Page 5 of 14 FirstFirst ... 34567 ... LastLast
Results 101 to 125 of 342

Thread: Speed's OpenGranite [Yes it mines granite]

  1. #101
    Join Date
    Jan 2012
    Posts
    369
    Mentioned
    6 Post(s)
    Quoted
    91 Post(s)

    Default

    Quote Originally Posted by hi own View Post
    Strike number two, and no. I don't lag what so ever. I have a very fast computer. http://pastebin.com/index.php?e=1
    Can't access the link, too big of a log

    Try using this : http://paste.villavu.com/

    And it's not usually about you lagging but the Jagex's servers who lag.

    I am a little bit busy with university stuff, once today is done I will get right on to the fleeing from combat anti random
    Last edited by speedster; 03-08-2013 at 04:35 AM.

  2. #102
    Join Date
    Jan 2009
    Posts
    27
    Mentioned
    1 Post(s)
    Quoted
    19 Post(s)

    Default

    Quote Originally Posted by speedster View Post
    Can't access the link, too big of a log

    Try using this : http://paste.villavu.com/

    And it's not usually about you lagging but the Jagex's servers who lag.

    I am a little bit busy with university stuff, once today is done I will get right on to the fleeing from combat anti random
    http://paste.villavu.com/show/4226/

    I believe I also saw a false positive, but I wasn't baby sitting it closely enough to see whether it actually was.

  3. #103
    Join Date
    Jan 2012
    Posts
    369
    Mentioned
    6 Post(s)
    Quoted
    91 Post(s)

    Default

    Quote Originally Posted by hi own View Post
    http://paste.villavu.com/show/4226/

    I believe I also saw a false positive, but I wasn't baby sitting it closely enough to see whether it actually was.
    This is where it happened, again the script detected it but failed to cancel the mining command... (don't know what to say lol, the script should click 2 times beneath you in order to cancel the mining command if it encounters the exploding rock) and the only explanation is that the server was lagging or smth. Try switching the world .


    Ps :I got a proggy of 1 hour unattended , got only randoms which could be solved by the script


    || XP/Hour: 32175
    || Total Xp: 21620
    || Time Running: 00:40:18
    [0, 0, 0, 0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1 : 0 True CurrentIndex1: 0 LastBomb1 : -1
    BombCount1 : 0 True CurrentIndex1: 0 LastBomb1 : -1
    [504, 589, 553, 476, 545, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [787, 757, 768, 789, 886, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [610, 570, 525, 652, 806, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    [0, 0, 0, 0, 600, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1 : 0 True CurrentIndex1: 4 LastBomb1 : -1
    BombCount1 : 1 True CurrentIndex1: 4 LastBomb1 : 4
    [0, 0, 0, 0, 585, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1 : 1 True CurrentIndex1: 5 LastBomb1 : 4
    BombCount1 : 2 True CurrentIndex1: 5 LastBomb1 : 5
    [0, 0, 0, 0, 689, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1 : 2 True CurrentIndex1: 6 LastBomb1 : 5
    Suspected Exploding Rock detected, if false alarm -
    please report on my thread with the latest debug (those numbers above)
    Thank you!

    A
    Last edited by speedster; 03-08-2013 at 04:50 AM.

  4. #104
    Join Date
    Mar 2013
    Posts
    3
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    bro its a really good script thanks for it
    but the randoms man..
    i already read that ur gonna solve the attacking randoms so that would be good
    i hope u will do all the randoms so we can just afk for hours

  5. #105
    Join Date
    May 2012
    Posts
    108
    Mentioned
    3 Post(s)
    Quoted
    45 Post(s)

    Default

    It works great so far with about 3 hours of use or so! Solves some randoms and failed others. Can be used with moderate watch. It missed a gaseous rock and blew up my pickaxe once and failed a sandwich lady.

  6. #106
    Join Date
    Mar 2013
    Posts
    4
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Works Great. So far been using it for 30 mins!

  7. #107
    Join Date
    Jan 2009
    Posts
    27
    Mentioned
    1 Post(s)
    Quoted
    19 Post(s)

    Default

    Worked Flawlessly for 2 hours, then I died. Death is a big problem for me still.

  8. #108
    Join Date
    Jan 2012
    Posts
    369
    Mentioned
    6 Post(s)
    Quoted
    91 Post(s)

    Default

    I had a lot of work in real life thus I was unable to continue with my plans

    Anyhow I am back here again, and tonight I will work on the Agressive NPC's AntiRandom, have an idea how it should work, all that remains is to see how I will write the code .

