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Thread: Simba will not open smart for me.

  1. #1
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    Default Simba will not open smart for me.

    I'm very new to this program and scripting in general, so please bare with my illiteracy.

    After entering this code:
    program new;
    {$DEFINE SMART}
    {$i srl/srl.simba}
    begin
    ClearDebug();
    SetupSRL();
    end.

    (after setting it up of course)I get a pop up saying "Application failed to start because MSVcr100.dll was not found"

    So i'm a little confused.

    I would also like to add that before checking if smart worked, i added the programs to make 07scape run, which i'm unsure even does.

    Help is very much appreciated, thanks.

  2. #2
    Join Date
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    Tracy/Davis, California
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    Default

    I assume you just commented on my video guide too?

    First when posting simba code, wrap simba tags around it.

    [simba] CODE HERE [/simba]

    2ndly, read the FAQ before asking questions, your answer is in there:
    http://villavu.com/forum/showthread.php?p=851555

  3. #3
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    Default

    Yes that was me, Thankyou for showing me the FAQ, like i said i'm new here. Really appreciate the help! Found the solution to that problem in there.

    I do however have another question, and i don't believe i seen it in the FAQ.

    I first made sure the smart loads and comes up, but when trying to run a script, it will act as if it's about to run.
    "You have the latest version of P07include"
    Then about 1 minute later my mouse moves around a bit
    "Successfully executed"

    If the solution is in the FAQ, then i apologize for not seeing it.

    EDIT: And i am using a 07script
    Last edited by Slug; 03-05-2013 at 08:08 AM.

  4. #4
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    Default

    If you have any questions just post your script in simba tags and the error and people will help.

  5. #5
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    Simba Code:
    program WillowTreeBanker;
    {$I SRL/SRL.Simba}
    {$I P07Include.Simba}

    var
        AxeFailSafe1, AxeFailSafe2, AxeFailSafeToggle, AxeFailSafeTime, LocFailSafe, AxeFailSafe, AnimationCheck, Skiller, RunFromCombat, Lagg, ChopWaitTime, TreeColor, BankDTM, BankColor1: integer;
        Location: string;

    procedure DTM;
    begin
    //make sure axe is in first slot first row or weilded
    Skiller := 1; //weilding axe = 0  axe is in inv = 1
    RunFromCombat := 1; //1 = yes 0 = no
    Lagg := 750; //lag time in ms
    ChopWaitTime := 15;  //time in seconds to check if chopping
    AnimationCheck := 90; //for pixelshift, chopping

    Location := 'Willow';  //'Willow' at draynor or 'Maple' at seers

    if(Location = 'Maple') then //over at seers
    begin
    TreeColor := 12892;
    BankColor1 := 8229016;
    BankDTM := DTMFromString('mQwAAAHicY2ZgYOBnYWAQBmJpIH7IgMB//jDBMSuQD8OMSBgIAFujCPA=');
    end;
    if(Location = 'Willow') then //over at draynor
    begin
    BankDTM:= DTMFromString('mQwAAAHicY2ZgYGhmYmDohmIZBgiWAOK3bxGYiwGBGZEwEAAAMdAHog==');
    BankColor1 := 2578800;
    TreeColor := 2524788;
    end;

    end;

    Procedure P07_DeclarePlayer;
    Begin
      P07_PlayerName:='Username';
      P07_PlayerPass:='password';
    end;

    //DONT EDIT BELOW

    procedure WaitHumanClick;
    begin
      case random(600) of
        1..450: Wait(RandomRange(0, 100));
        451..570: Wait(RandomRange(0, 200));
        571..590: Wait(RandomRange(0, 600));
        591..600: Wait(RandomRange(400, 1100));
      end;
    end;

    procedure FreeDTMss;
    begin
      FreeDTM(BankDTM);
    end;

