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Thread: Required's Autofighter [RELEASE VERSION] (Updated Often)

  1. #51
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    LMAO Did a monkey code this? Seriously? What program was this scripted for? Whether it's Simba or Scar Syntax there were so many syntactical errors. Too many ends, not enough ends, begins not in the right places... MISSPELLINGS. Seriously. At one part, Var, was misspelled as "Ver"...... There's no wonder you guys can't get this shit to work. I'm going through it to see if I can fix it fully, if I get it working I'll post it. I don't even understand why this guy would upload an obviously nonworking script. It doesn't even compile due to basic non-plugin related errors.

    Here is the updated version that RUNS. I had to switch it to Smart8 because normal smart wouldn't work for me, but you should be able to change it back. I can't comment on if it's effective yet. I am at rock crabs and all I have tested is that it runs. It seems to know when I am in combat, and when I am out of combat, and seems to check for monsters too. I'm gonna try it somewhere else later where the monsters are not the same color as the ground I am standing on, and let you know how it works. Though it should definitely run now. Let me know how it works for you guys.

    If the script maker doesn't do it, I'm going to look into adding a food eating function.

    Code:
    program AIOFighter;
        // I, Shorteh96, would like to thank the following users:
        // RequiredOne: I used part of your AutoFighter script as backbone.
        // Eduard: I used a lot of your Fight Cave script as backbone to convert to SMART.
        // Ogre: Thank you for helping me with my remedial errors in the chatbox every time I asked for help.
    
        // I, Shorteh96, would like to take very little credit for this script
        // as I have no idea how to code in all honesty but am capable of reading
        // and copying premade code into a new working script. Thank you!
    
    {$DEFINE SMART8}
    {$i srl/srl.simba}
    {$i P07Include.simba}
    
    var
    x, y: Integer;
    Combat1, num1, num2, attnum: Integer;
    
    const
    
        // REQUIRED CONFIGURATION BY USER:
      FightStyle = 2;                     // 1 = Att, 2 = Str, 3 = Contr, 4 = Def
      MNick = 'ock Crab';                    // Monster name without the first letter
      MColor = 4873565;                   // Monster Color 1
      MColor2 = 3029562;                  // Monster Color 2
    
        // OPTIONAL CONFIGURATION BY USER
      ABan1 = 'Ranged';                   // First skill for the anti-ban to check
      ABan2 = 'Hitpoints';                // Second skill for the anti-ban to check
      Loot1 = 'Coins';                    // Loot 1 name including the first letter
      LColor1 = 1479346;                  // Color of Loot 1 to pick up
      Loot2 = 'Bones';                    // Loot 2 name including the first letter
      LColor2 = 13882585;                 // Color of Loot 2 to pick up
    
    
    procedure P07_DeclarePlayers;
      begin
        P07_PlayerName := '';  // Username for 07Scape
        P07_PlayerPass := '';     // Password for 07Scape
      end;
        // END OF CONFIGURATION
    
    procedure P07_SetRun(Run: Boolean);
    var
      x, y: integer;
    begin
      if not P07_TabInventoryTab(12) then
      begin
        writeln('ERROR: Could not P07_TabInventoryTab(12) -> Error in P07 include or random! Exiting');
        Exit;
        end;
      if (FindColor(x, y, 4342852, 627, 416, 658, 444)) then
      begin
        writeln('-> Run = on!');
    
        mouse(x, y, 1, 1, 1);
      end;
      writeln('-> Going to inventory tab');
      P07_TabInventoryTab(4);
    end;
    
    
    procedure SetMeUp;
    begin
      writeln('-- Configuring player --');
      writeln('-> Checking AutoRetaliate.');
      P07_AutoRetaliate(true);
      writeln('-> Checking CombatStance');
      if(FightStyle = 0) then
      begin
      writeln('ERROR: Please fill in the FightStyle settings!');
      TerminateScript;
      end;
      P07_CombatStance(FightStyle);
      writeln('-> CombatStance = '+Inttostr(FightStyle)+'');
      writeln('-> Making Compass South');
      P07_MakeCompassSouth;
      writeln('-> Making Camera Angle High');
      P07_MakeCameraAngleHigh;
      P07_SetRun(true);
      writeln('-- Configuration completed --');
      writeln('');
    end;
    
    procedure ProgressReport;
      begin
        Wait(5000);
        cleardebug();
        writeln('-- AIO Fighter Release 0.1 --');
        writeln(' Time Running: '+TimeRunning+'');
      end;
    
