Would anyone be able to help me with the anti leech please? Done a few things myself but its my first time and it would help me learn![]()
Would anyone be able to help me with the anti leech please? Done a few things myself but its my first time and it would help me learn![]()
If eating is added this would be amazing
Should have asked for permission first, can't simply release if you never asked
Ahh, yes . . . I plan on implementing this into the script but currently you can simply use the loot option to pickup arrows.
Have you solved any of it, where are you stuck?
Can you post the debug log too?
I have created 7 errors in the script that are very easy to solve. They revolve around: spelling, begin and ending, ;'s and .'s. They are very easy to solve as I did not want to make it difficult for new users to solve.
Thank you for clarifying what anti-leech is for him. I purposely made the anti-leech easy to solve as I personally am still learning to code and have trouble solving some of the anti-leeches users post so I decided I would just make a basic anti-leech so it wouldn't get last paged.
Thank you for googling and using the script, just use the eyedrop tool on the monster on two different spots and post the numbers in the defined color area.
Not currently and that will be a while down the road since it is an AIO but I will attempt to add possible banking and a dropdown menu that you can select the closest bank and it will attempt to walk to it. The problem with this though would be that I can not determine how to make it walk from wherever the user is to another area without knowing where the user is first and scripting it based around that.
I would gladly help you, what is the debug log you are stuck on?
Thanks for the suggestion, I am working on this as soon as possible.
I made the script for personal use and edited it enough to say that it was a new script with new features. I have accredited both users however and Ogre for helping me however as I did use their code to provide a base for mine.
@OP Thanks for this and figured out the anti-leach, however it just says successfully executed and it wont actually 'run' the script. Maybe I did the colors wrong, still gonna keep trying
ThanksI'm on line 44
[Error] C:\Simba\Scripts\AIO 01.simba(45:1): 'BEGIN' expected at line 44
Compiling failed.
It's the line that says 'ver'
@mindless
Part of the anti-leach, look at the rest of the script that's what I did and you'll figure out what it should be, its really close to what you already have
does this run away when hit by randoms?
After some fine tuning this script has been running for 2.5hours (almost) flawlessly. The wait times were a bit extreme, and it works 10x better if you redo the monster & loot colors with the color picker
Running on goblins this script got my def from lvls 21-30 in under 2 hours.
thanks blackbirdcan't believe i didnt figure that out now haha
I like how this doesn't use right click attack like other scripts alot faster xp, it seems to be clciking on other monsters when already in combat though
Great work on this script. However I have one antileech bug I seem to never solve:
[Error] C:\Simba\Includes\SRL\SRL\misc\SmartParams.Simba(7 8:8): Unknown identifier 'RSReady' at line 77
Compiling failed.
Thought this is where I just missed out adding in 8 manually on the Define SMART. However I;ve done this and there's been no change, care to help me out OP? Thanks
ok tried solving anti-leach myself new and still learning I Wanted to try and do it alone but i've reached a brick wall.
Invalid number of parameters at line 57
Compiling failed.
ClickMouse2(ClickType);
:S
Do not click that link ^
It is a phishing site.
First anti-leech i have ever solved
Works great! tyvm!
Hey there. I've fixed the anti-leeches and have the bot running. I have a basic knowledge of scripting so I was able to fix the anti-leeches pretty easy and start the bot (fighting experiments).
I have 2 problems I'd like help with anyone can (via PM or in thread whilst not giving away anti-leeches)
1. (Main Problem) Experiments are quite spread out and therefore after 1 is killed it cannot see the other one till either I manually rotate the mini-map OR it rotates the mini-map itself (which is only occasionally), So for anyone knowledgable enough, is there any way to counter this that you can assist me with?
2. I've tried a few different ways to remove the loot option, since some training monsters don't drop anything worthwhile (Experiments, maybe rock crabs etc) and the few lines of code I have tried to remove to stop the looting, ends up stopping the script altogether since I think the looting is tied in with combat, and I dont know enough to remove the looting without removing the combat. Can anyone help with this?
Other than these two things there are no major issues with this script, it does what is intended and I'm sure it would work a lot better with monsters that are close too each other. Also, smaller issue was that when it did see two monsters on the screen the time taken from killing one, too looting, too attacking the other was a tad on the slow side but other than that, works great.
Thanks
Edit: Sorry for the wall of text.
main problem cant be helped aslong this uses colors to seek the enemy
your second problem is easy, just pick a colour that is not existing near the experiments (i guess pink, or maybe a weird green/blue colour? and rename the item which should be looted to something that doesnt exist. then you should not loot anymore
What is the main thing everyone sees as a need to add to the script?
Last edited by Shorteh96; 03-07-2013 at 09:52 PM.
Hey, not to sound like a noob or anything but I was just wondering where i can find the eyedrop tool. thanks and good work on the script
sadly im stuck at:
Unknown identifier 'P07_AutoRetaliate' at line 66
Compiling failed.
can someone help?
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