, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 889, 880, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm -
    please report on my thread with the latest debug (those numbers above)
    Thank you!
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 716, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [890, 889, 861, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 785, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 591, 406, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    Suspected Exploding Rock detected, if false alarm -
    please report on my thread with the latest debug (those numbers above)
    Thank you!
    Last edited by Jase; 03-07-2013 at 03:34 PM.

  14. #89
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    Quote Originally Posted by Jase View Post
    Hi, get false alarms all the time atm:
    Hmm are you sure those are false alarms? Do you have skype to allow me to skype view while you are getting one of those ? (screenshot will do too) it is very odd what's happening on your screen and i can't explain it

    Also please download V1.35 It should contain more debug (I got no idea which version you are using atm )

    Paste the debug here : http://paste.villavu.com/

    Before you got those false alarms, did you modify the angle in RuneScape (maybe to solve random or something?) ? The Angle has to be high up
    Last edited by speedster; 03-07-2013 at 04:21 PM.

  15. #90
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    Hey I've sent you a private message with my skype! Help me please!

  16. #91
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    Quote Originally Posted by Minipo View Post
    Hey I've sent you a private message with my skype! Help me please!
    I have added you and pmed you my skype as well. Accept my add request.

  17. #92
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    working great

  18. #93
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    going to test this soon bro

    PS: You might put the reqs - best gear and best waterskin setup in topic

  19. #94
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    Pmed you everything you needed to know , Sorry for not supporting all the randoms, but it isn't as easy as it is on powerbot

  20. #95
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    Also had broken pickaxe, depends on ur luck i guess

  21. #96
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    Quote Originally Posted by Sh4d0wf0x View Post
    Also had broken pickaxe, depends on ur luck i guess
    Please post the debug on pastebin http://paste.villavu.com/ ! when you get it and give me the link

    Also Did you have version v1.35 when it happened?
    Last edited by speedster; 03-07-2013 at 09:45 PM.

  22. #97
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    Well, v1.35 is working wonders. Haven't had a rock blow me up (hopefully not famous last words).

    Attached Images Attached Images

  23. #98
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    Ouch first exploded pickaxe on 1.35. Worked great for 2 hours but it did explode. I was alone.

    Figured that's all you needed but here is everything. http://pastebin.com/GNNXHFyT

    Code:
    || XP/Hour: 30823
    || Total Xp: 1310
    || Time Running: 00:02:32
    [0, 0, 0, 0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 True CurrentIndex1: 0 LastBomb1     : -1
    BombCount1   : 0 True CurrentIndex1: 0 LastBomb1     : -1
    [0, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 True CurrentIndex1: 1 LastBomb1     : -1
    BombCount1   : 0 True CurrentIndex1: 1 LastBomb1     : -1
    [0, 0, 0, 0, 290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 True CurrentIndex1: 2 LastBomb1     : -1
    BombCount1   : 1 True CurrentIndex1: 2 LastBomb1     : 2
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 1 True CurrentIndex1: 3 LastBomb1     : 2
    BombCount1   : 1 True CurrentIndex1: 3 LastBomb1     : 2
    || XP/Hour: 31184
    || Total Xp: 1360
    || Time Running: 00:02:36
    [0, 0, 0, 0, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 True CurrentIndex1: 0 LastBomb1     : -1
    BombCount1   : 0 True CurrentIndex1: 0 LastBomb1     : -1
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 True CurrentIndex1: 1 LastBomb1     : -1
    BombCount1   : 0 True CurrentIndex1: 1 LastBomb1     : -1
    [869, 764, 870, 715, 761, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [588, 629, 640, 536, 814, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 4, 0, 497, 114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 True CurrentIndex1: 4 LastBomb1     : -1
    BombCount1   : 1 True CurrentIndex1: 4 LastBomb1     : 4
    [0, 2, 0, 42, 423, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 1 True CurrentIndex1: 5 LastBomb1     : 4
    BombCount1   : 2 True CurrentIndex1: 5 LastBomb1     : 5
    [0, 4, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 2 True CurrentIndex1: 6 LastBomb1     : 5
    BombCount1   : 2 True CurrentIndex1: 6 LastBomb1     : 5
    [0, 2, 0, 539, 153, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 2 True CurrentIndex1: 7 LastBomb1     : 5
    Suspected Exploding Rock detected, if false alarm - 
    please report on my thread with the latest debug (those numbers above)
    Thank you!
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 False CurrentIndex1: 8 LastBomb1     : 7
    BombCount1   : 0 False CurrentIndex1: 8 LastBomb1     : 7
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 False CurrentIndex1: 9 LastBomb1     : 7
    BombCount1   : 0 False CurrentIndex1: 9 LastBomb1     : 7
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 False CurrentIndex1: 10 LastBomb1     : 7
    BombCount1   : 0 False CurrentIndex1: 10 LastBomb1     : 7
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 False CurrentIndex1: 11 LastBomb1     : 7
    BombCount1   : 0 False CurrentIndex1: 11 LastBomb1     : 7
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 False CurrentIndex1: 12 LastBomb1     : 7
    BombCount1   : 0 False CurrentIndex1: 12 LastBomb1     : 7
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 False CurrentIndex1: 13 LastBomb1     : 7
    BombCount1   : 0 False CurrentIndex1: 13 LastBomb1     : 7
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 False CurrentIndex1: 14 LastBomb1     : 7
    BombCount1   : 0 False CurrentIndex1: 14 LastBomb1     : 7
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 False CurrentIndex1: 15 LastBomb1     : 7
    BombCount1   : 0 False CurrentIndex1: 15 LastBomb1     : 7
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 False CurrentIndex1: 16 LastBomb1     : 7
    BombCount1   : 0 False CurrentIndex1: 16 LastBomb1     : 7
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 False CurrentIndex1: 17 LastBomb1     : 7
    BombCount1   : 0 False CurrentIndex1: 17 LastBomb1     : 7
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 False CurrentIndex1: 18 LastBomb1     : 7
    BombCount1   : 0 False CurrentIndex1: 18 LastBomb1     : 7
    || XP/Hour: 23094
    || Total Xp: 1360
    Last edited by hi own; 03-08-2013 at 02:38 AM.

  24. #99
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    Quote Originally Posted by hi own View Post
    Ouch first exploded pickaxe on 1.35. Worked great for 2 hours but it did explode. I was alone.

    Figured that's all you needed but here is everything. http://pastebin.com/GNNXHFyT
    This is a bit funny because it actually did detect the exploding rock : "Suspected Exploding Rock detected, if false alarm -
    please report on my thread with the latest debug (those numbers above)
    Thank you!"

    It just failed to stop it..., any idea if it was laggy ? Maybe the script tried to stop it but coz of lag wasn't able to send the command ?

  25. #100
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    Strike number two, and no. I don't lag what so ever. I have a very fast computer. http://pastebin.com/index.php?e=1

    Edit: I'm poor and can't afford to keep dying. So it'd be great if you could get that combat one working.

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