    procedure Random1;
      begin
        attnum := (Random(1000));
      end;
    
    procedure Attack;
    var x, y: Integer;
      begin
          wait(500 + random(800))
          if P07_FindObjCustom(x,y, ['ttack', MNick], [MColor, MColor2], 5) then
          begin
            if combat1 = (0) then
             begin
               P07_MouseBox(X, Y, X, Y, mouse_left);
               wait(random(500));
             end;
          end;
      end;
    
    procedure Combat;
               begin
        Combat1 := 1;
            if (FindColor(X, Y, 65280, 220, 110, 330, 220)) then
            begin
              WriteLn('In Combat . . .');
            end
              else Combat1 := 0;
            if (FindColor(X, Y, 65280, 220, 110, 330, 220)) = false then
            if Loot1 = ('') = false then
              if P07_FindObjCustom(x,y, [Loot1], [LColor1], 5) then
              begin
                wait (randomrange(100, 200));
                ClickMouse2(mouse_right);
                wait(randomrange(800, 1000));
                P07_ChooseOptionMulti([Loot1]);
              end;
            if Loot2 = ('') = false then
              if P07_FindObjCustom(x,y, [Loot2], [LColor2], 5) then
              begin
                wait (randomrange(100, 200));
                ClickMouse2(mouse_right);
                wait(randomrange(800, 1000));
                P07_ChooseOptionMulti([Loot2]);
              end;
          end;
    
    
    Procedure Antiban;
      Begin
        num2 := (5);
        num1 := (random(30));
        sleep(2000)
        if num2 < num1 then
          Case Random(10) Of
            1: P07_HoverSkill(ABan1,RandomRange(2500,3500));
            3: Boredhuman;
            4: Wait(2500 + random(4500));
            5: p07_HoverSkill(ABan2,RandomRange(2500,3500));
            6: PickUpMouse;
            7: RandomMovement;
            8: RandomRClick;
            9: P07_MakeCompassdegree(randomrange(0, 360));
          end;
      end;
    
    begin
      P07_DeclarePlayers;
      SetupSRL();
      SetupP07Include;
      ActivateClient;
      ClearDebug;
        writeln('Hello, welcome to SMART AIO Fighter Release 0.1');
        writeln('Please submit all bugs/troubles on the forum for fast fixes!');
        writeln('');
      if (not P07_LoggedIn) then
        P07_LogInPlayer;
      SetMeUp;
      repeat
        if (not P07_LoggedIn) then
        begin
          P07_LogInPlayer;
          SetMeUp;
        end;
        if Combat1 = 0 then
          Random1;
        Combat;
        if Combat1 = 0 then
          Attack;
        Antiban;
        progressreport;
            wait(2000 + random(100));
      until (false)
    end.
    Last edited by Xtensity; 03-22-2013 at 08:50 PM.

  2. #52
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    Im a beginner at simba, but i got everything set up. i ran the script. runescape loaded but how do i bot?? can you guys help me.

  3. #53
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    all i get at the bottom is random number wont load client or anything what do i do?

  4. #54
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    how do i get it to change the monster it attacks

    and the style it uses

  5. #55
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    when i try to run the script i get this message plz help
    Exception in Script: Unable to find file 'P07Include.Simba' used from 'C:\Simba\Scripts\Required Autofighter noleech.simba'

  6. #56
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    Okay done but it still does not work.. tried 3 times clicking on diff places on the monster to get colour

  7. #57
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    Quote Originally Posted by vanadze141 View Post
    when i try to run the script i get this message plz help
    Exception in Script: Unable to find file 'P07Include.Simba' used from 'C:\Simba\Scripts\Required Autofighter noleech.simba'
    check this:-> http://villavu.com/forum/showthread.php?t=97599 (for smart)
    http://villavu.com/forum/showthread.php?t=96863 (for p07include)

  8. #58
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    It wont start attacking... No response from the script when started?

  9. #59
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    It hovers over the monster but doesnt click on it for me.

  10. #60
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    It runs about 3 kills then i get this??

    Error: Exception: The bitmap[0] does not exist at line 664
    The following DTMs were not freed: [0, 1, 2, 3]

  11. #61
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    Stop posting scripts that don't work ffs!

  12. #62
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    Hey thanks for making this, but how do you see what the "colors" and "nickname" of a monster is? For example I wanna use this on experiments.

