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Thread: [SMART] RandFletcher - 1.6k bows/hr - 4 Random Clicking Methods - Antileach

  1. #26
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    Quote Originally Posted by Omokest View Post
    Face to the effing palm (I was looking for a syntax error, but completely overlook the logic of the script).. Great anti-leech! Finally fixed it after looking in all the wrong places haha.

    Script is working pretty well at Catherby with Willows. I am baby sitting to ensure.

    I did notice that if it doesn't finish an inventory (either leveling or a miss-click), it will put all the remaining logs back into the bank, and then takes out a full inventory. Might be something you want to address when you update with anti-ban. Since a human player wouldn't put back logs to take them back out.

    It did bank my knife on two occasions (I am assuming due to random miss-clicks). Might want to add a check to ensure knife is in inventory, as it kept spam clicking the logs to use together and typing '27'

    Also to address the 27 with some possible future anti-ban, you might want to add randomness to what it is sending when you are making X. I doubt many human players would always type 27 (I personally spam the number pad a bit to ensure I am making at least 27 every time I make 'X' for something).

    Just some potential anti-ban / ideas. Thanks for the script, and that challenge in the anti-leech!
    Great to see a user figured it out. It's quite hard to spot compared to others. The banking the knife issue is to do with the P07_Deposit in the unofficial P07Include, so I can either remove that and produce my own one (which I might do), or wait till the official release. The leveling up issue SHOULD be fixed soon, I'm adding pixelshift detection so that if it stops fletching it will attempt to retry. I personally always type 27 when fletching, but I might make it random and >27. The same issue with Make 'X', unofficial P07Include is messing up, may have to add my own personal method. Thanks for the feedback.

  2. #27
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    Okay, I fixed that error - wow you certainly did only add a few. (;

    Those were the most simple but hard anti-leeches, because you aren't expecting it. Anyways, onto the script.

    This is redundant, but the script will type '27' outloud due to it not detecting whether or not the screen is up.

    You can implement a fix for it, I believe from here.

    I have no clue how to do that, as my scripting ability is next to nothing. :|
    Yes, I am from HackForums/BlackHatWorld/Fileice.

  3. #28
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    At varrock east it runs outside a lot when doing oak longbows. It needs to check whether there's still longbows in the inventory rather than blindly repeating.

  4. #29
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    Is this part of the anti-leech because I've never seen an error like this before:

    Exception in Script: Unknown compiler directives at 4:3

  5. #30
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    that's the first part, there is thousands after that :P
    I'm stuck at line 158 being out of range any help?
    Last edited by zyzz0r; 03-06-2013 at 01:18 PM.

  6. #31
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    any plans on releasing a script that will attach a bowstring to unstrung longbows? great script btw

  7. #32
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    Quote Originally Posted by orly22 View Post
    any plans on releasing a script that will attach a bowstring to unstrung longbows? great script btw
    Already made it, not releasing yet as I want to try and preserve the prices of logs/bows/bowstrings/flax as this market is currently strong.

  8. #33
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    Quote Originally Posted by Shorteh96 View Post
    Is this part of the anti-leech because I've never seen an error like this before:

    Exception in Script: Unknown compiler directives at 4:3
    Yes sir, that is the antileach.

  9. #34
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    Shortbow support just added. Changed download to v1.1.2. Enjoy!

  10. #35
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    Rand,

    Noticed it will run over to the cooking building in Catherby, and click around. Doesn't happen too often, but has happened twice since I've been watching the script.

    I also noticed it will get stuck some times clicking the far left potion of the bank. It gets stuck until I reload the script.

    Some of these errors may be a P07_include issue, but just bringing to your attention.

    Your failsafe goes on overload if you get sent into a random, and will just keep trying to bank stuff when it cannot. This can start eating up memory.

    When stopping the code this happens (not a big deal, just more heads up):
    Simba Code:
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4, 5]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap]

    Lastly, I added some anti-ban of my own. It hovers the fletching skill, moves camera randomly, and sends random values for make X. I am very certain you know how to do all these yourself, but if you want to save a bit of time I can send my version in a PM.

  11. #36
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    Quote Originally Posted by Omokest View Post
    Rand,

    Noticed it will run over to the cooking building in Catherby, and click around. Doesn't happen too often, but has happened twice since I've been watching the script.

    I also noticed it will get stuck some times clicking the far left potion of the bank. It gets stuck until I reload the script.

    Some of these errors may be a P07_include issue, but just bringing to your attention.

    Your failsafe goes on overload if you get sent into a random, and will just keep trying to bank stuff when it cannot. This can start eating up memory.

    When stopping the code this happens (not a big deal, just more heads up):
    Simba Code:
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4, 5]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap]

    Lastly, I added some anti-ban of my own. It hovers the fletching skill, moves camera randomly, and sends random values for make X. I am very certain you know how to do all these yourself, but if you want to save a bit of time I can send my version in a PM.
    - Missclicking at the top left of bank is when bank isn't loading up at the top (I.E you need to take out an item in the top row before running the script).
    - Catherby, I may have to change colours but it shouldn't move the screen so it shouldn't detect the stove.
    - Antiban. I will add hover over skill, random type, move mouse randomly, but I will not include move screen as the colours change and it may detect a different object of the same colour (I.E catherby stove).
    - Randoms. Nothing can be done until official anti-randoms get input, I don't want to have to code a logout script for every single random.