    Also this will probably be my last update for this script. I have a few good ideas on how to make it the fastest bottable mining xp and to compete against other player/bot miners as well for rocks, but as I said no time .

    Achievements for this script : I managed to make an almost perfect exploding rock anti random (it wasn't easy coming to where it is now, and thanks for all the debug ). I myself haven't had a broken pickaxe in 1.5M Mining xp .


    My plan at the moment is to make a flawless mining guil.. ...

    Anyway expect an update tomorrow or so
    Last edited by speedster; 03-09-2013 at 05:15 PM.

  9. #109
    Join Date
    Jan 2009
    Posts
    27
    Mentioned
    1 Post(s)
    Quoted
    19 Post(s)

    Default

    Got a false alarm, was alone.

    Code:
    [0, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 True CurrentIndex1: 0 LastBomb1     : -1
    BombCount1   : 0 True CurrentIndex1: 0 LastBomb1     : -1
    [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 True CurrentIndex1: 1 LastBomb1     : -1
    BombCount1   : 0 True CurrentIndex1: 1 LastBomb1     : -1
    [0, 241, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 0 True CurrentIndex1: 2 LastBomb1     : -1
    BombCount1   : 1 True CurrentIndex1: 2 LastBomb1     : 2
    [0, 285, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 1 True CurrentIndex1: 3 LastBomb1     : 2
    BombCount1   : 2 True CurrentIndex1: 3 LastBomb1     : 3
    [0, 256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1   : 2 True CurrentIndex1: 4 LastBomb1     : 3
    Suspected Exploding Rock detected, if false alarm - 
    please report on my thread with the latest debug (those numbers above)
    Thank you!

  10. #110
    Join Date
    Jan 2012
    Posts
    369
    Mentioned
    6 Post(s)
    Quoted
    91 Post(s)

    Default

    Quote Originally Posted by Jase View Post
    Yup it worked! Works very good thanks
    Quote Originally Posted by Minipo View Post
    working great
    Quote Originally Posted by hidde245 View Post
    going to test this soon bro

    PS: You might put the reqs - best gear and best waterskin setup in topic
    Quote Originally Posted by burakkazci10 View Post
    bro its a really good script thanks for it
    but the randoms man..
    i already read that ur gonna solve the attacking randoms so that would be good
    i hope u will do all the randoms so we can just afk for hours
    Quote Originally Posted by Blak Fishy View Post
    It works great so far with about 3 hours of use or so! Solves some randoms and failed others. Can be used with moderate watch. It missed a gaseous rock and blew up my pickaxe once and failed a sandwich lady.
    Quote Originally Posted by ajmehta21 View Post
    Works Great. So far been using it for 30 mins!
    Quote Originally Posted by Mant View Post
    Quote Originally Posted by Neodymium View Post
    Definitely trying this out.
    Thanks, bud.
    Quote Originally Posted by LunarEss View Post
    Using v1.3 atm and it's been working great so far for about 45 minutes!
    Quote Originally Posted by samowen1992 View Post
    hey the debug, told me to report this to you if it was a false alarm, so here you go
    Quote Originally Posted by djspunz View Post
    I just downloaded/started the script 1 minute before you released 1.3 and now my pick is broken
    looking forward to it though
    Quote Originally Posted by Sh4d0wf0x View Post
    It's just standing still for me..
    Quote Originally Posted by tigerfreak View Post
    Going to test the new version now
    Quote Originally Posted by dickymcgee View Post
    Using 1.31, went great. First time running out of water.
    Quote Originally Posted by hi own View Post
    || XP/Hour: 25548
    || Total Xp: 17245
    || Time Running: 00:40:29

    V1.4 Released. Please report any bugs

  11. #111
    Join Date
    Jan 2009
    Posts
    27
    Mentioned
    1 Post(s)
    Quoted
    19 Post(s)

    Default

    Quote Originally Posted by speedster View Post
    V1.4 Released. Please report any bugs
    Yayy, testing it atm. Maybe I can finally get 70 for addy, and then by the time you have the other one made it will mine and bank addy . Probably not. But I can have dreams :')

  12. #112
    Join Date
    Jan 2012
    Posts
    369
    Mentioned
    6 Post(s)
    Quoted
    91 Post(s)

    Default

    I plan releasing V1.41 in the morning to tweak exploding rocks a bit more for further reliability. Just got another small idea which should improve it and filter out more often false alarms from real explosions.

