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Thread: Speed's OpenGranite [Yes it mines granite]

  1. #201
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    i love the bot
    i would appreciate i you would make a bot for iron mining with banking , like in falador west bank- then over the wall near the bank-and then theres a mining spot and a spot with 2 irons, would be cool if that kind of miner would work
    great job btw

  2. #202
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    Have fallen victim to exploding rock a lot more in v1.5. Think I've gone to lumby to repair like 8-10 times in the last 12 hours now .

    Have now changed if BombCount >= 4 to if BombCount >= 3 now, will monitor.

  3. #203
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    || XP/Hour: 26843
    || Total Xp: 76125
    || Time Running: 02:50:08

    works great!

  4. #204
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    Default 1.4b / personal tweaks

    Hey there, I've used version 1.4 to fix a minor bug in the code: The xp for large vs. small rocks being mined were reversed and hence being added + printed out incorrectly. Previously it was adding 50xp for large rocks and 75xp for small rocks, have reversed this now. Also added a new output line detailing how many of each type of rock has been mined in total. e.g.:

    -----------------------------------
    || XP/Hour: 35608
    || Total Xp: 3185
    || Large: 19 || Medium: 16 || Small: 16
    || Time Running: 00:05:21
    -----------------------------------

    Have also tweaked some of the timings that was slowing down the overall xp rate. Have increased from ~30k xp/h to ~36k xp/h. - these only really seem to help at higher lvl mining (with faster chance to mine the rock). I've placed the old wait() values commented out on the lines that I have edited.
    @speedster: Feel free to copy any changes and put into the latest version you're working on if you prefer. Have attached the file and versioned it 1.4b, as I have not included any changes you made in v1.5. I do not claim credit for your script, have simply just made some tweaks for my own benefit and so thought i'd share. Really love your script so far though, great work. The exploding rock could do with some improvements though!

    OpenGraniteV1.4b.simba
    Last edited by Lyter; 03-23-2013 at 03:41 PM.

  5. #205
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    Heh, well i will take a look if I am to add another update I only release tweaks when I add a new feature, if I am to add something new I will make sure to fix the xp rates, and take a look at your timings.

  6. #206
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    Quote Originally Posted by speedster View Post
    Go to line 722 in the script and modify this line
    Code:
     if BombCount >= 4 then
    to
    Code:
     if BombCount >= 3 then
    If you still have problems then take a screenshot of your rs screen so I can see what's going on.
    Its working great now havent had an exploded pickaxe since i changed it!

  7. #207
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    just wondering.. what's a tweak?
    and just letting know I downloaded and tried to use version 1.5 but I'm very dissapointed. It doesn't run as smooth as 1.4. It unequips my pickaxe and has trouble finding the ores and randomly stops the script because it cant ''find'' the pickaxe which is not even missing.
    Last edited by Bicep; 03-23-2013 at 07:59 PM.

  8. #208
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    Quote Originally Posted by Bicep View Post
    just wondering.. what's a tweak?
    and just letting know I downloaded and tried to use version 1.5 but I'm very dissapointed. It doesn't run as smooth as 1.4. It unequips my pickaxe and has trouble finding the ores and randomly stops the script because it cant ''find'' the pickaxe which is not even missing.
    A tweak is making adjustments to a working mechanism for better outcome.

    The script only works with your pickaxe in your inventory, that's why it is unequipping it (it wouldn't do that for no reason you know lol... ), don't attempt to re-equip it, I wanted the pickaxe in your inventory so the script can always see if it's head is missing, in which case it will look for the head and put it back. It is part of the new flying pickaxe-head antirandom I wrote in 1.5 which should save a lot of pickaxes (really useful addition if I may add)

    If you won't want the new Flying PickAxe head AntiRandom, version 1.4 is still available for download.
    Last edited by speedster; 03-23-2013 at 09:55 PM.

  9. #209
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    I personally enjoy the new 1.5update! big fan of you btw! I wish you would make more cool things like this :3
    also im about to hit 70 mining today! Thanks to you ahaha extremely stable! Iv had this thing work for almost 5hrs before giving it a break!

  10. #210
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    [Error] C:\Simba\Includes\SRL/SRL/core/mouse.simba(166:36): Invalid number of parameters at line 165
    Compiling failed.


    Was working good now it wont work.
    Reinstalled simba and tried again but it wont work?

  11. #211
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    Quote Originally Posted by DirupT View Post
    [Error] C:\Simba\Includes\SRL/SRL/core/mouse.simba(166:36): Invalid number of parameters at line 165
    Compiling failed.