  12. #37
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    Quote Originally Posted by Rand View Post
    - Missclicking at the top left of bank is when bank isn't loading up at the top (I.E you need to take out an item in the top row before running the script).
    - Catherby, I may have to change colours but it shouldn't move the screen so it shouldn't detect the stove.
    - Antiban. I will add hover over skill, random type, move mouse randomly, but I will not include move screen as the colours change and it may detect a different object of the same colour (I.E catherby stove).
    - Randoms. Nothing can be done until official anti-randoms get input, I don't want to have to code a logout script for every single random.
    Ah, that makes since on the moving camera. I won't be adding that in now.

    I just fixed up the new version you uploaded (another great batch of anti-leech!). Short bows working great, and just in time for when I needed the update! I will be baby sitting while I work today, so I will update any more bugs.

    Thanks for the script!

  13. #38
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    Can some one help me with the anti leach? Im new to simba and i wish to learn more.Can some one say from where i should start? Watch some simba scripting tutorials or what? Can some one just show me from where i should start?
    Last edited by Ainaras; 03-06-2013 at 04:10 PM.

  14. #39
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    Quote Originally Posted by Omokest View Post
    Ah, that makes since on the moving camera. I won't be adding that in now.

    I just fixed up the new version you uploaded (another great batch of anti-leech!). Short bows working great, and just in time for when I needed the update! I will be baby sitting while I work today, so I will update any more bugs.

    Thanks for the script!
    Shortbows should be fine . Antileach is a bit easier this time, but still not easy! Good luck fletching.

  15. #40
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    Quote Originally Posted by Ainaras View Post
    Can some one help me with the anti leach? Im new to simba and i wish to learn more.Can some one say from where i should start? Watch some simba scripting tutorials or what? Can some one just show me from where i should start?
    Try the tutorials/guide section for simba, and read that to see whether that would help.

  16. #41
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    Well if that is the anti-leech, I guess I just won't get to use the script as I have no idea how to solve that error :|

  17. #42
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    Anyone else having a problem where when it goes to fletch the logs it won't type in 27 or whatever amount. Have I messed up the anti-leech? (In catherby bank)

  18. #43
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    Quote Originally Posted by zyzz0r View Post
    Anyone else having a problem where when it goes to fletch the logs it won't type in 27 or whatever amount. Have I messed up the anti-leech? (In catherby bank)
    I used TypeSendEx, which works fine with SMART.

  19. #44
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    In regards to the knife issue as stated above. You can, instead of terminating the script if it can't find the knife, you can make it withdraw one. You'd have to have more than one knife in your bank, right next to your logs. Just making suggestions to solve it.
    Yes, I am from HackForums/BlackHatWorld/Fileice.

  20. #45
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    Quote Originally Posted by Shorteh96 View Post
    Is this part of the anti-leech because I've never seen an error like this before:

    Exception in Script: Unknown compiler directives at 4:3
    I wonder if it has something to do with the includes?

    There is your hint... good luck

    edit: Gah can't believe i missed the anti-leech in the begin method... Very clever lol.. anyways might add in something for level up messages and pm it to you if you want
    Last edited by LKOD Jake; 03-06-2013 at 05:58 PM.

  21. #46
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    Quote Originally Posted by Rand View Post
    I used TypeSendEx, which works fine with SMART.
    It's getting stuck, it doesn't get to the X. It then thinks it's fletched them a minute later and banks the willows.

  22. #47
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    Quote Originally Posted by zyzz0r View Post
    It's getting stuck, it doesn't get to the X. It then thinks it's fletched them a minute later and banks the willows.
    Try making the wait random range just before that line, let's say...a second longer in both slots.
    Yes, I am from HackForums/BlackHatWorld/Fileice.

  23. #48
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    Hi guys! Like most others, this is my first time doing this sort of thing, however I do believe I've found a few anti-leeches but I seem to have stumbled upon this little gem of a problem:

    (1).simba(7:8): is ('=') expected at line 6.

    Just wondering whether anybody could throw me a bone as to how I would go about sorting this, thanks !

  24. #49
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    Quote Originally Posted by OMGWTFISTHIS View Post
    Try making the wait random range just before that line, let's say...a second longer in both slots.
    I tried but I really don't know what I'm doing there can anyone help me?

  25. #50
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    Being as typing a random number repeatably would be the ultimate sign of botting, I changed it up a bit - to withdraw 10, until the inventory is full.

    To withdraw it, I put:

    Simba Code:
    MMouse(94,80, 5, 5);
    wait(randomrange(50,100));
    Clickmouse2(mouse_right);
    wait(randomrange(400,700));
    P07_chooseOptionMulti(['10']);
    wait(randomrange(800,1200));
    until (P07_InvCount = 28);

    Maybe you can implement it that way, instead of counting on if/thens for the time being. Sure, it's a very noobie way of going about it, but it for sure can't fail you.
    Yes, I am from HackForums/BlackHatWorld/Fileice.

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