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Thread: Required's AIO Fighter!

  1. #1
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    Default Required's AIO Fighter!

    Please remove this thread. Officialrelease out
    Attached Files Attached Files
    Last edited by RequiredOne; 03-07-2013 at 01:09 AM. Reason: Updated Script

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    Gunna try it out now

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    Quote Originally Posted by My_Sp3c_Ftw View Post
    Gunna try it out now
    how do we find the color of the monster?

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    Quote Originally Posted by forsakenpnut View Post
    how do we find the color of the monster?
    Use the color dropper tool at the top of Simba.

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    Does this script detect when a monster is already being attacked? If not, it would be a great feature to have.

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    nvm
    Last edited by My_Sp3c_Ftw; 03-05-2013 at 01:48 AM.

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    Quote Originally Posted by My_Sp3c_Ftw View Post
    What's the issue with the if statement in the leach?
    Anti-Leech method..?

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    there is an anti leech on this? damnit. anyone got skype

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    First issue

    (*
    GetFightBarTPA
    ~~~~~~~~~~~~~~

    .. code-block:: pascal

    Function GetFightBarTPA(SearchArea: TBox): TPointArray;

    Used in various fighting functions, including srl_InFight
    bitmap[0]


    In Combat
    Error: Exception: The bitmap[0] does not exist at line 664
    The following DTMs were not freed: [0, 1, 2, 3]



    Keeps going on about line 664 missing bitmap OP, although it's there?
    Last edited by My_Sp3c_Ftw; 03-05-2013 at 01:58 AM.

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    Quote Originally Posted by My_Sp3c_Ftw View Post
    First issue

    (*
    GetFightBarTPA
    ~~~~~~~~~~~~~~

    .. code-block:: pascal

    Function GetFightBarTPA(SearchArea: TBox): TPointArray;

    Used in various fighting functions, including srl_InFight
    bitmap[0]


    In Combat
    Error: Exception: The bitmap[0] does not exist at line 664
    The following DTMs were not freed: [0, 1, 2, 3]



    Keeps going on about line 664 missing bitmap OP, although it's there?
    Bro are you sure that is the right script? I don't even use bitmap in my script nor is there 664 lines.

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    That's what I'm seriously confused about man. Every time I run it, it attacks and starts off great but then immediately after opens up simba and a 'globals' tab talking about line 644. Must be a hidden script error? Otherwise seems decent. Anyone know about this global tab and could help?

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    Quote Originally Posted by My_Sp3c_Ftw View Post
    That's what I'm seriously confused about man. Every time I run it, it attacks and starts off great but then immediately after opens up simba and a 'globals' tab talking about line 644. Must be a hidden script error? Otherwise seems decent. Anyone know about this global tab and could help?
    Try making sure the monsters nickname's first letter is removed or matches like this.
    //SETUP PLEASE CHANGE CONSTANTS BELOW!\\
    const
    MONSTERNICK = 'iant';
    MONSTERCOLOR = 12040108;
    MONSTERCOLOR2 = 12040108;
    //THANK YOU.\\
    //ENJOY\\

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    Works perfectly for me on hill giants. Good work.

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    Error: Exception: The bitmap[0] does not exist at line 664
    The following DTMs were not freed: [0, 1, 2, 3]


    yeah, this is the issue man. Not sure what it means personally. Tried 3 different cpus to kill so far and this message comes up either during cb on the first or after killing the first. Really weird. Like I say, it opens another tab called 'global' and talks about line 644.

    Weird
    Last edited by My_Sp3c_Ftw; 03-05-2013 at 02:24 AM.

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    Quote Originally Posted by My_Sp3c_Ftw View Post
    Error: Exception: The bitmap[0] does not exist at line 664
    The following DTMs were not freed: [0, 1, 2, 3]


    yeah, this is the issue man. Not sure what it means personally. Tried 3 different cpus to kill so far and this message comes up either during cb on the first or after killing the first. Really weird. Like I say, it opens another tab called 'global' and talks about line 644.

    Weird
    Yeah I have experienced this, I am trying to fix it now.

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    Quote Originally Posted by RequiredOne View Post
    Try making sure the monsters nickname's first letter is removed or matches like this.
    //SETUP PLEASE CHANGE CONSTANTS BELOW!\\
    const
    MONSTERNICK = 'iant';
    MONSTERCOLOR = 12040108;
    MONSTERCOLOR2 = 12040108;
    //THANK YOU.\\
    //ENJOY\\
    do you have skype?

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    I keep having these erros
    "[Error] C:\Users\User\Downloads\Requireds AIO Autofighter (5).simba(82:17): Type mismatch at line 81" Any help?

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    Does this eat?

    Edit: Never mind checked code, it does not~
    Last edited by tommyashcroft; 03-05-2013 at 03:02 AM.

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    Quote Originally Posted by RequiredOne View Post
    Yeah I have experienced this, I am trying to fix it now.
    This issue sucks, I have tried freeing DTMS, changing most lines of code, and changing the findobj line which I think the problem is coming from, nothing fixes it. Help would be appreciated!

    I got to sleep! Goodnight. PM me if you have a fix. YOU WILL BE CREDITED.

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    In Combat
    Error: Exception: The bitmap[0] does not exist at line 664
    The following DTMs were not freed: [0, 1, 2, 3]

    Also would need a method to not try attacking someone else's yak.

    get that error :s
    Last edited by dsstriker; 03-05-2013 at 03:19 AM.

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    Can some one please explain how to fix this and tell me why it is that way, thanks, i really want to earn how to script, im just starting.
    Combat;
    if Combat = 0 then (error here)
    Attack;
    wait(1000+random(2000))
    end;

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    Quote Originally Posted by itsa View Post
    Can some one please explain how to fix this and tell me why it is that way, thanks, i really want to earn how to script, im just starting.
    Combat;
    if Combat = 0 then (error here)
    Attack;
    wait(1000+random(2000))
    end;
    lol.. It's really simple.. Read threw the code you'll find out with other instances that are similar to that.
    it's only needing 1 character.
    idn if people can just give away the answer.

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    @required, I believe the error is with the font include :s not 100% sure, or this scripts causing the error accessing the font include.

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    Quote Originally Posted by dsstriker View Post
    lol.. It's really simple.. Read threw the code you'll find out with other instances that are similar to that.
    it's only needing 1 character.
    idn if people can just give away the answer.
    I love the wording of your reply

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    Well, i took a very quick look through it, and I do believe that it could use an eating method as a back up just in case you get hurt/random event. I will take a look through it later to see if there are any errors or things that can be fixed.

    I let you know soon.

    Edit: BTW, Nice Anti-Leach.
    Last edited by StickToTheScript; 03-05-2013 at 04:37 AM.

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