    Was working good now it wont work.
    Reinstalled simba and tried again but it wont work?
    You probably need to setup Simba again for 2007. Try using Smart8

  12. #212
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    Quote Originally Posted by DirupT View Post
    [Error] C:\Simba\Includes\SRL/SRL/core/mouse.simba(166:36): Invalid number of parameters at line 165
    Compiling failed.


    Was working good now it wont work.
    Reinstalled simba and tried again but it wont work?
    go to the top of the script and find:

    Code:
    {$DEFINE SMART}
    and change to:

    Code:
    {$DEFINE SMART8}

  13. #213
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    Just some feedback; the exploding rock random worked better in the previous version for me.
    Solar from RiD.

  14. #214
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    Quote Originally Posted by Solar View Post
    Just some feedback; the exploding rock random worked better in the previous version for me.
    Try using this, My next version if I have the time will drastically cancel any false alarms and exploding rocks my detection method will be overhauled again and it will improve overall xp rates and will also be able to compete with other players over rocks, as well you will be able to switch to any other rock formation. So hold tight

    Go to line 722 in the script and modify this line
    Code:
    if BombCount >= 4 then
    to
    Code:
    if BombCount >= 3 then
    Last edited by speedster; 03-24-2013 at 07:43 PM.

  15. #215
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    The Bot keeps moving away from the original position I start it at.
    (Where you said to start it)
    No one is in this world, im mining them pretty fast, can this cause it to go to another area?
    And how can i fix it?

  16. #216
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    Quote Originally Posted by DirupT View Post
    The Bot keeps moving away from the original position I start it at.
    (Where you said to start it)
    No one is in this world, im mining them pretty fast, can this cause it to go to another area?
    And how can i fix it?

    It may move to the above rocks, well let it.

  17. #217
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    Quote Originally Posted by speedster View Post
    It may move to the above rocks, well let it.
    Yes, but sometimes it tries to go for the unreachable rocks
    ;p

  18. #218
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    Quote Originally Posted by DirupT View Post
    Yes, but sometimes it tries to go for the unreachable rocks
    ;p

    It never did that for me :| It should reach for the closest rock to the center...

  19. #219
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    Quote Originally Posted by DirupT View Post
    Yes, but sometimes it tries to go for the unreachable rocks
    ;p
    Make sure ur cam is placed correctly or it does not mine correctly and will go off mining wat ever Cam angle is key for this :3

  20. #220
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    Quote Originally Posted by SNSDLOVER View Post
    Make sure ur cam is placed correctly or it does not mine correctly and will go off mining wat ever Cam angle is key for this :3
    I know :P, the bot auto angles itself so it doesn't matter

  21. #221
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    some problems:

    sandwich lady
    strange box
    the dragon exam

  22. #222
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    I have tried to find an answer in the thread but I cant seem to find anything. When using 1.4 it works fine, but 1.5 won't detect my pickaxe anywhere in my inventory when I start it up. I am using a rune pick and I realize that it needs to be in the inventory to detect the broken pickaxe. 1.4 works fine for me though!

  23. #223
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    Quote Originally Posted by sangdang View Post
    I have tried to find an answer in the thread but I cant seem to find anything. When using 1.4 it works fine, but 1.5 won't detect my pickaxe anywhere in my inventory when I start it up. I am using a rune pick and I realize that it needs to be in the inventory to detect the broken pickaxe. 1.4 works fine for me though!
    Is your brightness turned all the way up?
    Solar from RiD.

  24. #224
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    Alright guys, just a small update , next version will contain the official OldSchool SRL include, what does this mean :? Well it means that if you fail a random you can blame it on the RandomDevelopers

    What will be new : - Well except the new antirandom which will work in parallel with mine for double safety, you guys will see an improvement in exploding rock anti-random which I have been working really hard to re-think (this is an actual 3rd version that I came up with from scratch (I am confident it will be a lot more reliable than ever before... ), it will remove the requirement to be alone in a world (maybe you will be able to outmine others lol), and there is the possibility you will be able to mine on other granite rocks as well.

    I will also be providing my entire SIMBA installation folder for download, as I don't have the time to guide you all on how to get the OSRS SRL working for each one of you.

    So stay tuned
    Last edited by speedster; 03-26-2013 at 03:58 PM.

  25. #225
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    || XP/Hour: 30631
    || Total Xp: 375560
    || Time Running: 12:33:04

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