    procedure GoToBank;
    var x, y: integer;
    begin
      P07_MakeCameraAngleHigh;
      P07_MakeCompassNorth;
      if(not(P07_BankScreen)) then
      begin
        WaitHumanClick;
      if(findDTM(BankDTM, x, y, 565, 7, 717, 157)) then
      begin
        case Location of
        'Willow': Mouse(RandomRange(X + 15, x + 20), RandomRange(Y - 8, Y - 13), random(3), random(3), true);
        'Maple': Mouse(RandomRange(X - 5, x + 5), RandomRange(Y + 10, Y + 15), random(3), random(3), true);
        end;
      end;
      P07_FFlag;
      wait (lagg);
      end;
    end;

    procedure BankLogs;
    begin
      wait(lagg);
      if(P07_BankScreen) then
      begin
      if(skiller = 1) then
      begin
      P07_Deposit(2, 28, True);
      wait (lagg);
      end
      else
      begin
        P07_Deposit(1, 28, True);
        wait (lagg);
      end;
      end;
    end;

    procedure OpenBank1;
    var x, y: integer;
    begin
      Repeat
        If P07_FindObj(x, y, 'ank booth', BankColor1, 10) Then
        begin
          LocFailSafe := 0;
          WaitHumanClick;
          Mouse(RandomRange(X - 5, x + 5), RandomRange(Y - 5, Y + 5), random(3), random(3), false);
          WaitHumanClick;
          P07_ChooseOptionMulti(['se-q']);
        end
        else
        begin
          P07_MakeCompassDegree(30);
          LocFailSafe := LocFailSafe + 1;
          GoToBank;
        end;
        P07_FFlag;
        wait (lagg);
      until(P07_BankScreen)
    end;

    procedure GoToTrees;
    var x, y: integer;
    begin
      P07_MakeCameraAngleHigh;
      P07_MakeCompassNorth;
      WaitHumanClick;
      if(findDTM(BankDTM, x, y, 565, 7, 717, 157)) then
      begin
        case Location of
        'Willow': Mouse(RandomRange(X - 5, x - 15), RandomRange(Y + 15, Y + 25), random(3), random(3), true);
        'Maple': Mouse(RandomRange(X - 5, x + 5), RandomRange(Y - 10, Y - 15), random(3), random(3), true);
        end;
      end;
      P07_FFlag;
      wait (lagg);
    end;

    procedure ChopTree;
    var x, y: integer;
    begin
        If P07_FindObj(x, y, Location, TreeColor, 5) Then
        begin
          WaitHumanClick;
          MMouse(x, y, Random(2), Random(2));
          WaitHumanClick;
          if (P07_ContainsText(GetTextAtExWrap(35, 8, 170, 21, 0, 5, 1, 13423640, 65, 'P07UpChars'), [Location])) then
          begin
            GetMousePos(x, y);
            LocFailSafe := 0;
            if(random(2) = 1) then
            begin
              Mouse(RandomRange(X - 5, x + 5), RandomRange(y - 5, y + 5), random(5), random(5), True);
            end
            else
            begin
              Mouse(RandomRange(X - 5, x + 5), RandomRange(y - 5, y + 5), random(5), random(5), false);  //clicks it
              P07_ChooseOptionMulti(['hop']);
            end;
          end
          else
          begin
            GoToTrees;
          end;

           P07_FFlag;
           wait (Lagg * 2 + 100);
           MMouse(x, y, 0, 0);
            if (P07_FindObj(x, y, Location, TreeColor, 5) and P07_ContainsText(GetTextAtExWrap(35, 8, 170, 21, 0, 5, 1, 13423640, 65, 'P07UpChars'), [Location])) then
            begin
              Mouse(RandomRange(X - 5, x + 5), RandomRange(y - 5, y + 5), random(5), random(5), True);
            end
            else
            begin
              Mouse(242, 195, random(3), random(3), true);
            end;

            if(AxeFailSafe > ChopWaitTime) then
            begin
              wait(ChopWaitTime * 500);
            end;
        end
        else
        begin
          P07_MakeCompassDegree(30);  //goes to trees if cant find trees
          GoToTrees;
          LocFailSafe := LocFailSafe + 1;
        end;
    end;

    procedure TurnOnRun;
    var x, y: integer;
    begin
       Mouse(671, 482, random(5), random(5), true);
       WaitHumanClick;
       if(FindColorTolerance(x, y, 4803917, 651, 422, 659, 430, 10)) then
       begin
         Mouse(640, 426, random(5), random(5), true);
       end;
       Mouse(644, 184, random(5), random(5), true);
    end;

