heres part from my new script wich buys normal logs from lumby general store, and banks them in draynor bank. i cant make it work. all i wanna do is it to find that dam shop logo and walk in
SCAR Code:
procedure LoadBmps;
begin
shop := BitmapFromString(20, 20, 'z78DAED95CB0E84200C457F09' +
'CBB3CB22F0FF9F34C6CBA284998933EACE9ADC18941EFA008C79E' +
'C832D5F9FDB585932E5C4C2C4834AE022D7AEA1B3920939A4509D' +
'58E389D824AD411C2D055FA54A9478823E1277CFECD2165C29C59' +
'7DC526DCD41116F4C3EDB0C3AE6FE4C57598D39DAC833572BFE04' +
'F14FAE220EF11235D37CA04AD433BCBFF771645BFDA33D1CA24FD' +
'CBEFEB879CD6975EB225050A0B1D96D261423E8B733DCBEFE9D3B' +
'A8F7B4088B5B0D41353D9AC0A1FEC74565DF1027EE4044D4BF565' +
'9EFD3BD8B90D5DBB9131D9D7C9CABEB7B661FC1432ADE59ABB922' +
'4E2EA9EC01BA3E197457A3F72E207E3D9FE7537A60DD7C47DC7E1' +
'F3D7691BD00DEB1E180');
end;
procedure FreeBmps;
begin
FreeBitmap(shop);
end;
procedure StoreWalk;
begin
Instore := false;
PerfectNorth;
HighestAngle;
LoadBmps;
if(FindDeformed(x, y, shop, 553, 6, 720, 160)) then
begin
Wait(100+random(10));
Mouse(x, y, 1, 1, true);
Status('Walking to General Store');
Flag;
FreeBmps;
InStore := true;
Status('We are in the store!');
end else
begin
Status('Store Bitmap not found...');
killscript(0);
end;
end;