  13. #63
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    It feels everyone who writes these scripts have no clue what their doing, I mean i went and took and hour and wrote a fully functional auto fighter and i added in randoms. It works fine every time and you don't get stupid random errors like almost every script on here ffs...

  14. #64
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    Quote Originally Posted by Bearzs View Post
    It feels everyone who writes these scripts have no clue what their doing, I mean i went and took and hour and wrote a fully functional auto fighter and i added in randoms. It works fine every time and you don't get stupid random errors like almost every script on here ffs...
    doubt that.. your a new user + you dont have full member

  15. #65
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    Seems that a lot of people are having problems, but I for one salute you sir. Out of all the scripts I've tried for Old School, yours is the only one that runs smoothly without me having to constantly watch it. It ran for around 4 hours perfectly, obviously with me stepping in to do the randoms. However, I'd rather have a bot that does its job but not randoms then simply glitch out all the time. Once again, thank you, and I look forward to the updates this script will get.

  16. #66
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    I get this error when trying to run your script:
    24
    6
    13
    3
    4
    7
    17
    22
    Error: Exception: The bitmap[0] does not exist at line 664

  17. #67
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    Quote Originally Posted by Wirezzz View Post
    I get this error when trying to run your script:
    24
    6
    13
    3
    4
    7
    17
    22
    Error: Exception: The bitmap[0] does not exist at line 664

    I have that same problem, just different numbers. Same line though.

  18. #68
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    Me too.

  19. #69
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    Quote Originally Posted by Omerta View Post
    It hovers over the monster but doesnt click on it for me.
    That's usually an error on your side, make sure the client is targeted and you're up to date on everything.

  20. #70
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    good script wished it would eat tho

  21. #71
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    Why does it always say Exception in Script: Unable to find file 'SRL/SRL.Simba' used from 'C:\Users\Blake\Downloads\Required Autofighter noleech.simba'

  22. #72
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    Quote Originally Posted by blaker View Post
    Why does it always say Exception in Script: Unable to find file 'SRL/SRL.Simba' used from 'C:\Users\Blake\Downloads\Required Autofighter noleech.simba'
    first of all, you need to go to the help forums cause you didnt set up your client, etc. 2ndly i suggest hoods aio fighter, its better.

  23. #73
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    Banking please?

  24. #74
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    hi, im very new to simba, could somebody explpain how to change what i want to kill as i have to keep killing goblings. Please make sure its super simple. Could somebody tell me how to do cows preferable...?

  25. #75
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    Quote Originally Posted by gabrielhewitt2 View Post
    hi, im very new to simba, could somebody explpain how to change what i want to kill as i have to keep killing goblings. Please make sure its super simple. Could somebody tell me how to do cows preferable...?
    So after downloading this script- before you hit the play symbol go to lines 10-15:

    //SETUP PLEASE CHANGE CONSTANTS BELOW!\\
    const
    MONSTERNICK = 'iant'; //Remove first letter
    MONSTERCOLOR = 7171429; //Monster Color 1
    MONSTERCOLOR2 = 7894895; //Monster Color 2
    //////////////////////////////////////////

    What ever monster you want to fight- type the name of the monster APART FROM FIRST LETTER in the monsternick

    MONSTERNICK = 'ow'; //Remove first letter (This will fight cows)
    MONSTERCOLOR = ; //Monster Color 1
    MONSTERCOLOR2 = ; //Monster Color 2
    //////////////////////////////////////////

    Now you need to pick the colours of the monster you want to fight. To get them colours...

    1) Run the script anyway and log in.

    2) Go up to the monster so you can clearly see it.

    3) Now adjust the window sizes of the game and the simba script so you can see both at the same time.

    4) Look at the simba script and at the top you can see a pen symbol under SRL (colour picker)


    5) Click the colour picker and that will freeze the game- click the monster you wish to fight

    6) It will tell you its colour number.

    7) Copy that number and put it here:

    MONSTERNICK = 'ow'; //Remove first letter
    MONSTERCOLOR = 7171429; //Monster Color 1
    MONSTERCOLOR2 = ; //Monster Color 2
    //////////////////////////////////////////

    8)Pick another colour using colour picker- get another number and copy + paste it here:

    MONSTERNICK = 'ow'; //Remove first letter
    MONSTERCOLOR = 7171429; //Monster Color 1
    MONSTERCOLOR2 = 7894895; //Monster Color 2
    //////////////////////////////////////////

    Now hit run and it should attack those tough mean cows- gl
    Attached Images Attached Images
    Last edited by subsidel; 06-16-2013 at 10:07 AM.

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