    Function isMoving1: Boolean;
      var
        PBox: TBox;
      begin
        PBox := IntToBox(240, 140, 300, 200);
        Result := (AveragePixelShift(PBox, 250, 500) > AnimationCheck);
        //Writeln(IntToStr(AveragePixelShift(PBox, 250, 500)));
      end;

    Function AntiBan: Boolean;
    begin
      case random(300) of
      0: P07_HoverSkill('woodcutting', random(5000));
      1: TurnOnRun;
      2: P07_MakeCameraAngleLow;
      3: P07_MakeCompassSouth;
      4: P07_MakeCompassEast;
      5: P07_MakeCompassWest;
      end;
    end;

    begin
      P07_DeclarePlayer;
      SetupP07Include;
      ActivateClient;
      Wait(2000);

      If (Not P07_LoggedIn) Then
      begin
        P07_LogInPlayer;
      end;

      P07_MakeCameraAngleHigh;
      P07_MakeCompassNorth;
      DTM;
      AddOnTerminate('FreeDTMss')
      TurnOnRun;
      LocFailSafe := 0;
      AxeFailSafe := 80;
      AxeFailSafeToggle := 0;
      AxeFailSafe1 := 0;
      AxeFailSafe2 := 0;
      MarkTime(AxeFailSafeTime);

      repeat
          AntiBan;

          if(timefromMark(AxeFailSafeTime) > 500) then
          begin
             if(AxeFailSafeToggle = 0) then
             begin
              AxeFailSafe1 := p07_invCount;
              AxeFailSafeToggle := 1;
             end
             else
             begin
              AxeFailSafe2 := p07_invcount;
              AxeFailSafeToggle := 0;
              if (AxeFailSafe2 = AxeFailSafe1) then
              begin
                AxeFailSafe := AxeFailSafe + 1;
              end
              else
              begin
                AxeFailSafe := 0;
              end;
             end;
             MarkTime(AxeFailSafeTime);
          end;

            if((CountColorTolerance(255, 230, 130, 280, 180, 2) + CountColorTolerance(65280, 230, 130, 280, 180, 2) > 100) and (RunFromCombat = 1)) then
            begin
              Mouse(305, 174, random(10), random(10), true);
              P07_FFlag;
              wait (lagg);
                if(CountColorTolerance(255, 230, 130, 280, 180, 2) + CountColorTolerance(65280, 230, 130, 280, 180, 2) > 50) then
                begin
                  GoToBank;
                  if(P07_InvCount > 1) then
                  begin
                    OpenBank1;
                    BankLogs;
                  end;
                  GoToTrees;
                end;
            end;

            if(P07_InvFull) then
            begin
              GoToBank;
              OpenBank1;
              BankLogs;
              GoToTrees;
            end
            else
            begin
              if( (AxeFailSafe > ChopWaitTime) or not isMoving1) then
              begin
                ChopTree;
              end
              else
              begin
                if(random(10) = 1) then
                begin
                  MMouse(RandomRange(-100, 900), RandomRange(-100, 600), random(10), random(10));
                end;
              end;
            end;
      until (Not P07_LoggedIn or (LocFailSafe > 25) or (AxeFailSafe > 100))
      TerminateScript;
    end.
    Simba Code:
    Loading extension C:\Simba\Extensions\associate.sex
    Extension Enabled
    Loading extension C:\Simba\Extensions\extension.sex
    Extension Enabled
    Extensions Updater Enabled!
    Loading extension C:\Simba\Extensions\srl.sex
    Extension Enabled
    SRL Updater Enabled!
    Plugins Updater Enabled!
    SPS Updater Enabled!
    MSI Updater Enabled!
    Simba news:

        Simba 0.99 has been released. The release pages will be updated in a few
        days.

        The latest Simba is Simba 992. Changes from 991 are mostly just lape
        updates: http://villavu.com/forum/showthread.php?t=94351


    Thank you for using Simba,
    Hakuna Matata.