  13. #113
    Join Date
    Mar 2013
    Posts
    19
    Mentioned
    0 Post(s)
    Quoted
    8 Post(s)

    Default

    Quote Originally Posted by speedster View Post
    I plan releasing V1.41 in the morning to tweak exploding rocks a bit more for further reliability. Just got another small idea which should improve it and filter out more often false alarms from real explosions.
    thanks this script is the best!
    Last edited by prededor5; 03-10-2013 at 11:34 AM.

  14. #114
    Join Date
    Mar 2013
    Posts
    19
    Mentioned
    0 Post(s)
    Quoted
    8 Post(s)

    Default

    BombCount1 : 1 True CurrentIndex1: 1 LastBomb1 : 0
    BombCount1 : 2 True CurrentIndex1: 1 LastBomb1 : 1
    [0, 0, 707, 861, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1 : 2 True CurrentIndex1: 2 LastBomb1 : 1



    i think was false alarm i was not near the computer :/

  15. #115
    Join Date
    Jan 2012
    Posts
    369
    Mentioned
    6 Post(s)
    Quoted
    91 Post(s)

    Default

    Quote Originally Posted by prededor5 View Post
    BombCount1 : 1 True CurrentIndex1: 1 LastBomb1 : 0
    BombCount1 : 2 True CurrentIndex1: 1 LastBomb1 : 1
    [0, 0, 707, 861, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    BombCount1 : 2 True CurrentIndex1: 2 LastBomb1 : 1



    i think was false alarm i was not near the computer :/

    Yep most likely a false alarm, you will still get false alarms (not perfect ), anyway I didn't get to write 1.41 yet to implement a condition i thought about last night that will improve filtering those pesky false alarms Will do it a bit later today.

    How does 1.4 handle Aggressive Randoms ?

  16. #116
    Join Date
    Mar 2013
    Posts
    19
    Mentioned
    0 Post(s)
    Quoted
    8 Post(s)

    Default

    Quote Originally Posted by speedster View Post
    Yep most likely a false alarm, you will still get false alarms (not perfect ), anyway I didn't get to write 1.41 yet to implement a condition i thought about last night that will improve filtering those pesky false alarms Will do it a bit later today.

    How does 1.4 handle Aggressive Randoms ?
    uhm i almost died from the evil chicken the player did not even move :/


    edit: dealt with swarm Aggressive and did perfectly!

    edit 2: the rock explosion detection has saved me 2 times so far!

    edit3:


    ran it for 1 hr!

    || XP/Hour: 29015
    || Total Xp: 29040
    || Time Running: 01:00:02
    Last edited by prededor5; 03-10-2013 at 02:58 PM.

  17. #117
    Join Date
    Mar 2013
    Posts
    4
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    This script is by far the best for Granite.

    However, a few things I'd like to share
    1) The player does a lot of standing around and not doing much, not sure why.
    2) I died, and not sure why, but it may be death from empty Waterskins. Do you have anything added for waterskins yet? It'd be good to be teleported or logged out when waterskins run out.
    3) Rock Golem almost killed me, player wasn't effectively running away
    4) Sometimes the script tries to pick up granite from the ground... I see this as very odd, since the whole point of this script is to powermine :s
    5) I just watched my bot for a bit, the Wise Old Man appeared and asked me to talk to him, but the script carried on clicking Granite. After 3 messages from WOM, I paused the script and clicked him manually.

    Otherwise, I have managed to do 2 one-hour sessions getting around 25k so i'm not complain about that

    Don't be disheartened by my post, I love your work and hope it gets even better

    Cheers, -Idznak
    Last edited by Idznak; 03-10-2013 at 07:38 PM.

  18. #118
    Join Date
    Mar 2013
    Posts
    19
    Mentioned
    0 Post(s)
    Quoted
    8 Post(s)

    Default

    Quote Originally Posted by Idznak View Post
    This script is by far the best for Granite.