    [Hint] C:\Users\aa\Downloads\[07] Draynor Willow Banker [2.2].simba(210:10): Variable 'Result' never used at line 209
    Compiled successfully in 796 ms.
    Checking P07Include VersionNumber
    Local : 1.7 / Latest : 1.7
    You Have The Latest Version of P07Include
    Successfully executed.
    [Hint] C:\Users\aa\Downloads\[07] Draynor Willow Banker [2.2].simba(210:10): Variable 'Result' never used at line 209
    Compiled successfully in 843 ms.
    Checking P07Include VersionNumber
    Local : 1.7 / Latest : 1.7
    You Have The Latest Version of P07Include
    Successfully executed.

  6. #6
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    Default

    Quote Originally Posted by Slug View Post
    Simba Code:
    program WillowTreeBanker;
    {$I SRL/SRL.Simba}
    {$I P07Include.Simba}

    var
        AxeFailSafe1, AxeFailSafe2, AxeFailSafeToggle, AxeFailSafeTime, LocFailSafe, AxeFailSafe, AnimationCheck, Skiller, RunFromCombat, Lagg, ChopWaitTime, TreeColor, BankDTM, BankColor1: integer;
        Location: string;

    procedure DTM;
    begin
    //make sure axe is in first slot first row or weilded
    Skiller := 1; //weilding axe = 0  axe is in inv = 1
    RunFromCombat := 1; //1 = yes 0 = no
    Lagg := 750; //lag time in ms
    ChopWaitTime := 15;  //time in seconds to check if chopping
    AnimationCheck := 90; //for pixelshift, chopping

    Location := 'Willow';  //'Willow' at draynor or 'Maple' at seers

    if(Location = 'Maple') then //over at seers
    begin
    TreeColor := 12892;
    BankColor1 := 8229016;
    BankDTM := DTMFromString('mQwAAAHicY2ZgYOBnYWAQBmJpIH7IgMB//jDBMSuQD8OMSBgIAFujCPA=');
    end;
    if(Location = 'Willow') then //over at draynor
    begin
    BankDTM:= DTMFromString('mQwAAAHicY2ZgYGhmYmDohmIZBgiWAOK3bxGYiwGBGZEwEAAAMdAHog==');
    BankColor1 := 2578800;
    TreeColor := 2524788;
    end;

    end;

    Procedure P07_DeclarePlayer;
    Begin
      P07_PlayerName:='Username';
      P07_PlayerPass:='password';
    end;

    //DONT EDIT BELOW

    procedure WaitHumanClick;
    begin
      case random(600) of
        1..450: Wait(RandomRange(0, 100));
        451..570: Wait(RandomRange(0, 200));
        571..590: Wait(RandomRange(0, 600));
        591..600: Wait(RandomRange(400, 1100));
      end;
    end;

    procedure FreeDTMss;
    begin
      FreeDTM(BankDTM);
    end;

    procedure GoToBank;
    var x, y: integer;
    begin
      P07_MakeCameraAngleHigh;
      P07_MakeCompassNorth;
      if(not(P07_BankScreen)) then
      begin
        WaitHumanClick;
      if(findDTM(BankDTM, x, y, 565, 7, 717, 157)) then
      begin
        case Location of
        'Willow': Mouse(RandomRange(X + 15, x + 20), RandomRange(Y - 8, Y - 13), random(3), random(3), true);
        'Maple': Mouse(RandomRange(X - 5, x + 5), RandomRange(Y + 10, Y + 15), random(3), random(3), true);
        end;
      end;
      P07_FFlag;
      wait (lagg);
      end;
    end;

    procedure BankLogs;
    begin
      wait(lagg);
      if(P07_BankScreen) then
      begin
      if(skiller = 1) then
      begin
      P07_Deposit(2, 28, True);
      wait (lagg);
      end
      else
      begin
        P07_Deposit(1, 28, True);
        wait (lagg);
      end;
      end;
    end;

    procedure OpenBank1;
    var x, y: integer;
    begin
      Repeat
        If P07_FindObj(x, y, 'ank booth', BankColor1, 10) Then
        begin
          LocFailSafe := 0;
          WaitHumanClick;
          Mouse(RandomRange(X - 5, x + 5), RandomRange(Y - 5, Y + 5), random(3), random(3), false);
          WaitHumanClick;
          P07_ChooseOptionMulti(['se-q']);
        end
        else
        begin
          P07_MakeCompassDegree(30);
          LocFailSafe := LocFailSafe + 1;
          GoToBank;
        end;
        P07_FFlag;
        wait (lagg);
      until(P07_BankScreen)
    end;

    procedure GoToTrees;
    var x, y: integer;
    begin
      P07_MakeCameraAngleHigh;
      P07_MakeCompassNorth;
      WaitHumanClick;
      if(findDTM(BankDTM, x, y, 565, 7, 717, 157)) then
      begin
        case Location of
        'Willow': Mouse(RandomRange(X - 5, x - 15), RandomRange(Y + 15, Y + 25), random(3), random(3), true);
        'Maple': Mouse(RandomRange(X - 5, x + 5), RandomRange(Y - 10, Y - 15), random(3), random(3), true);
        end;
      end;
      P07_FFlag;
      wait (lagg);
    end;

    procedure ChopTree;
    var x, y: integer;
    begin
        If P07_FindObj(x, y, Location, TreeColor, 5) Then
        begin
          WaitHumanClick;
          MMouse(x, y, Random(2), Random(2));
          WaitHumanClick;
          if (P07_ContainsText(GetTextAtExWrap(35, 8, 170, 21, 0, 5, 1, 13423640, 65, 'P07UpChars'), [Location])) then
          begin
            GetMousePos(x, y);
            LocFailSafe := 0;
            if(random(2) = 1) then
            begin
              Mouse(RandomRange(X - 5, x + 5), RandomRange(y - 5, y + 5), random(5), random(5), True);
            end
            else
            begin
              Mouse(RandomRange(X - 5, x + 5), RandomRange(y - 5, y + 5), random(5), random(5), false);  //clicks it
              P07_ChooseOptionMulti(['hop']);
            end;
          end
          else
          begin
            GoToTrees;
          end;

           P07_FFlag;
           wait (Lagg * 2 + 100);
           MMouse(x, y, 0, 0);
            if (P07_FindObj(x, y, Location, TreeColor, 5) and P07_ContainsText(GetTextAtExWrap(35, 8, 170, 21, 0, 5, 1, 13423640, 65, 'P07UpChars'), [Location])) then
            begin
              Mouse(RandomRange(X - 5, x + 5), RandomRange(y - 5, y + 5), random(5), random(5), True);
            end
            else
            begin
              Mouse(242, 195, random(3), random(3), true);
            end;

            if(AxeFailSafe > ChopWaitTime) then
            begin
              wait(ChopWaitTime * 500);
            end;
        end
        else
        begin
          P07_MakeCompassDegree(30);  //goes to trees if cant find trees
          GoToTrees;
          LocFailSafe := LocFailSafe + 1;
        end;
    end;

    procedure TurnOnRun;
    var x, y: integer;
    begin
       Mouse(671, 482, random(5), random(5), true);
       WaitHumanClick;
       if(FindColorTolerance(x, y, 4803917, 651, 422, 659, 430, 10)) then
       begin
         Mouse(640, 426, random(5), random(5), true);
       end;
       Mouse(644, 184, random(5), random(5), true);
    end;

    Function isMoving1: Boolean;
      var
        PBox: TBox;
      begin
        PBox := IntToBox(240, 140, 300, 200);
        Result := (AveragePixelShift(PBox, 250, 500) > AnimationCheck);
        //Writeln(IntToStr(AveragePixelShift(PBox, 250, 500)));
      end;

    Function AntiBan: Boolean;
    begin
      case random(300) of
      0: P07_HoverSkill('woodcutting', random(5000));
      1: TurnOnRun;
      2: P07_MakeCameraAngleLow;
      3: P07_MakeCompassSouth;
      4: P07_MakeCompassEast;
      5: P07_MakeCompassWest;
      end;
    end;

    begin
      P07_DeclarePlayer;
      SetupP07Include;
      ActivateClient;
      Wait(2000);

      If (Not P07_LoggedIn) Then
      begin
        P07_LogInPlayer;
      end;

      P07_MakeCameraAngleHigh;
      P07_MakeCompassNorth;
      DTM;
      AddOnTerminate('FreeDTMss')
      TurnOnRun;
      LocFailSafe := 0;
      AxeFailSafe := 80;
      AxeFailSafeToggle := 0;
      AxeFailSafe1 := 0;
      AxeFailSafe2 := 0;
      MarkTime(AxeFailSafeTime);

      repeat
          AntiBan;

          if(timefromMark(AxeFailSafeTime) > 500) then
          begin
             if(AxeFailSafeToggle = 0) then
             begin
              AxeFailSafe1 := p07_invCount;
              AxeFailSafeToggle := 1;
             end
             else
             begin
              AxeFailSafe2 := p07_invcount;
              AxeFailSafeToggle := 0;
              if (AxeFailSafe2 = AxeFailSafe1) then
              begin
                AxeFailSafe := AxeFailSafe + 1;
              end
              else
              begin
                AxeFailSafe := 0;
              end;
             end;
             MarkTime(AxeFailSafeTime);
          end;

            if((CountColorTolerance(255, 230, 130, 280, 180, 2) + CountColorTolerance(65280, 230, 130, 280, 180, 2) > 100) and (RunFromCombat = 1)) then
            begin
              Mouse(305, 174, random(10), random(10), true);
              P07_FFlag;
              wait (lagg);
                if(CountColorTolerance(255, 230, 130, 280, 180, 2) + CountColorTolerance(65280, 230, 130, 280, 180, 2) > 50) then
                begin
                  GoToBank;
                  if(P07_InvCount > 1) then
                  begin
                    OpenBank1;
                    BankLogs;
                  end;
                  GoToTrees;
                end;
            end;

            if(P07_InvFull) then
            begin
              GoToBank;
              OpenBank1;
              BankLogs;
              GoToTrees;
            end
            else
            begin
              if( (AxeFailSafe > ChopWaitTime) or not isMoving1) then
              begin
                ChopTree;
              end
              else
              begin
                if(random(10) = 1) then
                begin
                  MMouse(RandomRange(-100, 900), RandomRange(-100, 600), random(10), random(10));
                end;
              end;
            end;
      until (Not P07_LoggedIn or (LocFailSafe > 25) or (AxeFailSafe > 100))
      TerminateScript;
    end.
    Simba Code:
    Loading extension C:\Simba\Extensions\associate.sex
    Extension Enabled
    Loading extension C:\Simba\Extensions\extension.sex
    Extension Enabled
    Extensions Updater Enabled!
    Loading extension C:\Simba\Extensions\srl.sex
    Extension Enabled
    SRL Updater Enabled!
    Plugins Updater Enabled!
    SPS Updater Enabled!
    MSI Updater Enabled!
    Simba news:

        Simba 0.99 has been released. The release pages will be updated in a few
        days.

        The latest Simba is Simba 992. Changes from 991 are mostly just lape
        updates: http://villavu.com/forum/showthread.php?t=94351


    Thank you for using Simba,
    Hakuna Matata.

    [Hint] C:\Users\aa\Downloads\[07] Draynor Willow Banker [2.2].simba(210:10): Variable 'Result' never used at line 209
    Compiled successfully in 796 ms.
    Checking P07Include VersionNumber
    Local : 1.7 / Latest : 1.7
    You Have The Latest Version of P07Include
    Successfully executed.
    [Hint] C:\Users\aa\Downloads\[07] Draynor Willow Banker [2.2].simba(210:10): Variable 'Result' never used at line 209
    Compiled successfully in 843 ms.
    Checking P07Include VersionNumber
    Local : 1.7 / Latest : 1.7
    You Have The Latest Version of P07Include
    Successfully executed.
    Did u drag the Green crosshair on simba to your RS Browser. The RS client will turn red then.

    This script will NOT spawn a SMART client. It is set-up for the RS browser.

    Creds to DannyRS for this wonderful sig!

  7. #7
    Join Date
    Mar 2013
    Posts
    8
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Wow, thankyou so much for the help guys, i can't believe i missed that.

    It's running now, much appreciated!

    Such a simple thing too >.<

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