    However, a few things I'd like to share
    1) The player does a lot of standing around and not doing much, not sure why.
    2) I died, and not sure why, but it may be death from empty Waterskins. Do you have anything added for waterskins yet? It'd be good to be teleported or logged out when waterskins run out.
    3) Rock Golem almost killed me, player wasn't effectively running away
    4) Sometimes the script tries to pick up granite from the ground... I see this as very odd, since the whole point of this script is to powermine :s
    5) I just watched my bot for a bit, the Wise Old Man appeared and asked me to talk to him, but the script carried on clicking Granite. After 3 messages from WOM, I paused the script and clicked him manually.

    Otherwise, I have managed to do 2 one-hour sessions getting around 25k so i'm not complain about that

    Don't be disheartened by my post, I love your work and hope it gets even better



    Cheers, -Idznak

    i dont have any of these problems hmm.. but i do agree with the waterskins part it should be 100% self sufficient!

  19. #119
    Join Date
    Feb 2013
    Posts
    14
    Mentioned
    0 Post(s)
    Quoted
    16 Post(s)

    Default

    Waterskins self sufficient? lol. Have 19-20 waterskins on you and you only have to go back every 2.5 hours or so. Coding all the walking and banking/buying to refill waterskins is hardly worth it. Specially since you have to baby sit the script anyway because it's not going to solve all the randoms.

  20. #120
    Join Date
    Mar 2013
    Posts
    4
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by dickymcgee View Post
    Waterskins self sufficient? lol. Have 19-20 waterskins on you and you only have to go back every 2.5 hours or so. Coding all the walking and banking/buying to refill waterskins is hardly worth it. Specially since you have to baby sit the script anyway because it's not going to solve all the randoms.
    I'm only mentioning it because it's a possible addition.

    I do hope you one day want to have a totally self sufficient script that you can leave alone for hours.

    I have 17 skins, and know I had to look after it, but I was AFK for longer than I wanted so yeah. Wasn't really complaining that it didn't have support, I didn't think that it did even before I started using it, I just wanted to point it out incase OP wanted to do something about it


    Edit: Also OP, script doesn't appear to notice when the handle flies off my Rune Pickaxe. It may be because I have an addy one equipped, so I'll bank it next time, but it may be something to consider if nothing is implemented to notice this.
    Last edited by Idznak; 03-11-2013 at 05:22 AM.

  21. #121
    Join Date
    Mar 2013
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    || XP/Hour: 28735
    || Total Xp: 331125
    || Time Running: 11:31:23


    I love this thing

  22. #122
    Join Date
    Mar 2013
    Posts
    19
    Mentioned
    0 Post(s)
    Quoted
    8 Post(s)

    Default

    Quote Originally Posted by Cloud13 View Post
    || XP/Hour: 28735
    || Total Xp: 331125
    || Time Running: 11:31:23


    I love this thing
    how do you get it to run 11 hrs when you have to enable smart so you can refill your water skins in turn restarting the script

  23. #123
    Join Date
    Mar 2013
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by prededor5 View Post
    how do you get it to run 11 hrs when you have to enable smart so you can refill your water skins in turn restarting the script
    I baby sat the script and you don't have to restart it to refill skins ya know. Just disable smart, go refill skins, come back and re-enable smart. It works for me.

  24. #124
    Join Date
    Dec 2012
    Posts
    115
    Mentioned
    0 Post(s)
    Quoted
    25 Post(s)

    Default

    Very smooth script, I am very impressed with how it handles the randoms. I just made a slight modification though, I decreased the mouse speed. Seemed a bit bot like as its zooming across the screen at a high velocity All in all, the script works very well

  25. #125
    Join Date
    Jan 2012
    Posts
    369
    Mentioned
    6 Post(s)
    Quoted
    91 Post(s)

    Default

    Hey sorry guys, i wasn't able to work on my script or improve it. Monday and I got a ton of courses at University .

    Okay so the hugest problem with this script is that we don't have a pickaxe head detection method, and the exploding rocks triggers false alarms when there's another player mining the rocks or if you are on another bunch of rocks.

    I am not going to focus on improving the exploding rocks function (even tough I could fix it once and for all but due to lack of time I don't have time to implement my ideas and then test them). But I could offer you guys an anti random for when the pick axe head falls off. It won't be 100% reliable as if the head flies far off your view screen, it would take a lot of time to make the script look for it on the mini map, so I am just going to limit it to looking for the pick-axe on your screen and then make it return to your previous location.

    Anyhow so if anyone has a rune pick axe head for me to experiment on, that would be awesome, PM me if you feel like donating a pick axe head (I can buy it off from you).

Page 5 of 14 FirstFirst ... 34567 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •